2. Have they explained how Sith Purebloods are a race? IIRC during the Old Republic timeline the Sith had already been erradicated.
3. Hooaray for Twi'lek!
Yes they've explained this. What are called Sith Purebloods in the time of the game are in fact hybrids of the original sith species and the dark jedi who subjugated them. The term itself is explained as being a misnomer, but in the Sith Empire those who have the most sith blood call themsleves Purebloods and tend to lord it over the rest of the Sith. I've paraphrased it rather badly but it's explained on the TOR site if you care to go there and read about them.
To me, one of the things that stuck out about Star Wars the most was the massive diversity of alien species. Yoda wasn't human and he was a main character R2-D2 was a robot yet one of the main characters.. Chewy....
I'm going to try the game out but my hopes are very low because it's looking like a very shallow WoW clone money milker.
Also I don't like the idea of an army of sith. Why would they all join forces? How can they trust each other? How come in the movies their was only a few Sith or Dark Jedi? I mean what happens if all the followers of the dark side win? what then, they settle down and become nice to each other? Don't they end up killing each other for power? How is me playing as a jawa going to ruin story when they have already done that with armies of Sith holding hands?
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
To me, one of the things that stuck out about Star Wars the most was the massive diversity of alien species. Yoda wasn't human and he was a main character R2-D2 was a robot yet one of the main characters.. Chewy....
I'm going to try the game out but my hopes are very low because it's looking like a very shallow WoW clone money milker.
Also I don't like the idea of an army of sith. Why would they all join forces? How can they trust each other? How come in the movies their was only a few Sith or Dark Jedi? I mean what happens if all the followers of the dark side win? what then, they settle down and become nice to each other? Don't they end up killing each other for power? How is me playing as a jawa going to ruin story when they have already done that with armies of Sith holding hands?
I'm gathering you haven't seen or played the kotor games. The sith are always vying for power. Theres no holding hands. Theres always relative co-op with each other to get ahead when it's useful. Once a person usefulness has run out. That it.
It's always about the strongest. How did you get they were holding hands with each other? Granted open conflict doesn't happen but thats only because it's so the entire empire doesn't collapse under itself and shoot themselves in the foot. (which has happened several times if i recall with the sith)
Theres always a leader (or in this case lord) who keeps control by fear and power. If that person loses this power they get removed (usually by murder) and a new ones takes over.
A jawa is a desert people. That would be uh really hard for them to live on a planet of ice/winter (like hoth) simply put they aren't going to do jawas it wouldn't make sense in the lore.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
thats answer for why in movies "there are always two of them" and in TOR we will have armies... before Darth Bane siths where just as jedi, had academy, council and all... just had emperor above council as the true ruler
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
Would you really want to hear a voice acted wookie? After the first 2 minutes it would get annoying.
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
Would you really want to hear a voice acted wookie? After the first 2 minutes it would get annoying.
At least people see how voice overing the game was such a great idea;)
Im pretty surprised you cant play rhodians or that sea creatures from the sea world in KOTOR 1, or those tentacly yellow guys you could see from time to time..and I dont mean twilek (hell I should play the game once more I totally forgot the names..)...they seem very humanoid (since the real problem is with gear design..)
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
There are quite a few armies that are really evil. One that a particular religion really was afraid of. But more onto the topic, the armies so to speak are part of the empire. There idealogy is to rule the galaxy in a way that gives total order, which in turn usually means little to no freedom to do what you want and usually that means enforcing laws by force regardless of the reason. For example. If you kill someone even in self defense, you still broke a law. Where as the republic might look at it and say hey that person was defending themselves and his people. He was doing what was right.
The empire is more totalitarian whereas the republic is more peace keeping.
The sith on the other hand are where the true problems comes from. They take over planets. rule with fear, attack people that get in their way. Highly suspicious of people trying to subvert them (really see it in kotor 1 after you land on taris) and generally blow up planets if the need suits them.
2 classes on the empire side are with the sith, while 2 are with the empire. Same for republic side as well.
As for wookies, they don't really speak basic, so it would break immersion if they started to in say/group chat/shout/what have you. As well as it wouldn't really fit into the story somehow (hard to tell without seeing the story myself). At least you get a wookie companion if your a smuggler. You just can't play one (yet, there is always expansions)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
Would you really want to hear a voice acted wookie? After the first 2 minutes it would get annoying.
At least people see how voice overing the game was such a great idea;)
Im pretty surprised you cant play rhodians or that sea creatures from the sea world in KOTOR 1, or those tentacly yellow guys you could see from time to time..and I dont mean twilek (hell I should play the game once more I totally forgot the names..)...they seem very humanoid (since the real problem is with gear design..)
They are called Nautalons(sp). They are the same race as Kit Fisto.
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
Would you really want to hear a voice acted wookie? After the first 2 minutes it would get annoying.
I didn't mind the voice acting of Big Z in KOTOR. It normally made me chuckle.
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
Would you really want to hear a voice acted wookie? After the first 2 minutes it would get annoying.
I didn't mind the voice acting of Big Z in KOTOR. It normally made me chuckle.
"Growl - Growl" Subtitle "But I'm hungry!"
Yeah he had some funny lines. But i think after about 200 hours or more of hearing that it might get a tad bit on peoples nerves. Some people might like it though. Always expansions.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Ah, the old Wookie debate... The bear sounds, (yes, they recorded bears for Chewies lines) would get really old quite fast. Also the fact that they are alien, you wouldn't know how to play one. And would probably result in a really weird playing experience when you select your speech options and people would probably complain that there is no logic behind them since the whole pattern of thinking is not human. The main protagonists in the movies were human. Luke, Han and Leia were the main characters and Anakin, at least looked like a human. I would say that even in the movies and the lore, the books etc. all have the aliens as "too human", since we are only human and are unable to think up things truly alien... We can think of these kinds of things in small doses, but our humanity still reigns supreme in our thought processes.
The other thing that plays against the Wookie in a MMORPG game. The itemization. Wookies don't wear armor, period. They just don't. Maybe a headdress or helmet of sorts. A utility belt or harness (like Chewie). A Weapon and that's it. No boots, no pants, nothing else. MMO games are widely based on items. You get new better ones. How many different looking utility belts can you come up with? Or helmets for that matter. And as long as we are on the looks subject, all them wookies look pretty much alike to me...
You can get your Chewie or R2-D2 or probably even 3CPO type companions in the game. They will be there. The companion system is there to handle all of that. And the Kotor games had only human as option and the aliens were the companions. I would almost go as far as to say that having other than human player characters will end up with quite "unrealistic" end results.
And "the blind human" is certainly not human by any sense of the word. They are the "miraluka" who see through the force and thus don't have use for physical eyes we humans have. Don't know about having them in the game since their home world was wiped out in Kotor 2. I just really hope that they haven't dismissed the whole Kotor 2 from the lore altogether. I would really like to know what happened to that gang. The people in Kotor 1 seemed quite "one sided" to me as in Kotor 2 the companion stories had way more layers in them. Take Kreia/Darth Traya for example. One of, if not, the best written NPC character in any computer game ever.
There are so many aliens species in the Star Wars universe why have they chosen to cheese out 5 that are pretty much humans with face paint on? I mean the blind folded human... come on give me a break and Sith Pure Blood.. Why would they be born evil thats lame, they aren't vampires. I'm just mad because I wanted to play as a Jawa or an Ewok and I understand the Ewok thing wont work because of the timeline but still I would like to see many more species.
I'm sure this has been mentioned but Bioware may be the ones to complain to about this issue at this late stage of a game, by the way where were you when SWG launched without Jawa's as a playable species. For the record I am one of those people who BW was thinking of when they said their customers don't want to play something too non human sorry to mess things up for you guys.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Ah, the old Wookie debate... The bear sounds, (yes, they recorded bears for Chewies lines) would get really old quite fast. Also the fact that they are alien, you wouldn't know how to play one. And would probably result in a really weird playing experience when you select your speech options and people would probably complain that there is no logic behind them since the whole pattern of thinking is not human. The main protagonists in the movies were human. Luke, Han and Leia were the main characters and Anakin, at least looked like a human. I would say that even in the movies and the lore, the books etc. all have the aliens as "too human", since we are only human and are unable to think up things truly alien... We can think of these kinds of things in small doses, but our humanity still reigns supreme in our thought processes.
The other thing that plays against the Wookie in a MMORPG game. The itemization. Wookies don't wear armor, period. They just don't. Maybe a headdress or helmet of sorts. A utility belt or harness (like Chewie). A Weapon and that's it. No boots, no pants, nothing else. MMO games are widely based on items. You get new better ones. How many different looking utility belts can you come up with? Or helmets for that matter. And as long as we are on the looks subject, all them wookies look pretty much alike to me...
You can get your Chewie or R2-D2 or probably even 3CPO type companions in the game. They will be there. The companion system is there to handle all of that. And the Kotor games had only human as option and the aliens were the companions. I would almost go as far as to say that having other than human player characters will end up with quite "unrealistic" end results.
And "the blind human" is certainly not human by any sense of the word. They are the "miraluka" who see through the force and thus don't have use for physical eyes we humans have. Don't know about having them in the game since their home world was wiped out in Kotor 2. I just really hope that they haven't dismissed the whole Kotor 2 from the lore altogether. I would really like to know what happened to that gang. The people in Kotor 1 seemed quite "one sided" to me as in Kotor 2 the companion stories had way more layers in them. Take Kreia/Darth Traya for example. One of, if not, the best written NPC character in any computer game ever.
Don't you guys ever even visit the TOR site? The world that was destroyed in Kotor 2 may have been Visas homeworld, but it wasn't THE Miraluka homeworld, it was just a Miraluka colony. You might also check out the Wookieepedia for Star Wars lore. http://starwars.wikia.com/wiki/Main_Page I'm a Star Wars fan, but not really a Star Wars geek, so the wookieepedia has come in handy in finding out lore stuff which might be useful in this game.
I'm kind of getting tired of the constant rape of the timeline as well. Let me guess the next game will take place 2837461487156341764154164 years before the first movie yet the technology will still be the same. Did George Lucas tell these people they can ruin the past of Star Wars but can't touch the future post Vader time period? I don't get how the technology is just as good if not better then 3000 years later.
I changed my mind I'm not even going to try it since they have a limited species selection.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
The other thing that plays against the Wookie in a MMORPG game. The itemization. Wookies don't wear armor, period. They just don't. Maybe a headdress or helmet of sorts. A utility belt or harness (like Chewie). A Weapon and that's it. No boots, no pants, nothing else. MMO games are widely based on items. You get new better ones. How many different looking utility belts can you come up with? Or helmets for that matter. And as long as we are on the looks subject, all them wookies look pretty much alike to me...
I'm kind of getting tired of the constant rape of the timeline as well. Let me guess the next game will take place 2837461487156341764154164 years before the first movie yet the technology will still be the same. Did George Lucas tell these people they can ruin the past of Star Wars but can't touch the future post Vader time period? I don't get how the technology is just as good if not better then 3000 years later.
I changed my mind I'm not even going to try it since they have a limited species selection.
What makes you think technology always improves? As far as I can tell technology has gone up and down in the Star Wars universe for many millenia. Perhaps the tech actually is better in this timeline, but due to war or other issues technology might have decreased somewhere in between. Technology isn't always on an upward incline.
That's been true in our own world, the technology in Roman times for instance was better than what came after for many centuries.
Nope, only saw the movies and have played the Kotor series. Never was interested in much else. I'm just stating the possibilities and the flaws in your thinking. I do know enough of the lore to know that the Republic has been around for tens of thousands of years and has changed little in technology one way or another in that time. But I could see how they might have small variations up or down in technology.
In the time of the prequel movies the republic seems stagnant and corrupt and that alone might be a cause for a shift in technology. Basically put, I'm saying your complaints have little merit. I can understand your desire to play aliens somewhat, but if that's a game breaker for you then I'd have to say you're far too picky, but to each his own.
Maybe they feel he hasn't quite reached a level of trolldom to justify a lock. They didn't take long in locking his last thread. I wouldn't lock it either.
Ah, the old Wookie debate... The bear sounds, (yes, they recorded bears for Chewies lines) would get really old quite fast. Also the fact that they are alien, you wouldn't know how to play one. And would probably result in a really weird playing experience when you select your speech options and people would probably complain that there is no logic behind them since the whole pattern of thinking is not human. The main protagonists in the movies were human. Luke, Han and Leia were the main characters and Anakin, at least looked like a human. I would say that even in the movies and the lore, the books etc. all have the aliens as "too human", since we are only human and are unable to think up things truly alien... We can think of these kinds of things in small doses, but our humanity still reigns supreme in our thought processes.
The other thing that plays against the Wookie in a MMORPG game. The itemization. Wookies don't wear armor, period. They just don't. Maybe a headdress or helmet of sorts. A utility belt or harness (like Chewie). A Weapon and that's it. No boots, no pants, nothing else. MMO games are widely based on items. You get new better ones. How many different looking utility belts can you come up with? Or helmets for that matter. And as long as we are on the looks subject, all them wookies look pretty much alike to me...
You can get your Chewie or R2-D2 or probably even 3CPO type companions in the game. They will be there. The companion system is there to handle all of that. And the Kotor games had only human as option and the aliens were the companions. I would almost go as far as to say that having other than human player characters will end up with quite "unrealistic" end results.
And "the blind human" is certainly not human by any sense of the word. They are the "miraluka" who see through the force and thus don't have use for physical eyes we humans have. Don't know about having them in the game since their home world was wiped out in Kotor 2. I just really hope that they haven't dismissed the whole Kotor 2 from the lore altogether. I would really like to know what happened to that gang. The people in Kotor 1 seemed quite "one sided" to me as in Kotor 2 the companion stories had way more layers in them. Take Kreia/Darth Traya for example. One of, if not, the best written NPC character in any computer game ever.
Funny, would I not have seen your pseudo before I would have thought you were Daniel Erickson as it's more or less a copy paste of what he said about non humanoid species.
I guess the main reason why playable species only have humanoid skeleton is because, this way, the artists don't have to do multiple time the meshes and associated gear textures to fit all various type of skeletons.
You have a good point about itemization for Wookies, still I'd say its promotes its implementation. First because most Wookiees fans would not mind having less gear. You don't play a walking carpet if you don't like to display your fur. Then because it would need much less work than any others clothies species as you would need to create less items. Also contrary to basic speaking species you don't need to record all dialogs in 3 languages, only a few roars and that's about it.
I don't expect to see any playable Wookiee specie at launch but all the above, added to the fact it's an iconic an beloved specie, makes them one of the best candidate for Xpacks.
Finally I do agree with Grunch, they all look like a [insert adjective] human. It's not a deal breaker, still a bit disappointing for a SW game.
I mean one that doesn't make you feel like you are being hand-cuffed and tied to a rollercoaster that has been welded to the rails.
I don't care what time frame it's suposed to be in, if you can't play as a wookie its not Star Wars its just using an IP to make a quick buck off the younger Clone WarsWoW generation.
How is a wookie, which is a tall human in a fur suit, not humanoid? He has two arms, two legs, and a head. Star Wars isn't about what races are available, it's about the entirety of the genre. Races play only a small part. And before you accuse me of being a Clone Wars youngling, I was at the original release of Star Wars in the theaters in the 70s.
To me, one of the things that stuck out about Star Wars the most was the massive diversity of alien species. Yoda wasn't human and he was a main character R2-D2 was a robot yet one of the main characters.. Chewy....
I'm going to try the game out but my hopes are very low because it's looking like a very shallow WoW clone money milker.
Also I don't like the idea of an army of sith. Why would they all join forces? How can they trust each other? How come in the movies their was only a few Sith or Dark Jedi? I mean what happens if all the followers of the dark side win? what then, they settle down and become nice to each other? Don't they end up killing each other for power? How is me playing as a jawa going to ruin story when they have already done that with armies of Sith holding hands?
Dude read the history. The thing that made Darth Bane unique was he was the sith that woke up and realized having an army of sith was a dumb idea. Until then, the sith kept forming massive armies and empires that eventually fell apart when everybody turned against someone else.
Heres DE speech on playable races, take it for what you will:
Originally Posted by DanielErickson
Hey folks,
No, I'm not going to confirm or deny whether there are still playable species you haven't seen yet. I will, however, clarify a couple points to help facilitate this healthy discussion:
--First, anything you've seen of the character creation process is not from an official release. Why do we know this? Because we don't show things until they are done and character creation is not final. We have never released a single screenshot, video or anything else on the character creation process. Not one part of the UI or the system that's been seen will be in the shipped game. Our artists are, as we speak, doing some amazing things on this front. First you have to establish the tech and the pipelines, then you can expand.
--Second, adding a new player race is exponentially more complicated than adding a new NPC. Even for a fairly common alien NPC--let's use Duros as an example--we might create less than half a dozen heads that are full, solid state objects. In other words they are one complete piece with no way to change them. We would never give players three or four head options with no variety to say "Look, we have Duros!" We'd have armies of identical Duros running around.
Instead, we would need to pull the heads apart, make hundreds more variations (eyes, skin tone, facial features and shape, etc) and give players the ability to mix them all up (and the tech to support it). Then we would have to go through and solve any technical issues with all of the armor and helmets in the game. You might not think it, but the Twi'lek lekku are a nightmare - collars, backpacks, helmets and a dozen other things you might not expect to be a problem suddenly are when you have a couple of head tentacles bouncing around everywhere.
For a cinematic game with plenty of close ups, this stuff matters far more than if we were always fifteen feet away from the characters. I'm not saying this changes the debate about what should be in or out but hopefully that answers the question of "I see a BLANK standing right there! Why can't I play it?"
Hope that helps!
Daniel
This was on the topic of if there would be more playable species, and i don't know how old it is at this time.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Comments
Yes they've explained this. What are called Sith Purebloods in the time of the game are in fact hybrids of the original sith species and the dark jedi who subjugated them. The term itself is explained as being a misnomer, but in the Sith Empire those who have the most sith blood call themsleves Purebloods and tend to lord it over the rest of the Sith. I've paraphrased it rather badly but it's explained on the TOR site if you care to go there and read about them.
To me, one of the things that stuck out about Star Wars the most was the massive diversity of alien species. Yoda wasn't human and he was a main character R2-D2 was a robot yet one of the main characters.. Chewy....
I'm going to try the game out but my hopes are very low because it's looking like a very shallow WoW clone money milker.
Also I don't like the idea of an army of sith. Why would they all join forces? How can they trust each other? How come in the movies their was only a few Sith or Dark Jedi? I mean what happens if all the followers of the dark side win? what then, they settle down and become nice to each other? Don't they end up killing each other for power? How is me playing as a jawa going to ruin story when they have already done that with armies of Sith holding hands?
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
I'm gathering you haven't seen or played the kotor games. The sith are always vying for power. Theres no holding hands. Theres always relative co-op with each other to get ahead when it's useful. Once a person usefulness has run out. That it.
It's always about the strongest. How did you get they were holding hands with each other? Granted open conflict doesn't happen but thats only because it's so the entire empire doesn't collapse under itself and shoot themselves in the foot. (which has happened several times if i recall with the sith)
Theres always a leader (or in this case lord) who keeps control by fear and power. If that person loses this power they get removed (usually by murder) and a new ones takes over.
A jawa is a desert people. That would be uh really hard for them to live on a planet of ice/winter (like hoth) simply put they aren't going to do jawas it wouldn't make sense in the lore.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
straight from Wookiepedia:
Darth Bane, born under the name of Dessel, was the Sith'ari and the Dark Lord of the Sith responsible for creating the Rule of Two. Born in 1,026 BBY,
thats answer for why in movies "there are always two of them" and in TOR we will have armies... before Darth Bane siths where just as jedi, had academy, council and all... just had emperor above council as the true ruler
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
The rule of two makes sense to me, it makes the darkside feel that much more evil. If there is a huge army then they do not seem that evil anymore since they can't be all bad because they get along with each other lol.
oh yeah,
So why can't we play wookie?
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
Would you really want to hear a voice acted wookie? After the first 2 minutes it would get annoying.
In Bioware we trust!
At least people see how voice overing the game was such a great idea;)
Im pretty surprised you cant play rhodians or that sea creatures from the sea world in KOTOR 1, or those tentacly yellow guys you could see from time to time..and I dont mean twilek (hell I should play the game once more I totally forgot the names..)...they seem very humanoid (since the real problem is with gear design..)
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
There are quite a few armies that are really evil. One that a particular religion really was afraid of. But more onto the topic, the armies so to speak are part of the empire. There idealogy is to rule the galaxy in a way that gives total order, which in turn usually means little to no freedom to do what you want and usually that means enforcing laws by force regardless of the reason. For example. If you kill someone even in self defense, you still broke a law. Where as the republic might look at it and say hey that person was defending themselves and his people. He was doing what was right.
The empire is more totalitarian whereas the republic is more peace keeping.
The sith on the other hand are where the true problems comes from. They take over planets. rule with fear, attack people that get in their way. Highly suspicious of people trying to subvert them (really see it in kotor 1 after you land on taris) and generally blow up planets if the need suits them.
2 classes on the empire side are with the sith, while 2 are with the empire. Same for republic side as well.
As for wookies, they don't really speak basic, so it would break immersion if they started to in say/group chat/shout/what have you. As well as it wouldn't really fit into the story somehow (hard to tell without seeing the story myself). At least you get a wookie companion if your a smuggler. You just can't play one (yet, there is always expansions)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
They are called Nautalons(sp). They are the same race as Kit Fisto.
In Bioware we trust!
I didn't mind the voice acting of Big Z in KOTOR. It normally made me chuckle.
"Growl - Growl" Subtitle "But I'm hungry!"
Yeah he had some funny lines. But i think after about 200 hours or more of hearing that it might get a tad bit on peoples nerves. Some people might like it though. Always expansions.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Ah, the old Wookie debate... The bear sounds, (yes, they recorded bears for Chewies lines) would get really old quite fast. Also the fact that they are alien, you wouldn't know how to play one. And would probably result in a really weird playing experience when you select your speech options and people would probably complain that there is no logic behind them since the whole pattern of thinking is not human. The main protagonists in the movies were human. Luke, Han and Leia were the main characters and Anakin, at least looked like a human. I would say that even in the movies and the lore, the books etc. all have the aliens as "too human", since we are only human and are unable to think up things truly alien... We can think of these kinds of things in small doses, but our humanity still reigns supreme in our thought processes.
The other thing that plays against the Wookie in a MMORPG game. The itemization. Wookies don't wear armor, period. They just don't. Maybe a headdress or helmet of sorts. A utility belt or harness (like Chewie). A Weapon and that's it. No boots, no pants, nothing else. MMO games are widely based on items. You get new better ones. How many different looking utility belts can you come up with? Or helmets for that matter. And as long as we are on the looks subject, all them wookies look pretty much alike to me...
You can get your Chewie or R2-D2 or probably even 3CPO type companions in the game. They will be there. The companion system is there to handle all of that. And the Kotor games had only human as option and the aliens were the companions. I would almost go as far as to say that having other than human player characters will end up with quite "unrealistic" end results.
And "the blind human" is certainly not human by any sense of the word. They are the "miraluka" who see through the force and thus don't have use for physical eyes we humans have. Don't know about having them in the game since their home world was wiped out in Kotor 2. I just really hope that they haven't dismissed the whole Kotor 2 from the lore altogether. I would really like to know what happened to that gang. The people in Kotor 1 seemed quite "one sided" to me as in Kotor 2 the companion stories had way more layers in them. Take Kreia/Darth Traya for example. One of, if not, the best written NPC character in any computer game ever.
I'm sure this has been mentioned but Bioware may be the ones to complain to about this issue at this late stage of a game, by the way where were you when SWG launched without Jawa's as a playable species. For the record I am one of those people who BW was thinking of when they said their customers don't want to play something too non human sorry to mess things up for you guys.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Don't you guys ever even visit the TOR site? The world that was destroyed in Kotor 2 may have been Visas homeworld, but it wasn't THE Miraluka homeworld, it was just a Miraluka colony. You might also check out the Wookieepedia for Star Wars lore. http://starwars.wikia.com/wiki/Main_Page I'm a Star Wars fan, but not really a Star Wars geek, so the wookieepedia has come in handy in finding out lore stuff which might be useful in this game.
Just to make it clear: Wookiee, Two e.
I see too many Wookies here
I'm kind of getting tired of the constant rape of the timeline as well. Let me guess the next game will take place 2837461487156341764154164 years before the first movie yet the technology will still be the same. Did George Lucas tell these people they can ruin the past of Star Wars but can't touch the future post Vader time period? I don't get how the technology is just as good if not better then 3000 years later.
I changed my mind I'm not even going to try it since they have a limited species selection.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
What makes you think technology always improves? As far as I can tell technology has gone up and down in the Star Wars universe for many millenia. Perhaps the tech actually is better in this timeline, but due to war or other issues technology might have decreased somewhere in between. Technology isn't always on an upward incline.
That's been true in our own world, the technology in Roman times for instance was better than what came after for many centuries.
Nope, only saw the movies and have played the Kotor series. Never was interested in much else. I'm just stating the possibilities and the flaws in your thinking. I do know enough of the lore to know that the Republic has been around for tens of thousands of years and has changed little in technology one way or another in that time. But I could see how they might have small variations up or down in technology.
In the time of the prequel movies the republic seems stagnant and corrupt and that alone might be a cause for a shift in technology. Basically put, I'm saying your complaints have little merit. I can understand your desire to play aliens somewhat, but if that's a game breaker for you then I'd have to say you're far too picky, but to each his own.
Maybe they feel he hasn't quite reached a level of trolldom to justify a lock. They didn't take long in locking his last thread. I wouldn't lock it either.
Whoa ... 5 mins from report to action is far too slow I suppose.
Please keep comments in line with the discussion. Thanks!
Funny, would I not have seen your pseudo before I would have thought you were Daniel Erickson as it's more or less a copy paste of what he said about non humanoid species.
I guess the main reason why playable species only have humanoid skeleton is because, this way, the artists don't have to do multiple time the meshes and associated gear textures to fit all various type of skeletons.
You have a good point about itemization for Wookies, still I'd say its promotes its implementation. First because most Wookiees fans would not mind having less gear. You don't play a walking carpet if you don't like to display your fur. Then because it would need much less work than any others clothies species as you would need to create less items. Also contrary to basic speaking species you don't need to record all dialogs in 3 languages, only a few roars and that's about it.
I don't expect to see any playable Wookiee specie at launch but all the above, added to the fact it's an iconic an beloved specie, makes them one of the best candidate for Xpacks.
Finally I do agree with Grunch, they all look like a [insert adjective] human. It's not a deal breaker, still a bit disappointing for a SW game.
P.S: Thanks for your entry Loke666
How is a wookie, which is a tall human in a fur suit, not humanoid? He has two arms, two legs, and a head. Star Wars isn't about what races are available, it's about the entirety of the genre. Races play only a small part. And before you accuse me of being a Clone Wars youngling, I was at the original release of Star Wars in the theaters in the 70s.
Dude read the history. The thing that made Darth Bane unique was he was the sith that woke up and realized having an army of sith was a dumb idea. Until then, the sith kept forming massive armies and empires that eventually fell apart when everybody turned against someone else.
Heres DE speech on playable races, take it for what you will:
Originally Posted by DanielErickson
Hey folks,
No, I'm not going to confirm or deny whether there are still playable species you haven't seen yet. I will, however, clarify a couple points to help facilitate this healthy discussion:
--First, anything you've seen of the character creation process is not from an official release. Why do we know this? Because we don't show things until they are done and character creation is not final. We have never released a single screenshot, video or anything else on the character creation process. Not one part of the UI or the system that's been seen will be in the shipped game. Our artists are, as we speak, doing some amazing things on this front. First you have to establish the tech and the pipelines, then you can expand.
--Second, adding a new player race is exponentially more complicated than adding a new NPC. Even for a fairly common alien NPC--let's use Duros as an example--we might create less than half a dozen heads that are full, solid state objects. In other words they are one complete piece with no way to change them. We would never give players three or four head options with no variety to say "Look, we have Duros!" We'd have armies of identical Duros running around.
Instead, we would need to pull the heads apart, make hundreds more variations (eyes, skin tone, facial features and shape, etc) and give players the ability to mix them all up (and the tech to support it). Then we would have to go through and solve any technical issues with all of the armor and helmets in the game. You might not think it, but the Twi'lek lekku are a nightmare - collars, backpacks, helmets and a dozen other things you might not expect to be a problem suddenly are when you have a couple of head tentacles bouncing around everywhere.
For a cinematic game with plenty of close ups, this stuff matters far more than if we were always fifteen feet away from the characters. I'm not saying this changes the debate about what should be in or out but hopefully that answers the question of "I see a BLANK standing right there! Why can't I play it?"
Hope that helps!
Daniel
This was on the topic of if there would be more playable species, and i don't know how old it is at this time.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.