I'm not in anyway suggesting that a player should have access to every soul in the game. Thats just been assumed. That would be an awful thing to have.
Alright well it's seems we had a miscommunication. Could you please let me know exactly what you want that isn't in the game already?
I read your post on the Warrior/ mage combination. I believe that is already in the game. If it's not strong enough then maybe you would like being a mage first there are a host of defensive mage builds that would give you the spell power that would act as an armor and do the damage of a warrior/mage...
Please let me know I'd like to hear of a way, you think the game can be improved...
Originally posted by aovannor Originally posted by watchawatcha
Originally posted by aovannor
Originally posted by watchawatcha
Originally posted by aovannor
For Aovannor you have a warrior/mage it's called Void Knight. For tank/ranger build you have Rift Stalker/Ranger.
What was the point of saying that to me? I was suggesting being something like a Void Knight/Pyromancer, which is not the same as a void knight on its own. and a Rift Stalker doesn't play anything like a Reaver. You're totally missing the point. I'm not saying I want a Tank/Ranged DPS... I'm saying I want a warrior/mage.. 'meaning' a mixture of their abilities. Plate Armour and fire spells for example? even if they were just fire buffs added to weapons or armor. I'm saying that they have alternates available to you that give similar play styles. There needs to be some balance. You can't have everything you want. If you can't understand that, I don't know what else to say. /shrug Yeh, I understand that.. I was suggesting that opening up the souls across classes, in some way, would help provide more options and soul combinations for hardcore players. You need to read my earlier posts, I was saying that hardcore players who want the cookie cutter builds will, eventually, only have 4 builds (including different 'roles') to choose from; Warrior, Cleric, Scout or Mage. Allowing cross class souls would provide much more cookie cutter builds and choice. Basicaly, down the line somewhere the best way to play a Warrior class will be decided (as in souls, roles and point distribution choices). From that point on most Warriors will use that build and all its roles, this will make most warriors the same. I see this as a shortcoming for the game. Right and I'm telling you that the cookie cutter build isn't going to happen. It might in PvP, but it won't in PvE. People are going to play what they want to play. This community isn't going that way. People like and want options. Being able to have four roles helps to insure that. There's options for people whom want the theme of playing a warrior/mage for example. Now if you don't care about that and only want all the cool/powerful abilities of certain roles, tough. Because what you are suggesting will actually help cause people to become cookie cutter. The identity of the callings will become obsolete. It depends on how cross class souls were handled, say a limit of 2 choices per character for example, but it would certainly aid those that have a certain playstyle in mind anyway (those that want to "play what they want to play"). Cookie Cutters will definately be developed over time, not realising that is pretty naive. When it does happen none of the customizion in the game will matter anymore (for the majority of long term players) and the options for a viable character will be very limited. This is because each class type can choose from ALL the options. A flavour of the month build will be present for each of the four callings and each of the four callings will be able to switch to that new build every single month... every single player will have that option. Get nerfed? Doesn't matter in Rift because you can change to the new or previously second best viable option. Balancing is going to be almost impossible unless something is changed. Now, I'm not a hardcore player (I feel raiding is pretty pointless unless something comes after it), but I ain't going to play any MMO without a viable build because either 1. the difficulty of the game is balanced around viable builds or 2. the viable builds keep changing based of the difficulty of the game. This is the nature of MMO's. I'm not saying it's a good thing, but it's how it is. As for what the community is going to be like? We can only wait and see what happens and who sticks around.
The only problem with the cookie cutter builds (that I've seen) is that there's actually very little difference between the cookie cutters and the experimental builds. You get a 1% better dps output or a 1% better threat generation, but from the perspective of other players, that 1% doesn't make that much difference. You get a bigger difference in how well you play than just changing the build.
I'm not saying a cookie cutter build won't show up...it will for each class, but it's not going to make a dramatic difference at this point.
I can not remember winning or losing a single debate on the internet.
For Aovannor you have a warrior/mage it's called Void Knight. For tank/ranger build you have Rift Stalker/Ranger.
What was the point of saying that to me? I was suggesting being something like a Void Knight/Pyromancer, which is not the same as a void knight on its own. and a Rift Stalker doesn't play anything like a Reaver. You're totally missing the point. I'm not saying I want a Tank/Ranged DPS... I'm saying I want a warrior/mage.. 'meaning' a mixture of their abilities. Plate Armour and fire spells for example? even if they were just fire buffs added to weapons or armor.
I'm saying that they have alternates available to you that give similar play styles. There needs to be some balance. You can't have everything you want. If you can't understand that, I don't know what else to say. /shrug
Yeh, I understand that.. I was suggesting that opening up the souls across classes, in some way, would help provide more options and soul combinations for hardcore players. You need to read my earlier posts, I was saying that hardcore players who want the cookie cutter builds will, eventually, only have 4 builds (including different 'roles') to choose from; Warrior, Cleric, Scout or Mage. Allowing cross class souls would provide much more cookie cutter builds and choice.
Basicaly, down the line somewhere the best way to play a Warrior class will be decided (as in souls, roles and point distribution choices). From that point on most Warriors will use that build and all its roles, this will make most warriors the same. I see this as a shortcoming for the game.
Right and I'm telling you that the cookie cutter build isn't going to happen. It might in PvP, but it won't in PvE. People are going to play what they want to play. This community isn't going that way. People like and want options. Being able to have four roles helps to insure that. There's options for people whom want the theme of playing a warrior/mage for example. Now if you don't care about that and only want all the cool/powerful abilities of certain roles, tough. Because what you are suggesting will actually help cause people to become cookie cutter. The identity of the callings will become obsolete.
It depends on how cross class souls were handled, say a limit of 2 choices per character for example, but it would certainly aid those that have a certain playstyle in mind anyway (those that want to "play what they want to play").
Cookie Cutters will definately be developed over time, not realising that is pretty naive. When it does happen none of the customizion in the game will matter anymore (for the majority of long term players) and the options for a viable character will be very limited. This is because each class type can choose from ALL the options. A flavour of the month build will be present for each of the four callings and each of the four callings will be able to switch to that new build every single month... every single player will have that option. Get nerfed? Doesn't matter in Rift because you can change to the new or previously second best viable option. Balancing is going to be almost impossible unless something is changed.
Now, I'm not a hardcore player (I feel raiding is pretty pointless unless something comes after it), but I ain't going to play any MMO without a viable build because either 1. the difficulty of the game is balanced around viable builds or 2. the viable builds keep changing based of the difficulty of the game. This is the nature of MMO's. I'm not saying it's a good thing, but it's how it is.
As for what the community is going to be like? We can only wait and see what happens and who sticks around.
The only problem with the cookie cutter builds (that I've seen) is that there's actually very little difference between the cookie cutters and the experimental builds. You get a 1% better dps output or a 1% better threat generation, but from the perspective of other players, that 1% doesn't make that much difference. You get a bigger difference in how well you play than just changing the build.
I'm not saying a cookie cutter build won't show up...it will for each class, but it's not going to make a dramatic difference at this point.
If it stays that way then it may not be a problem, I agree. So lets hope it does.
I don't suffer from insanity, I enjoy every minute of it.
For Aovannor you have a warrior/mage it's called Void Knight. For tank/ranger build you have Rift Stalker/Ranger.
What was the point of saying that to me? I was suggesting being something like a Void Knight/Pyromancer, which is not the same as a void knight on its own. and a Rift Stalker doesn't play anything like a Reaver. You're totally missing the point. I'm not saying I want a Tank/Ranged DPS... I'm saying I want a warrior/mage.. 'meaning' a mixture of their abilities. Plate Armour and fire spells for example? even if they were just fire buffs added to weapons or armor.
I'm saying that they have alternates available to you that give similar play styles. There needs to be some balance. You can't have everything you want. If you can't understand that, I don't know what else to say. /shrug
Yeh, I understand that.. I was suggesting that opening up the souls across classes, in some way, would help provide more options and soul combinations for hardcore players. You need to read my earlier posts, I was saying that hardcore players who want the cookie cutter builds will, eventually, only have 4 builds (including different 'roles') to choose from; Warrior, Cleric, Scout or Mage. Allowing cross class souls would provide much more cookie cutter builds and choice.
Basicaly, down the line somewhere the best way to play a Warrior class will be decided (as in souls, roles and point distribution choices). From that point on most Warriors will use that build and all its roles, this will make most warriors the same. I see this as a shortcoming for the game.
Right and I'm telling you that the cookie cutter build isn't going to happen. It might in PvP, but it won't in PvE. People are going to play what they want to play. This community isn't going that way. People like and want options. Being able to have four roles helps to insure that. There's options for people whom want the theme of playing a warrior/mage for example. Now if you don't care about that and only want all the cool/powerful abilities of certain roles, tough. Because what you are suggesting will actually help cause people to become cookie cutter. The identity of the callings will become obsolete.
It depends on how cross class souls were handled, say a limit of 2 choices per character for example, but it would certainly aid those that have a certain playstyle in mind anyway (those that want to "play what they want to play").
Cookie Cutters will definately be developed over time, not realising that is pretty naive. When it does happen none of the customizion in the game will matter anymore (for the majority of long term players) and the options for a viable character will be very limited. This is because each class type can choose from ALL the options. A flavour of the month build will be present for each of the four callings and each of the four callings will be able to switch to that new build every single month... every single player will have that option. Get nerfed? Doesn't matter in Rift because you can change to the new or previously second best viable option. Balancing is going to be almost impossible unless something is changed.
Now, I'm not a hardcore player (I feel raiding is pretty pointless unless something comes after it), but I ain't going to play any MMO without a viable build because either 1. the difficulty of the game is balanced around viable builds or 2. the viable builds keep changing based of the difficulty of the game. This is the nature of MMO's. I'm not saying it's a good thing, but it's how it is.
As for what the community is going to be like? We can only wait and see what happens and who sticks around.
The only problem with the cookie cutter builds (that I've seen) is that there's actually very little difference between the cookie cutters and the experimental builds. You get a 1% better dps output or a 1% better threat generation, but from the perspective of other players, that 1% doesn't make that much difference. You get a bigger difference in how well you play than just changing the build.
I'm not saying a cookie cutter build won't show up...it will for each class, but it's not going to make a dramatic difference at this point.
I'm going Void Knight/Bestmaster for one of my builds and I'm pretty sure that build won't be the one everyone uses in the Warrior calling.
In my guild not one of us are using the same soul combinations. Out of 23 people, not one. Sure we are all using the some of the same souls, but some people are focusing on different parts. Example- we had three Rogues in a group. One Rogue was a Ranger/Marksman build fully spec. On a Rogue character I was a Riftstalker/Nightblade/Bard. The third was an Assassin/Blade Dancer/Bard.
I'm going Void Knight/Bestmaster for one of my builds and I'm pretty sure that build won't be the one everyone uses in the Warrior calling.
In my guild not one of us are using the same soul combinations. Out of 23 people, not one. Sure we are all using the some of the same souls, but some people are focusing on different parts. Example- we had three Rogues in a group. One Rogue was a Ranger/Marksman build fully spec. On a Rogue character I was a Riftstalker/Nightblade/Bard. The third was an Assassin/Blade Dancer/Bard.
I'm not in anyway suggesting that a player should have access to every soul in the game. Thats just been assumed. That would be an awful thing to have.
Alright well it's seems we had a miscommunication. Could you please let me know exactly what you want that isn't in the game already?
I read your post on the Warrior/ mage combination. I believe that is already in the game. If it's not strong enough then maybe you would like being a mage first there are a host of defensive mage builds that would give you the spell power that would act as an armor and do the damage of a warrior/mage...
Please let me know I'd like to hear of a way, you think the game can be improved...
What I was saying was that it would increase customization and viable build options if there was some uniqueness to each character. I'm proposing that there be some way of having a soul from the warrior calling even though you are playing a cleric. I don't think the options here should be limitless, it would need controlling, and I'm not saying I know the best the way to handle such a thing (because I don't).
I don't suffer from insanity, I enjoy every minute of it.
I'm not in anyway suggesting that a player should have access to every soul in the game. Thats just been assumed. That would be an awful thing to have.
Alright well it's seems we had a miscommunication. Could you please let me know exactly what you want that isn't in the game already?
I read your post on the Warrior/ mage combination. I believe that is already in the game. If it's not strong enough then maybe you would like being a mage first there are a host of defensive mage builds that would give you the spell power that would act as an armor and do the damage of a warrior/mage...
Please let me know I'd like to hear of a way, you think the game can be improved...
What I was saying was that it would increase customization and viable build options if there was some uniqueness to each character. I'm proposing that there be some way of having a soul from the warrior calling even though you are playing a cleric. I don't think the options here should be limitless, it would need controlling, and I'm not saying I know the best the way to handle such a thing (because I don't).
I agree with you it would increase customization, and it may be something Trion adds down the road. For now though I'm completely content with the amount of souls I have
I posed MY reality based on the actual way that MMOs are developed, and progressed over their life spam,[blah blah blah]
Fixed that for ya.
That's because your point is fail and hard.
This isn't some philosophical discussion on the history of MMOs and evolution. It's a thread about Rift. I think you probably were looking for the theorycrafting section, which is -------->>>>
I certainly hope this means you'll find your game sometime in the future. One that doesn't give you an "illusion of freedom" but complete freedom, lol.
Good luck with that search though, since they are mostly pretty much 'fantasy games' controlled by companies. (even sandboxes)
I'd like to thank Totec for the honest pre/review. I've been keeping up with Rift for a while now, and been having a lot of fun at the betas. While it's really nothing that breaks the mold, I've been indeed having fun with all the different aspects this game has to offer, despite what a lot of other people (including a real life friend) say.
Not sure about whether I should pre-order right now or wait the game is released, though.
I'd like to thank Totec for the honest pre/review. I've been keeping up with Rift for a while now, and been having a lot of fun at the betas. While it's really nothing that breaks the mold, I've been indeed having fun with all the different aspects this game has to offer, despite what a lot of other people (including a real life friend) say.
Not sure about whether I should pre-order right now or wait the game is released, though.
Thanks StormwindX, I'm glad you've been having fun in beta. I know I have been.
As far as if you should pre-order well I'd say just enjoy the rest of the beta event's maybe even see if you're friends want to play. I'm kinda in a similar situation with my friends that are still wrapped up in cataclysm, but I know they will come around. So until they do I'm going to play what I find fun, and always remember that it is possible to play more than one game
Comments
Alright well it's seems we had a miscommunication. Could you please let me know exactly what you want that isn't in the game already?
I read your post on the Warrior/ mage combination. I believe that is already in the game. If it's not strong enough then maybe you would like being a mage first there are a host of defensive mage builds that would give you the spell power that would act as an armor and do the damage of a warrior/mage...
Please let me know I'd like to hear of a way, you think the game can be improved...
I'm saying that they have alternates available to you that give similar play styles. There needs to be some balance. You can't have everything you want. If you can't understand that, I don't know what else to say. /shrug
Yeh, I understand that.. I was suggesting that opening up the souls across classes, in some way, would help provide more options and soul combinations for hardcore players. You need to read my earlier posts, I was saying that hardcore players who want the cookie cutter builds will, eventually, only have 4 builds (including different 'roles') to choose from; Warrior, Cleric, Scout or Mage. Allowing cross class souls would provide much more cookie cutter builds and choice.
Basicaly, down the line somewhere the best way to play a Warrior class will be decided (as in souls, roles and point distribution choices). From that point on most Warriors will use that build and all its roles, this will make most warriors the same. I see this as a shortcoming for the game.
Right and I'm telling you that the cookie cutter build isn't going to happen. It might in PvP, but it won't in PvE. People are going to play what they want to play. This community isn't going that way. People like and want options. Being able to have four roles helps to insure that. There's options for people whom want the theme of playing a warrior/mage for example. Now if you don't care about that and only want all the cool/powerful abilities of certain roles, tough. Because what you are suggesting will actually help cause people to become cookie cutter. The identity of the callings will become obsolete.
It depends on how cross class souls were handled, say a limit of 2 choices per character for example, but it would certainly aid those that have a certain playstyle in mind anyway (those that want to "play what they want to play").
Cookie Cutters will definately be developed over time, not realising that is pretty naive. When it does happen none of the customizion in the game will matter anymore (for the majority of long term players) and the options for a viable character will be very limited. This is because each class type can choose from ALL the options. A flavour of the month build will be present for each of the four callings and each of the four callings will be able to switch to that new build every single month... every single player will have that option. Get nerfed? Doesn't matter in Rift because you can change to the new or previously second best viable option. Balancing is going to be almost impossible unless something is changed.
Now, I'm not a hardcore player (I feel raiding is pretty pointless unless something comes after it), but I ain't going to play any MMO without a viable build because either 1. the difficulty of the game is balanced around viable builds or 2. the viable builds keep changing based of the difficulty of the game. This is the nature of MMO's. I'm not saying it's a good thing, but it's how it is.
As for what the community is going to be like? We can only wait and see what happens and who sticks around.
The only problem with the cookie cutter builds (that I've seen) is that there's actually very little difference between the cookie cutters and the experimental builds. You get a 1% better dps output or a 1% better threat generation, but from the perspective of other players, that 1% doesn't make that much difference. You get a bigger difference in how well you play than just changing the build.
I'm not saying a cookie cutter build won't show up...it will for each class, but it's not going to make a dramatic difference at this point.
I can not remember winning or losing a single debate on the internet.
If it stays that way then it may not be a problem, I agree. So lets hope it does.
Thanks glad you got a lot out of it Oh, and thanks Watchawatcha for addressing the bias point again
I too was involved in the epic live event!
It was the best pve experience I have ever had... and I for the most part loathe pve. It was better by far than any scripted raid I have ever been in!
@ Luthor_x
Haha, definitely the best PvE experience I've had as well
I'm going Void Knight/Bestmaster for one of my builds and I'm pretty sure that build won't be the one everyone uses in the Warrior calling.
In my guild not one of us are using the same soul combinations. Out of 23 people, not one. Sure we are all using the some of the same souls, but some people are focusing on different parts. Example- we had three Rogues in a group. One Rogue was a Ranger/Marksman build fully spec. On a Rogue character I was a Riftstalker/Nightblade/Bard. The third was an Assassin/Blade Dancer/Bard.
That is why this game is so awesome
What I was saying was that it would increase customization and viable build options if there was some uniqueness to each character. I'm proposing that there be some way of having a soul from the warrior calling even though you are playing a cleric. I don't think the options here should be limitless, it would need controlling, and I'm not saying I know the best the way to handle such a thing (because I don't).
I agree with you it would increase customization, and it may be something Trion adds down the road. For now though I'm completely content with the amount of souls I have
That's because your point is fail and hard.
This isn't some philosophical discussion on the history of MMOs and evolution. It's a thread about Rift. I think you probably were looking for the theorycrafting section, which is -------->>>>
I certainly hope this means you'll find your game sometime in the future. One that doesn't give you an "illusion of freedom" but complete freedom, lol.
Good luck with that search though, since they are mostly pretty much 'fantasy games' controlled by companies. (even sandboxes)
"TO MICHAEL!"
I'd like to thank Totec for the honest pre/review. I've been keeping up with Rift for a while now, and been having a lot of fun at the betas. While it's really nothing that breaks the mold, I've been indeed having fun with all the different aspects this game has to offer, despite what a lot of other people (including a real life friend) say.
Not sure about whether I should pre-order right now or wait the game is released, though.
Thanks StormwindX, I'm glad you've been having fun in beta. I know I have been.
As far as if you should pre-order well I'd say just enjoy the rest of the beta event's maybe even see if you're friends want to play. I'm kinda in a similar situation with my friends that are still wrapped up in cataclysm, but I know they will come around. So until they do I'm going to play what I find fun, and always remember that it is possible to play more than one game
Good luck and hope you enjoy next weeks beta.