Guild Wars 2 will never be P2P, they say so in the FAQs. Their in-game shop will only sell fluff, like costumes, and such as they did in GW 1. There will be DLCs you can buy if you like but do not punish you if you don't.
B2P should be the only model used or turbines model. At least in LOTRO you can be rewarded turbine points in-game to spend in the item mall. So theoretically a person could just complete deeds until he/she got enough TP to spend on whatever they wanted.
Im not saying GW 2 should inherit turbine's model , because it enforces a grind on people. GW 2 wants to be anti-grind.
P2P is just ridiculous, and for those who say the P2P model is to keep the immature out they are dead wrong. Mommies and Daddies pay for the kiddies subs. You think it is good because of the in-game technical service? Blah, you wouldnt need it if the game was finished.
people are so brainwashed by the p2p model they would rather pay a subscription to a game every month rather than have it a buy to play game like guildwars 2. I have heard people say crazy things like, "i wish guild wars was p2p rather than b2p", these people would rather pay 15 bucks a month to bask in the illusion that they are getting a higher quality product.
And some folks seem to think B2P games are "free", when in fact they are more like purchasing as series of single player games, where every 6 months or a year you purchase the next expansion.
I sort of prefer the CCP/EVE model where you purchase the game once, and the expansions are free forever. (same is true with Lineage 2)
What remains to be seen is if a traditional MMORPG can be developed and supported with the B2P model, GW1 was not such a game (even the Developers acknowledge this) so GW2 is the great experiment. If it succeeds then yes, we'll see the model expand to more MMO's, if it flops then the model will be relegated to just one of many alternatives.
Edit, one more thing, having a monthly sub keeps out "some" of the riff-raff of the gaming world (check out the communities of almost any F2P game to see what I mean, and GW1 was no exception) and in fact, I'd pay 30 bucks a month if it would ensure a more mature player base.
Hot damn! that's a good reply. I think I'm with you on this. I'd pay a substantially larger amount per month if it somehow could ensure a certain maturity level in the community of such a game.
and how much does the sub fee help on maturity in current MMOs.....and how is it diffrent buying expansions or paying 15$ each month and no cost for expansions? if you can call EvEs expansions, expansions in the sense that a GW2 expansion have to be like to sell - not saying CCP aint doing a good job, but if they putted a price tag on their expansions they wouldnt have sold anything...
Hot damn! that's a good reply. I think I'm with you on this. I'd pay a substantially larger amount per month if it somehow could ensure a certain maturity level in the community of such a game.
And you figured out that how? We do all know certain P2P MMOs with really immature communities, if that theory would be true it would mean that GW1 has the worst one around and that just isn't true.
It is certain mechanics in games that attracts morons, some even turn otherwise sound people into moronswhen they play. It have nothing to do with costs, immature kids can cry at their mommy until they get a new time card anyways.
And age isn't really something that proves if you are mature either, I have friends that is 45 and really immature and I have had very mature 16 year old people in my guilds.
So how do you measure maturity?
You can make a specific server for mature people unless you force them to a long series of tests and then ban anyone showing even the least signs of immaturity. That just wouldn't work.
Nice dream but it is hard enough to find a mature group for P&P RPGing, a lot harder to find a mature guild and impossible to get any larger groups than that.
You could of course make the game very hard but that wont really work either, you don't get better at game for being mature.
Someone made a comment about EvE's model where they offer their expansions for free and I'd like to touch base on that.
I thought this was a really cool idea. However, Incursion (an Eve expansion) was deployed a few nights ago. Out of curiosity I decided to check the patch notes to see what changed. To my surprise, literally NOT ONE thing on that list affected me. Oh the dock option when you right click on stuff is anchored at the bottom now, Yippeeeee!
Someone made a comment about EvE's model where they offer their expansions for free and I'd like to touch base on that.
I thought this was a really cool idea. However, Incursion (an Eve expansion) was deployed a few nights ago. Out of curiosity I decided to check the patch notes to see what changed. To my surprise, literally NOT ONE thing on that list affected me.
Well, if you happen to be the kind of player that undocks, the incursions themselves could affect you.
I'm looking forward to the day when Jita is flooded with Sansha, and people who autopiloted freighters there get them destroyed at the gates.
Someone made a comment about EvE's model where they offer their expansions for free and I'd like to touch base on that.
I thought this was a really cool idea. However, Incursion (an Eve expansion) was deployed a few nights ago. Out of curiosity I decided to check the patch notes to see what changed. To my surprise, literally NOT ONE thing on that list affected me.
Incursions don't affect you? Reducing lag doesn't affect you? New Avatars doesn't affect you?
I'm the kind of gamer that believes a subscription fee should go toward advancing the game's content. Buy to play with paid expansions is similar in its own way. What I do not like is games that you must buy to play, pay for expansions, pay a subscription fee, and also have certain extras available (for a cost).
Anyone else hopes that after GW2 release more and more MMOs will be developed with B2P model so F2P and Subscription MMOs will die forever soon enough?
I hope so. It will be nice to pay only for bugless content you want to see instead of paying for ingame "unfixed-bugs-neutralizing-support" and for content you do not want (or can't access depending on time you spend in game and your playstile).
it will NEVER happen. there will always be p2p games.
I'm the kind of gamer that believes a subscription fee should go toward advancing the game's content. Buy to play with paid expansions is similar in its own way. What I do not like is games that you must buy to play, pay for expansions, pay a subscription fee, and also have certain extras available (for a cost).
I'm the kind of gamer that believes a subscription fee should go toward advancing the game's content. Buy to play with paid expansions is similar in its own way. What I do not like is games that you must buy to play, pay for expansions, pay a subscription fee, and also have certain extras available (for a cost).
A. K. A. World of Warcraft
Aka a lot of MMOs - EQ, LOTRO, Age of Conan to name a few. Eve is one of the few MMOs which offer free xpacs. However, they do not offer major content patches like most MMOs do.
Still the content we get is not worth $15 by a long shot.
Sub fee does not mean that the community will be good. Everyone, even if they are underage, has access to debit/credit cards which they can use to pay their subs, and there's also prepaid gametime cards. At least this is the case in the developed world.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I look at it this way. I pay $15 per month so for 1 year I have to pay $180. Now what do I get for this 1 year in most MMOs? Well, I get 2-3 major content patches. Maybe 4 tops. Fixing bugs and balance issues are freebies, all games have this for free.
If we say we get 3-4 content patches which for some games is very optimistic -> 180/4 > $45 per patch. Is one content patch worth that much?
Is one content patch worth that much? Absolutely not.
EDIT: I'll rather buy some nice non-MMO game for such money and have a lot of fun.
I also wouldn't say Guild Wars 1 is an MMORPG. The multiplayer wasn't really massive. It was just a fragmented instanced game.
I can call WoW non-MMO game the same way. Despite each realm has more then 1K users, the game can't sustain even 120 people fighting in eyeshot of each other. FPS goes down, crazy lags appear. Server crashes...
And people are paying 15$ per month, calling WoW "massive". Very funny
Games like WoW are nothing more then social networks with an average multiplayer game on background actually. There is absolutely no reason to pay 15$ per month to be a member of a social network.
Anyone else hopes that after GW2 release more and more MMOs will be developed with B2P model so F2P and Subscription MMOs will die forever soon enough?
I hope so. It will be nice to pay only for bugless content you want to see instead of paying for ingame "unfixed-bugs-neutralizing-support" and for content you do not want (or can't access depending on time you spend in game and your playstile).
Shame you haven't got a clue, well you have your opinion but it seems weak and disengenuous.
For starters Free to play is a myth anyone with a brain knows this, time is money so nothing is ever free,
The best model around is subscription; people who are either slackers jobless and moneyless seem to like the something for nothing theory but it never works in reality.
With respect to MMOs new ande developed content on an ongoing basis so if you can't cope with bugs and the odd hiccup you are playing the wrong genre.
The OP is purporting or tending towards an arena game genre, that does not require development or persistance and in reality has no place here.... (GW2 fits this category)
________________________________________________________ Sorcery must persist, the future is the Citadel
Anyone else hopes that after GW2 release more and more MMOs will be developed with B2P model so F2P and Subscription MMOs will die forever soon enough?
I hope so. It will be nice to pay only for bugless content you want to see instead of paying for ingame "unfixed-bugs-neutralizing-support" and for content you do not want (or can't access depending on time you spend in game and your playstile).
Shame you haven't got a clue, well you have your opinion but it seems weak and disengenuous.
For starters Free to play is a myth anyone with a brain knows this, time is money so nothing is ever free,
The best model around is subscription; people who are either slackers jobless and moneyless seem to like the something for nothing theory but it never works in reality.
With respect to MMOs new ande developed content on an ongoing basis so if you can't cope with bugs and the odd hiccup you are playing the wrong genre.
The OP is purporting or tending towards an arena game genre, that does not require development or persistance and in reality has no place here.... (GW2 fits this category)
For starters Free to play is a myth anyone with a brain knows this, time is money so nothing is ever free,
B2P games are not free, and can offer a lot of intresting stuff via in-game shop. But the most important thing is that you can chose what do you want to purchase and what you don't want to purchase in such shop. None of in-game shop's stuff is "must have" items or something similar. And this is why B2P is not = F2P.
You can see B2P model in action in GW1 and some offline games, like Mass Effect 2 or Dragon Age.
GW2 is B2P because there game design is easy to host. Its all zoned and instanced. The only pvp will be in "World battlegrounds". Which is limited to the numbers that can join in until another instance of it is created. I will play guild wars 2 but there is no way I would pay 15 dollars a month for it.
Finally someone who sees through it.
Selling clustered servers based Battlegrounds as "open world PvP" is already a good sign from which direction the wind will come as usual.
I have a good advice for Arena/ NCSoft: never lie to the public.
But they always did: they did it with the millions of Lineage 2, the so called millions of Aion and the millions and new "blanc sheet" of Tabula Rasa.
The first has now 1 US server, the second has 4 US servers and the third went bankrupt as an MMO.
But oh boy that hype meter of GW2 is (like the ones before coming from that Korean marketeer) sky rocketing.
Never mind the shown videos still have 30% still pictures, it will all be true. Sure it will.
GW2 is B2P because there game design is easy to host. Its all zoned and instanced. The only pvp will be in "World battlegrounds". Which is limited to the numbers that can join in until another instance of it is created. I will play guild wars 2 but there is no way I would pay 15 dollars a month for it.
Finally someone who sees through it.
Selling clustered servers based Battlegrounds as "open world PvP" is already a good sign from which direction the wind will come as usual.
I have a good advice for Arena/ NCSoft: never lie to the public.
But they always did: they did it with the millions of Lineage 2, the so called millions of Aion and the millions and new "blanc sheet" of Tabula Rasa.
The first has now 1 US server, the second has 4 US servers and the third went bankrupt as an MMO.
But oh boy that hype meter of GW2 is (like the ones before coming from that Korean marketeer) sky rocketing.
Never mind the shown videos still have 30% still pictures, it will all be true. Sure it will.
Hey JLVDB, you damn WoW fanboy. We meet again. :P Go to WoW and let us GW 2, thx!
Lol finaly someone who sees through it? We all know its not heavy instanced world as GW 1 was, there is for sure some instanced stuff, for ex. your home disctrict or I think dungeons are instanced. And yea, PvP is in instance - like WoW, EQ 2, GW 1 and some other MMOs have it also, so I dont care much about that. Also statement of Arquiteto is wrong, its not all zoned and instanced, maybe more than some games but who will care if it will be fun and good game? I'm not saying it is, dont miss the word "IF".. And for me are videos from GW 2 realy cool, even with some pictures, its just looking like a lot improved GW 1 (by information what we have so far). And thats what I wanted so I'm ok with that.
P.S. Yea, I'm a fanboy of GW, yea, I'm realy hyped about that! Dont judge me! xD
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
Your home disctrict or I think dungeons are instanced. And yea, PvP is in instance - like WoW, EQ 2, GW 1 and some other MMOs have it also, so I dont care much about that.
WoW's persistent world always was pretty dead. It shows some signs of activity only when new big add-on comes out. But then die again for years. Players just stay inside key cities like Dalaran and wait for a new group for dungeon or BG.
And still many people say that WoW is not heavily instanced and pay 15$ also for false "big game world feeling". Making WoW B2P with in-game shop selling new 5-mans and raid dungeons is actually very good idia. Becouse this is what they really offer their customers for 15$ per month.
P2p is my preference as well, but it's already been established that f2p with cash shops make companies money, and since that is the reason companies do business you will see more 'f2p'.
GW2 is B2P because there game design is easy to host. Its all zoned and instanced. The only pvp will be in "World battlegrounds". Which is limited to the numbers that can join in until another instance of it is created. I will play guild wars 2 but there is no way I would pay 15 dollars a month for it.
Finally someone who sees through it.
Selling clustered servers based Battlegrounds as "open world PvP" is already a good sign from which direction the wind will come as usual.
I have a good advice for Arena/ NCSoft: never lie to the public.
But they always did: they did it with the millions of Lineage 2, the so called millions of Aion and the millions and new "blanc sheet" of Tabula Rasa.
The first has now 1 US server, the second has 4 US servers and the third went bankrupt as an MMO.
But oh boy that hype meter of GW2 is (like the ones before coming from that Korean marketeer) sky rocketing.
Never mind the shown videos still have 30% still pictures, it will all be true. Sure it will.
ArenaNet never said that their game will be a gankfest like FFA MMOs. The people who want an FFA MMO are a minority.
@the poster above me, WoW will never go B2P or F2P because it's the most successful MMO of all time. They will be the last to abandon the P2P formula as long as they can get their huge revenue . I don't mind it really. But give us Diablo 3 already!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
It would be nice but I doubt it. Many thought when Guild Wars came out that would be the future of mmo payment models. As you can see it didn't work out that way.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I also wouldn't say Guild Wars 1 is an MMORPG. The multiplayer wasn't really massive. It was just a fragmented instanced game.
I can call WoW non-MMO game the same way. Despite each realm has more then 1K users, the game can't sustain even 120 people fighting in eyeshot of each other. FPS goes down, crazy lags appear. Server crashes...
And people are paying 15$ per month, calling WoW "massive". Very funny
Games like WoW are nothing more then social networks with an average multiplayer game on background actually. There is absolutely no reason to pay 15$ per month to be a member of a social network.
first off, i can go to a major city with hundreds of people in it and have zero lag.
and that's a horrible comparison. GW1 wasn't a real MMO because you COULD NOT go out into the world and see other players. not being able to have 120 players in eyeshot of each other has nothing to do with it. and i'm not sure what you mean by that last part. it's an online game where you can communicate with other players, so yes it could be considered a social network. it's not WoWs fault that YOU treat it as one though.
I can only hope more companies will move towards that model. I'm not sure why people are saying they would rather pay a subscription. If you get the same type of product in the end, why would u want to pay monthly?
It would be nice but I doubt it. Many thought when Guild Wars came out that would be the future of mmo payment models. As you can see it didn't work out that way.
I think it didn't take off because it wasn't a real MMO. If GW2 is a true MMO, and keep their game running off B2P, then it could possibly change everything.
P2p is my preference as well, but it's already been established that f2p with cash shops make companies money, and since that is the reason companies do business you will see more 'f2p'.
Both P2P and FTP models serve for publisher's income mostly. Developer, community and game's content are secondary in such models. That is why B2P is the only good model for everyone.
BTP forces developers to make content better (or they will not be able to sell it). Players are always ready to buy good content and so publishers will be happy with good income. So actually B2P is not only good buisness model but also good part of Quality Assurance.
Comments
Guild Wars 2 will never be P2P, they say so in the FAQs. Their in-game shop will only sell fluff, like costumes, and such as they did in GW 1. There will be DLCs you can buy if you like but do not punish you if you don't.
B2P should be the only model used or turbines model. At least in LOTRO you can be rewarded turbine points in-game to spend in the item mall. So theoretically a person could just complete deeds until he/she got enough TP to spend on whatever they wanted.
Im not saying GW 2 should inherit turbine's model , because it enforces a grind on people. GW 2 wants to be anti-grind.
P2P is just ridiculous, and for those who say the P2P model is to keep the immature out they are dead wrong. Mommies and Daddies pay for the kiddies subs. You think it is good because of the in-game technical service? Blah, you wouldnt need it if the game was finished.
-I am here to perform logic
and how much does the sub fee help on maturity in current MMOs.....and how is it diffrent buying expansions or paying 15$ each month and no cost for expansions? if you can call EvEs expansions, expansions in the sense that a GW2 expansion have to be like to sell - not saying CCP aint doing a good job, but if they putted a price tag on their expansions they wouldnt have sold anything...
And you figured out that how? We do all know certain P2P MMOs with really immature communities, if that theory would be true it would mean that GW1 has the worst one around and that just isn't true.
It is certain mechanics in games that attracts morons, some even turn otherwise sound people into moronswhen they play. It have nothing to do with costs, immature kids can cry at their mommy until they get a new time card anyways.
And age isn't really something that proves if you are mature either, I have friends that is 45 and really immature and I have had very mature 16 year old people in my guilds.
So how do you measure maturity?
You can make a specific server for mature people unless you force them to a long series of tests and then ban anyone showing even the least signs of immaturity. That just wouldn't work.
Nice dream but it is hard enough to find a mature group for P&P RPGing, a lot harder to find a mature guild and impossible to get any larger groups than that.
You could of course make the game very hard but that wont really work either, you don't get better at game for being mature.
Someone made a comment about EvE's model where they offer their expansions for free and I'd like to touch base on that.
I thought this was a really cool idea. However, Incursion (an Eve expansion) was deployed a few nights ago. Out of curiosity I decided to check the patch notes to see what changed. To my surprise, literally NOT ONE thing on that list affected me. Oh the dock option when you right click on stuff is anchored at the bottom now, Yippeeeee!
Well, if you happen to be the kind of player that undocks, the incursions themselves could affect you.
I'm looking forward to the day when Jita is flooded with Sansha, and people who autopiloted freighters there get them destroyed at the gates.
Be hilarious!
Incursions don't affect you? Reducing lag doesn't affect you? New Avatars doesn't affect you?
This is not a game.
I'm the kind of gamer that believes a subscription fee should go toward advancing the game's content. Buy to play with paid expansions is similar in its own way. What I do not like is games that you must buy to play, pay for expansions, pay a subscription fee, and also have certain extras available (for a cost).
it will NEVER happen. there will always be p2p games.
A. K. A. World of Warcraft
-I am here to perform logic
Aka a lot of MMOs - EQ, LOTRO, Age of Conan to name a few. Eve is one of the few MMOs which offer free xpacs. However, they do not offer major content patches like most MMOs do.
Still the content we get is not worth $15 by a long shot.
Sub fee does not mean that the community will be good. Everyone, even if they are underage, has access to debit/credit cards which they can use to pay their subs, and there's also prepaid gametime cards. At least this is the case in the developed world.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Is one content patch worth that much? Absolutely not.
EDIT: I'll rather buy some nice non-MMO game for such money and have a lot of fun.
I can call WoW non-MMO game the same way. Despite each realm has more then 1K users, the game can't sustain even 120 people fighting in eyeshot of each other. FPS goes down, crazy lags appear. Server crashes...
And people are paying 15$ per month, calling WoW "massive". Very funny
Games like WoW are nothing more then social networks with an average multiplayer game on background actually. There is absolutely no reason to pay 15$ per month to be a member of a social network.
Shame you haven't got a clue, well you have your opinion but it seems weak and disengenuous.
For starters Free to play is a myth anyone with a brain knows this, time is money so nothing is ever free,
The best model around is subscription; people who are either slackers jobless and moneyless seem to like the something for nothing theory but it never works in reality.
With respect to MMOs new ande developed content on an ongoing basis so if you can't cope with bugs and the odd hiccup you are playing the wrong genre.
The OP is purporting or tending towards an arena game genre, that does not require development or persistance and in reality has no place here.... (GW2 fits this category)
________________________________________________________
Sorcery must persist, the future is the Citadel
Why doesn't GW2 fit here? It's a persistant MMO.
B2P games are not free, and can offer a lot of intresting stuff via in-game shop. But the most important thing is that you can chose what do you want to purchase and what you don't want to purchase in such shop. None of in-game shop's stuff is "must have" items or something similar. And this is why B2P is not = F2P.
You can see B2P model in action in GW1 and some offline games, like Mass Effect 2 or Dragon Age.
Finally someone who sees through it.
Selling clustered servers based Battlegrounds as "open world PvP" is already a good sign from which direction the wind will come as usual.
I have a good advice for Arena/ NCSoft: never lie to the public.
But they always did: they did it with the millions of Lineage 2, the so called millions of Aion and the millions and new "blanc sheet" of Tabula Rasa.
The first has now 1 US server, the second has 4 US servers and the third went bankrupt as an MMO.
But oh boy that hype meter of GW2 is (like the ones before coming from that Korean marketeer) sky rocketing.
Never mind the shown videos still have 30% still pictures, it will all be true. Sure it will.
Hey JLVDB, you damn WoW fanboy. We meet again. :P Go to WoW and let us GW 2, thx!
Lol finaly someone who sees through it? We all know its not heavy instanced world as GW 1 was, there is for sure some instanced stuff, for ex. your home disctrict or I think dungeons are instanced. And yea, PvP is in instance - like WoW, EQ 2, GW 1 and some other MMOs have it also, so I dont care much about that. Also statement of Arquiteto is wrong, its not all zoned and instanced, maybe more than some games but who will care if it will be fun and good game? I'm not saying it is, dont miss the word "IF".. And for me are videos from GW 2 realy cool, even with some pictures, its just looking like a lot improved GW 1 (by information what we have so far). And thats what I wanted so I'm ok with that.
P.S. Yea, I'm a fanboy of GW, yea, I'm realy hyped about that! Dont judge me! xD
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
WoW's persistent world always was pretty dead. It shows some signs of activity only when new big add-on comes out. But then die again for years. Players just stay inside key cities like Dalaran and wait for a new group for dungeon or BG.
And still many people say that WoW is not heavily instanced and pay 15$ also for false "big game world feeling". Making WoW B2P with in-game shop selling new 5-mans and raid dungeons is actually very good idia. Becouse this is what they really offer their customers for 15$ per month.
P2p is my preference as well, but it's already been established that f2p with cash shops make companies money, and since that is the reason companies do business you will see more 'f2p'.
ArenaNet never said that their game will be a gankfest like FFA MMOs. The people who want an FFA MMO are a minority.
@the poster above me, WoW will never go B2P or F2P because it's the most successful MMO of all time. They will be the last to abandon the P2P formula as long as they can get their huge revenue . I don't mind it really. But give us Diablo 3 already!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
It would be nice but I doubt it. Many thought when Guild Wars came out that would be the future of mmo payment models. As you can see it didn't work out that way.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
first off, i can go to a major city with hundreds of people in it and have zero lag.
and that's a horrible comparison. GW1 wasn't a real MMO because you COULD NOT go out into the world and see other players. not being able to have 120 players in eyeshot of each other has nothing to do with it. and i'm not sure what you mean by that last part. it's an online game where you can communicate with other players, so yes it could be considered a social network. it's not WoWs fault that YOU treat it as one though.
I can only hope more companies will move towards that model. I'm not sure why people are saying they would rather pay a subscription. If you get the same type of product in the end, why would u want to pay monthly?
I think it didn't take off because it wasn't a real MMO. If GW2 is a true MMO, and keep their game running off B2P, then it could possibly change everything.
Both P2P and FTP models serve for publisher's income mostly. Developer, community and game's content are secondary in such models. That is why B2P is the only good model for everyone.
BTP forces developers to make content better (or they will not be able to sell it). Players are always ready to buy good content and so publishers will be happy with good income. So actually B2P is not only good buisness model but also good part of Quality Assurance.