I think the OPs definition of sandbox is kinda off.
uh huh, total freedom is pretty hard to comprehend (sarcasm). While there were games with much more freedom they never even called themselves sandboxes; now we have ER claiming to be sandbox up and down left and right, when in reality its a mud puddle.
can we please get off the "NO PVE" topic, cuz thats all fanbois can retaliate with. I clearly said it in OP that PVE doesnt have to go altogether, but when its placed there as the only source for advancement, especially in the most primitive way possible in an MMOPRG, then its pretty pathetic.
1) I'm not a fanboy, I don't even own the game
2) If PvP = EXP then people would macro
Let me tell you that Ive never seen a worse launch from any other MMORPG before.
You didn't play MO then did you. What about AoC?
PvE is require for advancement because if you allowed players to get exp from players people would macro no matter how many anti-macro programs you put into place. People would Grife players just for exp. You may enjoy a game where you can kill a person every 2 seconds to get exp, but most people don't like midnless grifing on either end.
FOM managed progression without PVE, there could be more alternative ways of advancement, but Im not gonna brainstorm on how it could be done becuase thats what Atanasov shouldve been doing when he thought of calling this a "Sandbox". Senseless grind is not innovative or fun.
Then ER should just lower the requirements on skills.
AOC i started on day one and had no problems with it except for noticing that this game might be pretty boring with everything being so linear, and after 3 weeks i quit that circus. Graphically and mechanically game was very stable and easy to control.
You were one of the few people then. I would go as far to say that 90% of the people that played AoC has falling through the world problems, crashing problems, and general lag. I don't recall decyns, but all the other little bugs were just as bad.
You were one of the few people then. I would go as far to say that 90% of the people that played AoC has falling through the world problems, crashing problems, and general lag. I don't recall decyns, but all the other little bugs were just as bad.
Thats BS. First off, content and engine were complete. Second, i dont remember experiencing more than 1 or 2 bugs but even if there were more of them they were still minor. The real complaints later on were oriented around it being boring and not that there were major performance issues. Either way, there was nothing worse overall at launch than this Disconnected Muddy PUddle. They dont even have the East COast US servers ready, unreal.
You were one of the few people then. I would go as far to say that 90% of the people that played AoC has falling through the world problems, crashing problems, and general lag. I don't recall decyns, but all the other little bugs were just as bad.
Thats BS. First off, content and engine were complete. Second, i dont remember experiencing more than 1 or 2 bugs but even if there were more of them they were still minor. The real complaints later on were oriented around it being boring and not that there were major performance issues. Either way, there was nothing worse overall at launch than this Disconnected Muddy PUddle. They dont even have the East COast US servers ready, unreal.
The problem was people didn't have computers at the time that could handle AoC. People bought the game that shouldn't have. I had just bought a new gaming computer specifically for AoC and had no problems.
It's the kind of thing no gamer wants to admit though. For geeks saying your computer isn't good enough to run a game is like saying you got a limp dick.
Hey M4KO I am assuming u were Mako in the beta.... and if so i totally killed ur bitch ass... suck it noob
and your definition of sandbox is an unrealistic expectation....no game can live up to your standards of being a sandbox if you want total freedom.... lets say for example I want to strip naked rub myself with grape jelly jump into a pool of vaseline and wrestle 3 midgets.... pretty hard to find a game that would let me do that so by your definition there is not a sandbox game on the market... nuff said
To the OP i'm starting to wonder if u are on medication or useing alternate practices to alter your state of mind,why keep going off on Earthrise like a hyper enraged troll?
And if so at least post something that actually as any sembalance and constitutes a valid argument and not a senseless diatribe.
oh look its a troll whos trying to insult you with his "superior" intelligence and still manages to misspell the words he just looked up on Google.
Why dont YOU state what exactly you disagree with in my posts, because i explain everything pretty clearly, but since this is clearly not your goal, why dont you go back to your damp cave.
Hi,oooh thanks for the intellectual comment that made my day always thought my self as a Joe average.i'll just address a few points and i will try not to miss spell anything but as i knocked that post up in like 30 secs,i think getting semblance wrong ain't too bad.
OK how can i be a troll I defended the game,I just will not commit as atm Earthrise is still technically not up to scratch even if they put out a mega patch it may take a while to fully realise it's potential.But i like concept and the spirit of the devs.
Now to your argument the definition of sandbox to my mind and my early MO years knocking around the scene from The Realm Online onwards,is free open world,free roaming no barriers between zones/map world,crafting for sale or to survive, PVP if either flagged or not and oh yeah PVE it's pretty essential for crafting as in mats,leveling and general progression.Now if you remove the PVE element it's not a sandbox you then pigeon hole the game by doing this u also then alienate a far percentage of the player base if Masthead had done this how many would have tried the beta knowing it was a PvP progression based MO.
Too many people or old gamers yearn for something from the pre-NGE Starwars i missed this as i was too busy running 2 corps in Eve another Sandbox one was a mineing corp the other a shipbuilding corp,i like many don't want perpetual PVP and i'm assuming this was the mandate given too the Masthead team for the last odd 5 years.
Fair comment about exploration but ER as just launched they do have an ambitious roadmap and bugs no doubt will get ironed out, they have a basic framework which in my humble opinion is actually more stable than FE which i tested from Alpha then subbed at launch so if they mirror FE's progression they might be successful.
You also state worse launch in Mo history apart from the legends these are the trainwrecks i was unfortunate enough to test.Dark and Light,Irth online,AOC,Alganon (soft launch),Oh and Aerrevan prob more but i'm getting tired and my brain does not recall all of the offending MO's.
To finish i actually posted on your ER key give away as a warning to you as i got a mod warning for not posting in the ER give me a key thread,and for my trouble i got banned ironic huh?
Hey M4KO I am assuming u were Mako in the beta.... and if so i totally killed ur bitch ass... suck it noob
and your definition of sandbox is an unrealistic expectation....no game can live up to your standards of being a sandbox if you want total freedom.... lets say for example I want to strip naked rub myself with grape jelly jump into a pool of vaseline and wrestle 3 midgets.... pretty hard to find a game that would let me do that so by your definition there is not a sandbox game on the market... nuff said
Nice ,Not sure if there would be a market for a Naked midgets wrestling in jelly Mo,but it may cater to some ones needs !!!
You were one of the few people then. I would go as far to say that 90% of the people that played AoC has falling through the world problems, crashing problems, and general lag. I don't recall decyns, but all the other little bugs were just as bad.
Thats BS. First off, content and engine were complete. Second, i dont remember experiencing more than 1 or 2 bugs but even if there were more of them they were still minor. The real complaints later on were oriented around it being boring and not that there were major performance issues. Either way, there was nothing worse overall at launch than this Disconnected Muddy PUddle. They dont even have the East COast US servers ready, unreal.
The problem was people didn't have computers at the time that could handle AoC. People bought the game that shouldn't have. I had just bought a new gaming computer specifically for AoC and had no problems.
It's the kind of thing no gamer wants to admit though. For geeks saying your computer isn't good enough to run a game is like saying you got a limp dick.
9800GTX full tweaked out with everything else tweaked out still had falling through the world problems.
You were one of the few people then. I would go as far to say that 90% of the people that played AoC has falling through the world problems, crashing problems, and general lag. I don't recall decyns, but all the other little bugs were just as bad.
Thats BS. First off, content and engine were complete. Second, i dont remember experiencing more than 1 or 2 bugs but even if there were more of them they were still minor. The real complaints later on were oriented around it being boring and not that there were major performance issues. Either way, there was nothing worse overall at launch than this Disconnected Muddy PUddle. They dont even have the East COast US servers ready, unreal.
The problem was people didn't have computers at the time that could handle AoC. People bought the game that shouldn't have. I had just bought a new gaming computer specifically for AoC and had no problems.
It's the kind of thing no gamer wants to admit though. For geeks saying your computer isn't good enough to run a game is like saying you got a limp dick.
9800GTX full tweaked out with everything else tweaked out still had falling through the world problems.
Video card would have absolutely nothing to do with any falling through the world problems
They are adding exploration stuff like salvageable items....
Grind is in every MMORPG, but a game that is based off skills and not levels, there kind of needs to be a grind or else everyone will cap out all there skill fast. Check out Mortal Online and Darkfall, they both have large grinds and are sandbox. Im not saying I enjoy grinding, but Im just saying its kind of necessary.
I have to note that I have not played Earthrise and based upon the videos at Massively and other, I don't plan to. However with that said, I would have to agree with with Raserei. I would also like to add that ANY MMO that did not have some element of PvE would be a pretty boring place in off hours. I for one have played many an MMO when virtually no one is around. It is pretty hard to go siege a camp/city without other people to help out. It is also pretty hard to PvP without at least one other person around to PvP against. So, PvE is needed in some fashion or you will loose people from the game pretty fast or have even a smaller poplulation with only PvP.
They are adding exploration stuff like salvageable items....
Grind is in every MMORPG, but a game that is based off skills and not levels, there kind of needs to be a grind or else everyone will cap out all there skill fast. Check out Mortal Online and Darkfall, they both have large grinds and are sandbox. Im not saying I enjoy grinding, but Im just saying its kind of necessary.
Darkfall is all about the grind. It was actually a fairly good game except for the grind. Having to dedicate your life to a game in order to be competitive gets old fast
Mortal Online doesn't really have much of a grind to be honest. Of course the rest of the game is.......
1) Sandbox does NOT mean no PvE. Where you got that impression is beyond me. But your lack of education on the matter is your own problem.
2) PvE, whether you like it or not, is going to be a part of MMOs forever. I am a guy who prefers pvp. But the stats are clear on this 1, MOST mmo players prefer pve even if they dont openly admit it. Games that offer pvp servers show that pve servers hold far more population. Games like EVE online, known for its pvp has a VAST majority of its players in high sec space(safer zones). Your best bet is t hope for games with good PvP AND PvE and give up on the notion of games without PvE.
They are adding exploration stuff like salvageable items....
Grind is in every MMORPG, but a game that is based off skills and not levels, there kind of needs to be a grind or else everyone will cap out all there skill fast. Check out Mortal Online and Darkfall, they both have large grinds and are sandbox. Im not saying I enjoy grinding, but Im just saying its kind of necessary.
Darkfall is all about the grind. It was actually a fairly good game except for the grind. Having to dedicate your life to a game in order to be competitive gets old fast.
Then I'm happy to inform you that the character grind is gone in Darkfall
I have to note that I have not played Earthrise and based upon the videos at Massively and other, I don't plan to. However with that said, I would have to agree with with Raserei. I would also like to add that ANY MMO that did not have some element of PvE would be a pretty boring place in off hours. I for one have played many an MMO when virtually no one is around. It is pretty hard to go siege a camp/city without other people to help out. It is also pretty hard to PvP without at least one other person around to PvP against. So, PvE is needed in some fashion or you will loose people from the game pretty fast or have even a smaller poplulation with only PvP.
This,
If you ever play FoM, you would know that the game offers little to none of PvE at all, it's basically an Empty world with only other players filling the world, the game only gets fun during specific hours, once it's off hours, tell me what you can do in that game, yes, none
and sometimes it gets so bored that you wish you'd never play it,
the only thing ER need to have is the promised Intelligence from AI that MHS promised at the beginning, that Mobs will travel in packs, and even have their own ambush strategy, and even can go call for a help, which is not something that is implemented yet, i think PvE only gets fun from there on, if it ever will be added.. not sure
I made another thread with this post in it but not many replied and I think this is what the OP's point is:
"Overall, the game seems rather themepark, you whack mobs, then get better gear (gear tiers are like levels in other games), since the difference in tiers is so big, you basically "outlevel" those lower BR mobs then move into another area, out livel (or in this case out BR) that area and move onto the next, like WoW or any other game, then there's crafting and the economy and all. But you can't be pure non-combative crafter as to lvl up in combat you have to combat and if you don't lvl up in combat you'll get constantly killed every time you walk out of town, also you can only get resources from mobs, I understand this is to change but still.
Sou you are forced to PVE, and to PVE certain mobs that are your BR or near it to get XP, the Tiers are like levels in other mmo's as a higher Tier is always better then a lower one, it's not like some have advantages and disadvantages, sure it has a player run economy, open pvp (which it seems to defeat the purpose of b/c with since you can insure everything for a relatively small cost there is very little risk), and skill based system (which it defeats the purpose of because progression of Tiers is so Linear). But overall, what's so sandboxy about it?"
First off, the grind. What kind of fkn sandbox is it when you have to grind your way up, and its a LONG LONG grind to get anything usefull.
I`m wondering how long this grind is.
Is it a few week like WOW or a few years like Darkfall?
Grind in Darkfall hasn't been a few years since release. Grind in darkfall just got reduced again.
Grind in WoW isn't a few weeks, its MONTHS if you want an end-game PvE or PvP character due to gear requirements
Grind in ER seems to be lower than grind in DFO was before the AV reduced the grind again last week. Its probably about the same, but ER has more skills than DFO and you can train them all. If people don't specialize in ER the grind will be worse.
can we please get off the "NO PVE" topic, cuz thats all fanbois can retaliate with. I clearly said it in OP that PVE doesnt have to go altogether, but when its placed there as the only source for advancement, especially in the most primitive way possible in an MMOPRG, then its pretty pathetic.
In fact reading ER forums right now, and every thread that complains about the game is filled with defenders responding with some dumbest stuff ever. It used to be "its just beta", now after launch they switch the phrase to "no MMORPG in history of gaming had ever a flawless launch" or "its a sandbox, its not for everybody", yea its for dummies like who want to waste their money hoping that their MMO fix will finally arrive, these junkies wouldve paid 150$ for it. I wonder what they will be saying in 2 months, something like "its only been 2 months, give it another 2 months" so fkn lame.
Let me tell you that Ive never seen a worse launch from any other MMORPG before.
Well it would then seem to me you have played few mmo's.
I have a question.
What are you getting out of this?
If i were to ask you which MMOs had worse launches id be hitting my head against the wall because youd probaly say something like EVE, SWG, AOC.
What does anyone get out of complaining?
If you know what everyone is going to say (or in in your case just think you know) then why bother to discuss anything at all?
To answer your question: Vocalizing certain feelings often changes your perspective on the issue.
However in your case that's just not true. Stop vocalizing your opinion. It's not helping anyone. Most certainly not yourself.
Hey M4KO I am assuming u were Mako in the beta.... and if so i totally killed ur bitch ass... suck it noob
and your definition of sandbox is an unrealistic expectation....no game can live up to your standards of being a sandbox if you want total freedom.... lets say for example I want to strip naked rub myself with grape jelly jump into a pool of vaseline and wrestle 3 midgets.... pretty hard to find a game that would let me do that so by your definition there is not a sandbox game on the market... nuff said
Youre proud that you killed me while i was testing combat and arguing with dummies like you in chat? I wasnt even moving around much. ALthough there was one dummy that was trying to kill me for about 10 minutes with me barely retaliating and just running around him and recovering HP, after which i just let him kill me so i can respawn.
ANd my expectations of a sandbox are based on somethign that I have already experienced in other games. NOw all ER had to do is improve those features becuase its been almost 10 years since those times, but instead ER came out to be worse than a themepark game.
this game needs some SERIOUS work on pretty much each and every aspect from game engine to game mechanics befor i'll even take a second look at it. Tried the beta....was VERY.....VERY suprised at how poor the expierience was.
"Well let me just quote the late-great Colonel Sanders, who said…’I’m too drunk to taste this chicken." - Ricky Bobby
They are adding exploration stuff like salvageable items....
Grind is in every MMORPG, but a game that is based off skills and not levels, there kind of needs to be a grind or else everyone will cap out all there skill fast. Check out Mortal Online and Darkfall, they both have large grinds and are sandbox. Im not saying I enjoy grinding, but Im just saying its kind of necessary.
Yes i know about salvage quests, i mentioned them, its still themepark. Grind is NOT necessary, its only present in most RPGS because they cant come up with a better solution, and as i said before there have been somewhat sucesseful attempts to alter grind.
BUT, MHS clearly stated that there will almost NO grind in this game. This alone is enough to complain about grind.
I read first paragraph and had enough of it. An average joe or even an average intellectual does not use such dictionary words as "semblance" "constitutes" and "diatribe" all in one sentence. Ive never even heard of semblance or diatribe but you managed to put them all in one sentence, you mustve worked hard on that sentence. I didnt read the rest cuz its most likely random stuff ive already discussed with others. I wonder if 4chan has a name for likes of you.
I'm on you're side in the issue, but I would like to say that constitutes and sembalence are fairly common words and I hear them used alot.
Comments
uh huh, total freedom is pretty hard to comprehend (sarcasm). While there were games with much more freedom they never even called themselves sandboxes; now we have ER claiming to be sandbox up and down left and right, when in reality its a mud puddle.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Thats BS. First off, content and engine were complete. Second, i dont remember experiencing more than 1 or 2 bugs but even if there were more of them they were still minor. The real complaints later on were oriented around it being boring and not that there were major performance issues. Either way, there was nothing worse overall at launch than this Disconnected Muddy PUddle. They dont even have the East COast US servers ready, unreal.
The problem was people didn't have computers at the time that could handle AoC. People bought the game that shouldn't have. I had just bought a new gaming computer specifically for AoC and had no problems.
It's the kind of thing no gamer wants to admit though. For geeks saying your computer isn't good enough to run a game is like saying you got a limp dick.
Hey M4KO I am assuming u were Mako in the beta.... and if so i totally killed ur bitch ass... suck it noob
and your definition of sandbox is an unrealistic expectation....no game can live up to your standards of being a sandbox if you want total freedom.... lets say for example I want to strip naked rub myself with grape jelly jump into a pool of vaseline and wrestle 3 midgets.... pretty hard to find a game that would let me do that so by your definition there is not a sandbox game on the market... nuff said
Hi,oooh thanks for the intellectual comment that made my day always thought my self as a Joe average.i'll just address a few points and i will try not to miss spell anything but as i knocked that post up in like 30 secs,i think getting semblance wrong ain't too bad.
OK how can i be a troll I defended the game,I just will not commit as atm Earthrise is still technically not up to scratch even if they put out a mega patch it may take a while to fully realise it's potential.But i like concept and the spirit of the devs.
Now to your argument the definition of sandbox to my mind and my early MO years knocking around the scene from The Realm Online onwards,is free open world,free roaming no barriers between zones/map world,crafting for sale or to survive, PVP if either flagged or not and oh yeah PVE it's pretty essential for crafting as in mats,leveling and general progression.Now if you remove the PVE element it's not a sandbox you then pigeon hole the game by doing this u also then alienate a far percentage of the player base if Masthead had done this how many would have tried the beta knowing it was a PvP progression based MO.
Too many people or old gamers yearn for something from the pre-NGE Starwars i missed this as i was too busy running 2 corps in Eve another Sandbox one was a mineing corp the other a shipbuilding corp,i like many don't want perpetual PVP and i'm assuming this was the mandate given too the Masthead team for the last odd 5 years.
Fair comment about exploration but ER as just launched they do have an ambitious roadmap and bugs no doubt will get ironed out, they have a basic framework which in my humble opinion is actually more stable than FE which i tested from Alpha then subbed at launch so if they mirror FE's progression they might be successful.
You also state worse launch in Mo history apart from the legends these are the trainwrecks i was unfortunate enough to test.Dark and Light,Irth online,AOC,Alganon (soft launch),Oh and Aerrevan prob more but i'm getting tired and my brain does not recall all of the offending MO's.
To finish i actually posted on your ER key give away as a warning to you as i got a mod warning for not posting in the ER give me a key thread,and for my trouble i got banned ironic huh?
Nice ,Not sure if there would be a market for a Naked midgets wrestling in jelly Mo,but it may cater to some ones needs !!!
9800GTX full tweaked out with everything else tweaked out still had falling through the world problems.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I fell through the world twice playing for three months.
Was it even close to the disaster that Earthrise was in beta? Does even deserve being mentioned in the same breath?
The game had its problems. Broken raid content at launch as well as broken PvP sieges at launch but at least you could play it.
Video card would have absolutely nothing to do with any falling through the world problems
I have to note that I have not played Earthrise and based upon the videos at Massively and other, I don't plan to. However with that said, I would have to agree with with Raserei. I would also like to add that ANY MMO that did not have some element of PvE would be a pretty boring place in off hours. I for one have played many an MMO when virtually no one is around. It is pretty hard to go siege a camp/city without other people to help out. It is also pretty hard to PvP without at least one other person around to PvP against. So, PvE is needed in some fashion or you will loose people from the game pretty fast or have even a smaller poplulation with only PvP.
Let's party like it is 1863!
Darkfall is all about the grind. It was actually a fairly good game except for the grind. Having to dedicate your life to a game in order to be competitive gets old fast
Mortal Online doesn't really have much of a grind to be honest. Of course the rest of the game is.......
A couple counter points.
1) Sandbox does NOT mean no PvE. Where you got that impression is beyond me. But your lack of education on the matter is your own problem.
2) PvE, whether you like it or not, is going to be a part of MMOs forever. I am a guy who prefers pvp. But the stats are clear on this 1, MOST mmo players prefer pve even if they dont openly admit it. Games that offer pvp servers show that pve servers hold far more population. Games like EVE online, known for its pvp has a VAST majority of its players in high sec space(safer zones). Your best bet is t hope for games with good PvP AND PvE and give up on the notion of games without PvE.
Then I'm happy to inform you that the character grind is gone in Darkfall
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
This,
If you ever play FoM, you would know that the game offers little to none of PvE at all, it's basically an Empty world with only other players filling the world, the game only gets fun during specific hours, once it's off hours, tell me what you can do in that game, yes, none
and sometimes it gets so bored that you wish you'd never play it,
the only thing ER need to have is the promised Intelligence from AI that MHS promised at the beginning, that Mobs will travel in packs, and even have their own ambush strategy, and even can go call for a help, which is not something that is implemented yet, i think PvE only gets fun from there on, if it ever will be added.. not sure
So What Now?
I made another thread with this post in it but not many replied and I think this is what the OP's point is:
"Overall, the game seems rather themepark, you whack mobs, then get better gear (gear tiers are like levels in other games), since the difference in tiers is so big, you basically "outlevel" those lower BR mobs then move into another area, out livel (or in this case out BR) that area and move onto the next, like WoW or any other game, then there's crafting and the economy and all. But you can't be pure non-combative crafter as to lvl up in combat you have to combat and if you don't lvl up in combat you'll get constantly killed every time you walk out of town, also you can only get resources from mobs, I understand this is to change but still.
Sou you are forced to PVE, and to PVE certain mobs that are your BR or near it to get XP, the Tiers are like levels in other mmo's as a higher Tier is always better then a lower one, it's not like some have advantages and disadvantages, sure it has a player run economy, open pvp (which it seems to defeat the purpose of b/c with since you can insure everything for a relatively small cost there is very little risk), and skill based system (which it defeats the purpose of because progression of Tiers is so Linear). But overall, what's so sandboxy about it?"
I`m wondering how long this grind is.
Is it a few week like WOW or a few years like Darkfall?
So far the grind is average. Nothing to complain about. I personally think its just about perfect.
Grind in Darkfall hasn't been a few years since release. Grind in darkfall just got reduced again.
Grind in WoW isn't a few weeks, its MONTHS if you want an end-game PvE or PvP character due to gear requirements
Grind in ER seems to be lower than grind in DFO was before the AV reduced the grind again last week. Its probably about the same, but ER has more skills than DFO and you can train them all. If people don't specialize in ER the grind will be worse.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
If you know what everyone is going to say (or in in your case just think you know) then why bother to discuss anything at all?
To answer your question: Vocalizing certain feelings often changes your perspective on the issue.
However in your case that's just not true. Stop vocalizing your opinion. It's not helping anyone. Most certainly not yourself.
CLICK HERE TO GET A LIST OF FREE MMO LISTS!!!
Youre proud that you killed me while i was testing combat and arguing with dummies like you in chat? I wasnt even moving around much. ALthough there was one dummy that was trying to kill me for about 10 minutes with me barely retaliating and just running around him and recovering HP, after which i just let him kill me so i can respawn.
ANd my expectations of a sandbox are based on somethign that I have already experienced in other games. NOw all ER had to do is improve those features becuase its been almost 10 years since those times, but instead ER came out to be worse than a themepark game.
1. Sex
2. Clowns
I was going to say:
1. polish
and
2. POLISH!!!!
this game needs some SERIOUS work on pretty much each and every aspect from game engine to game mechanics befor i'll even take a second look at it. Tried the beta....was VERY.....VERY suprised at how poor the expierience was.
Yes i know about salvage quests, i mentioned them, its still themepark. Grind is NOT necessary, its only present in most RPGS because they cant come up with a better solution, and as i said before there have been somewhat sucesseful attempts to alter grind.
BUT, MHS clearly stated that there will almost NO grind in this game. This alone is enough to complain about grind.