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poor performance is a turnoff

124

Comments

  • PretzelJesusPretzelJesus Member UncommonPosts: 7

    Its low because AA was just added in this beta and I think it's in serious need of some tweaking. There are lots of comments about it all over the place. For now, try disabling AA and use that as your reference point. But with 4X AA its about impossible to breach 25fps currently.

  • Rockgod99Rockgod99 Member Posts: 4,640
    I feel bad for you guys... I mean to only play rift on ultra. It's a tragedy, it truly is.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • PretzelJesusPretzelJesus Member UncommonPosts: 7

    I do believe it is mostly an issue with ATI support in the game. I run an i7 at 4.02ghz, 6 gigs of ram and a GTX460 at 1920x1200 and easily exceede 60fps (between 58 and 66 depending on whats going on) at Ultra. I usually just run on High because there isnt too much notable difference between Ultra and High (to me that is) which allows me to get around 70fps. I use EVGA Prcision to monitor FPS on my G15.

    Now I agree on the AA. Turn it on to 2x and, while on High, my FPS will drop from around 70 to about 50. 4x drops me down to near 35. Smoothing really doesnt make the game look all that much better so I just keep AA off (until they get it to work a lil better...).

    Its quite possible. I do want to say again though that 60FPS was my max, because failing to use V-Sync causing massive tearing on LCD monitors running at 60hz. I tried turning it off and I get similar FPS to what you were getting, 70-80 but it was spiking quite wildly depending on the particle effects.

  • avalon1000avalon1000 Member UncommonPosts: 791

    Frankly I was amazed at how smooth the game played on a highly populated server when the rifts opened and 30 or more players showed up.  Never had any lag at all, something I cannot say for other mmo's I have played. 

  • PretzelJesusPretzelJesus Member UncommonPosts: 7

    Yea I completely agree here. The quantity of players on my screen seems to have little to no effect on my overall FPS or my lag. Huge rift battles are truly a site to behold and take part in in this game.

  • cheyanecheyane Member LegendaryPosts: 9,407

    Yes I am using a Ge Force 480 GTX and was as I mentioned getting 70FPS I also have 9 gig of RAM.

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  • shane242shane242 Member UncommonPosts: 95

    short of supersampling i max evrething with snooth edges and 35-45 fps, 2600k @4.4GHz / 5850.

    The supersampling is a killer but isnt that to be expected? what i did notice lastnight was during a rift with over 100 players on screen and combat going on i was still floating around 35fps.

    Still i wopuld say ATI have a way to go with optimising from what i have seen this is normaly a few months post release of most games before they release drivers that improve performance on a masive scale.

  • TalgenTalgen Member UncommonPosts: 400

    meh

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by PretzelJesus

    I do believe it is mostly an issue with ATI support in the game. I run an i7 at 4.02ghz, 6 gigs of ram and a GTX460 at 1920x1200 and easily exceede 60fps (between 58 and 66 depending on whats going on) at Ultra. I usually just run on High because there isnt too much notable difference between Ultra and High (to me that is) which allows me to get around 70fps. I use EVGA Prcision to monitor FPS on my G15.

    Now I agree on the AA. Turn it on to 2x and, while on High, my FPS will drop from around 70 to about 50. 4x drops me down to near 35. Smoothing really doesnt make the game look all that much better so I just keep AA off (until they get it to work a lil better...).

    Its quite possible. I do want to say again though that 60FPS was my max, because failing to use V-Sync causing massive tearing on LCD monitors running at 60hz. I tried turning it off and I get similar FPS to what you were getting, 70-80 but it was spiking quite wildly depending on the particle effects.

    See, I used to be a big time ATI user because while they weren't always the fastest, their cards always seemed to make things look better. But for some reason their driver support went to hell, and game compatibility became an annoying game of swapping drivers depending on the game you were playing at that moment.

    And yeah, I don't use V-sync that often in MMOs. My current screen (SyncMaster 24") is awesome in that you don't really notice that much tearing. But after using my friends Asus 120hz 23" LCD I am going to be ordering one. He bought it for the Nvidia 3D kit (which is what he wanted me to experience) but just seeing how smooth and fluid everything played on that screen made me want one (The 3D was ok, but not really my thing....).

    There are 3 types of people in the world.
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    3.) And those who wonder "What the %#*& just happened?!"


  • PretzelJesusPretzelJesus Member UncommonPosts: 7

    Yea I have been wanting to go the 120HZ route for a long time, not for 3D just for the increased fluidity. I have been waiting to see one larger than the 23" / 24" models out there today.

  • KaelaienKaelaien Member UncommonPosts: 107
    I have a 3 year old pc and the game runs very smooth on high settings. With each patch the I get better fps. I am pretty amazed on how well the game runs in beta. I am running at close to 40 Fps in congested areas.
  • RanyrRanyr Member UncommonPosts: 212

    Beta 5 is a stress test beta. Even if they haven't claimed it is, it is. The mass recruitment they used for it demonstrates this. So lagging it up a little will help them do some tune-ups.

  • ironhelixironhelix Member Posts: 448

    I can run Warhammer with everything on high. Rift gives me problems. This tells me that it's not optimized very well, which will come with time. The other problems with the game will not be so easy to fix.

  • Maverick123wMaverick123w Member Posts: 115

    I have a 120hz monitor and yes you can tell the difference with any frame rates over 60.  Hell I can tell a very noticeable difference between 90 fps and 120fps in fps games.  This 30 is smooth nonsense needs to just end.  Get a 120hz monitor and then just shut up.

    image

  • skeaserskeaser Member RarePosts: 4,213

    Originally posted by Maverick123w

    I have a 120hz monitor and yes you can tell the difference with any frame rates over 60.  Hell I can tell a very noticeable difference between 90 fps and 120fps in fps games.  This 30 is smooth nonsense needs to just end.  Get a 120hz monitor and then just shut up.

    You want a cookie for being a special snowflake or something? You know it's possible to give your opinion without being a raging jerk.

    Most people, myself included use a 60Hz monitor and contrary to your perception, most people are content with around 30FPS. Granted higher does look better, 30 looks fine, hell blu-ray movies are at 24FPS.

    Sig so that badges don't eat my posts.


  • ZamolxisZamolxis Member UncommonPosts: 17

    I have an ATI HD 4870, which is a pretty good card - I can run most games on pretty high settings without issues. But the performance in RIFT was not as good. The things that I noticed had a very high impact was increasing the Lighting over 5 and turning on Anti Aliasing. Hope this helps some people.
    Also the game was crashing before I upgraded to the latest Radeon drivers (10.12); had no issues after that.

  • VidirVidir Member UncommonPosts: 963

    Originally posted by PretzelJesus

    I have to warn everyone I am a huge fanboy of this game. I preordered after Beta4 and I set it up for a 6 month Sub. That said I have to agree with what some others are saying here in that there are performance issues. My guess is between the ongoing tweaking and the possible debugging for beta could be the cause.

    I built a machine for gaming 6-9 months ago:

    Core I7 overclocked to 4GHZ

    12 GB Ram

    ATI 5970

    I cannot run this game with ultra settings and maintain 60 fps, so to me its doubtful anyone else can either. I had to turn down shadows and particle effects and then I can usually maintain 60fps or close to it. That said there are also performance issues related to particle effects, even with the slider turned down to about 25%. For instance in the starter areas when those purple bomb things are blowing up all over... I can be running around at 60fps and then one goes off right in front of me and and my frame rate drops to 35 until the bomb finishes exploding, and then I get back up to 60fps again.

    I also tried a good bit of tweaking (turning off crossfire on my card, and locking the affinity of the CPU to only one core), and both of those actions caused drops in frame rate.

    I also think that the antialiasing in this game needs some major tweaking. Thats one of the advantages of having a 5970 is that a lot of the extra power can go to higher levels of AA without effecting my frame rates. This is not the case here where even 2X AA brings my frame rate down from 60 on to about 45 on average.

    I use V-Sync so 60 FPS is my cap.

    I use FRAPS on my G19 to monitor my frame rate.

    The last comment I wanted to make is that as others have said, 60fps is really the standard for PC gaming. It's arguable on console systems. As others have pointed out the standard for NTSC television is 30fps (29.97 FPS actually) and movies are roughly 24fps. That said if you go into an electronics store or a trade show like CES and watch standard 60hz TVs playing the same content as 120hz or higher tvs, you will immediately see the difference. The general premise here is the same. I personally can notice it in any PC game when I am panning the camera around quickly to see whats behind me and I am getting anything less that 60fps. It seems a bit clunky and its certainly does not feel fluid.

    So I guess to summarize I am not going to call anyone a liar claiming that they are getting 60fps on max quality settings, because its possible ATI users are experiencing less performance that Nvidia users currently are, but I still find it doubtful at this stage in the game.

     I agree,I got i7 2600k 8 gig ram windows7 ultimat nvidia 460gtx and when I turn everything on max I get like 20fps,I think some of those with 3 year old gigs claiming they get 60+fps are not turning everything on max under advanced settings.

  • DeddpoolDeddpool Member UncommonPosts: 197

    No idea what your guys problem is. I'm running less, way less, and hitting 40-50 fps consistently. Drops to around 30 in big rift situations, but im only running a single 9800 gt with 6gigs of ram, and running on high.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Vidir

     I agree,I got i7 2600k 8 gig ram windows7 ultimat nvidia 460gtx and when I turn everything on max I get like 20fps,I think some of those with 3 year old gigs claiming they get 60+fps are not turning everything on max under advanced settings.

    Maybe in some cases but this is a typical thing in beta and MMOs that are just released. Some hardware and some OS performs better than others.

    I only played in the first 2 betas (been busy since) and got around 23 FPS there on my rather high end machine. But that does not mean all people who say the get more are stupid or liars (there are always accusations in betas about that) it is just that Trion in this case havn't perfected the game for all hardware out there yet, not strange at all.

    It was the last 2 series from both NVIDIA and ATI that had performance problems a while ago, now I am not sure anymore, it might be fixed.

    Another possibility is that your computer have something that slows it down, like old GFX drivers, junk, overfull and not defragged harddrive or malware/viruses. It is not uncommon.

    But that cards that got best FPS in Rift beta 1 & 2 at least were Nvidia 8800 & 9800 and that sounds a lot to what you say. It is likely that Trion have fixed this until the game releases.

  • karat76karat76 Member UncommonPosts: 1,000

    I pull between 20-30fps in this round of beta. Game is not bad and I am pleaseantly surprised.

  • syndreamersyndreamer Member UncommonPosts: 43

    I'm running almost the same set up you have...

     

    Athlon II X4 940 with a GTX 460 vid card and I'm getting about 50 fps on Ultra settings in crowded areas. Have you downloaded the latest drivers, I know NVIDIA released a driver that addresses Rift, by giving it a +% performance increase. I'm sure ATI would've done the same for their Catalyst drivers too.

  • fadisfadis Member Posts: 469

      A shame you are having trouble - because the game is really gorgeous.

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by fivoroth

    Originally posted by therain93

    Originally posted by karmath

    Originally posted by therain93

    Originally posted by karmath

    Originally posted by therain93

    Originally posted by hauj0bb

    Originally posted by Torgozo

    I'm sorry, I know its new, but the game just doesn't look good enough to warrant such poor performance.  I can max every single other MMO out there but right now, on my Phenom II x4 / 5870 I'm getting worse performance than Crysis.  To me, that's a dealbreaker.  Optimize the engine or don't release the game, there's no way the slightly above average graphics of Rift should be taxing my system like they are.  

    Something is wrong with your machine then. I run this game on high at 32-36 FPS using a intel Q8300 2.5ghz quad, 4gb of ddr2 800 and a 8800gt 512mb card. Parts in my machine (gfx/ram) are 3 years old or more.

     I'm running a similar older rig, dell xps410 with an evga nvidia 8800gt SSC (1gb RAM), getting 25 FPS on ultra settings.  No complaints so far in my first hour.

     

    You realize 25 frames is horrible right?

     you realize standard smooth animation is 30 frames per second, right?

    It's 60.

     It's 30.

     You are wrong. It's 60. There is a HUGE difference between 30 and 60.

     

    [mod edit]

     No, really, the standard for smooth animation is 30FPS.  Cinematic Animation and NTSC (television) standards use 30fps -- it's been like this for decades.  Yes, monitors are capped at 60 Hz or some multiple of it now and various video cards can render at much higher rates.  Many folks like to brag that they get X fps just for the sake of bragging, but for the most part it is overkill.  Of course if multiple key frames are dropped or there is an abrupt drop in frames, it will be noticeable and look terrible.  But if it is consistent, it will look fine.

    As a minor tangent, I hate the motionflow (and its equivalent) on TVs that do run at 120mhz or higher -- I turn it off because it just looks so artificial.  Call it the uncanny valley of display technology -- it's so close to real, but doesn't look quite right.

    Minor Tangent #2, checking your age and, assuming it is legitimate, I was taking computer animation courses (using an Amiga!) before you were born....

  • SwaneaSwanea Member UncommonPosts: 2,401

    Originally posted by skoupidi

    Originally posted by Swanea

    Weird, even with a 4k++ ping and TOO many people in the starter areas, my fps was over 40.

     

    Maybe you should check out the forums for tech help or something?

    Do you know what the term optimization means? 

    I doubt anyone does.   You should inform all of us, thanks!

  • testament1testament1 Member Posts: 36

    I'm having performance problems as well. AMD Phenom II X3 720 BE, 4 gigs Ram, Radeon 5750. I run any other game at max, or near max settings with high FPS, but Rift is sitting around 20-30fps with near ultra settings...pretty subpar if you ask me. 

    I've read this entire thread, and a trend is definitely appearing. People with similar or even less system specs that are using Nvidia cards are getting substantially more FPS, while people with better systems using ATI cards are having performance issues. 

    I installed the latest ATI drivers, and that did not help. So I'm hoping that the ATI issues can be resolved, so I can enjoy playing this game at 50+ FPS like I should be able to. 

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