Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

A polished AAA sandbox would get 50% of the market and dominate alongside WOW.

InterestingInteresting Member UncommonPosts: 973

If its true that WOW dominates the themepark genre, we still dont have a representant for the sandbox genre.

Im calling them "subgenres", because most people refuse the notion that a true MMORPG is sandbox and sandbox only...

Anyway, the point is...

 

CURRENTLY THERE IS AN EMPTY SPOT FOR THE SANDBOX GENRE.

 

The company that releases an AAA polished sandbox, with high production value will come and dominate like WOW did its "themepark" genre.

«13456789

Comments

  • Sanity888Sanity888 Member UncommonPosts: 185

    It's called Second Life.

  • skeaserskeaser Member RarePosts: 4,208

    Problem with your theory is that a lot of WoW players don't want any other MMO, ever, period. There are plenty who will play WoW and never touch another MMO. It's an anomolie and the only thing that will kill WoW is time or a very bad series of decisions from Blizz.

    Sig so that badges don't eat my posts.


  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Of course that is assuming that 50% of the market want a sandbox game which I don't believe to be the case.  But I do agree that a well-done polished sandbox game could be successfull in any way that could be measured.

    Venge

    Just because you don't like it doesn't mean it is bad.
  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Too many indie devs are developing buggy, half-finsihed sandbox games and if a AAA sandbox game was to be released that has casual appeal (not easy, but easy to understand) it would be a pretty big success. Now only if a studio actually went out and made it...

  • lathaanlathaan Member UncommonPosts: 476

    sandbox is a really small, but vocally loud, niche. no one cares for them. 50% lol ...

  • HrimnirHrimnir Member RarePosts: 2,415

    Man, i havent lol'd this hard in a long time.  Thanks OP.

     

    50%, divide that by 10 and you would be more accurate.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • bastionixbastionix Member Posts: 547

    I think too many MMO are trying it all. PVP+PVE+FULL PVP+ whatever. Damn it, focus on something you're good at, don't try to make and eat the cake at once.

  • RageaholRageahol Member UncommonPosts: 1,127

    Fallen Earth and EvE are here bro  where is that 50%?  EvE is solid as hell and damn Fallen Earth has gotten a lot better since i last played (using the alienware free box)  none of these two ahve huge gam breaking bugs...

     

    simply enough...Sandboxes are a gamers dream...a game in which the world matters...where it is not all about combat.

     

    The majority of MMO players are those that havent been here for a while...I know I played DAoC and SWG while my other friends thought I was wasting my time, these are the same people who wait around for WoW raids now. 

    image

  • Sanity888Sanity888 Member UncommonPosts: 185

    Originally posted by Gabby-air

    Too many indie devs are developing buggy, half-finsihed sandbox games and if a AAA sandbox game was to be released that has casual appeal (not easy, but easy to understand) it would be a pretty big success. Now only if a studio actually went out and made it...


    Originally posted by lathaan

    sandbox is a really small, but vocally loud, niche. no one cares for them. 50% lol ...


    Originally posted by Hrimnir

    Man, i havent lol'd this hard in a long time.  Thanks OP.

     

    50%, divide that by 10 and you would be more accurate.

    I just don't know. I don't think any of us know. There IS a polished sandbox, Second Life, but one that has casual appeal? I don't even know if that is technically possible, because you spend all your time trying to maintain your portion of the sandbox. The Sims Online was a mostly casual sandbox and it was polished AND it came from a big IP (The Sims), and that failed.

    I just don't know.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    EVE is a good example of a game that's basically a triple A sandbox, and it's quite successful.  Problem is, and I'll freely admit this,  that it's too darn hardcore for a lot of people (myself included).  

    I would love a game like UO or SWG.  The closest I've seen a game come to that was Ryzom, but it simply lacked pretty much everything that I liked about those games outside of crafting and combat.  

  • Sanity888Sanity888 Member UncommonPosts: 185

    Originally posted by SuperXero89

    EVE is a good example of a game that's basically a triple A sandbox, and it's quite successful.  Problem is, and I'll freely admit this,  that it's too darn hardcore for a lot of people (myself included).  

    I would love a game like UO or SWG.  The closest I've seen a game come to that was Ryzom, but it simply lacked pretty much everything that I liked about those games outside of crafting and combat.  

    You should talk to Raph Koster about that. He's a genius. I own the book he made, "A Theory of Fun". It's quite interesting.

  • XasapisXasapis Member RarePosts: 6,337

    OP you're assuming that half of the MMO players would rather be thrown in a world instead of have some kind of guidance in it? In the age of the ingame quest GPS locators? Seriously?

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I just that for a sandbox to be successful, one of the first steps to take is deviating from that niche fanbase, as I think free for all PvP, no maps tutorial or direction, and a forced first person perspective really do more to hurt these games than to help them.

  • Sanity888Sanity888 Member UncommonPosts: 185

    Originally posted by Xasapis

    OP you're assuming that half of the MMO players would rather be thrown in a world instead of have some kind of guidance in it? In the age of the ingame quest GPS locators? Seriously?

    Actually Star Wars Galaxies had a better ingame "quest" (mission) GPS locator better than World of Warcraft (although sometimes it was bugged, ESPECIALLY the bounty hunter missions), anyways, that's considered a "sandbox" by most standards.

    I think if a sandbox had tutorials ... that could go a long way.

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by Interesting

    If its true that WOW dominates the themepark genre, we still dont have a representant for the sandbox genre.

    Im calling them "subgenres", because most people refuse the notion that a true MMORPG is sandbox and sandbox only...

    Anyway, the point is...

     

    CURRENTLY THERE IS AN EMPTY SPOT FOR THE SANDBOX GENRE.

     

    The company that releases an AAA polished sandbox, with high production value will come and dominate like WOW did its "themepark" genre.

    Problem is a polished AAA sandbox title must have 90 %eazemode themepark gamplay plus all the fluff or people these days just dont play it anymore.

    Even EVE is a joke all tho many will deny this and darkfall is big example of being a hardcore sandbox but cant survive unless they going completely dumb down mode.

    Its over and it even getting worse after 2005 gaming scene has chanced so much that hardcore and i mean people who want comeplex games with deep gameplay without the fluff and easy gameplay plus hold hand(even in sandbox people whine so much becouse no hold hand)are gone.

    We get eveolution of wow clones and all the easy browser games that will dominate the gaming scene real hardcore gamers as i knew them are gone and all made so console players can play it becouse pc is also dying(all games still in dx9.0c in 2011 lol).

    I doub that we have sandbox(like ac-uo or darkfall(first 6 six months after that it was dumb down alot) in 2014-15?

    Negative view or maybe not gonne happen well furture will tell but if i made a bet im almost positive ill win hehe.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by SuperXero89

    I just that for a sandbox to be successful, one of the first steps to take is deviating from that niche fanbase, as I think free for all PvP, no maps tutorial or direction, and a forced first person perspective really do more to hurt these games than to help them.

    Sandbox PvE games are boring. Also, first person perspective isn't a requirement see ER and DFO

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by SuperXero89

    EVE is a good example of a game that's basically a triple A sandbox, and it's quite successful.  Problem is, and I'll freely admit this,  that it's too darn hardcore for a lot of people (myself included).  

    I would love a game like UO or SWG.  The closest I've seen a game come to that was Ryzom, but it simply lacked pretty much everything that I liked about those games outside of crafting and combat.  

     The only problem is it took what 5-7 years for them to build to that base.  When it was released, it was qutie horrible, or so the notes say, and the game has changed a bit since then.

    The question than is if Eve released today, looking as it does today, would it garner the same number of subs, lower or less than it has now.  (Yes it will likely grow over time but on release what would it be?)

    Venge

    Just because you don't like it doesn't mean it is bad.
  • deniterdeniter Member RarePosts: 1,439

    Originally posted by Sanity888

    Originally posted by Gabby-air

    Too many indie devs are developing buggy, half-finsihed sandbox games and if a AAA sandbox game was to be released that has casual appeal (not easy, but easy to understand) it would be a pretty big success. Now only if a studio actually went out and made it...


    Originally posted by lathaan

    sandbox is a really small, but vocally loud, niche. no one cares for them. 50% lol ...


    Originally posted by Hrimnir

    Man, i havent lol'd this hard in a long time.  Thanks OP.

     

    50%, divide that by 10 and you would be more accurate.

    I just don't know. I don't think any of us know. There IS a polished sandbox, Second Life, but one that has casual appeal? I don't even know if that is technically possible, because you spend all your time trying to maintain your portion of the sandbox. The Sims Online was a mostly casual sandbox and it was polished AND it came from a big IP (The Sims), and that failed.

    I just don't know.

    Second Life and The Sims has one thing in common; They both are real life games. If you love MMORPGs you proly don't want a real life simulation, which =//= sandbox RPG.

    WoW players don't care anything else than WoW. They often don't even know of other games but WoW, so count them out.

    Now, rest of the people being a part of this genre are ready to try almost anything. Nowdays we only have indy sandboxes and even though many of those are made poorly, they still get acceptable amount of players. I don't see how any AAA quality sandbox couldn't have 1M+ players.

  • Sanity888Sanity888 Member UncommonPosts: 185

    Originally posted by xpiher

    Originally posted by SuperXero89

    I just that for a sandbox to be successful, one of the first steps to take is deviating from that niche fanbase, as I think free for all PvP, no maps tutorial or direction, and a forced first person perspective really do more to hurt these games than to help them.

    Sandbox PvE games are boring. Also, first person perspective isn't a requirement see ER and DFO

    Not PvE, just not free for all PvP.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by xpiher

    Originally posted by SuperXero89

    I just that for a sandbox to be successful, one of the first steps to take is deviating from that niche fanbase, as I think free for all PvP, no maps tutorial or direction, and a forced first person perspective really do more to hurt these games than to help them.

    Sandbox PvE games are boring. Also, first person perspective isn't a requirement see ER and DFO

    To say sandbox PvE games are boring is an opinion, and there's a host of SWG fans who would disagree with you, and yes, I realize that the first person perspective is no longer required in Darkfall, but it was for a long time -- at least if you were a caster/archer or had your weapon put away.

    I have a lot of hope for Earthrise as I see more potential for mainstream success in that game than I do DF or MO, but as of right now, it's in a pretty horrid state.  It's also far from newbie friendly.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Many many many wow players not only know but try and even play other games.  I'm one of them, and I don't think I'm alone or even in a small group in that.

    Venge Sunsoar

    Just because you don't like it doesn't mean it is bad.
  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by Sanity888

    Originally posted by xpiher


    Originally posted by SuperXero89

    I just that for a sandbox to be successful, one of the first steps to take is deviating from that niche fanbase, as I think free for all PvP, no maps tutorial or direction, and a forced first person perspective really do more to hurt these games than to help them.

    Sandbox PvE games are boring. Also, first person perspective isn't a requirement see ER and DFO

    Not PvE, just not free for all PvP.

    Then its no longer a sandbox right? 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by VengeSunsoar

    Many many many wow players not only know but try and even play other games.  I'm one of them, and I don't think I'm alone or even in a small group in that.

    Venge Sunsoar

    I find that most WoW players hate their own game, but they can't find anything better.  

  • Sanity888Sanity888 Member UncommonPosts: 185

    Originally posted by deniter

    Second Life and The Sims has one thing in common; They both are real life games. If you love MMORPGs you proly don't want a real life simulation, which =//= sandbox RPG.

    WoW players don't care anything else than WoW. They often don't even know of other games but WoW, so count them out.

    Now, rest of the people being a part of this genre are ready to try almost anything. Nowdays we only have indy sandboxes and even though many of those are made poorly, they still get acceptable amount of players. I don't see how any AAA quality sandbox couldn't have 1M+ players.

    Don't you realize the greatest sandbox MMORPG is real life? It would only be natural to create a game in that nature.

    I think your second and third paragraph kind of contradict each other, because most of the MMORPG players are World of Warcraft gamers. Unless all the non-World of Warcraft MMO players play that game, and even then it would get what, maybe four million?

    Wait ... never mind. You only said a million. Well the OP says it will get 50% of the share.

  • FactFact Member UncommonPosts: 82

    Originally posted by Sanity888

    It's called Second Life.

    AHAHAHAHAHAHAHAHAHAHAHA

Sign In or Register to comment.