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So, UI mods/addons?

AnnekynnAnnekynn Member Posts: 1,437

So whats the official/final word on UI mods/addons? To this day one of the only reasons I still play WoW is because every few months I get to redo my whole interface and make the game look totally different. Helps keep things fresh and interesting even when the game itself is a bore. So besides the built in UI customization options, are we going to be able to install addons of any nature to change how the game looks?

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,955

    From what I understand the interface is extremely customizable. I had no reason to use this feature so didn't explore it.

    Whether or not you can reskin it is another thing. I haven't seen anything on this.

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  • FibsdkFibsdk Member Posts: 1,112

    I don't think so

    If they planned such a feature for the game, I think they would have heavily advertised it. I don't really care about UI mods myself but I can see the appeal

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by Fibsdk
    I don't think so
    If they planned such a feature for the game, I think they would have heavily advertised it. I don't really care about UI mods myself but I can see the appeal

    Hard for me to invest time into a game knowing 12 months later its going to look identical, chained to what the developers think the game should look :(

  • popinjaypopinjay Member Posts: 6,539

    Pretty sure no addons will be allowed in this game, which is fine by me. I actually applaud them for saying "no" to this.

    I hate all that nonsense of having to have this cheat and that cheat (which I consider addons) in order to beat bosses and find things. Next thing is "Your gear score is too low; you can't join" and such. I always said that people would have MORE respect for a game like WoW if raiders played it WITHOUT mods that tell you "HEY! LOOK OUT! THE BOSS WILL BE SHOOTING FIRE OUT HIS BUTT IN 10 SECONDS!"


    Everyone I ever saw that said "WoW is TOO easy" played every single boss with at least 3 or more mods stacked. Take it off and play it the way the game was intended, then WoW isn't that easy. Glad Rift dungeon bosses will be fought the 'old school' way.

    UI mod changes aren't cheats to me, but with the customization already built into Rift that allows you to change everything on your screen anyways at launch, there is no need for fancy schmancy UIs.

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by popinjay
    Pretty sure no addons will be allowed in this game, which is fine by me. I actually applaud them for saying "no" to this.

    I hate all that nonsense of having to have this cheat and that cheat (which I consider addons) in order to beat bosses and find things. Next thing is "Your gear score is too low; you can't join" and such. I always said that people would have MORE respect for a game like WoW if raiders played it WITHOUT mods that tell you "HEY! LOOK OUT! THE BOSS WILL BE SHOOTING FIRE OUT HIS BUTT IN 10 SECONDS!"

    Everyone I ever saw that said "WoW is TOO easy" played every single boss with at least 3 or more mods stacked. Take it off and play it the way the game was intended, then WoW isn't that easy. Glad Rift dungeon bosses will be fought the 'old school' way.

    UI mod changes aren't cheats to me, but with the customization already built into Rift that allows you to change everything on your screen anyways at launch, there is no need for fancy schmancy UIs.



    UI mods have nothing do with cheating. Theyre all about changing how the game looks, removing unnecessary graphics, adding new graphics, changing colors, etc. Default UIs NEVER compare to what the player base can create.

  • SfaliaraSfaliara Member Posts: 438

    Originally posted by Annekynn

     




    Originally posted by popinjay

    Pretty sure no addons will be allowed in this game, which is fine by me. I actually applaud them for saying "no" to this.

     

    I hate all that nonsense of having to have this cheat and that cheat (which I consider addons) in order to beat bosses and find things. Next thing is "Your gear score is too low; you can't join" and such. I always said that people would have MORE respect for a game like WoW if raiders played it WITHOUT mods that tell you "HEY! LOOK OUT! THE BOSS WILL BE SHOOTING FIRE OUT HIS BUTT IN 10 SECONDS!"

    Everyone I ever saw that said "WoW is TOO easy" played every single boss with at least 3 or more mods stacked. Take it off and play it the way the game was intended, then WoW isn't that easy. Glad Rift dungeon bosses will be fought the 'old school' way.

    UI mod changes aren't cheats to me, but with the customization already built into Rift that allows you to change everything on your screen anyways at launch, there is no need for fancy schmancy UIs.



     



    UI mods have nothing do with cheating. Theyre all about changing how the game looks, removing unnecessary graphics, adding new graphics, changing colors, etc. Default UIs NEVER compare to what the player base can create.

    But then he wouldn't be able to say something to counter you.

  • SignRiftSignRift Member Posts: 46

    UI is full and robust. You can change it all sorts of ways from inividual size adjustments to moving or adding extra bars. From all the video I have seen, everyone that has customized it, it makes the game look different and unique.

    Addons... The game has a very large collection of tweaks you can do from setting macros, to showing target of target and other fun things. You also can assign numbers to mobs and turn on and off many of the in game stuff like names over players head etc. There is almost all the things that a quality game should have.

    I am against having user made mods or add-ons introduced. They can make the game to easy and change the game design intent. Examples of this are questhelper in World of Warcraft. The questing was already easy enuff without this feature. Dungeon finder....again not a good thing. Traveling to dungeons and looking for groups is all part of the fun. The Auction house helper add-on was bad as well. Instead of having to monitor wears and have a more hands-on approach they made it into a stockmarket simulator with that add-on.

    Also user made looks I think hurt a game as well. If users mod a game it can look cheesy or like another game entirely. If you want to play another game then do it, no need for user content. Leave that stuff to first person shooters and real time strategy games.

  • NcrediblebulkNcrediblebulk Member UncommonPosts: 138

    Some mods help you too much there's no arguing but there are also many mods which end up becoming part of the basic UI in the game because at the time the devs didn't think of it or didn't have time. UI customization has become much like technology. A necessary evil.

    "Rather than love, than money, than fame, give me truth."

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by SignRift
    UI is full and robust. You can change it all sorts of ways from inividual size adjustments to moving or adding extra bars. From all the video I have seen, everyone that has customized it, it makes the game look different and unique.
    Addons... The game has a very large collection of tweaks you can do from setting macros, to showing target of target and other fun things. You also can assign numbers to mobs and turn on and off many of the in game stuff like names over players head etc. There is almost all the things that a quality game should have.
    I am against having user made mods or add-ons introduced. They can make the game to easy and change the game design intent. Examples of this are questhelper in World of Warcraft. The questing was already easy enuff without this feature. Dungeon finder....again not a good thing. Traveling to dungeons and looking for groups is all part of the fun. The Auction house helper add-on was bad as well. Instead of having to monitor wears and have a more hands-on approach they made it into a stockmarket simulator with that add-on.
    Also user made looks I think hurt a game as well. If users mod a game it can look cheesy or like another game entirely. If you want to play another game then do it, no need for user content. Leave that stuff to first person shooters and real time strategy games.

    Quest helper is now built into the game. Dungeon finder isnt a mod, its a feature of the game. And any other addons the developers dont like they can easily disable as addons cannot do something the game wont allow. If the game allows it its because the devs intend it, and if they dont they disable it, like the original Decursive. Really, if addons were bad, games like WoW would disable them outright. Instead they help the game thrive. Warhammer has addons, Age of Conan has addons, why not Rift?

    But its good to hear Rift is highly customizeable internally.

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by Annekynn

     




    Originally posted by popinjay

    Pretty sure no addons will be allowed in this game, which is fine by me. I actually applaud them for saying "no" to this.

    I hate all that nonsense of having to have this cheat and that cheat (which I consider addons) in order to beat bosses and find things. Next thing is "Your gear score is too low; you can't join" and such. I always said that people would have MORE respect for a game like WoW if raiders played it WITHOUT mods that tell you "HEY! LOOK OUT! THE BOSS WILL BE SHOOTING FIRE OUT HIS BUTT IN 10 SECONDS!"

    Everyone I ever saw that said "WoW is TOO easy" played every single boss with at least 3 or more mods stacked. Take it off and play it the way the game was intended, then WoW isn't that easy. Glad Rift dungeon bosses will be fought the 'old school' way.

    UI mod changes aren't cheats to me, but with the customization already built into Rift that allows you to change everything on your screen anyways at launch, there is no need for fancy schmancy UIs.





    UI mods have nothing do with cheating. Theyre all about changing how the game looks, removing unnecessary graphics, adding new graphics, changing colors, etc. Default UIs NEVER compare to what the player base can create.

    The only thing I can say to this is. You are being picky. Disregarding Rift for a second you are doing yourself a great disservice of dismissing potential great MMOs based on such a small part of the game. It's your prerogative of course.

    I always find it bad to bring baggage from other games into new ones. You only limit your choices that way.

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by Fibsdk

    Originally posted by Annekynn
     


    Originally posted by popinjay
    Pretty sure no addons will be allowed in this game, which is fine by me. I actually applaud them for saying "no" to this.
    I hate all that nonsense of having to have this cheat and that cheat (which I consider addons) in order to beat bosses and find things. Next thing is "Your gear score is too low; you can't join" and such. I always said that people would have MORE respect for a game like WoW if raiders played it WITHOUT mods that tell you "HEY! LOOK OUT! THE BOSS WILL BE SHOOTING FIRE OUT HIS BUTT IN 10 SECONDS!"
    Everyone I ever saw that said "WoW is TOO easy" played every single boss with at least 3 or more mods stacked. Take it off and play it the way the game was intended, then WoW isn't that easy. Glad Rift dungeon bosses will be fought the 'old school' way.
    UI mod changes aren't cheats to me, but with the customization already built into Rift that allows you to change everything on your screen anyways at launch, there is no need for fancy schmancy UIs.


    UI mods have nothing do with cheating. Theyre all about changing how the game looks, removing unnecessary graphics, adding new graphics, changing colors, etc. Default UIs NEVER compare to what the player base can create.


    The only thing I can say to this is. You are being picky. Disregarding Rift for a second you are doing yourself a great disservice of dismissing potential great MMOs based on such a small part of the game. It's your prerogative of course.
    I always find it bad to bring baggage from other games into new ones. You only limit your choices that way.

    Addons give me choices. Lack of addons limits them.

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by Annekynn

     




    Originally posted by Fibsdk





    Originally posted by Annekynn

     








    Originally posted by popinjay

    Pretty sure no addons will be allowed in this game, which is fine by me. I actually applaud them for saying "no" to this.

    I hate all that nonsense of having to have this cheat and that cheat (which I consider addons) in order to beat bosses and find things. Next thing is "Your gear score is too low; you can't join" and such. I always said that people would have MORE respect for a game like WoW if raiders played it WITHOUT mods that tell you "HEY! LOOK OUT! THE BOSS WILL BE SHOOTING FIRE OUT HIS BUTT IN 10 SECONDS!"

    Everyone I ever saw that said "WoW is TOO easy" played every single boss with at least 3 or more mods stacked. Take it off and play it the way the game was intended, then WoW isn't that easy. Glad Rift dungeon bosses will be fought the 'old school' way.

    UI mod changes aren't cheats to me, but with the customization already built into Rift that allows you to change everything on your screen anyways at launch, there is no need for fancy schmancy UIs.










    UI mods have nothing do with cheating. Theyre all about changing how the game looks, removing unnecessary graphics, adding new graphics, changing colors, etc. Default UIs NEVER compare to what the player base can create.





    The only thing I can say to this is. You are being picky. Disregarding Rift for a second you are doing yourself a great disservice of dismissing potential great MMOs based on such a small part of the game. It's your prerogative of course.

    I always find it bad to bring baggage from other games into new ones. You only limit your choices that way.




    Addons give me choices. Lack of addons limits them.

    You are not getting what I'm getting at. By being focused so much on custom UIs you are going to miss out on titles that doesn't offer that feature. To be honest I have never met a person before where custom UIs was their main drive in a game.

    You dismiss titles that doesn't have custom ui's. That's going to limit you

  • AnnekynnAnnekynn Member Posts: 1,437

    Ok and I agree, but nowhere did I say im dismissing Rift because it doesnt support addons, more like disappointed. The two big games ive played after WoW, Warhammer and AoC, both supported addons so it wasnt an issue. Now it looks like were taking a step backwards. And with the devs saying this is "complete and most feature packed" and it doesnt support 6+ year old inventions like addons well then I question what else is missing. In my other thread I inquired about DX10/11 support, and that too seems to be missing.

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by Annekynn

    Ok and I agree, but nowhere did I say im dismissing Rift because it doesnt support addons, more like disappointed. The two big games ive played after WoW, Warhammer and AoC, both supported addons so it wasnt an issue. Now it looks like were taking a step backwards. And with the devs saying this is "complete and most feature packed" and it doesnt support 6+ year old inventions like addons well then I question what else is missing. In my other thread I inquired about DX10/11 support, and that too seems to be missing.

    I agree, I see no harm in adding custom UIs. I just don't care about them that's all. If somebody cares about it and the lack of next gen graphics then there is merit to that of course. We all have our standards.

    I can't or won't sell you on the game. The only thing I can say is I don't think it will have that feature but I can't tell for sure.

    The whole pushing the next gen graphics is great and all but I think they are going to try and pull a Blizzard by allowing the game to be played on all types of machines, while still being able to have graphics that can stand the test of a few years. I would prefer they did like LotRO having separate clients, but it's not a deal breaker for me. Look at how many people have bought and downloaded minecraft. Graphics are not the numero uno for a lot of people. Fun is.

  • BoreilBoreil Member UncommonPosts: 448

    God i REALLLLLLLLY hope they do not allow add ons or UI tweeks of ANY kind , it just ruins the game and make's peopel too lazy/ leet and eds up making some of them a MUST have for some situations like we have seen in wow for examle  ,  point is NO ONE should be forced to use these things , and thsts what will happen if they let this happen .

    image

  • SignRiftSignRift Member Posts: 46

    Originally posted by Annekynn

    Ok and I agree, but nowhere did I say im dismissing Rift because it doesnt support addons, more like disappointed. The two big games ive played after WoW, Warhammer and AoC, both supported addons so it wasnt an issue. Now it looks like were taking a step backwards. And with the devs saying this is "complete and most feature packed" and it doesnt support 6+ year old inventions like addons well then I question what else is missing. In my other thread I inquired about DX10/11 support, and that too seems to be missing.

    From the word missing you are implying that the game developers either forgot to include things or were not talented enuff or to lazy to include all the things you expect.

     

    There is a huge list you can add that they forgot if you go by that idea.

    They forgot support for 386 cpu systems.

    They forgot tesselation.

    They forgot full voice acting from every pc with an expression wheel to direct and influence conversations.

    They forgot to add in-game voice chat for friends and groups and a cross game online feature so you can click on your friend's game when you see them log in and insta-log to thier game.

    They forgot real time physics and Mocap.

    They forgot bullet-time style moves

    They forgot to add FPS style character to the game.

    They forgot to add the option to join a full loot PvP server.

    They forgot to add the option to join an elite 1 kill and character is dead server.

    They forgot to add activities like underwater basketweaving, etc.

    They forgot to give players a version of the game the players can host for LAN parties.

     

    Man what crap this game company is for not putting all that stuff into the game. I am not going to play due to this....

    Of course this list is all made up but it gives you a general idea of scope and the need for companies to limit the scope and therefor limit the overall cost and keep the polish up and actually be able to release the game within a fair amount of time.

  • AnnekynnAnnekynn Member Posts: 1,437

    "Of course this list is all made up but it gives you a general idea of scope and the need for companies to limit the scope and therefor limit the overall cost and keep the polish up and actually be able to release the game within a fair amount of time."


    Well I agree about not biting off more than you can chew, but if WoW, WAR and AoC can do it, why cant Rift? Surely they had the budget for it (I read 70+ million). Pirates of the Burning Seas for example didnt support UI mods because the interface was hard coded, and not LUA based. And you know what? The devs admitted that that was a mistake and they should have done it in LUA as then all the things players wanted to do with the UI they could have just done themselves without wasting post release development time so the devs could focus on other things.

  • NadiliNadili Member Posts: 197

    What the devs have said is they like addons would like to support them but won't be releasing with support.  Sourced from the IRC dev chats.  I can look it up but feeling lazy you can find transscripts on telarapedia. =P

    image
  • SignRiftSignRift Member Posts: 46

    Originally posted by Annekynn

    Well I agree about not biting off more than you can chew, but if WoW, WAR and AoC can do it, why cant Rift? Surely they had the budget for it (I read 70+ million). Pirates of the Burning Seas for example didnt support UI mods because the interface was hard coded, and not LUA based. And you know what? The devs admitted that that was a mistake and they should have done it in LUA as then all the things players wanted to do with the UI they could have just done themselves without wasting post release development time so the devs could focus on other things.

    Well I do know the World of Warcraft when it initially started was much more tame. I was there in the beginning and all it did was take from what others did and had a think-tank on it and came up with thier own GUI that used alot of what others did and tweaked and improved upon it. I can see this same thing happening with Rift in the long run if player demand for it arises. For now they are using an engine that is extremely modified from an older engine and who knows what capabitiies this new engine has that the old one did not. I think time will tell. For now launching with stock in-game functions seems wise to me.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Annekynn

    Quest helper is now built into the game. Dungeon finder isnt a mod, its a feature of the game. And any other addons the developers dont like they can easily disable as addons cannot do something the game wont allow. If the game allows it its because the devs intend it, and if they dont they disable it, like the original Decursive.

    Really, if addons were bad, games like WoW would disable them outright. Instead they help the game thrive. Warhammer has addons, Age of Conan has addons, why not Rift?


    Age of Conan allowed addons because that population was going South in a hurry. The people they had left started making addons and there was no way Funcom would say "Don't do that" and lose those customers. Same thing in Warhammer. They were all they had left in an attempt to save the game. Wow allows addons because they already started it years ago.. they can't turn back now and get rid of them all.

    I agree with what you said; if a company doesn't like addons they will just disable them all. Trion cut out the middleman and doesn't allow any addon cheats in the first place that aid players in beating dungeons in unintentioned fashions and manipulating auction houses/economies that cause inflation.

    Half the time in WoW raids is spent either listening for the "AAAAROOOOOGGGGAAAAAAAAHHH!" siren if you do too much DPS or looking for the "SPAM CONSECRATE NOW IF YOU WANT YOUR RAID TO WIN!" message that comes across the screen. Most of the players don't even watch the actual fight or any of the effects in the battle. They just wait for the cheat prompts.

    If you preorder Rift for $5 and try it, you'll soon see "Why not Rift?" as far as addons. It simply doesn't need them, doesn't add anything to the gameplay and its's not the statement devs want to push about their game two months before launching it.

    Maybe in a couple of years or if the population goes south, then they will allow them.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Annekynn

     




    Originally posted by Fibsdk

    I don't think so

    If they planned such a feature for the game, I think they would have heavily advertised it. I don't really care about UI mods myself but I can see the appeal




    Hard for me to invest time into a game knowing 12 months later its going to look identical, chained to what the developers think the game should look :(

    Then go into the UI and change it.  The features and UI are fully mobile.  Or just dont play the game, is probably a better option for ya.  /shrug

  • XasapisXasapis Member RarePosts: 6,337

    MMOs that allowed (and allow addons) have issues with their UI. WoW in particular, since the OP has the most experience with, had a broken UI for 4+ years and only with Cataclysm you can actually play the game without relying on external help to fix your game's shortcomings. That's 6 years for the most popular game in the west to make a functional UI that does not need to rely on third party software to function.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Xasapis
    MMOs that allowed (and allow addons) have issues with their UI. WoW in particular, since the OP has the most experience with, had a broken UI for 4+ years and only with Cataclysm you can actually play the game without relying on external help to fix your game's shortcomings. That's 6 years for the most popular game in the west to make a functional UI that does not need to rely on third party software to function.

    Yeah, it starts a slippery slope that a game can't get out from under after awhile, and that's not even counting the screwups.


    First they allow a inconspicuous "UI" to be added. Yay. Then people start d'ling it.


    Then someone else adds a UI with something extra than the first one. Yay x 2.


    Third nerd makes another that adds more stuff, people use it for awhile and it gets banned.


    People start going apedoody because "Why you let these other mods in, but not this one?"

    Rage quit posts/dev replies/arguments/'this game blows' posts.. okay, we'll let some more addons in. Game starts to get garish then the "Oh, you don't have THIS addon? You don't have this one so I can check your gear? Sorry buddy." Then everyone has addons that are no longer optional, they are all mandatory, just like another popular game is right now.

    Just goes on and on.

    I hope the guy who helped make EQ1 and that's now helping to run Trion (forget his name) remembers old school adventure and how no mods were used to kill bosses back then, and people STILL had fun with regular UIs to look at because the gameplay/grouping was the thing.


    As far as I'm concerned, the only 'addon' I like when playing MMOs is Ventrilo, and that's not even an add-on nor do I use it for anything other than raiding.

  • SteamRangerSteamRanger Member UncommonPosts: 920

    This makes me laugh, that there are a growing number of people out there who can't play a game without some sort of a crutch (or in many cases, a whole crate of crutches!). I've played MMORPGs ever since World of Warcraft was first announced and I've never felt like I needed anything more than the default UI to play. I may customize the HUD within the game's own parameters, but I hate the idea of tacking on some 3rd-party crap that fails every time the game gets an update and may wreak havoc with bugs of its own.

    Blizzard's original stance on mods was a big "NO". That was until the Thottbot add-on found its way into the WoW beta. Then Blizzard softened and said that add-ons would be allowed during beta for research purpose so that they would know how to foil them after release. At some point, I'm pretty sure that someone in development figured out that allowing zealous amateur code monkeys access to modifying the game client for free meant that lazy Blizzard developers could do even less of the jobs they're paid for. The end result is the mess that exists right now.

    Most mods do give the user some type of advantage over those who don't. That's how players get hooked on them and start looking for them in every other game that comes down the pike. They download this stuff, put it into their game client, and then wonder how their account gets hacked.

    I'm hoping that Trion has the stones to stick to their guns and keep user-created content out of Rift. If I'm paying them to develop and maintain their game. I expect them to do their job without relying on some  Sooper-Geenyus with too much time on his hands.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • AnnekynnAnnekynn Member Posts: 1,437

    "They download this stuff, put it into their game client, and then wonder how their account gets hacked."


    Installing addons doesnt get your account hacked. Theyre not programs. Using programs however to install addons can get your account hacked. Stupid people do stupid things. You think if you disallow addons all together that peoples accounts still wont get hacked? Id bet any money there will be plenty of people that will be sucked into downloading some hack or cheat promising they will become uber and cry when their stuff gets hacked. Heck, 10+ years ago in asherons call 1 peoples accounts were getting hacked all the time and that was WAY before the age of addons.

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