Regardless of who you are and how long youv been following GW2 your still wrong. There is no healer class. There are classes that can heal, but its been specifically said that those heals will in NO way get you through group content. You have to rely on yourself to heal and others to support.
Welcome to the holy trinity people!!!!!
Someones going to need to soak up damage, someone will need to do damage, someone will need to support.
It doesnt matter if everyone could fill all roles, what matters is that all roles are required.
It has been clearly stated that they have gotten rid of the traditional trinity - Tank, DPS and heal and replaced it with a new trinity - Damage, Support and Control. Therefore what you're saying isn't news and shouldn't be new to anyone.
Again, so much hype (and more often, anti-hype) seems to be built around claims ANet hasn't made for GW2.
What claims has Anet not made for GW2 are you talking about. If you are replying to Zeroxin's post about Anet saying they are using Damage, Support and Control instead of Tank, Heal, and DPS, then you should read the article he linked, because Anet has said that.
I was actually AGREEING with Zeroxin's post.
ok. It just seemed to me that you were disagreeing.
The developers of GW2 have themselves played dungeons, supposed to be the hardest part, with all playing the same profession. They've talked about doing it will all warriors and all elementalists for example. All professions can do damage, control mobs and heal. There is no tank as such and no dedicated healer.
The developers of GW2 have themselves played dungeons, supposed to be the hardest part, with all playing the same profession. They've talked about doing it will all warriors and all elementalists for example. All professions can do damage, control mobs and heal. There is no tank as such and no dedicated healer.
This I cannot wait for this! I am looking forward to finding some likeminded individuals and make a 5 man Necro squad. I think it would be a blast to get really good at your class, and go in and do the dungeons just with your elite squad. To heck with the usual group makeup, for me it is now 5 Necros or go home.
All mmo's now adays are going to revolutionize the gaming industry buhahaha! yeah, i gave up on that ages ago. I just wait now till the games actually out and stopped following like a guinea pig. They always sound so good at the start with this feature and that and by the time it's released it's not even the same game...or at worst canceled because they ran out of money!
I dont think going months or even years without playing a mmorpg will make playing a mmorpg feel like playing again for the first time.
My expectations are too high now that I have in my mind what a mmorpg should be, a virtual world, and what mmorpgs are today. I have taken a year or two off at a time for years now, ever since pre-cu SWG. I don't think taking this time off has changed anything about how I view new MMORPGs. Anything that I can enjoy for what it is for a few moments is better than 99% of the mmorpgs coming out... Which is why I liked GW1. But it was never the virtual world I wanted and neither will GW2 be.
The only way to enjoy these games is to lower our expectations. Someday a developer will risk the $$ to make a AAA virtual world again, but it is not any of these games, maybe not even in this decade.
Time to clear some things up that keeps going wrong for a lot of posters here.
1) Dont confuse the removal of the holy trinity with no trinity
qoute from the healing and death artikcle on GW2 homepage
"You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control"
Or this qoute from the same article
"Tanking is the most rudimentary form of the most important combat fundamental, CONTROL"
What GW2 does is to go to the basic gameplay that the holy trinity of dps/heal/tank have devolved from. And then makes that dynamic and fun!
2) that the classes is designed to be specced for different roles doesn't mean that they can fullfill all roles at the same time equally good.
you need to get out of combat to shift skills and traits, this means if you spec for damage your role is to do damage! It has no value that you also could spec for control in another session.
3) in competitive PvP aswell as challenging PvE you are going to be a liability to your team, if you don't understand your role and stick to it!
thesse roles are basicly trinity roles! even when you mix them!
if you bring skills to boost yourself to stand in for a frontline soldier class, then your role is to stand in at the right time. that will typical be when the frontline soldier needs to fall back and regenarate health, and then when your skills stop working (meaning you can't stand the heat) then you fall back and do another role while the boost skills recharge!
4) when having a system of heavy medium and light armour, that defines where in the battle you can position yourself. this construction in itself leads to trinity gameplay.
My biggest fear is not that the design will fail to bring us new ways to do things, but the players themselves that will drag all of our MMO baggage in to this game.
Communities revolve around accepted standards. I worry that no matter what they do with the character design, soon somebody will figure out that a two guardian group makes the content 5% easier and it becomes community standard to not leave the dock until we have 2 guardians (lern to play Newb!)
If we want combat and group interaction to be different, we have to be willing to try to play with a different mindset. They can design till the cows come home. The community has to be willing to adapt to it.
Time to clear some things up that keeps going wrong for a lot of posters here.
1) Dont confuse the removal of the holy trinity with no trinity
qoute from the healing and death artikcle on GW2 homepage
"You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control"
Or this qoute from the same article
"Tanking is the most rudimentary form of the most important combat fundamental, CONTROL"
What GW2 does is to go to the basic gameplay that the holy trinity of dps/heal/tank have devolved from. And then makes that dynamic and fun!
2) that the classes is designed to be specced for different roles doesn't mean that they can fullfill all roles at the same time equally good.
you need to get out of combat to shift skills and traits, this means if you spec for damage your role is to do damage! It has no value that you also could spec for control in another session.
3) in competitive PvP aswell as challenging PvE you are going to be a liability to your team, if you don't understand your role and stick to it!
thesse roles are basicly trinity roles! even when you mix them!
if you bring skills to boost yourself to stand in for a frontline soldier class, then your role is to stand in at the right time. that will typical be when the frontline soldier needs to fall back and regenarate health, and then when your skills stop working (meaning you can't stand the heat) then you fall back and do another role while the boost skills recharge!
4) when having a system of heavy medium and light armour, that defines where in the battle you can position yourself. this construction in itself leads to trinity gameplay.
It is actual that simple!
I mentioned this in an earlier post, but it really comes down to defninitions, and what we're actually talking about.
The idea of a "trinity" is just a simplification. Yes, there's tanking, dps, and healing. But there's also crowd control, buffing, and debuffing. I remember my EQ days as an enchanter. I could have spent the the entire nightin a group and never tanked anything, never damaged anything, and never healed anythingand I would have been welcomed with open arms and people would have sang my praises. Crowd control was that important and the buffs were that essential.
The reason that the HOLY TRINITY gets so much discussion is because that is what WoW has forced upon us. And by holy trinity I mean that when you do one leg of the tripod to the exclusion of everything else. A DPS in WoW could not tank even if they wanted to. They could not heal even if they wanted to. Everybody is geared, talented, gemmed, and enchanted to do exactly one thing. Want to switch roles? Sure you can switch your talent tree out of combat. You just need to put on an entire other set of gear as well.
Will there be a trinity of damage/support/control? I guess, if we want to take tanking/dps/healing/cc/buffing/debuffing and call them those names instead, sure. But the huge fundamental difference between this game and a game like WoW with a "Strict Holy Trinity" is that nobody is going to be in any pure role. Every class is going to have 5 attacks and a heal.
If your attack knocks down a mob, are you damage or are you control?
If your attack damages an enemy and heals an ally next to the mob, are you damage or are you support?
If you remove conditions from allies onto yourself and then transfer them to enemies, are you support or control?
If you Obliterate a mob for massive damage while equipping a 1h mace and shield, and then switch to 2h to launch enemies into the air with Devastating Hammer, which one was the control role and which was the damage?
Don't get caught up in the idea that just because a game has being damaged, damaging, and healing, that that means there's some trinity and that ArenaNet is somehow lying to us about getting rid of it. However you want to look at it, whatever you want to call it, the game's combat will be vastly different than a traditional MMO.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Communities revolve around accepted standards. I worry that no matter what they do with the character design, soon somebody will figure out that a two guardian group makes the content 5% easier and it becomes community standard to not leave the dock until we have 2 guardians (lern to play Newb!)
Then you join the wrong community, i never had any problems in GW to play what i like, just join a nice guild.
besides Anet dusnt let overused builds to get used long either, the good thing about guild wars is when some popular builds get over used Anet will nerf it to bits so you have to come up with other builds and tactics
My biggest fear is not that the design will fail to bring us new ways to do things, but the players themselves that will drag all of our MMO baggage in to this game.
Communities revolve around accepted standards. I worry that no matter what they do with the character design, soon somebody will figure out that a two guardian group makes the content 5% easier and it becomes community standard to not leave the dock until we have 2 guardians (lern to play Newb!)
If we want combat and group interaction to be different, we have to be willing to try to play with a different mindset. They can design till the cows come home. The community has to be willing to adapt to it.
Well keep in mind that all the classes are meant to be capable of support, in one way or another - thoughI fully understand your fear regarding this as the guardian as of what we have seen indeed does seem to have more support than others - though obviously we dont know much about what and how many skills every profession will have, and what type of support any has, or if they just have decided to show the guardian as more supportive and not really focus on the healing aspect, or defensive aspect, or the damage aspect of that particular profession, just like that we diddent get to see the elementalist do any particular healing with water, or any particular wards with earth magic, and such in those videos we have seen, but we still know that water will be a healing type of attunement/spec for people to use as an elementalist.
I got confidence in this, and yes I do certainly hope that the players in GW2 will also reconize this and play accordingly. (prob can't get around this issue however but I certainly hope that this mentality will be a minority)
Originally posted by sayuri2006 My words of wisdom I give myself: Avoid this genre until it either comes out or that you find another MMORPG that captivates your attention and holds your attention, without you getting burnt out. I think I will play as little as I can of any type of MMORPG until the close release date of GW2. After all, I want to be prepared. A long break is needed. A revitalisation is crucial to get back those "rose coloured glasses." Give yourself time to recapture that feeling again, that "newness" of MMORPG gaming, you owe it to yourself to get yourself prepared. Sounds fair?
I have to say, but that's a little bit too serious take on this, are you honestly asking people to take a break from mmorpgs alltogether to make GW2 feel better when it's launched? Have a little faith... It does not have to feel like gaming was a whole new invention to make this title succesfull, if it deserves it.
Originally posted by Rockgod99 You better take that break because once this game releases all your going to see is "it's the same old stuff" and "Gw2 a real mmo?" over and over again. Guild wars will be a good game but the things people are excited about aren't that revolutionary. As an example people are acting as having no dedicated healing classes will be the end of the holy trinity system. It won't for groups you will still need someone that tanks, DPS, support and heals. People act as if dynamic events will end the quest grind when the reality of it is, it's the same old thing they just remove the need to go talk too a quest giver first. The biggest kicker and one that I feel will be the biggest talked about negative of the game will be the single player rpg personal storyline which is much more important than the dynamic system when it comes down to the individual. So please, listen to the OP, stop playing mmorpgs because if you don't you will be disappointed.
Actually, the "dynamic system" and not having to press accept at a wall of text is a huge thing. Think about it, if you save some village, and decide to come back few weeks later to just check on things, and it's overrun by something. The feeling will be something completely new in mmorpgs like World of Insertnamehere where you always know how things will be in place x, allways.
The lack of wall of texts are great, most people just hit accept and check from q-book how many squirrels they need to kill without even knowing why, it's old and boring. It breaks the sense of grind (and even grind is fun if it looks and feels good, animation and graphic wise) if a NPC actually speaks to you and you will know why they want something done, or better yet yells in panic because the situation is dire, on top of that if you know that actually something might crush the town if you dont do anything will be huge, and cater to roleplayers too. They can wonder around and get bump into things they never expected.
This all ofcourse considering that Anet will deliver what they are promising. If they wont then they do not even deserve to be succesfull, history has already proven what a gaming company gets by lying. I'm sure Anet will deliver, just saying it is the condition for success that needs to be fulfilled.
Originally posted by Rockgod99 I'm not wrong you will need people to switch their skill sets around to fullfill needs in challenging pve situations. If you think your going to tackle hard dungons or really challenging events with everyone DpSing and self healing your on drugs. That would make everything trivial and people will get bored of doing the same shit all the time.
It's not trivial for the sole reason that you actually need a group to do it. Really only difference here to the old model is people are not FORCED to certain roles in order to get anything done. At least that's what Anet is saying on their site, again, if they deliver grouping will be much more easier and fun for not being forced to do something (at least so directly) and not having to wait so long, or even to form a group neccesarily (seamless grouping), again if they deliver what they say on their site.
Originally posted by Rockgod99 But I refuse to fool myself in thinking GW2 is suddenly going of re-write the way mmorpgs work.
Not maybe rewrite, but if Anet delivers what they are saying, this game will have a huge load of tools making the world feel a lot more immersive and a lot more easier to access and to stay track on what is going, since it should come more naturally just by having ears and eyes open. Also it looks good and smooth.
Just saying, I dont think there will ever be somekind of "omg this is my new life simulator" but GW2 will be the next best thing if it delivers what it claims to deliver.
It's totally up to Anet since they have given the hype and expectations about GW2. Thumbs up.
I don't go into any game with a pre-determined mind. I take the game for what it is. Guild Wars 2 has captured my interest mainly because of the art and music.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things. I guess you'll play anything just cause it looks or sounds a certain way, though...
I don't go into any game with a pre-determined mind. I take the game for what it is. Guild Wars 2 has captured my interest mainly because of the art and music.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things.
...for you. I personally would never play a game for just the art and music, but if someone is really happy wandering the world admiring the gorgeous visuals and musical score (which, to be fair, GW has in spades), that's their decision.
I don't go into any game with a pre-determined mind. I take the game for what it is. Guild Wars 2 has captured my interest mainly because of the art and music.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things.
...for you. I personally would never play a game for just the art and music, but if someone is really happy wandering the world admiring the gorgeous visuals and musical score (which, to be fair, GW has in spades), that's their decision.
I agree. I've also purchased games purely for the art (and sometimes music). I'd buy this game just for the art and seeing how the world looks like and exploring it.
I've bought games with terrible gameplay just so I could see what their gameworld looked like.
I don't go into any game with a pre-determined mind. I take the game for what it is. Guild Wars 2 has captured my interest mainly because of the art and music.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things.
...for you. I personally would never play a game for just the art and music, but if someone is really happy wandering the world admiring the gorgeous visuals and musical score (which, to be fair, GW has in spades), that's their decision.
I agree. I've also purchased games purely for the art (and sometimes music). I'd buy this game just for the art and seeing how the world looks like and exploring it.
I've bought games with terrible gameplay just so I could see what their gameworld looked like.
I love the art dirrection and musical scores of GW and Im looking forword to it in GW2, its not the only things Im looking forword to in it, but in a way it is important. I mean, I dont think any one would be satisfied with a game if the gameplay was good, but the look and music of the game sucked.
I don't go into any game with a pre-determined mind. I take the game for what it is. Guild Wars 2 has captured my interest mainly because of the art and music.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things.
...for you. I personally would never play a game for just the art and music, but if someone is really happy wandering the world admiring the gorgeous visuals and musical score (which, to be fair, GW has in spades), that's their decision.
I agree. I've also purchased games purely for the art (and sometimes music). I'd buy this game just for the art and seeing how the world looks like and exploring it.
I've bought games with terrible gameplay just so I could see what their gameworld looked like.
I love the art dirrection and musical scores of GW and Im looking forword to it in GW2, its not the only things Im looking forword to in it, but in a way it is important. I mean, I dont think any one would be satisfied with a game if the gameplay was good, but the look and music of the game sucked.
well, I play some games without sound...but none of them have VO cutscenes
I used to TL;DR, but then I took a bullet point to the footnote.
I have, like many, have been following this MMORPG for quite some time. The initial interest became like an intense overload of curiosity, followed by the world preview of GW2, and now a cooling of the embers as I see it.
I had to write something on here, even if it was only to satisfy myself, that as one poster has put up recently, is GW 2 here to save us?
Save us from what, you may ask?
Have we been so conditioned through our over indulgent habits of MMORPG gaming that we have burnt outselves out of the mainstream MMORPGs and this is why we are turning to GW2 to give us life to the drowning man or woman?
It's probably not as bad as that, but as I step back now and what I admit as a stage of not even seeing or playing an MMORPG that I realise that are people expecting too much from GW2?
We know so much but so little, in terms of how we will relate to the content of the game and how we feel when we actually get to play it on live. This part is scary, if not in the sense that will we really be playing at the edge of our seats or not?
I have to remind myself, that despite what it is claiming and proving itself to be, it is not virtual reality. It is not a concept in gaming so out of sight that we have not experienced to some degree in this year of 2011 so far.
My words of wisdom I give myself: Avoid this genre until it either comes out or that you find another MMORPG that captivates your attention and holds your attention, without you getting burnt out. I think I will play as little as I can of any type of MMORPG until the close release date of GW2. After all, I want to be prepared. A long break is needed. A revitalisation is crucial to get back those "rose coloured glasses."
I think it is as much a thought process of that the genre of MMORPG is new to you as that GW2 is new to you. It is of no point if you have been hacking and slogging through MMORPGs right upto GW2's release.
Give yourself time to recapture that feeling again, that "newness" of MMORPG gaming, you owe it to yourself to get yourself prepared. Sounds fair?
Thank you for sharing your feelings deep down inside.
If you go into this game expecting it to just be the game of games then yes you will be disappointed, because no game will ever be the game of all games. But if you go into this game excited and with an open-mind then I'm quite sure you will find it to your liking. Too many people are saying this game is the killer of... I think that's stupid, few companies are looking to kill another company's game. I'm tired of seeing threads about GW2=WoW killer or GW2=Aion killer. This game isn't meant to "kill" either of those or any game for that matter, and its hardly competing with them because its b2p so they don't need to rush things out in order to keep subscribers happy.
I wish I wasn't caught on to the hype so early into GW2's game development... I'm pretty sure the game won't disappoint me though. Heck, I could play the demo for a while! I feel like I'm surviving off of weekly bits of info/clips. Then I can only survive through the week on stupid speculation threads. Now games like WoW have recently bored me to death with the thought of this game. I even played the Rift beta and it was more criticism than appreciation, since I believe I can compare it to a game that hasn't even been released yet.
"Many have eyes, but few have seen." - Goddess Lyssa
I like Rift. Didn't expect to and it's a pretty great game. GW2 sounds like it's going to be awesome. Hope it is. I'd like to play it. I'll reserve judgment until I play it though. Just like I did with Rift.
I don't go into any game with a pre-determined mind. I take the game for what it is. Guild Wars 2 has captured my interest mainly because of the art and music.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things.
...for you. I personally would never play a game for just the art and music, but if someone is really happy wandering the world admiring the gorgeous visuals and musical score (which, to be fair, GW has in spades), that's their decision.
I loved the score and appearance of GW1. Gives you a unique feeling and immersion. Everytime i log back into ascalon, I immediately recognize the familiar "factions" score even after a year out of game.
The artistic styling of the clothes, city, world flora/fauna... I'm pumped about GW2. I think that is the #2 thing im looking forward to just behind combat mechanics & team synergies.
Comments
ok. It just seemed to me that you were disagreeing.
The developers of GW2 have themselves played dungeons, supposed to be the hardest part, with all playing the same profession. They've talked about doing it will all warriors and all elementalists for example. All professions can do damage, control mobs and heal. There is no tank as such and no dedicated healer.
This I cannot wait for this! I am looking forward to finding some likeminded individuals and make a 5 man Necro squad. I think it would be a blast to get really good at your class, and go in and do the dungeons just with your elite squad. To heck with the usual group makeup, for me it is now 5 Necros or go home.
All mmo's now adays are going to revolutionize the gaming industry buhahaha! yeah, i gave up on that ages ago. I just wait now till the games actually out and stopped following like a guinea pig. They always sound so good at the start with this feature and that and by the time it's released it's not even the same game...or at worst canceled because they ran out of money!
I dont think going months or even years without playing a mmorpg will make playing a mmorpg feel like playing again for the first time.
My expectations are too high now that I have in my mind what a mmorpg should be, a virtual world, and what mmorpgs are today. I have taken a year or two off at a time for years now, ever since pre-cu SWG. I don't think taking this time off has changed anything about how I view new MMORPGs. Anything that I can enjoy for what it is for a few moments is better than 99% of the mmorpgs coming out... Which is why I liked GW1. But it was never the virtual world I wanted and neither will GW2 be.
The only way to enjoy these games is to lower our expectations. Someday a developer will risk the $$ to make a AAA virtual world again, but it is not any of these games, maybe not even in this decade.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Time to clear some things up that keeps going wrong for a lot of posters here.
1) Dont confuse the removal of the holy trinity with no trinity
qoute from the healing and death artikcle on GW2 homepage
"You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control"
Or this qoute from the same article
"Tanking is the most rudimentary form of the most important combat fundamental, CONTROL"
What GW2 does is to go to the basic gameplay that the holy trinity of dps/heal/tank have devolved from. And then makes that dynamic and fun!
2) that the classes is designed to be specced for different roles doesn't mean that they can fullfill all roles at the same time equally good.
you need to get out of combat to shift skills and traits, this means if you spec for damage your role is to do damage! It has no value that you also could spec for control in another session.
3) in competitive PvP aswell as challenging PvE you are going to be a liability to your team, if you don't understand your role and stick to it!
thesse roles are basicly trinity roles! even when you mix them!
if you bring skills to boost yourself to stand in for a frontline soldier class, then your role is to stand in at the right time. that will typical be when the frontline soldier needs to fall back and regenarate health, and then when your skills stop working (meaning you can't stand the heat) then you fall back and do another role while the boost skills recharge!
4) when having a system of heavy medium and light armour, that defines where in the battle you can position yourself. this construction in itself leads to trinity gameplay.
It is actual that simple!
My biggest fear is not that the design will fail to bring us new ways to do things, but the players themselves that will drag all of our MMO baggage in to this game.
Communities revolve around accepted standards. I worry that no matter what they do with the character design, soon somebody will figure out that a two guardian group makes the content 5% easier and it becomes community standard to not leave the dock until we have 2 guardians (lern to play Newb!)
If we want combat and group interaction to be different, we have to be willing to try to play with a different mindset. They can design till the cows come home. The community has to be willing to adapt to it.
I mentioned this in an earlier post, but it really comes down to defninitions, and what we're actually talking about.
The idea of a "trinity" is just a simplification. Yes, there's tanking, dps, and healing. But there's also crowd control, buffing, and debuffing. I remember my EQ days as an enchanter. I could have spent the the entire night in a group and never tanked anything, never damaged anything, and never healed anything and I would have been welcomed with open arms and people would have sang my praises. Crowd control was that important and the buffs were that essential.
The reason that the HOLY TRINITY gets so much discussion is because that is what WoW has forced upon us. And by holy trinity I mean that when you do one leg of the tripod to the exclusion of everything else. A DPS in WoW could not tank even if they wanted to. They could not heal even if they wanted to. Everybody is geared, talented, gemmed, and enchanted to do exactly one thing. Want to switch roles? Sure you can switch your talent tree out of combat. You just need to put on an entire other set of gear as well.
Will there be a trinity of damage/support/control? I guess, if we want to take tanking/dps/healing/cc/buffing/debuffing and call them those names instead, sure. But the huge fundamental difference between this game and a game like WoW with a "Strict Holy Trinity" is that nobody is going to be in any pure role. Every class is going to have 5 attacks and a heal.
If your attack knocks down a mob, are you damage or are you control?
If your attack damages an enemy and heals an ally next to the mob, are you damage or are you support?
If you remove conditions from allies onto yourself and then transfer them to enemies, are you support or control?
If you Obliterate a mob for massive damage while equipping a 1h mace and shield, and then switch to 2h to launch enemies into the air with Devastating Hammer, which one was the control role and which was the damage?
Don't get caught up in the idea that just because a game has being damaged, damaging, and healing, that that means there's some trinity and that ArenaNet is somehow lying to us about getting rid of it. However you want to look at it, whatever you want to call it, the game's combat will be vastly different than a traditional MMO.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Then you join the wrong community, i never had any problems in GW to play what i like, just join a nice guild.
besides Anet dusnt let overused builds to get used long either, the good thing about guild wars is when some popular builds get over used Anet will nerf it to bits so you have to come up with other builds and tactics
Well keep in mind that all the classes are meant to be capable of support, in one way or another - thoughI fully understand your fear regarding this as the guardian as of what we have seen indeed does seem to have more support than others - though obviously we dont know much about what and how many skills every profession will have, and what type of support any has, or if they just have decided to show the guardian as more supportive and not really focus on the healing aspect, or defensive aspect, or the damage aspect of that particular profession, just like that we diddent get to see the elementalist do any particular healing with water, or any particular wards with earth magic, and such in those videos we have seen, but we still know that water will be a healing type of attunement/spec for people to use as an elementalist.
I got confidence in this, and yes I do certainly hope that the players in GW2 will also reconize this and play accordingly. (prob can't get around this issue however but I certainly hope that this mentality will be a minority)
I guess the last blog post from A.Net preety much destroys this thread.
It didn't destrot the thread, it ate the thread and turded it out!
I have to say, but that's a little bit too serious take on this, are you honestly asking people to take a break from mmorpgs alltogether to make GW2 feel better when it's launched? Have a little faith... It does not have to feel like gaming was a whole new invention to make this title succesfull, if it deserves it.
Actually, the "dynamic system" and not having to press accept at a wall of text is a huge thing. Think about it, if you save some village, and decide to come back few weeks later to just check on things, and it's overrun by something. The feeling will be something completely new in mmorpgs like World of Insertnamehere where you always know how things will be in place x, allways.
The lack of wall of texts are great, most people just hit accept and check from q-book how many squirrels they need to kill without even knowing why, it's old and boring. It breaks the sense of grind (and even grind is fun if it looks and feels good, animation and graphic wise) if a NPC actually speaks to you and you will know why they want something done, or better yet yells in panic because the situation is dire, on top of that if you know that actually something might crush the town if you dont do anything will be huge, and cater to roleplayers too. They can wonder around and get bump into things they never expected.
This all ofcourse considering that Anet will deliver what they are promising. If they wont then they do not even deserve to be succesfull, history has already proven what a gaming company gets by lying. I'm sure Anet will deliver, just saying it is the condition for success that needs to be fulfilled.
It's not trivial for the sole reason that you actually need a group to do it. Really only difference here to the old model is people are not FORCED to certain roles in order to get anything done. At least that's what Anet is saying on their site, again, if they deliver grouping will be much more easier and fun for not being forced to do something (at least so directly) and not having to wait so long, or even to form a group neccesarily (seamless grouping), again if they deliver what they say on their site.
Not maybe rewrite, but if Anet delivers what they are saying, this game will have a huge load of tools making the world feel a lot more immersive and a lot more easier to access and to stay track on what is going, since it should come more naturally just by having ears and eyes open. Also it looks good and smooth.
Just saying, I dont think there will ever be somekind of "omg this is my new life simulator" but GW2 will be the next best thing if it delivers what it claims to deliver.
It's totally up to Anet since they have given the hype and expectations about GW2. Thumbs up.
Please excuse me while I laugh. The art and the music are non-factor compared to many other things. I guess you'll play anything just cause it looks or sounds a certain way, though...
...for you. I personally would never play a game for just the art and music, but if someone is really happy wandering the world admiring the gorgeous visuals and musical score (which, to be fair, GW has in spades), that's their decision.
I agree. I've also purchased games purely for the art (and sometimes music). I'd buy this game just for the art and seeing how the world looks like and exploring it.
I've bought games with terrible gameplay just so I could see what their gameworld looked like.
http://steamcommunity.com/id/Cloudsol/
I love the art dirrection and musical scores of GW and Im looking forword to it in GW2, its not the only things Im looking forword to in it, but in a way it is important. I mean, I dont think any one would be satisfied with a game if the gameplay was good, but the look and music of the game sucked.
well, I play some games without sound...but none of them have VO cutscenes
I used to TL;DR, but then I took a bullet point to the footnote.
Thank you for sharing your feelings deep down inside.
If you go into this game expecting it to just be the game of games then yes you will be disappointed, because no game will ever be the game of all games. But if you go into this game excited and with an open-mind then I'm quite sure you will find it to your liking. Too many people are saying this game is the killer of... I think that's stupid, few companies are looking to kill another company's game. I'm tired of seeing threads about GW2=WoW killer or GW2=Aion killer. This game isn't meant to "kill" either of those or any game for that matter, and its hardly competing with them because its b2p so they don't need to rush things out in order to keep subscribers happy.
I wish I wasn't caught on to the hype so early into GW2's game development... I'm pretty sure the game won't disappoint me though. Heck, I could play the demo for a while! I feel like I'm surviving off of weekly bits of info/clips. Then I can only survive through the week on stupid speculation threads. Now games like WoW have recently bored me to death with the thought of this game. I even played the Rift beta and it was more criticism than appreciation, since I believe I can compare it to a game that hasn't even been released yet.
"Many have eyes, but few have seen." - Goddess Lyssa
I like Rift. Didn't expect to and it's a pretty great game. GW2 sounds like it's going to be awesome. Hope it is. I'd like to play it. I'll reserve judgment until I play it though. Just like I did with Rift.
I loved the score and appearance of GW1. Gives you a unique feeling and immersion. Everytime i log back into ascalon, I immediately recognize the familiar "factions" score even after a year out of game.
The artistic styling of the clothes, city, world flora/fauna... I'm pumped about GW2. I think that is the #2 thing im looking forward to just behind combat mechanics & team synergies.