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I'm keep on having this feeling that GW2 DE will be similar to how DCUO's missions are set up, similar to Rift's rifts.
DCUO -> you sometimes see 2-3 people doing the same mission as you and you can invite them to complete the mission quicker. Missions diverse pretty quickly so everyone goes their merry way.
Rift -> I felt rifts were actually a hinder to me and did not want to deal w/ them. Just wanted to do my quests and move on. I'm only speaking this w/ the experience of lvl 6 toon. Maybe things will be different.
GW2 -> You may find someone doing the same DE as YOURSELF. I think I can saftely say DE will be similar to DCUO's missions, Rift's rifts in regards to social. Person A, B, C completed DE "xyz."
A is off to DE "GHI"
B is off to DE "JKL"
C is off to DE "MNO"
You might find someone doing that other DE or you may not, just like DCUO's missions and Rift's rifts.
Let us hit the level cap. Talk about PVE atm, as PVE > PVP for me.
DCUO -> It's been difficult to find a group to do stuff. I don't want to sit in Metroplis /shout Looking for a healer. Just don't find this fun.
Rift -> Similar to DCUO? /shout Looking for a healer?
GW2 -> (Light bulb over my head goes ON ) But still get this feeling -> Person A says "I'll come as elementalist, but please find a gardian first." It's true we can't speculate about this atm.
But I just can't help and keep on feeling that Rift, GW2, DCUO will be similar with only difference of different world and different combat system.
Someone please show me a dangling light.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Comments
GW2 will promote social gaming because all the Dynamic Events have a single current objective. You wont find a conflict of interest because there will always be just one thing to do.
So in GW2 Dynamic events scale based on the amount of people in the area doing them? If that is true, whats to stop some a$$hats in a group at the end of a long chain standing in the dynamic content increasing the difficulty and then do nothing?
I don't feel the De will actualy promote people to talk to others anymore then any other event of this nature. If the game tells them what to do next, they will just go and do that.
I see solo hunting and DE as similar in regards to the actual social end. It's been this way for me in WARs territory control and public quests, Rifts public quests (aka the rifts) and normal questing in most other games. I don't really see DE doing anything that will require you to talk to other people. Unless of course they don't tell you what to do next in which case people will most assuredly complain about that until it does.
Basically people will either talk to other people or they won't. I don't see DE encouraging that.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
They've said whoever is ATTEMPTING to do the DE will count towards scaling. So if someone goes AFK, the difficulty will decrease. This is NOT the issue i'm talking about.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
I thought the same thing. i'm unsure how they will deal with that. greifing is always a part of the MMO world
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
The Dev's have stated that the server can determine who is doing damage and who is not. Difficulty will be based off of this more so than the number of players there. Also those that do stand there and do nothing has no chance for the loot.
Then how excatly GW2 is promoting social gaming? lol
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
So does DCUO's missions and Rift's rift. After that everyone goes off....
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Except gw2 is exclusively this type of event, and events 'chain', so you'll likely form little groups as you go through a quest chain and may even stay in that group as you go onto the next event as you explore. It's far more social than any MMO to date, where other players are something to despise (zomg they steal my kill and/or gank me randomly).
You said it already... amount of people in the area doing them! The event is influenced by the actions of the players. Doing nothing or just passing by = 0 exp and 0 karma. So those that don't do nothing, almost nothing or stop contributing to the event, it's as if they aren't there anymore and the event difficulty is balanced upon that.
Couldn't this also happen? You walk into a DE, it's already in progress with say 4 other people. Once in that DE you get prompted of what you need to do. You help them kill the monster/complete the objective, moving on wave after wave and then once it's over, collect your prize and break apart.
I'm worried this is exactly what will happen in most encounters. Theres no tie and no real reason to need to group. You can follow them just as they can follow you without the need to talk to each other or barely interact beyond just doing the event.
Just my personal view of course. Some people will talk, some will not. I just don't see DE really pushing this aspect.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Wayyy off topic. Back to the topic plz:
Will Guild Wars 2 really promote Social gaming?
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
This is excatly what happens in Rift and DCUO. There is hardly any interaction between players.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
GW2 events are scaled by number of players, so you can even solo.which is good.
Rift events are annoying, i think , its hard to do quest when the NPCs are getting owned by bunch of elites and you have not enough players to get rid of them. if the events dont hassle the quest npcs then i am good can carry on with my leveling, whenever there is a raid or group killing around rifts ,i would join and have fun then but always you cant find groups.
Unless a person takes the Inititive to group up during DEs, there will not be any more social interaction then any other game.
The way to encourage socialization is to force grouping, to have big cities that you have a reason to return to, to have crafting mean something to people who don't have those professions, or present challenges that take more then a "zerg through it" mentality.
what you descibe will happen. However I have seen this since EQ1 . There was groups I was in where everyone would just go afk while waiting for spawns. There was little social activity going on. Then there are groups that chat all the time.
I think the same will happen here. Those that want to be social will, those that don't wont. You can't make people social they must want to be social.
Can I plagarize myself on the forums? So I posted this on other thread too:
Yea, I think what I'm really looking for is: Organization. Only the need for Organization will promote social gaming. If organization is not required, everyone meets the current objective and goes off.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
The interaction between players will happen because it isnt forced. Have you ever tried to force a child to play with another child they dont like? Its a disaster, or at the very least not as genuine as when a child chooses to play with another willingly.
Its the same with Adults, sure we can be professional and not let the people we dont like get to us, but if I am going to sit down and try and relax in an MMO It shouldnt feel like a work environment where I have to "respect" the idiot co-worker who's making rude comments.
Forcing people to group means your not letting them choose who they want to group with; ie they will eventualy have to play with some one they dont like, ruining the experience. (You might still be able to get through whatever that group was for, but you probably weren't having as much fun as you would with some one you like to play with.)
So how does not forcing team play cause interaction between players? Simple, people will group when they want to group, and with who they want to group with. People who like to be social will be social, forming groups. And those who dont like to group will not suffer from the other players around them; yes the're are people who like to play mmo's but dont like to group, get over it. The devs have stated that after an event its often occured that people have formed teams naturally, "hey your pretty cool for buffing us like that, lets go to the next event" or it isnt even by word of mouth, people just instinctively band together to go to new events untill eventually official teams are formed, and friendships are born.
Its not something you can force, because like in other MMO's if its forced the often ocurance is that players will group, and then never talk to each other again. Kind of like the kid who was forced to play with another.
The way you describe DE in your post makes them sound exactly like PQs from WAR, you do some waves get a reward and move on. That is not what I get out of hearing Anet describe Dynamic events! When I watch the two main videos (video 1, video 2) out there describing dynamic events here is what I see Anet is doing, you have events chained together that continue moving forward or backwards. They are constantly in a state of movement, when you find a dynamic event you have the chance by your actions sending the chain either way. The event does not end and have a timer pop up and give a countdown till it starts again. It just moves onto another part of the chain, and keeps moving based on player interaction. Then depending on your involvement in the dynamic event you get awarded gold and karma, your involvement ends based on your decision not to follow the chain of events any longer.
This to me seems like it can help provide social interaction if you are looking for it. You could in theory with a group start one chain and end up taking it across the whole 10 levels of the zone you are in. Of course all of this is still theory until we see the game we will not know if Anet has lived up to their design ideas.
I think Im being confused by your examples.
In the DCUO example, you dont want to be invited, it seems. Or you do want an invite, but want grouping to be permanent and 'forced'.
In the Rift example, you didn't want to be a participant in a community social event, but rather solo.
In the GW2 example, you call it the sme as DCUO.
Each one of these games gives you the tools and assets to be organized and social, and the choice becomes yours, not forced. So if you choose to be anti-social, as you implied, you will not be forced to group.
Still seems like a public quest to me, if all be a rather complex one. This is what i think of when i see public quests, the only thing i see of difference is the fact that your actions change how it plays out, but it still in my opinion plays out the same way.
Public Quests typically involve several (most commonly 3) stages and conclude with a large fight against one or more Hero tier opponents. When a public quest is completed, each player who participated will receive a reward based on his contribution to the whole. Most public quests are confined to PvE zones and as such only indirectly affect RvR.
Each stage of a public quest is composed of a primary task that must be completed in order to advance to the next stage. Stages beyond the first are typically timed, and can involve various objectives. These include, but are not limited to, item collection, character protection, and defeating specific opponents. In some instances a single task will involve more than one objective, and may also include sub-objectives that must be achieved in order to move on to the next task. If a task is not completed within the time allotted, the public quest is failed and restarts shortly there after.
I could have this wrong but thats what i see basically when a Dynamic event is shown to me.
Like i stated before people will chat and form groups but i don't think anything about the DE itself will encourage that anymore then any other feature.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Arenanet wants grouping in gw2 to happen naturally(best word i could think of). The DE's are designed so that people will do an event then move on to the next one then the next and so on and so forth following the chain that happens. Anet wants it so that people will end up cooperating naturally (cross-class combos help this) and grouping with the people that they find themselves working with.
With a lot of these games, the devs are giving you the tools for social gaming, but it's up to the players to utilize them. Anet is giving you all the tools necessary to promote social gaming. There is no experience decrease for grouping, no disadvantage for grouping. Unfortunately, it's up to the players to actually talk to each other and build friendships. So long as players treat everything as if it were a business, social gaming is not going to be there. It's going to be complete x, get reward y, leave. Anet cannot force people to interract more than they have it.
As I said above, Anet IS giving you the tools necessary to interract. They are taking out the disadvantages found in common MMOs. However, at this point, it's entirely up to the players. It's not the developers fault if players do not want to interract more than necessary.
As i've stated above, even then, people will only interract as much as they have to. As soon as they have got what they wanted, they'll break group/contact, and move onto the next thing. Unfortunately, it's now entirely up to the players. The devs give you the tools necessary to interract, but the players just don't want to utilize them. It's not the developers, it's the state of the players.
Well in DCUO, I have hit the lvl cap. In order to do the hard dungeons a proper group is required. What I don't want to do is sit in metroplis and /shout for half an hour "Looking for a healer". I don't find this social.
And Yes, I do want to be invited. But I also want to get to the good part quickly too.
In Rift, I found rifts to be similar to DCUO's missions. In some missions like I said, I would see few other people doing it and so I decided to invite them and it worked out well, but this was before hitting lvl cap. But the majority of the missions I was just soloing, couldn't really find others. I find rifts to be similar in regards that I might find few people at the same rift as me, maybe we'll tackle the current map's quest together, but I feel most of this will just end up me soloing.
I played FFXI for few years, so I keep on wanting to get the similar feeling: you have to form a proper group in order to do just about anything. In Rift this is not the case, and I'm not too unhappy about it.
But come the endgame in Rift, it'll probably be -> /shout "looking for a healer". THIS part I don't like.
And as for GW2, who knows how this'll play.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1