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Rift : The Aion Effect

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Comments

  • DrakynnDrakynn Member Posts: 2,030

    Originally posted by Qazz

    The developers did.

    http://www.youtube.com/watch?v=ldI3ypm1gHg

    The voice over says "RIFT is the complete next-generation in online gaming"...they go on to clarify, "next generation means that it will advance the genre the day it ships"

    What else could they mean?

    yeah because the next Generation of Iphone will obviously cease to be an Iphone and become an airplane.

  • QazzQazz Member Posts: 577

    Originally posted by Emhster

    Originally posted by Qazz


    Originally posted by nerovipus32



    no one ever said rift was genre changing or revolutionary.

    The developers did.

    http://www.youtube.com/watch?v=ldI3ypm1gHg

    The voice over says "RIFT is the complete next-generation in online gaming"...they go on to clarify, "next generation means that it will advance the genre the day it ships"

    What else could they mean?

    Ah yes, that 2 months old video that the bashers keep bringing back. Meanwhile the same bashers keep bringing the 'not a next gen' or 'not revolutionary' into most topics. I wonder who is to blame. ;-)

    Hey there...I was just responding to the guy who said they never promised anything genre changing.  When someone is wrong on the interwebz I'm morally obligated to correct them.

  • sungodrasungodra Member Posts: 1,376

    All these people claiming this game offers nothing new to the genre.....

     

    Maybe the combat is the same, but the rift system and soul tree is a blast, i think it's pretty unique as far as that goes.

     

    But really , who cares if it offers nothing new or doesn't .... It's NOT WoW , so that gives it poins in my opinion. It's a new game that can be settled in, have fun in. Then when I'm done with this it is off to the next thing. Oh btw, I am almost willing to bet you are gonna buy the game. Probably have it on pre order right now , heh.

    image


    "When it comes to GW2 any game is fair game"

  • WilliacWilliac Member Posts: 212

    The term 'Next-Gen' has become so vague that no one can really define it. Imo, Next-Gen is when I can press a button and suddenly I am on the other side of the screen being the hero.. Far-fetched, I know. Truth is, every single person has a different understanding of the term and there's no final conclusion.

  • QazzQazz Member Posts: 577

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Emhster

    Ah yes, that 2 months old video that the bashers keep bringing back. Meanwhile the same bashers keep bringing the 'not a next gen' or 'not revolutionary' into most topics. I wonder who is to blame. ;-)

     You can't say anything on the internet anymore , because somebody is gonna call you out and have a witch hunt and throw you on the stake and burn you alive, if you say something they don't like or agree with.

     

    That's exactly what is going on with that video. Somebody seen it, didn't like the words "next gen, and genre changing" now they are gonna throw it in your face any chance they can get to try and discredit this game and the dev team.

    image


    "When it comes to GW2 any game is fair game"

  • SovrathSovrath Member LegendaryPosts: 32,955

    Originally posted by Qazz

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

    I absolutely agree.

    It makes no sense that every single person who tries a game must love it and stick with it.

    It makes sense that not every game is going to speak to every person and that some games might seem like they would appeal to a larger audience but after a bit it becomes apparent that it only appeals to a small amount of people.

    There is nothing wrong with this provided that the developers were honest and up front regarding what the game was about.

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  • alakramalakram Member UncommonPosts: 2,301

    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.

    Thats what I think it's going to happen too. Well, the population will be probably higher, around 150k, in my opinion.



  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by Qazz

    Hey there...I was just responding to the guy who said they never promised anything genre changing.  When someone is wrong on the interwebz I'm morally obligated to correct them.

    Oh I understand, Qazz. I just added my comments to this video. I just find it entertaining how many threads this single video has spawned.

  • WilliacWilliac Member Posts: 212

    Originally posted by Qazz

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

     

    Perhaps the best and most intelligent post I have seen in a long time. :)

  • holifeetholifeet Member Posts: 532

    Originally posted by Sovrath

    I don't doubt that it will sell more "boxes" at the outset only to have the population drop to a more realistic level but I think you are thinking too much like a gamer.

    People don't care about "new". They don't. They care about things being repackaged and reworked so that they are new but familiar.

    There is absolutely no evidence, looking at movies, books, music that the average person is really looking for anything that brings something "new" to any genre.

    And from the looks of it Trion is not marketing to gamers but more to the average person who might be more inclined to play a game like WoW over something that is "new".

    I think that I, and many others like me, are contrary to that hypothesis. I want something new. I know friends that want something new.

    Okay, so perhaps the average person is happy to accept the mundane same old, same old every time. We're not all average though.

    Please don't lump me in the same boat as every other MMO player.

     

    The fact is current MMOs are boring. they do the same thing over and over with tiny little tweaks here and there. The tiny tweaks change little baout the fact that the final score may aswell be the game you played last week, and the game a week before that.

    MMOs need to change, whether the average person is happy or not. My honest opinion is that the average joe will be goddamn happy when something new comes along.

     

    There was a great letter in the current issue of the UK PCGamer. It went along the lines of the fact that WoW tweaked EQ and made it appeal to more people and now every new game that arrives on the scene wants to be the next WoW. None of them think 'let's be different than WoW' or 'let's do something unique'. No, they just want to jump on the WoW bandwagon. The journalists couldn't help but agree with the author, so why can't the schmucks playing the damn games?

    All hail the Pixel, for it is glorious Orange!
    .
  • SotSSSotSS Member Posts: 47

    I have to agree with the OP. Honestly, the only subscription-based MMO I see coming out in the near future that even has a remote shot at keeping more than a couple hundred thousand subs for more than a year is SW:TOR, and it seems like everytime they reveal more info on that game they make more and more people dissapointed to one degree or another, so we'll see how that goes.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by Qazz

    Originally posted by nerovipus32


    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.

    no one ever said rift was genre changing or revolutionary.

    The developers did.

    http://www.youtube.com/watch?v=ldI3ypm1gHg

    The voice over says "RIFT is the complete next-generation in online gaming"...they go on to clarify, "next generation means that it will advance the genre the day it ships"

    What else could they mean?

    they said its next generation they didnt mention it revolutionalising the genre. every game advances the genre in some way.

  • EkarosEkaros Member UncommonPosts: 367

    I would say that dymanic world content, meaning rifts might be the next-gen thing.

     

    Still, what do you expect from MMO? It's like people have more issues with genre itself than the new games, I admit most of them have hyped and promised things they haven't fulfilled and have had bad quality.

    Wow clone? EQ-clone, acctualy when you look at it game mechanics haven't changed for 10 years? Just some more fluff and easy mode.

     

    Success? Not same as being the biggest in 2-3 years, should mean making some profit and keep people employed for some years.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by alakram

    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.

    Thats what I think it's going to happen too. Well, the population will be probably higher, around 150k, in my opinion.

    Pretty much. But I have a feeling box sales won't be as this high.

  • holifeetholifeet Member Posts: 532

    Originally posted by Qazz

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

    But it is a failure, isn't it? If a game can't hold on to the attraction it grabs in the first month then haven't they done something wrong? WAR was a fun game for the first month, then everyone left. The game has rightly been classed as a disappointment because they did something wrong in not being able to keep ahold of those people. WAR was fun because it had a population, but it had problems because things had perhaps not been thought out and people left for that reason. The game didn't maximise its potential and had to cut servers. That doesn't equal success in my mind.

    I can argue that if you lose just 10% of the first month's player base then that's akin to trimming the head off your beer. You're not losing anything substantial. But games aren't losing that 10%. They're losing more and whether Rift loses 10% or more is yet to be seen.

    If Rift loses more than 10% then can you really call it a success? Yet to be seen, like I say.

    All hail the Pixel, for it is glorious Orange!
    .
  • nerovipus32nerovipus32 Member Posts: 2,735

    it seems to me that mmo players want mmo's to fail, most people go on a crusade to tell people how much they dont like a game and how no one else should play the game, and if you do play you're an idiot.  thats pretty much every thread on this forum.

    oh a new release i didnt play it but im gonna make sure other people here my opinion about it.

  • QazzQazz Member Posts: 577

    Originally posted by holifeet

    Originally posted by Qazz

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

    But it is a failure, isn't it? If a game can't hold on to the attraction it grabs in the first month then haven't they done something wrong? WAR was a fun game for the first month, then everyone left. The game has rightly been classed as a disappointment because they did something wrong in not being able to keep ahold of those people. WAR was fun because it had a population, but it had problems because things had perhaps not been thought out and people left for that reason. The game didn't maximise its potential and had to cut servers. That doesn't equal success in my mind.

    I can argue that if you lose just 10% of the first month's player base then that's akin to trimming the head off your beer. You're not losing anything substantial. But games aren't losing that 10%. They're losing more and whether Rift loses 10% or more is yet to be seen.

    If Rift loses more than 10% then can you really call it a success? Yet to be seen, like I say.

    Let's go with your definition of success.  There has only been one success in the history of the genre.

  • EkarosEkaros Member UncommonPosts: 367

    Originally posted by holifeet

    Originally posted by Qazz

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

    But it is a failure, isn't it? If a game can't hold on to the attraction it grabs in the first month then haven't they done something wrong? WAR was a fun game for the first month, then everyone left. The game has rightly been classed as a disappointment because they did something wrong in not being able to keep ahold of those people. WAR was fun because it had a population, but it had problems because things had perhaps not been thought out and people left for that reason. The game didn't maximise its potential and had to cut servers. That doesn't equal success in my mind.

    I can argue that if you lose just 10% of the first month's player base then that's akin to trimming the head off your beer. You're not losing anything substantial. But games aren't losing that 10%. They're losing more and whether Rift loses 10% or more is yet to be seen.

    If Rift loses more than 10% then can you really call it a success? Yet to be seen, like I say.

     

    No, if there was one success in MMO market we would have just that game. Are you saying that almost all other games but WoW are failures? MMOs are games, people play them as long as they get something, after that they get new one, it happens on non-MMOs as well. If it didn't we would have lot less games and MMOs. How many people buy just one book/film/game/MMO and be happy with it for rest of life?

    As I said, success shouldn't be compared to WoW, but more in relative to investment and profit. I would say keeping 10% from 1M after year or two years is decent, it's not like most people pay for multiple games. In seriousness if game makes in 3 year period decent profit and development cost back, it hasn't done bad...

     

    Most MMO gamers, seem to have some sort of messiah-complex. They are waiting for game which would do better than the biggest. This is unrealistic. Like you played lotto and won your money back and some more, but still you failed cause you didn't get jackpot...

  • scythe99scythe99 Member Posts: 326


    Originally posted by x0eclipse
    The same thing that happened to Aion will happen to Rift. 
     
    Rift:
    What has happened
    -Game has been over hyped
    -"Genre changing... Revolutionary.. wolooolo WoW killer.."
    What is happening
    -Trion adding more servers based on hyper popularity
    -more hype
    What is going to happen
    -Box sales will be high/ close to 'record breaking'
    -More servers to accommodate large influx of players
    But after the free month...
    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content
    -Trion will have to downsize server numbers to save money.
    -Game will find a niche in the market <100k subs.
     
    Call me a troll or whatever im just calling it now.

    This is the usual flow for mmorpgs that try to clone wow. Or rather any new mmorpg to be honest. I've said this on these forums before, dev's need to stop trying to clone or out-wow wow, and do their own things. Sub numbers don't nesscarally need to be high to mean the game is a success. Long as there is enough subs for the devoloper etc to make a profit and to keep a team hired to produce new content the mmo can be considered a success. Fallen Earth is a prime example it probally has way less than 10k subs or so but its enough for the devs to make a profit and keep making new content.

    As for the box sales, i'd like to call it FF14 Syndrome, FF14 had about 300k preorders, but now? not even 20k players probally less than 15k even bother with the game anymore after the first month. Rift is not a bad game persay, but for me it left a stale taste in my mouth, felt way to much "been there done that" and I lost interest in the game fast. Your game can be a wow clone and still have some unique aspects, but in rift.. it feels like wow, or even less fun than wow was in a diffrent wrapper. I quit wow myself because I found the endgame to be utterly pointless, Why bother raiding for gear just to do more carrot-on-a-stick raids and no other use for the gear? There used to be a use before blizz decided to make normal raid gear near useless in pvp, but thats another topic.

    All and all if your smart you'll wait till after the first maybe 1.5-2 months after Rifts release to see how many people actually stayed. Initial box sales mean nothing. Its how many stay when it comes time to pony up that 15/month.. With rift I suspect it won't do to good due to it being like biliant wow clone.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by scythe99

     




    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.




    This is the usual flow for mmorpgs that try to clone wow. Or rather any new mmorpg to be honest. I've said this on these forums before, dev's need to stop trying to clone or out-wow wow, and do their own things. Sub numbers don't nesscarally need to be high to mean the game is a success. Long as there is enough subs for the devoloper etc to make a profit and to keep a team hired to produce new content the mmo can be considered a success. Fallen Earth is a prime example it probally has way less than 10k subs or so but its enough for the devs to make a profit and keep making new content.

    As for the box sales, i'd like to call it FF14 Syndrome, FF14 had about 300k preorders, but now? not even 20k players probally less than 15k even bother with the game anymore after the first month. Rift is not a bad game persay, but for me it left a stale taste in my mouth, felt way to much "been there done that" and I lost interest in the game fast. Your game can be a wow clone and still have some unique aspects, but in rift.. it feels like wow, or even less fun than wow was in a diffrent wrapper. I quit wow myself because I found the endgame to be utterly pointless, Why bother raiding for gear just to do more carrot-on-a-stick raids and no other use for the gear? There used to be a use before blizz decided to make normal raid gear near useless in pvp, but thats another topic.

    All and all if your smart you'll wait till after the first maybe 1.5-2 months after Rifts release to see how many people actually stayed. Initial box sales mean nothing. Its how many stay when it comes time to pony up that 15/month.. With rift I suspect it won't do to good due to it being like biliant wow clone.

    people throw around the term wow clone and never actually explain it. how is rift a wow clone explain yourself?

  • DrakynnDrakynn Member Posts: 2,030

    Originally posted by Qazz

    Originally posted by holifeet


    Originally posted by Qazz

    Back to the OP's point:

    Here is the plight of any new AAA mmorpg: They will always have too many servers to start out in order to make the game playable for all the people who want to try the game.  If they are smart, they will have a plan in place to bring the servers down to a manageable number once the initial rush is over with.

    I'm also hoping that the MMORPG community in general will stop seeing server retraction as a 'failure' but a normal process in the life-cycle of any mmorpg.  WoW is the exception, not the standard people.

    But it is a failure, isn't it? If a game can't hold on to the attraction it grabs in the first month then haven't they done something wrong? WAR was a fun game for the first month, then everyone left. The game has rightly been classed as a disappointment because they did something wrong in not being able to keep ahold of those people. WAR was fun because it had a population, but it had problems because things had perhaps not been thought out and people left for that reason. The game didn't maximise its potential and had to cut servers. That doesn't equal success in my mind.

    I can argue that if you lose just 10% of the first month's player base then that's akin to trimming the head off your beer. You're not losing anything substantial. But games aren't losing that 10%. They're losing more and whether Rift loses 10% or more is yet to be seen.

    If Rift loses more than 10% then can you really call it a success? Yet to be seen, like I say.

    Let's go with your definition of success.  There has only been one success in the history of the genre.

    Not quite true Ulima Online,Asheron's Call,Dark Age of Camelot,Lineage and Eve all expanded there subscriber base after Launch...Granted UO had the advantage of having very little competition(there were other online games with 100s of peopel at once bu UO was way ahead of thme in game mechanics and presentation) and all of the first 4 cna be considered to of had the advantage of being pioneers in a new genre that was slwoly growing from small Niche to more popular.

    Also all 4 started off with small playerbases comapred to numbers these days with very little marketing(especially mainstream).Of course by sheer numbers WoW crushes thme all,so if your only standard for success is WoW numbers then your correct.

  • SotSSSotSS Member Posts: 47

    Originally posted by nerovipus32

    Originally posted by scythe99

     




    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.





    This is the usual flow for mmorpgs that try to clone wow. Or rather any new mmorpg to be honest. I've said this on these forums before, dev's need to stop trying to clone or out-wow wow, and do their own things. Sub numbers don't nesscarally need to be high to mean the game is a success. Long as there is enough subs for the devoloper etc to make a profit and to keep a team hired to produce new content the mmo can be considered a success. Fallen Earth is a prime example it probally has way less than 10k subs or so but its enough for the devs to make a profit and keep making new content.

    As for the box sales, i'd like to call it FF14 Syndrome, FF14 had about 300k preorders, but now? not even 20k players probally less than 15k even bother with the game anymore after the first month. Rift is not a bad game persay, but for me it left a stale taste in my mouth, felt way to much "been there done that" and I lost interest in the game fast. Your game can be a wow clone and still have some unique aspects, but in rift.. it feels like wow, or even less fun than wow was in a diffrent wrapper. I quit wow myself because I found the endgame to be utterly pointless, Why bother raiding for gear just to do more carrot-on-a-stick raids and no other use for the gear? There used to be a use before blizz decided to make normal raid gear near useless in pvp, but thats another topic.

    All and all if your smart you'll wait till after the first maybe 1.5-2 months after Rifts release to see how many people actually stayed. Initial box sales mean nothing. Its how many stay when it comes time to pony up that 15/month.. With rift I suspect it won't do to good due to it being like biliant wow clone.

    people throw around the term wow clone and never actually explain it. how is rift a wow clone explain yourself?

    "Clone" is probably too strong a word, but there are a number of elements ripped directly from WoW .

     

    The Rogue class is a good example. It uses a 5-bubble combo system, just like WoW, with the bubbles even being placed in the same location on the UI, that funcions exactly like WoW's combo system: certain skills add bubbles, and finishing moves require those bubbles to work, with more bubbles equaling greater effectiveness. This particular system is something that WoW created that is now being ripped off completely without even a simple change to it's placement in the UI.

     

    There are a number of aspects to the game that are not just similar by virtue of being a game in the same genre (fantasy MMO), but ripped off completely.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by SotSS

    Originally posted by nerovipus32


    Originally posted by scythe99

     




    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.





    This is the usual flow for mmorpgs that try to clone wow. Or rather any new mmorpg to be honest. I've said this on these forums before, dev's need to stop trying to clone or out-wow wow, and do their own things. Sub numbers don't nesscarally need to be high to mean the game is a success. Long as there is enough subs for the devoloper etc to make a profit and to keep a team hired to produce new content the mmo can be considered a success. Fallen Earth is a prime example it probally has way less than 10k subs or so but its enough for the devs to make a profit and keep making new content.

    As for the box sales, i'd like to call it FF14 Syndrome, FF14 had about 300k preorders, but now? not even 20k players probally less than 15k even bother with the game anymore after the first month. Rift is not a bad game persay, but for me it left a stale taste in my mouth, felt way to much "been there done that" and I lost interest in the game fast. Your game can be a wow clone and still have some unique aspects, but in rift.. it feels like wow, or even less fun than wow was in a diffrent wrapper. I quit wow myself because I found the endgame to be utterly pointless, Why bother raiding for gear just to do more carrot-on-a-stick raids and no other use for the gear? There used to be a use before blizz decided to make normal raid gear near useless in pvp, but thats another topic.

    All and all if your smart you'll wait till after the first maybe 1.5-2 months after Rifts release to see how many people actually stayed. Initial box sales mean nothing. Its how many stay when it comes time to pony up that 15/month.. With rift I suspect it won't do to good due to it being like biliant wow clone.

    people throw around the term wow clone and never actually explain it. how is rift a wow clone explain yourself?

    "Clone" is probably too strong a word, but there are a number of elements ripped directly from WoW .

     

    The Rogue class is a good example. It uses a 5-bubble combo system, just like WoW, with the bubbles even being placed in the same location on the UI, that funcions exactly like WoW's combo system: certain skills add bubbles, and finishing moves require those bubbles to work, with more bubbles equaling greater effectiveness. This particular system is something that WoW created that is now being ripped off completely without even a simple change to it's placement in the UI.

     

    There are a number of aspects to the game that are not just similar by virtue of being a game in the same genre (fantasy MMO), but ripped off completely.

    so you dont think wow ripped of this rogue combat mechanic from someone else? thats the worst explaination i have heard and it doesnt prove that rift is a wow clone. what aspects from wow does rift rip, i mean you cant really get on your high horse about rift ripping off wow when wow rips off everyone else. still wondering which elements are ripped directly from wow.

  • SotSSSotSS Member Posts: 47

    Originally posted by nerovipus32

    Originally posted by SotSS


    Originally posted by nerovipus32


    Originally posted by scythe99

     




    Originally posted by x0eclipse

    The same thing that happened to Aion will happen to Rift. 

     

    Rift:

    What has happened

    -Game has been over hyped

    -"Genre changing... Revolutionary.. wolooolo WoW killer.."

    What is happening

    -Trion adding more servers based on hyper popularity

    -more hype

    What is going to happen

    -Box sales will be high/ close to 'record breaking'

    -More servers to accommodate large influx of players

    But after the free month...

    -People will realize the game is nothing more then WoW clone #999999 and offers nothing new to the MMO genre, has little of X game content, too much Y game content

    -Trion will have to downsize server numbers to save money.

    -Game will find a niche in the market <100k subs.

     

    Call me a troll or whatever im just calling it now.





    This is the usual flow for mmorpgs that try to clone wow. Or rather any new mmorpg to be honest. I've said this on these forums before, dev's need to stop trying to clone or out-wow wow, and do their own things. Sub numbers don't nesscarally need to be high to mean the game is a success. Long as there is enough subs for the devoloper etc to make a profit and to keep a team hired to produce new content the mmo can be considered a success. Fallen Earth is a prime example it probally has way less than 10k subs or so but its enough for the devs to make a profit and keep making new content.

    As for the box sales, i'd like to call it FF14 Syndrome, FF14 had about 300k preorders, but now? not even 20k players probally less than 15k even bother with the game anymore after the first month. Rift is not a bad game persay, but for me it left a stale taste in my mouth, felt way to much "been there done that" and I lost interest in the game fast. Your game can be a wow clone and still have some unique aspects, but in rift.. it feels like wow, or even less fun than wow was in a diffrent wrapper. I quit wow myself because I found the endgame to be utterly pointless, Why bother raiding for gear just to do more carrot-on-a-stick raids and no other use for the gear? There used to be a use before blizz decided to make normal raid gear near useless in pvp, but thats another topic.

    All and all if your smart you'll wait till after the first maybe 1.5-2 months after Rifts release to see how many people actually stayed. Initial box sales mean nothing. Its how many stay when it comes time to pony up that 15/month.. With rift I suspect it won't do to good due to it being like biliant wow clone.

    people throw around the term wow clone and never actually explain it. how is rift a wow clone explain yourself?

    "Clone" is probably too strong a word, but there are a number of elements ripped directly from WoW .

     

    The Rogue class is a good example. It uses a 5-bubble combo system, just like WoW, with the bubbles even being placed in the same location on the UI, that funcions exactly like WoW's combo system: certain skills add bubbles, and finishing moves require those bubbles to work, with more bubbles equaling greater effectiveness. This particular system is something that WoW created that is now being ripped off completely without even a simple change to it's placement in the UI.

     

    There are a number of aspects to the game that are not just similar by virtue of being a game in the same genre (fantasy MMO), but ripped off completely.

    so you dont think wow ripped of this rogue combat mechanic from someone else? thats the worst explaination i have heard and it doesnt prove that rift is a wow clone. what aspects from wow does rift rip, i mean you cant really get on your high horse about rift ripping off wow when wow rips off everyone else. still wondering which elements are ripped directly from wow.

    I never said that this single example was proof that Rift was a WoW clone (in fact I said that "clone" was not really accurate in the first place), it was just an example... and as far as I am aware, the whole "5-bubble combo system" WAS actually created by WoW.

     

    Also, I am not a WoW fan, and I am aware that WoW has taken things from other games, so I am hardly defending WoW from atop my "high-horse."

This discussion has been closed.