Not to jump into the discussion, but does the size of the zone matter really? Isn't it more about content? I mean wasn't one of the major complaints about some game (FFXIV I think) that there were big zones but no content? I would rather have small zones and lots of content than huge, empty zones with little content.
For a lot of players having space to explore and the chance to get away from the 'killing boars in a field with 10 others' feeling is extremely important.
I don't demand everyone shares this sentiment, but yes it matters to a lot, and if a game dosent deliver on it then it is valid for them to say so.
I find the 'killing pigs in a field next to a farm with 10 others' type of play that small maps dictate horrible these days, honestly.
Play GW... now theres a game that understands how to give the player a sense of 'journey'.
So with GW2 I guess killing MOB's next to other players in a field is going to make for a horrible game.
In the above game play video you will see a ranger do some quest. Just past the midway point the character goes on a quest to a farm. In that quest she needs to kill X # of worms that have infested a farmers field. What makes this quest any different than any quest in your standard fare MMORPG?
Answer: Absolutely nothing.
These games are all the same. From WoW, to Aion, to Rift, to GW2. Do not expect much difference. They are what they are. If you cannot or are tired of this kind of game play than perhaps it is time to give this genre a break for a bit. If on the other hand you think that presentation and how a quest is implemented makes a game play differently - then perhaps Rift and GW2 will be refreshing - since these two games seem to both try to do something different and offer dynamic and changing game worlds.
"Most MMO gamers, seem to have some sort of messiah-complex. They are waiting for game which would do better than the biggest. This is unrealistic. Like you played lotto and won your money back and some more, but still you failed cause you didn't get jackpot..."
I want to touch on a cpl of things, firstly the term WoW clone, this term is thrown around like someone in an abusive relationship. It only merits what you put into it. It is a lame term and most do not even get it. Something us gamers need to realize is that it is only because of the large success of this title that it is even used. Fact is, all MMOs of this play style are all clones of each other. You need to realize that these mechanics that get duplicated, polished, re-tweaked are the standard. Since MMOs have been successful, these mechanics are going to be re worked, and used again.......so stating that XYZ MMO came up with XYZ mechanic is usually a falsehood.
There are only a few titles that have actually come up with something totally new and different from the competition, and most times it is not genre changing, but more of an amendment. If there is any merit to said 'new' thing, then there will be someone copying said 'new' thing.
Some examples:
Flight mechanic - AION, not just another transportation alternative, it added depth and another axis to the feel and play of the game, now following suite is Faxion and a slew of F2Ps, although flight mechanics are in a lot of pre AION games, imho AION was the first to get it right, as it were
RVR - Lineage - AO - DAoC , now I feel there are true RVR games and sectional RVR games, true RVR are any game where you can't just stride into the opposing factions areas without getting beat like a red headed step child by the NPCs and players alike, sectional RVR would be any game where the opposing factions can only interact in an RVR setting in certain areas. Either way you have EVE, STO, War, Regnum, RIFT, WoW, Planetside, CoH/V, and a slew of F2P
Dynamic Content - UO on up......most current MMOs have an aspect of dynamic content in them, whether it was an after thought or from inception
Open grouping - WAR, I am sure there are some titles I am not thinking of and will be corrected, but WAR was the first to get this mechanic right, now RIFT and a few others are following suite.
Active targeting or twitch combat in a fantasy setting - DFO - TCoS - TERA - MO, imho no one has gotten this right yet, I have not played TERA to be fair. I am not including any of the FPS hybrids.
These are all examples of genre defining or genre changing mechanics, and if they weren't they would not be duplicated.
Now to the OPs original thought, imho sub-genre changing would have been more appropriate, and as far as next gen....I have been playing MMOs for longer then I care to admit, and next gen is spot on. In MANY aspects RIFT is a next gen game, it will redefine aspects of it's sub genre in a huge sea of fish. It is one of the few titles I have BETA'd that is quite stable prior to launch, I also think that most folks gauge success in different ways no matter what. RIFT will be successful as it is a solid game, not successful to me IMHO is something like APB or any other title that closed it's doors fairly soon post launch.
Either that Teala or start being REAL beta testers instead of tourists. It is sad beta testing for the most part is not what it is meant for any longer. If you folks don't give your input, then things you do not like will not be changed.
Not to jump into the discussion, but does the size of the zone matter really? Isn't it more about content? I mean wasn't one of the major complaints about some game (FFXIV I think) that there were big zones but no content? I would rather have small zones and lots of content than huge, empty zones with little content.
For a lot of players having space to explore and the chance to get away from the 'killing boars in a field with 10 others' feeling is extremely important.
I don't demand everyone shares this sentiment, but yes it matters to a lot, and if a game dosent deliver on it then it is valid for them to say so.
I find the 'killing pigs in a field next to a farm with 10 others' type of play that small maps dictate horrible these days, honestly.
Play GW... now theres a game that understands how to give the player a sense of 'journey'.
So with GW2 I guess killing MOB's next to other players in a field is going to make for a horrible game.
lol I never said anything about GW2, I said GW (as in one) knows how to convey a sense of journey and adventure, and it does...
On that note... /snip... because it renders the rest that you posted on the basis of me talking about GW2 irrelevant.
Don't assume when I am talking about one game i am talking about another maybe. The open world design of GW2 is one of the very few parts that we know about that makes me think twice about it tbh.
These games are all the same. From WoW, to Aion, to Rift, to GW2. Do not expect much difference. They are what they are. If you cannot or are tired of this kind of game play than perhaps it is time to give this genre a break for a bit.
yep, playing GW now (and really enjoying it, mainly because it's not a MMORPG and doent need to fall into the same mistakes as Rift and all the ones we agree 'are the same').
The next game I am very interested in as a real MMORPG is Arche Age, and I am hoping I can do my thing in that game without haveing to kill pigs in a farmyard with 10 other solo players. We shall see.
I have never played WoW and no im not trolling. Ive played the game to lv 30 and 3 characters. All im saying is the game isnt going to live up to its current hype and will find a niche in the market (just like Aion). This is not to say that isn't a success, but it certainly isn't going to be "REVOLUTIONARY! GENRE CHANGING!" like Trion advertises it as.
[mod edit]
3 characters to 30? i think you are taking the game a bit too seriously/have played it too much. RIFT is not a hardcore game, it's very casual. I have played it casually in all betas and am enjoying it quite a lot. and yes, it's coming from me (someone who has come #1 DPS on warfront on numrous occasions and played sandboxes and serious PvP in anarchy online in last 6 years).
Originally posted by nethaniah
Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.
Please remember to follow the Rules of Conduct when posting. Remember that everyone may not share your opinion and it may be very different than yours. However, they are still entitled to their opinion.
But :
Trolling
Posting excessive negative comments or baiting others to respond in a negative manner is considered trolling on the MMORPG.com forums.
For example: If there is one game that you did not enjoy, voicing your opinion is encouraged. Posting this opinion in every thread concerning that game to the point that it disrupts all other conversation is not tolerated.
Comments
So with GW2 I guess killing MOB's next to other players in a field is going to make for a horrible game.
http://www.youtube.com/watch?v=WQGASqXNQQA
In the above game play video you will see a ranger do some quest. Just past the midway point the character goes on a quest to a farm. In that quest she needs to kill X # of worms that have infested a farmers field. What makes this quest any different than any quest in your standard fare MMORPG?
Answer: Absolutely nothing.
These games are all the same. From WoW, to Aion, to Rift, to GW2. Do not expect much difference. They are what they are. If you cannot or are tired of this kind of game play than perhaps it is time to give this genre a break for a bit. If on the other hand you think that presentation and how a quest is implemented makes a game play differently - then perhaps Rift and GW2 will be refreshing - since these two games seem to both try to do something different and offer dynamic and changing game worlds.
This -
"Most MMO gamers, seem to have some sort of messiah-complex. They are waiting for game which would do better than the biggest. This is unrealistic. Like you played lotto and won your money back and some more, but still you failed cause you didn't get jackpot..."
I want to touch on a cpl of things, firstly the term WoW clone, this term is thrown around like someone in an abusive relationship. It only merits what you put into it. It is a lame term and most do not even get it. Something us gamers need to realize is that it is only because of the large success of this title that it is even used. Fact is, all MMOs of this play style are all clones of each other. You need to realize that these mechanics that get duplicated, polished, re-tweaked are the standard. Since MMOs have been successful, these mechanics are going to be re worked, and used again.......so stating that XYZ MMO came up with XYZ mechanic is usually a falsehood.
There are only a few titles that have actually come up with something totally new and different from the competition, and most times it is not genre changing, but more of an amendment. If there is any merit to said 'new' thing, then there will be someone copying said 'new' thing.
Some examples:
Flight mechanic - AION, not just another transportation alternative, it added depth and another axis to the feel and play of the game, now following suite is Faxion and a slew of F2Ps, although flight mechanics are in a lot of pre AION games, imho AION was the first to get it right, as it were
RVR - Lineage - AO - DAoC , now I feel there are true RVR games and sectional RVR games, true RVR are any game where you can't just stride into the opposing factions areas without getting beat like a red headed step child by the NPCs and players alike, sectional RVR would be any game where the opposing factions can only interact in an RVR setting in certain areas. Either way you have EVE, STO, War, Regnum, RIFT, WoW, Planetside, CoH/V, and a slew of F2P
Dynamic Content - UO on up......most current MMOs have an aspect of dynamic content in them, whether it was an after thought or from inception
Open grouping - WAR, I am sure there are some titles I am not thinking of and will be corrected, but WAR was the first to get this mechanic right, now RIFT and a few others are following suite.
Active targeting or twitch combat in a fantasy setting - DFO - TCoS - TERA - MO, imho no one has gotten this right yet, I have not played TERA to be fair. I am not including any of the FPS hybrids.
These are all examples of genre defining or genre changing mechanics, and if they weren't they would not be duplicated.
Now to the OPs original thought, imho sub-genre changing would have been more appropriate, and as far as next gen....I have been playing MMOs for longer then I care to admit, and next gen is spot on. In MANY aspects RIFT is a next gen game, it will redefine aspects of it's sub genre in a huge sea of fish. It is one of the few titles I have BETA'd that is quite stable prior to launch, I also think that most folks gauge success in different ways no matter what. RIFT will be successful as it is a solid game, not successful to me IMHO is something like APB or any other title that closed it's doors fairly soon post launch.
Either that Teala or start being REAL beta testers instead of tourists. It is sad beta testing for the most part is not what it is meant for any longer. If you folks don't give your input, then things you do not like will not be changed.
3 characters to 30? i think you are taking the game a bit too seriously/have played it too much. RIFT is not a hardcore game, it's very casual. I have played it casually in all betas and am enjoying it quite a lot. and yes, it's coming from me (someone who has come #1 DPS on warfront on numrous occasions and played sandboxes and serious PvP in anarchy online in last 6 years).
Please remember to follow the Rules of Conduct when posting. Remember that everyone may not share your opinion and it may be very different than yours. However, they are still entitled to their opinion.
But :
TrollingPosting excessive negative comments or baiting others to respond in a negative manner is considered trolling on the MMORPG.com forums.
For example: If there is one game that you did not enjoy, voicing your opinion is encouraged. Posting this opinion in every thread concerning that game to the point that it disrupts all other conversation is not tolerated.
Locked.