spent about an hour reading up on engines to try and understand some of the references here but im still confused....
(mostly to you Raben)
Consensus generally is Gamebryo is rubbish. However, when I look at the gamebryo portfolio they have a lot of really great games. I thought Rift had weak character animations but overall the graphics and effects were visually strong and better than nearly every other MMO out today. The mechanics were all there and the controls seemed smooth. Rift is good, not great... dunno if I'll buy so im here.
I guess I'm just confused why i should be concerned about the engine since I'm not developing and the beta seemed smooth.
I agree. I also don't worry about how many frames per second I'm getting, or what my ping is. I worry about whether my character seems to do what I'm telling it to, and whether the world runs well. The only time Rift stumbled was during huge engagements, and even that wasn't bad.
I didn't think the animations were bad at all, but I seem to be in the minority here!
I would like a few more visual options at character creation, but it's not going to spoil the game for me.
From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
spent about an hour reading up on engines to try and understand some of the references here but im still confused....
(mostly to you Raben)
Consensus generally is Gamebryo is rubbish. However, when I look at the gamebryo portfolio they have a lot of really great games. I thought Rift had weak character animations but overall the graphics and effects were visually strong and better than nearly every other MMO out today. The mechanics were all there and the controls seemed smooth. Rift is good, not great... dunno if I'll buy so im here.
I guess I'm just confused why i should be concerned about the engine since I'm not developing and the beta seemed smooth.
I agree. I also don't worry about how many frames per second I'm getting, or what my ping is. I worry about whether my character seems to do what I'm telling it to, and whether the world runs well. The only time Rift stumbled was during huge engagements, and even that wasn't bad.
I didn't think the animations were bad at all, but I seem to be in the minority here!
I would like a few more visual options at character creation, but it's not going to spoil the game for me.
Some of the animations could be better imho. It's not a game breaker for me and I sent feedback on it. I don't expect any game (especially an MMO) to ever be perfect, especially at launch. Such expectations are unrealistic. What I do expect is a good looking, fun, playable game that makes me forget what time it is. Rift has done that in spades.
From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
What's funny is that they even copied their IP from Warhammer. But I liked WoW back in the day, it's too different now. Doesn't mean I don't think it's a good game for people. It's just not a game for me.
From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
What's funny is that they even copied their IP from Warhammer. But I liked WoW back in the day, it's too different now. Doesn't mean I don't think it's a good game for people. It's just not a game for me.
Well they didnt copy most of there lore from Warhammer... but the same sorta Defiant/Guardians feel does feel like that. The rifts dont though. WoW was good till they copied shit from carebear games because they ran out of things to copy from EQ and UO lol. Thats where it went wrong.
I didn't think the animations were bad at all, but I seem to be in the minority here!
That's good.. the melee animations are the only part of Rift I don't like.. lucky for me there's plenty of casters to play.
The combat animations weren't too bad for me...
The running animations though kinda bugged me... specially on the dwarf looking race....
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
What's funny is that they even copied their IP from Warhammer. But I liked WoW back in the day, it's too different now. Doesn't mean I don't think it's a good game for people. It's just not a game for me.
Well they didnt copy most of there lore from Warhammer... but the same sorta Defiant/Guardians feel does feel like that. The rifts dont though. WoW was good till they copied shit from carebear games because they ran out of things to copy from EQ and UO lol. Thats where it went wrong.
While it's true that WoW has different lore, their IP is much inspired by Warhammer. They wanted to make video games on Warhammer. They couldn't come to an agreement with Games Workshop on the license, so Blizz made up their own idea based on it. Change a few names, make up new lore and there you have it. Of course Games Workshop got their idea from D&D and D&D ultimately got their idea from Tolkein. So really everything IP wise is a LOTRO-Clone.
From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
What's funny is that they even copied their IP from Warhammer. But I liked WoW back in the day, it's too different now. Doesn't mean I don't think it's a good game for people. It's just not a game for me.
Well they didnt copy most of there lore from Warhammer... but the same sorta Defiant/Guardians feel does feel like that. The rifts dont though. WoW was good till they copied shit from carebear games because they ran out of things to copy from EQ and UO lol. Thats where it went wrong.
He meant that Blizzard stole Games Workshop's IP.
I think Rift brings a few things from both games but I was hoping to see more focus on PvP actually. That's the main reason I played games like DAoC and Warhammer and still see them as some of the best in the genre. I've been in the past 2 betas for Rift and hope to see some of the open PvP they've promised since that will pretty much make or break it for me.
I didn't think the animations were bad at all, but I seem to be in the minority here!
That's good.. the melee animations are the only part of Rift I don't like.. lucky for me there's plenty of casters to play.
Scott Hartsmen mention in the patch notes for beta4 they agree melee animations need some work and will have changes maybe as early as beta5... So expect melee love soon..
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I didn't think the animations were bad at all, but I seem to be in the minority here!
That's good.. the melee animations are the only part of Rift I don't like.. lucky for me there's plenty of casters to play.
Scott Hartsmen mention in the patch notes for beta4 they agree melee animations need some work and will have changes maybe as early as beta5... So expect melee love soon..
And the Rogues will finally have the energy to give thanks to the Vigil.
From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
What's funny is that they even copied their IP from Warhammer. But I liked WoW back in the day, it's too different now. Doesn't mean I don't think it's a good game for people. It's just not a game for me.
Well they didnt copy most of there lore from Warhammer... but the same sorta Defiant/Guardians feel does feel like that. The rifts dont though. WoW was good till they copied shit from carebear games because they ran out of things to copy from EQ and UO lol. Thats where it went wrong.
He meant that Blizzard stole Games Workshop's IP.
I think Rift brings a few things from both games but I was hoping to see more focus on PvP actually. That's the main reason I played games like DAoC and Warhammer and still see them as some of the best in the genre. I've been in the past 2 betas for Rift and hope to see some of the open PvP they've promised since that will pretty much make or break it for me.
Go read massively's article on rift on the homepage. She discusses a bit on what open world PvP means in Rift. She was on a PvE server btw. That bit of information will come up as you're reading the article
perhaps you should pick up a thing called hooked-on-phonics?
"From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?"
nowhere in that post do i see "visuals".
Key word here starts with L and ends with OOKS.
If I were to say "That Mazda looks like a Honda Civic". Can you tell me, logically, what element I am referring to?
Perhaps you should think first before responding. Its only fair. You think before responding, and I promise to do the same in return.
Originally posted by retiredmj
Originally posted by Rabenwolf
The short answer is... Rift uses GameBryo. Its an out dated and aged engine which gets a lot of well deserved hate. As far as PvP goes between the games, WAR does it better so far. PvE is about the same in my eyes, though WAR's PQ's had more scripting involved than Rifts PQ Rifts. What Rift does better is itemization, and class customization.
Players fighting for territory over a map is better than NPCs spawning and running down the same tracks in my opinion.
I dont think Rift is very good at all, but Im sure you will hear opposing posts soon enough. Basically all you need to know is that War and Rift use the same engine and visual approach with the said engine. They both suffer from the same problems the engine is known for.
If you want a real next gen title, look out for games using Unreal or CryEngine.
Thank you for the feedback and why you feel the way you do. This is the sort of answer I was looking for.
No problem. Glad it was what you were looking for.
LoL Raben, your responses are typical of an under-developed nerd. Why dont you stop trying to be so "witty" and bring your obviously "supreme" intellect back down to earth and talk to us like a regular human being.... in other words, try to refain with your nerd-raging self proclaimed intellect.
Rift is a great game.. nothings coming out with Cry3 this year... if you want a good MMO to tide you over for a while, Rift is a great choice.
perhaps you should pick up a thing called hooked-on-phonics?
"From videos I've seen it looks like the two games had a baby and Rift was born. Does this at all equate to how the game actually is?"
nowhere in that post do i see "visuals".
Key word here starts with L and ends with OOKS.
If I were to say "That Mazda looks like a Honda Civic". Can you tell me, logically, what element I am referring to?
Perhaps you should think first before responding. Its only fair. You think before responding, and I promise to do the same in return.
Originally posted by retiredmj
Originally posted by Rabenwolf
The short answer is... Rift uses GameBryo. Its an out dated and aged engine which gets a lot of well deserved hate. As far as PvP goes between the games, WAR does it better so far. PvE is about the same in my eyes, though WAR's PQ's had more scripting involved than Rifts PQ Rifts. What Rift does better is itemization, and class customization.
Players fighting for territory over a map is better than NPCs spawning and running down the same tracks in my opinion.
I dont think Rift is very good at all, but Im sure you will hear opposing posts soon enough. Basically all you need to know is that War and Rift use the same engine and visual approach with the said engine. They both suffer from the same problems the engine is known for.
If you want a real next gen title, look out for games using Unreal or CryEngine.
Thank you for the feedback and why you feel the way you do. This is the sort of answer I was looking for.
No problem. Glad it was what you were looking for.
LoL Raben, your responses are typical of an under-developed nerd. Why dont you stop trying to be so "witty" and bring your obviously "supreme" intellect back down to earth and talk to us like a regular human being.... in other words, try to refain with your nerd-raging self proclaimed intellect.
Rift is a great game.. nothings coming out with Cry3 this year... if you want a good MMO to tide you over for a while, Rift is a great choice.
Just don't pay attention to him, I've decided. He either knows what he's talking about isn't true or he hasn't bothered to research Rift significantly. When he speaks generally he can pass it off that he knows so much about the game, but for anyone who's done any research in Rift or Trion - knows he's full of it.
The short answer is... Rift uses GameBryo. Its an out dated and aged engine which gets a lot of well deserved hate. As far as PvP goes between the games, WAR does it better so far. PvE is about the same in my eyes, though WAR's PQ's had more scripting involved than Rifts PQ Rifts. What Rift does better is itemization, and class customization.
Players fighting for territory over a map is better than NPCs spawning and running down the same tracks in my opinion.
I dont think Rift is very good at all, but Im sure you will hear opposing posts soon enough. Basically all you need to know is that War and Rift use the same engine and visual approach with the said engine. They both suffer from the same problems the engine is known for.
If you want a real next gen title, look out for games using Unreal or CryEngine.
Yes go take a look at Mortal Online there doing great LOL....
That is not the fault of the engine but rather the people using the engine. The Unreal 3 Engine, which MO uses, can produce some amazing graphics but it needs to be in the hand of experienced and talented developers.
The short answer is... Rift uses GameBryo. Its an out dated and aged engine which gets a lot of well deserved hate. As far as PvP goes between the games, WAR does it better so far. PvE is about the same in my eyes, though WAR's PQ's had more scripting involved than Rifts PQ Rifts. What Rift does better is itemization, and class customization.
Players fighting for territory over a map is better than NPCs spawning and running down the same tracks in my opinion.
I dont think Rift is very good at all, but Im sure you will hear opposing posts soon enough. Basically all you need to know is that War and Rift use the same engine and visual approach with the said engine. They both suffer from the same problems the engine is known for.
If you want a real next gen title, look out for games using Unreal or CryEngine.
Yes go take a look at Mortal Online there doing great LOL....
That is not the fault of the engine but rather the people using the engine. The Unreal 3 Engine, which MO uses, can produce some amazing graphics but it needs to be in the hand of experienced and talented developers.
And CryEngine is in a class of its own...
Totaly agree i was just useing MO as an example to Nubenwolf that just because some Game Developers use a certain engine doesn't make it good, only the Developers of the game can to that. Has very little to do with the engine..
Look at Rift's GameBryo engine! There barely any of that engine left after Trion modded it out so much and the game is very well done, then look at MO that has done nothing to the Unreal3 engine and the game is horrible... Just because Game Developers use the Unreal 3 engine doesn't guarentee success.
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I see more elements of EQ2/WAR/LotRO in RIFT than I do WoW.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
I've played in all the betas so far, and plan to buy and play for a time (not sure how long yet). I noticed the comparisons, and up till then hadn't actually been comparing Rift with other mmo's myself. Once I thought about it though, the two games which Rift most reminded me of were Aion and Warhammer, although I still don't actually think it's that much like either. Didn't remind me of WoW at all.
Having played both World of Warcraft and Warhammer, then experiencing Rift's most recent Beta event, I see similarities, but Rift's presentation, story, and class system make the game stand on it's own for the most part.
This game is WAR in an alternate worlld. It has the same shitty animations and graphics. (Because animals are supposed to run like they can't bend their legs, much like when a kid has a lion toy and bobs it back and forth to pretend it's moving.)
Comments
I agree. I also don't worry about how many frames per second I'm getting, or what my ping is. I worry about whether my character seems to do what I'm telling it to, and whether the world runs well. The only time Rift stumbled was during huge engagements, and even that wasn't bad.
I didn't think the animations were bad at all, but I seem to be in the minority here!
I would like a few more visual options at character creation, but it's not going to spoil the game for me.
Its really the exact approach that WoW took. Rift copied the main structure of Everquest and added there own style to it while adding new features to make the game unique. I would never compare a game to WoW because of the fact it was not the first and did not have anything original about it haha.
Some of the animations could be better imho. It's not a game breaker for me and I sent feedback on it. I don't expect any game (especially an MMO) to ever be perfect, especially at launch. Such expectations are unrealistic. What I do expect is a good looking, fun, playable game that makes me forget what time it is. Rift has done that in spades.
What's funny is that they even copied their IP from Warhammer. But I liked WoW back in the day, it's too different now. Doesn't mean I don't think it's a good game for people. It's just not a game for me.
Well they didnt copy most of there lore from Warhammer... but the same sorta Defiant/Guardians feel does feel like that. The rifts dont though. WoW was good till they copied shit from carebear games because they ran out of things to copy from EQ and UO lol. Thats where it went wrong.
That's good.. the melee animations are the only part of Rift I don't like.. lucky for me there's plenty of casters to play.
"There is as yet insufficient data for a meaningful answer."
The combat animations weren't too bad for me...
The running animations though kinda bugged me... specially on the dwarf looking race....
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
While it's true that WoW has different lore, their IP is much inspired by Warhammer. They wanted to make video games on Warhammer. They couldn't come to an agreement with Games Workshop on the license, so Blizz made up their own idea based on it. Change a few names, make up new lore and there you have it. Of course Games Workshop got their idea from D&D and D&D ultimately got their idea from Tolkein. So really everything IP wise is a LOTRO-Clone.
He meant that Blizzard stole Games Workshop's IP.
I think Rift brings a few things from both games but I was hoping to see more focus on PvP actually. That's the main reason I played games like DAoC and Warhammer and still see them as some of the best in the genre. I've been in the past 2 betas for Rift and hope to see some of the open PvP they've promised since that will pretty much make or break it for me.
Scott Hartsmen mention in the patch notes for beta4 they agree melee animations need some work and will have changes maybe as early as beta5... So expect melee love soon..
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
And the Rogues will finally have the energy to give thanks to the Vigil.
Go read massively's article on rift on the homepage. She discusses a bit on what open world PvP means in Rift. She was on a PvE server btw. That bit of information will come up as you're reading the article
LoL Raben, your responses are typical of an under-developed nerd. Why dont you stop trying to be so "witty" and bring your obviously "supreme" intellect back down to earth and talk to us like a regular human being.... in other words, try to refain with your nerd-raging self proclaimed intellect.
Rift is a great game.. nothings coming out with Cry3 this year... if you want a good MMO to tide you over for a while, Rift is a great choice.
Just don't pay attention to him, I've decided. He either knows what he's talking about isn't true or he hasn't bothered to research Rift significantly. When he speaks generally he can pass it off that he knows so much about the game, but for anyone who's done any research in Rift or Trion - knows he's full of it.
That is not the fault of the engine but rather the people using the engine. The Unreal 3 Engine, which MO uses, can produce some amazing graphics but it needs to be in the hand of experienced and talented developers.
And CryEngine is in a class of its own...
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Totaly agree i was just useing MO as an example to Nubenwolf that just because some Game Developers use a certain engine doesn't make it good, only the Developers of the game can to that. Has very little to do with the engine..
Look at Rift's GameBryo engine! There barely any of that engine left after Trion modded it out so much and the game is very well done, then look at MO that has done nothing to the Unreal3 engine and the game is horrible... Just because Game Developers use the Unreal 3 engine doesn't guarentee success.
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I see more elements of EQ2/WAR/LotRO in RIFT than I do WoW.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
I've played in all the betas so far, and plan to buy and play for a time (not sure how long yet). I noticed the comparisons, and up till then hadn't actually been comparing Rift with other mmo's myself. Once I thought about it though, the two games which Rift most reminded me of were Aion and Warhammer, although I still don't actually think it's that much like either. Didn't remind me of WoW at all.
Having played both World of Warcraft and Warhammer, then experiencing Rift's most recent Beta event, I see similarities, but Rift's presentation, story, and class system make the game stand on it's own for the most part.
http://division-401.deviantart.com/
If WoW and Warhammer had a baby it would be in rehab not launching in March.
This game is WAR in an alternate worlld. It has the same shitty animations and graphics. (Because animals are supposed to run like they can't bend their legs, much like when a kid has a lion toy and bobs it back and forth to pretend it's moving.)
Rift got some nice things from wow and war but is way more good than both
IM hell
Nah, don't be ridiculous, its nothing like warhammer meets wow.
thats stupid and I get sick of people saying it.
it's warhammer meets aion.