Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

THIS WORLD IS HUGE

1235

Comments

  • venjancevenjance Member Posts: 6

     

    {Mod Edit - please do not stretch the comment box with images. Use thumbnails or resize them so they fit}

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Sorrow

    Originally posted by vesavius

    Originally posted by Margulis

    Originally posted by Solude

    Where Rift shines is in taking you on a linear path but not feeling like its on rails since its an open zone and you aren't boxed in... Aion on the other hand made no attempt to hide the rails and felt boxed in.

     

    Isn't that like an oxymoron?  Being taken on a linear path but without rails?  This game completely feels like it's on rails as far as I'm concerned.

     

    Not only is it, but it feels as every bit on rails as Aion did (does? Not sure).

    In fact, once the abyss opened up Aion felt far wider open, with more choice and freedom,  then this game did at a comparable level imo.

    Now I havent played Rift at 42+ (where i think Aion started to turn into a grinder), but certainly up to 30ish it was a lot more fun then Rift for me in a lot of ways, despite both sharing a VERY similar play model and world build in general.

    overall I think that Aion offered a more compelling and original world to be led through then the generic cod fantasy of Rift, but thats just me.

    {Mod Edit}

    The game is far from linear, there are multiple tested ways to level, one of the fastest being just RIFT fighting, the warfronts in another fast way to level, then there is quests, tons and tons of VERY assorted unlinear quests.. Sure there is a linear quest line for those players that can not function in a game without a questing for dummies guide, but for real gamers those with a brain and the ability to think for themselves there are tons of side quests and off the beaten stand alones, and quest lines.

    People telling you this game is linear are either intentionally being deceptive or are one of those "gamers" that need a gold lines drawn for them leading them to their next quest because they are too stupid to find it on their own.

     

    Please don't be rude, there is no need and it hides the point your (probably) trying to make.

    But, tbh, I wouldnt know because I stopped reading when you started to be delibertly offensive.

  • VhalnVhaln Member Posts: 3,159

    I only got to level 10, but I did attempt to run around and explore as much as I could.  The game had a tiny linear feel to it at first,  but when I started just running as far as I could go, it opened up a whole lot.  Seemed huge, but I couldn't tell for sure.  Especially since there seemed to be invisible walls blocking large sections of the map.  I'm guessing they were just there for beta, because they not only blocked wilderness, but roads with what appeared to be more content stretching off into the horizon on the other side.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • XasapisXasapis Member RarePosts: 6,337

    Yep, you probably run all the way north to Moonshade Highlands (the area north of Silverwood) and you bumped into the beta 6 barrier.

    There was an ambassador quest starting from Sanctum. You were teleported as a Sanctum ambassador to Moonshade, but because the area was closed, those who took the teleporting step ended up in the point where everyone appears once the tutorial area is complete.

  • TakitonTakiton Member Posts: 73

    Originally posted by Sorrow

    Originally posted by vesavius


    Originally posted by Margulis


    Originally posted by Solude



    Where Rift shines is in taking you on a linear path but not feeling like its on rails since its an open zone and you aren't boxed in... Aion on the other hand made no attempt to hide the rails and felt boxed in.

     

    Isn't that like an oxymoron?  Being taken on a linear path but without rails?  This game completely feels like it's on rails as far as I'm concerned.

     

    Not only is it, but it feels as every bit on rails as Aion did (does? Not sure).

    In fact, once the abyss opened up Aion felt far wider open, with more choice and freedom,  then this game did at a comparable level imo.

    Now I havent played Rift at 42+ (where i think Aion started to turn into a grinder), but certainly up to 30ish it was a lot more fun then Rift for me in a lot of ways, despite both sharing a VERY similar play model and world build in general.

    overall I think that Aion offered a more compelling and original world to be led through then the generic cod fantasy of Rift, but thats just me.

    {Mod Edit}

    The game is far from linear, there are multiple tested ways to level, one of the fastest being just RIFT fighting, the warfronts in another fast way to level, then there is quests, tons and tons of VERY assorted unlinear quests.. Sure there is a linear quest line for those players that can not function in a game without a questing for dummies guide, but for real gamers those with a brain and the ability to think for themselves there are tons of side quests and off the beaten stand alones, and quest lines.

    People telling you this game is linear are either intentionally being deceptive or are one of those "gamers" that need a gold lines drawn for them leading them to their next quest because they are too stupid to find it on their own.

     

    Random moment of sentimentalness reading this.

    I remember being so excited about metroid and megaman because you could pick what stages you attacked in which order.  At the time it was bomb because it was so non-linear!

     

    By todays standards Rift is "slightly" linear because quest hub options are sequential and despite pvp/rift/instance progression options.  Good arguments per it's "boxed in" or "rails".  But what a great genre and decade!

     

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by Xthos

    I find it funny, that people live on here to troll a game they despise....I played a lot of games I don't like, I post once or twice, and I don't troll, then I move on.

     

    It's pretty sad that you guys have nothing better to do, or atleast something you do like....People liking something or being happy with something that upsetting?   I know...your just looking out for people...over...and over...and over again...even though its a free beta and people can make up their own mind , people need you on that wall!

     

    Lets use some reasoning then.... IF a person plays video games for its interactivity and something they do not consider a waste of time, then the person who posts in or on a forum for its interactivity (which it also has) and they do not consider it a waste of time.... the result is then...

    A. Both Video Games and Forum Posting = pathetic waste of time. 

    or

    B. Neither Video Games and Forum Posting = pathetic waste of time.

     

    Now since the use of term "troll" in this case is defined by ones subjectively based biased perspective, it therefore becomes null and void. The person who see's rampant "fapfap" posting and defense of the said game can also be considered trolling depending on whose perspective you take into account. 

    Thus its broken down into a simple, choice as to which its either a waste of time for everyone to post here, or no one. Forums are popular because of a simple fact, people like to participate in forum activities, which include posting.

  • sungodrasungodra Member Posts: 1,376

    The world does feel pretty big. So far I am enjoying it.

    image


    "When it comes to GW2 any game is fair game"

  • LPP6LPP6 Member Posts: 2

    I wonder why those that have been reading Rift's lore haven't pointed this out, but-

    Telara is the size it is now because of the devastation of the Rifts. The land that's left is just walled in, and I expect that as the story progresses the "old areas" will open up in a very sensical fashion. I think Trion's decision making process was less "We only have this much land despite working on the game for 5 years, let's justify it by making the world get destroyed" and more "The world is getting destroyed, let's spend our 5 years making what land is available good-looking and full of content."

    If the gameplay is a little linear at this point (barring rifts), it's because the apocalypse is 80% finished and you're working actively to reverse it. Heck, as a Defiant you've traveled through time from a future where the Apoc-o-meter hit 99.99%, it's only appropriate that you're spending every minute of your second life following a track to prevent said future. As you roll back the meter, more areas will incrementally open up.

    I love LotRO to death, but there's absolutely no reason why, standing at the stables in Michel Delving, I cannot cross a gate and go to the White Downs. The gate is arbitrary. Gives new meaning to the quote "One does not simply walk into Mordor..." One must wait for the expansion! Rift gives you a reason that you can't explore the other 90% of the planet, it's GONE. Kudos to Trion for making a setting that BEHAVES like the game it exists for.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by LPP6

    I wonder why those that have been reading Rift's lore haven't pointed this out, but-

    Telara is the size it is now because of the devastation of the Rifts. The land that's left is just walled in, and I expect that as the story progresses the "old areas" will open up in a very sensical fashion. I think Trion's decision making process was less "We only have this much land despite working on the game for 5 years, let's justify it by making the world get destroyed" and more "The world is getting destroyed, let's spend our 5 years making what land is available good-looking and full of content."

    If the gameplay is a little linear at this point (barring rifts), it's because the apocalypse is 80% finished and you're working actively to reverse it. Heck, as a Defiant you've traveled through time from a future where the Apoc-o-meter hit 99.99%, it's only appropriate that you're spending every minute of your second life following a track to prevent said future. As you roll back the meter, more areas will incrementally open up.

    I love LotRO to death, but there's absolutely no reason why, standing at the stables in Michel Delving, I cannot cross a gate and go to the White Downs. The gate is arbitrary. Gives new meaning to the quote "One does not simply walk into Mordor..." One must wait for the expansion! Rift gives you a reason that you can't explore the other 90% of the planet, it's GONE. Kudos to Trion for making a setting that BEHAVES like the game it exists for.

    Blizzard just announced the reason world of warcraft doesnt have better graphics, a world twice the size it is now, player housing, super advanced AI and randomly generated dungeons is because...  the forces of Nimrod the WorldSlayer have prevented it from being better than it already is.

    I mean, this kind of silly excuse can be applied to every game for why it isnt "better" or why its missing quality design elements...  Do you realize how utterly rediculous it sounds?

    Any developer could make a game and when it doesnt meet most of their design goals found in the GDD, they could just make up on the spot, some dumb lore as to why they under developed the game. 

    Did you know all the bugs found in Vanguard when it was first released was due to the dark lord Cthulu who exists under the very land in which the game takes place? I mean cmon, no logical or rational minded person would buy that kind of crap.... a dumb...very dumb...consumer on the other hand.... 

  • pierthpierth Member UncommonPosts: 1,494

    Originally posted by Rabenwolf

    Originally posted by Xthos

    I find it funny, that people live on here to troll a game they despise....I played a lot of games I don't like, I post once or twice, and I don't troll, then I move on.

     

    It's pretty sad that you guys have nothing better to do, or atleast something you do like....People liking something or being happy with something that upsetting?   I know...your just looking out for people...over...and over...and over again...even though its a free beta and people can make up their own mind , people need you on that wall!

     

    Lets use some reasoning then.... IF a person plays video games for its interactivity and something they do not consider a waste of time, then the person who posts in or on a forum for its interactivity (which it also has) and they do not consider it a waste of time.... the result is then...

    A. Both Video Games and Forum Posting = pathetic waste of time. 

    or

    B. Neither Video Games and Forum Posting = pathetic waste of time.

     

    Now since the use of term "troll" in this case is defined by ones subjectively based biased perspective, it therefore becomes null and void. The person who see's rampant "fapfap" posting and defense of the said game can also be considered trolling depending on whose perspective you take into account. 

    Thus its broken down into a simple, choice as to which its either a waste of time for everyone to post here, or no one. Forums are popular because of a simple fact, people like to participate in forum activities, which include posting.

    If there weren't so many fanboys I don't think there'd be as many trolls. It's easy to get caught up in those kinds of threads, however I've seen some of the more moderate and objective posters on these boards turn troll posts into some interesting threads.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Rabenwolf

    Originally posted by LPP6
    I wonder why those that have been reading Rift's lore haven't pointed this out, but-
    Telara is the size it is now because of the devastation of the Rifts. The land that's left is just walled in, and I expect that as the story progresses the "old areas" will open up in a very sensical fashion. I think Trion's decision making process was less "We only have this much land despite working on the game for 5 years, let's justify it by making the world get destroyed" and more "The world is getting destroyed, let's spend our 5 years making what land is available good-looking and full of content."
    If the gameplay is a little linear at this point (barring rifts), it's because the apocalypse is 80% finished and you're working actively to reverse it. Heck, as a Defiant you've traveled through time from a future where the Apoc-o-meter hit 99.99%, it's only appropriate that you're spending every minute of your second life following a track to prevent said future. As you roll back the meter, more areas will incrementally open up.
    I love LotRO to death, but there's absolutely no reason why, standing at the stables in Michel Delving, I cannot cross a gate and go to the White Downs. The gate is arbitrary. Gives new meaning to the quote "One does not simply walk into Mordor..." One must wait for the expansion! Rift gives you a reason that you can't explore the other 90% of the planet, it's GONE. Kudos to Trion for making a setting that BEHAVES like the game it exists for.
    Blizzard just announced the reason world of warcraft doesnt have better graphics, a world twice the size it is now, player housing, super advanced AI and randomly generated dungeons is because...  the forces of Nimrod the WorldSlayer have prevented it from being better than it already is.
    I mean, this kind of silly excuse can be applied to every game for why it isnt "better" or why its missing quality design elements...  Do you realize how utterly rediculous it sounds?
    Any developer could make a game and when it doesnt meet most of their design goals found in the GDD, they could just make up on the spot, some dumb lore as to why they under developed the game. 
    Did you know all the bugs found in Vanguard when it was first released was due to the dark lord Cthulu who exists under the very land in which the game takes place? I mean cmon, no logical or rational minded person would buy that kind of crap.... a dumb...very dumb...consumer on the other hand.... 



    Telara is the size it is because Trion wanted to focus on the game. You can always add more land and content, you can't make up the poor showing of a bad launch. That and most people don't see all the land anyway, and once they start doing instances, they don't care how big the continent is.

    +1 points for mentioning Cthulhu, -1 points for misspelling his name. :-)

    I can not remember winning or losing a single debate on the internet.

  • LPP6LPP6 Member Posts: 2

    Originally posted by Rabenwolf

    Blizzard just announced the reason world of warcraft doesnt have better graphics, a world twice the size it is now, player housing, super advanced AI and randomly generated dungeons is because...  the forces of Nimrod the WorldSlayer have prevented it from being better than it already is.

    I mean, this kind of silly excuse can be applied to every game for why it isnt "better" or why its missing quality design elements...  Do you realize how utterly rediculous it sounds?

    Any developer could make a game and when it doesnt meet most of their design goals found in the GDD, they could just make up on the spot, some dumb lore as to why they under developed the game. 

    Did you know all the bugs found in Vanguard when it was first released was due to the dark lord Cthulu who exists under the very land in which the game takes place? I mean cmon, no logical or rational minded person would buy that kind of crap.... a dumb...very dumb...consumer on the other hand.... 

    I'm not sure quite where to start, you gave me so much to work with...Um...Well, my point was not so much that they have an excuse for having a more geographically limited release than other games on the market, but that when the inevitable expansions come out the release of new areas will make sense from a story perspective. I have a hard time getting into games that lack story immersion, and I was shedding light on a topic I find interesting that hadn't yet been brought up in the discussion.

    So, I'm sorry for being a very dumb consumer for looking forward to expansions?

  • SorrowSorrow Member Posts: 1,195

    Originally posted by vesavius

    Originally posted by Sorrow


    Originally posted by vesavius


    Originally posted by Margulis


    Originally posted by Solude



    Where Rift shines is in taking you on a linear path but not feeling like its on rails since its an open zone and you aren't boxed in... Aion on the other hand made no attempt to hide the rails and felt boxed in.

     

    Isn't that like an oxymoron?  Being taken on a linear path but without rails?  This game completely feels like it's on rails as far as I'm concerned.

     

    Not only is it, but it feels as every bit on rails as Aion did (does? Not sure).

    In fact, once the abyss opened up Aion felt far wider open, with more choice and freedom,  then this game did at a comparable level imo.

    Now I havent played Rift at 42+ (where i think Aion started to turn into a grinder), but certainly up to 30ish it was a lot more fun then Rift for me in a lot of ways, despite both sharing a VERY similar play model and world build in general.

    overall I think that Aion offered a more compelling and original world to be led through then the generic cod fantasy of Rift, but thats just me.

    {Mod Edit}

    The game is far from linear, there are multiple tested ways to level, one of the fastest being just RIFT fighting, the warfronts in another fast way to level, then there is quests, tons and tons of VERY assorted unlinear quests.. Sure there is a linear quest line for those players that can not function in a game without a questing for dummies guide, but for real gamers those with a brain and the ability to think for themselves there are tons of side quests and off the beaten stand alones, and quest lines.

    People telling you this game is linear are either intentionally being deceptive or are one of those "gamers" that need a gold lines drawn for them leading them to their next quest because they are too stupid to find it on their own.

     

    Please don't be rude, there is no need and it hides the point your (probably) trying to make.

    But, tbh, I wouldnt know because I stopped reading when you started to be delibertly offensive.

    Then please stop posting untrue or uneducated things about RIFT as if they were fact. From your own posts its obvious you have no idea what you are talking about when posting about the game, you just dont like it and are posting untrue negative comments just to be doing so.

    I tried being polite to people here who just seemed lacking in knowledge about the game and that worked not at all.

    Im tired, I feel like I am fighting fire with gasoline. That people like you are so commited to your own deceptions that you actually have started to believe they are  the truth.

    I've honestly come to the realization that all some of the people here understand and respect is someone who gets right back in their face swinging back.

    So when you go calling me rude for being a pot to your kettle, maybe you should consider stepping out of the fire yourself first.

    image

  • ZebladeZeblade Member UncommonPosts: 931

    Vanguard was big.. talk about the RIFTS at lvl 30,31,32,33.. OMG all the same.. NOTHING ..none of them are better.. more fun.. you just get very very tired of doing them. And crafting? That didnt even take off. So where the hook? 

     

    Just saying a huge map does not make any mmo. Lets see what these guys can pull off.. maybe a winner..

  • LaginaLagina Member Posts: 26

    Vanguard had other issues.  To me Vanguard will be one of those games that COULD OF been great, IF ONLY.....(fill in the blank).  It is a very underappreciated game IMHO with one of if not the best crafting system I've ever seen.

     

    I haven't played enough rift to comment on the size of the world but if it's anythign like vanguard or lotro that will be impressive.

  • SorrowSorrow Member Posts: 1,195

    Originally posted by Zeblade

    Vanguard was big.. talk about the RIFTS at lvl 30,31,32,33.. OMG all the same.. NOTHING ..none of them are better.. more fun.. you just get very very tired of doing them. And crafting? That didnt even take off. So where the hook? 

     

    Just saying a huge map does not make any mmo. Lets see what these guys can pull off.. maybe a winner..

    Nothing new??? You obviously were not playing the same game I was... Rifts get bigger, the rift bosses get bigger, the powers the rift bosses get are more varied and unique. The big Air Rifts and some of the Big Earth rifts are very intense.

     

    As for crafting I experted in weapon smithing, armor crafting, outfitter, and rune crafting and was turning out some amazing blue factional gear...

     

    Editted because I can't really tell from the wording of your post if you are flaming the game or defending it...

    confused

    image

  • TinkerGnomeTinkerGnome Member Posts: 21

    At 23,000 sq miles, Dark & Light was by far the largest MMO ever. However... It bombed so bad that just mentioning the name makes people have nightmares. Case and point, size of a game does not matter. Although IMO it's always nice to have a little room to grow and explore..

  • SorrowSorrow Member Posts: 1,195

    Originally posted by Lagina

    Vanguard had other issues.  To me Vanguard will be one of those games that COULD OF been great, IF ONLY.....(fill in the blank).  It is a very underappreciated game IMHO with one of if not the best crafting system I've ever seen.

     

    I haven't played enough rift to comment on the size of the world but if it's anythign like vanguard or lotro that will be impressive.

    Vanguard crafting before they " Fixed " it was amazing..

    That you could critically fail on making some average mace, then with some luck and a few critical saves you could end up creating a totally unique epic sword instead blew my mind.

    Not to mention people killing themselves and others that were near them by blowing up the project they were working on.

    I remember how alchemist would spread out trying to stay out of each others bubble of death, because of the failed explosions, poison gas clouds, ect...

    I would spend hours and hours crafting and feel like I had played a very enjoyable gaming session.

    image

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by TinkerGnome

    At 23,000 sq miles, Dark & Light was by far the largest MMO ever. However... It bombed so bad that just mentioning the name makes people have nightmares. Case and point, size of a game does not matter. Although IMO it's always nice to have a little room to grow and explore..

    Size of a game doesnt matter? OF COURSE IT DOES!

    What genre are we talking about here? Thats your first clue. MASSIVE is a key important element to the MMORPG genre. Size and scope are perhaps one of the most important elements of mmorpg, especially one made for larger audiences. The more the better, on the flip side, it also generally requires the population to be fairly decent.

     

    That said, Dark and Light failed because it was run by a couple of corrupt french guys who not only mismanaged the product but also stole the world building technology from someone and were then taken to court, changes made to try and avoid more legal damage caused the game to break even more.

    The design philosophy was not wrong, but managementwise they failed. The lawsuits didnt help them one bit, but they deserved it. Crime shouldnt pay.

  • SeffrenSeffren Member Posts: 743

    [mod edit]

     

    On topic.

    The world is not huge persee but it does open up descently reaching the +20 level. Did some serious exploring in Gloamwood. Beautifull place tbh.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by The_Korrigan

    What was fun with Dark and Light, is that despite the obvious failure the game was already in beta, you had stupid people who bought it, and even more funny, rabid fanboys just like here defending it like if it was the best thing since sliced bread, immaculate perfection. Point is, fanboys will defend their actual fetish game no matter what logical well explained facts you present against it.

    I think it works both ways, you also have haters who'll keep bashing a game they've no intention of playing with whatever illogical arguments they can throw around, often under the presumption "if I don't like it, nobody should be able to like and if I don't like it, it's clear that the game will be a complete failure", just to give their opinion more weight.

     

    Point in case being, you'll always have extreme, utterly biased and irrational people on both sides of a fence that have trouble being objective and understanding and acknowledging sound arguments of the other side.

    Just as you have reasonable people on both sides of a fence who can acknowledge and respect the arguments and viewpoints from the other side.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by MMO.Maverick

    Just as you have reasonable people on both sides of a fence who can acknowledge and respect the arguments and viewpoints from the other side.

    Lies.  Utter lies.

    There are only two sorts of people.  People who openly mock and deride the other side of an argument, and those who pretend they do not, and internalize it.

    Reasonable is a mythology invented by shy people.  ;)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Meowhead

    Reasonable is a mythology invented by shy people.  ;)

    Lol. Shhh, that was supposed to be a secret image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • faxnadufaxnadu Member UncommonPosts: 940

    Originally posted by Xthos

    Originally posted by peteski123

    Lots f posts about world sizes of mmo's and rift is NOT as big as say Lotro or wow, so Huge it is not

     

    Well, of course its not as big as a game with expansions, and to be honest, I don't have guys past 21, I have played like a million souls, both sides, and different servers with other people, so I got a lot of like 17-19 guys.   But I also don't post like I know things 100%, or troll.

     

    Everything seems to get bigger the further you go, and as I posted in the other thread, they had design ideas behind it.  Most people probably on this site are not who those ideas were for, though.

    peple need to think first when posting, yes how can someone compare to new game world for 6 years old game with 3 expansion is beyond my understanding.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Originally posted by m0lly

    peple need to think first when posting, yes how can someone compare to new game world for 6 years old game with 3 expansion is beyond my understanding.

    Well, even if we compare Rift NOW with World of Warcraft 6 years ago at release, Rift's world is small and cramped compared to "vanilla" Wow. Freemarch is about the size of Wetlands in WoW. If you compare land mass sizes based on that, Rift at release will not even be the size of a single WoW continent. Rift is approx. the size of LOTRO at release, which was 80% of a single WoW continent.

     

    PS: the evaluation of LOTRO's landmass size on that map picture posted above is known to be wrong. The guy evaluated it based on what size of "real" Middle Earth LOTRO is supposed to represent, and not the shrinked version really present in the game. The "80% of a WoW continent" evaluation comes from the LOTRO devs themself during beta. The error is blatantly obvious when you see that this picture pretends LOTRO is bigger than Asheron's Call. Anyone who has played both games can just laugh at this.

     

    PS2: reminder before any fanatic calls me a hater: I bought the digital collector and will happily play this game at release and even before during the headstart. I'm just not a blind praiser and am aware of what the game really is.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

Sign In or Register to comment.