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Worst community, anyone have improvement ideas?

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Comments

  • exionenexionen Member Posts: 56

    Originally posted by CruncherSix

    Originally posted by rojo6934


    Originally posted by Dnomsed

    that way you could seek out the good guilds and put them under a shared banner to give people access to nice players for the groups they want to run instead of having to swim in the cesspool of anonymous dungeon/battleground groups.  Instead of having to rely on the dungeon finder to fill out your group with a ninja looting lolspammer, you could just recruit in someone from your alliance. 

    since ppl dont run with their guilds every single time, i agree to this.... im playing wow and i hate every time i roll "need" for a piece of cloth or a staff (as a mage) and a freakin warrior or paladin greeds it, gets it, then leave the group......  but thats not only a wow community issue, ive seen all kind of idiots in every mmorpg i have played....f2p and p2p

     

    Whoa... doesn't your need roll go before his greed roll?

    So even if you roll a 1 and he rolls a 100 you gets it because you rolled need and he rolled greed?

    It's still need before greed on instances on WoW. If you roll 1 need you definitly get the thing, the greed roll doesn't even occur if someone needs.

    And if I remember correctly, short after they implemented random lfg, they locked it on need before greed with no ability to change to another roll ruleset, as maybe masterlooter or something like that. Only premade groups that goes in without the random lfg function can change the ruleset. But as said, need before greed, need always is superior and if 1 or more needs, and someone greeds, only the needs will roll.

  • CruncherSixCruncherSix Member Posts: 93

    Originally posted by k1klass

    Originally posted by wow.pwns111

    WoW has the worst community of any MMO on the market and I'm sure you can agree.

    I've heard a lot of complaints about this and I completely agree... However, does anyone have any idea as to how this can be improved?

    The only solution I hve thus far is "Dont let douchebags play the game" but obviously this wont work.

    Anyone have an idea?

    in the uk anyway, we need to stop benefits so the looses get off there arses and get a job

     

    Maybe they can have yours?

  • CruncherSixCruncherSix Member Posts: 93

    Originally posted by exionen

    Originally posted by CruncherSix


    Originally posted by rojo6934


    Originally posted by Dnomsed

    that way you could seek out the good guilds and put them under a shared banner to give people access to nice players for the groups they want to run instead of having to swim in the cesspool of anonymous dungeon/battleground groups.  Instead of having to rely on the dungeon finder to fill out your group with a ninja looting lolspammer, you could just recruit in someone from your alliance. 

    since ppl dont run with their guilds every single time, i agree to this.... im playing wow and i hate every time i roll "need" for a piece of cloth or a staff (as a mage) and a freakin warrior or paladin greeds it, gets it, then leave the group......  but thats not only a wow community issue, ive seen all kind of idiots in every mmorpg i have played....f2p and p2p

     

    Whoa... doesn't your need roll go before his greed roll?

    So even if you roll a 1 and he rolls a 100 you gets it because you rolled need and he rolled greed?

    It's still need before greed on instances on WoW. If you roll 1 need you definitly get the thing, the greed roll doesn't even occur if someone needs.

    And if I remember correctly, short after they implemented random lfg, they locked it on need before greed with no ability to change to another roll ruleset, as maybe masterlooter or something like that. Only premade groups that goes in without the random lfg function can change the ruleset. But as said, need before greed, need always is superior and if 1 or more needs, and someone greeds, only the needs will roll.

     

    Then he doesn't know what he is talking about.

  • exionenexionen Member Posts: 56

    Originally posted by CruncherSix

    Originally posted by exionen


    Originally posted by CruncherSix


    Originally posted by rojo6934


    Originally posted by Dnomsed

    that way you could seek out the good guilds and put them under a shared banner to give people access to nice players for the groups they want to run instead of having to swim in the cesspool of anonymous dungeon/battleground groups.  Instead of having to rely on the dungeon finder to fill out your group with a ninja looting lolspammer, you could just recruit in someone from your alliance. 

    since ppl dont run with their guilds every single time, i agree to this.... im playing wow and i hate every time i roll "need" for a piece of cloth or a staff (as a mage) and a freakin warrior or paladin greeds it, gets it, then leave the group......  but thats not only a wow community issue, ive seen all kind of idiots in every mmorpg i have played....f2p and p2p

     

    Whoa... doesn't your need roll go before his greed roll?

    So even if you roll a 1 and he rolls a 100 you gets it because you rolled need and he rolled greed?

    It's still need before greed on instances on WoW. If you roll 1 need you definitly get the thing, the greed roll doesn't even occur if someone needs.

    And if I remember correctly, short after they implemented random lfg, they locked it on need before greed with no ability to change to another roll ruleset, as maybe masterlooter or something like that. Only premade groups that goes in without the random lfg function can change the ruleset. But as said, need before greed, need always is superior and if 1 or more needs, and someone greeds, only the needs will roll.

     

    Then he doesn't know what he is talking about.

    Well, I have played with people who had the two mixed up, not saying he had it mixed up. So I have sometime get yelled at for greeding on something before the rolls occur when he needed. And trying to explain that I won't get it if he needs it, wasn't the easiest task I can tell you...

  • DarSepkiDarSepki Member Posts: 51

    While every game community has elements that can develop into a poor community. The best players of the game have to ignore the community as a whole and not get trapped by it.

    I have identified the real issue to be with the core design of the game. The developers are more concerned with adding the features rather than developing the community:

    Every expansion, every patch releases something new for players to go after. Ultimately all these things benifits the individual player. So, the community turns on each other with those who have and those who havent.

    Each time the Devs see this problem they adjust the difficulty. Some days the casuals get nice boosts to the complaints of the hardcores, other days the hardcores do thier thing leaving less for the casuals. It just cycles back and forth. Is there a way that we can get these two groups to WANT to work with each other? Developers do not think so. This applies to group vrs single players, etc. No amount of GM interaction can fix what the devs have released onto the game world.

    Instances are everywhere in the game seperating people from each other. Originally they were a great idea, as it reduced the conflict involving camped spawns and reduced server load. But now it is for every single little thing.

    My personal experience with the game lasted from launch until the launch of WOTLK. To the end I found myself in a proper guild that both progressed through endgame and had a maturity level not only above standard for wow but for almost any other MMO community out there. (this is coming from an EVE player who prides themself with EVE's great community) If I still liked the game I would still be playing with this group, however I felt that the updates from the DEVs were aiming to break the community over and over again.

  • eveisbettereveisbetter Member Posts: 71

    Originally posted by DarSepki

    While every game community has elements that can develop into a poor community. The best players of the game have to ignore the community as a whole and not get trapped by it.

    I have identified the real issue to be with the core design of the game. The developers are more concerned with adding the features rather than developing the community:

    Every expansion, every patch releases something new for players to go after. Ultimately all these things benifits the individual player. So, the community turns on each other with those who have and those who havent.

    Each time the Devs see this problem they adjust the difficulty. Some days the casuals get nice boosts to the complaints of the hardcores, other days the hardcores do thier thing leaving less for the casuals. It just cycles back and forth. Is there a way that we can get these two groups to WANT to work with each other? Developers do not think so. This applies to group vrs single players, etc. No amount of GM interaction can fix what the devs have released onto the game world.

    Instances are everywhere in the game seperating people from each other. Originally they were a great idea, as it reduced the conflict involving camped spawns and reduced server load. But now it is for every single little thing.

    My personal experience with the game lasted from launch until the launch of WOTLK. To the end I found myself in a proper guild that both progressed through endgame and had a maturity level not only above standard for wow but for almost any other MMO community out there. (this is coming from an EVE player who prides themself with EVE's great community) If I still liked the game I would still be playing with this group, however I felt that the updates from the DEVs were aiming to break the community over and over again.

     very well said, sir.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by eveisbetter

    Originally posted by Torik


    Originally posted by eveisbetter

    How many times have we been in groups/raids listening to people talk trash to eachother about their CoD match they had before raid time?  or their team build in their sports games?  or their high score / achievements in the newest and trendiest Zombie killing game?   How many times have we heard these 'sorts' of players say negative things about older RPGs and MMOs?   Not saying anything's wrong with liking other games than WoW, of course...  Just giving an example of how all sorts of players from different spectrums of gaming are all drawn to (intentionally) Blizzard's game.   There's a touch of this and a touch of that BUILT into the game by design for this very purpose.   

     

    I do not recall any incidents like that in my years playing WoW. 

    Also why would you be bothered by this?  People discussing theire interests outside the game is very much community-building since people can relate to each other through shared experiences not tied to the game. 

    It's a big plus for WoW that it attracts so many diverse groups of players and lets them play the game the way they want. 

     I'm not bothered by people getting along... for frakk's sake, this is the kind of response that just irritates the hell out of me.

    Trying to twist my words into something ridiculous so I sound completely off base just to convey that you don't agree with me.   What I'm bothered by is that it's 'ok' and totally acceptable for people to bring their adolescant rants and trend speak into the gameworld, and bombard others with it, but when someone on the other end voices their lack of interest, they get flamed and criticized.   I'm bothered that it's ok and acceptable to fill up a community's chat window with chuck norris and fart jokes and a thousand different ways to spell "noob" but when someone tries to RP in an RPG, they get laughed at, flamed, criticized, and ultimately are not given the freedom to enjoy the game as it was intended, but now have to adhere to the new world order of bastardized chat.   And I'm really bothered by the fact that these AAA title fantasy MMO's cater to this new crowd and make changes to the games all to benefit and reward them instead of the real RPGers simply because there's less 'real rpg'ers" than there are immature crap talking a$$holes that make up the community.   But yeah, I guess I'm supposed to just brush that off right?  Because playing an MMO I don't need to interact with others or anything.... *sarcastic sigh*

    Also, WHY would I care what's good for WoW?   Why do you?  Why am I not allowed to care what's good for me, the player?  or what's good for the community?   I can care less what's 'best' for WoW's revenue stream.     That would be a shameful state of being if you ask me.   

    Well... You are welcome to think of whats best for *you*.  That should be a given. But whats best for the community? Thats a collectvist abstract. Expecting each individual look to their own benefit is both more effective, and less oppressive.  WoW's community is no better and no worse than most modern MMO's. Blizzard has demonstrated the ability to keep millions of players subscribed for more than six years now. They obviously know what they are doing in that regard.

    I tend to ignore the chat channels in most games. Once in awhile they may be entertaining, but  over all its just back ground noise and I tune it out.  Thats simply the nature of the beast as it were <shrug>

    "If you can't kill it, don't make it mad."
  • djnexusdjnexus Member Posts: 677

    Originally posted by oakthornn

    Make the game more difficult to level, force more group content, and implement a severe death penalty... This will keep all the fps gamers away and restore the fantasy mmorpg genre back to where it used to be when EQ was in it's glory days..

    The glory days of EQ are long gone, people want everything easy now days, hardly any challenges anymore thats why games get boring at least for me. Corpse runs may have been frusterating in EQ but like Darkfall when you die and are looted/have to return to get your stuff it gives a real rush and makes you not want to let your char die. Instead of dieing to quick spawn back to were ever as a means of quick travel. MMO's are not the same anymore and not for the better for the worse. No innovation.

  • eveisbettereveisbetter Member Posts: 71

    Originally posted by Wraithone

    I tend to ignore the chat channels in most games. Once in awhile they may be entertaining, but  over all its just back ground noise and I tune it out.  Thats simply the nature of the beast as it were


     No, I'm sorry.. .the nature of the beast in terms of MMO's is not to have everyone who's not childish completely ignore the chat channels.      The chat channels are there for a reason.   If you played MMO's for any amount of time before WoW took over the market, you'd probably agree that saying "chat channels are just background noise to ignore" is a ludicrous thing to say about online gaming.     

    To any of you kids that still think WoW is the only standard MMo's should meet:

    Ventrilo didn't always exist -  Teamspeak didn't always exist -    Even though they do now, and are great assets for any guild to utilize for large scale communication, there's still those who either do not like voice chat while they game, or do not have the hardware to do so, or who cannot for one reason or another....

    Good example:  For a long time i simply wasn't able to use voice clients as I have a very deep voice and it carries throughout the house, so when my family was sleeping, I'd end up waking them up just from talking on Ventrilo or laughing at a joke.

    The point is, there's a reason there has and always will be chat channels and to say they should just be 'ignored' as a remedy to dealing with douchebag communities is just silly.    

  • ChirugaiChirugai Member UncommonPosts: 304

    Closing this up due to trolling and flame baiting. Please review the Rules of Conduct. 

    Fortune favours the bold.

This discussion has been closed.