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This game is incredibly mediocre.

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Comments

  • SorrowSorrow Member Posts: 1,195

    Sigh god I am getting so sick of the outright lies being told about this game. Its rediculous that some people for whatever reason feel they need to be so nasty and so decietful about this game and what it offers.

    Why it matters so strongly to them to try and blacken this game and ruin its community is beyond all reasoning and logic. Why it is even their concern if 90% of us like this game, enjoy playing it, and want it to succede. If they don't like it fine go back to WoW or whereever you came from and leave us alone.

    Personally I do not like WoW, there are tons of issues with it that do not appeal to me, and they have stolen most of their content from other games. However that said I do not hang out in the WoW forums trashing the game, telling lies about it, and trying to disrupt and anger its community.

    I just do not understand why they are trying so hard to destroy yet another game before it even launches, are they so fricken stupid that they do not understand that if there is not another hugely successful game soon that all the investor money in the industry will dry up and that nobody will be making new games??

    Instead of flaming RIFT they should be cheering it if for no other reason than it has a real chance of being a great game, the first in a VERY VERY long time.

    Before WoW's success, finding multi million dollar investments to finance MMO developement was almost impossible, now with a a very weak economy and so many games failing lately we are back struggling to find investors, RIFT's success even to a fraction of WoW's success would show investors there is still money to be made in this industry and give them renewed confidence in investing here.

    Grow up people, and as my gran always said, If you don't have something nice to say, don't say anything at all.

    image

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by Impulse47

    I'm not going to get into the fact that this game takes no risks at all in terms of original ideas.  We all know which ones were stolen from which games and its blatantly obvious.  Moving on.

    My biggest problem with Rift, as it stands, is that the gameplay has been stale since level 1.  A shaking camera every once in a while does not make the combat heart-pounding.  There is very little strategy in terms of skill usage... It's pretty much the same combo that you decided was best, and you repeat it over and over.  Very few skills are situational.  Overall, I don't feel like I'm playing a game.  I feel like I have a shitty job.  Tell me, please, what is fun about targetting a mob, pressing 2 3 4 5 6 1, and knowing that it will be dead, every time, by the time it reaches my mage?  Oh really?  Now multiply that by the 5,000 times I have done the same thing.  Why am I not getting paid for my labor?  Oh wait, I'm paying them.

    The character control in this game is abysmal.  I feel like my character has ice skates on.  When you compare it to, say DC Universe online's movement, Rift is several steps backwards from what some modern day MMOs have to offer.  The characters do not interact with their environment (one of the few things I liked about Aion was how the character's legs would bend to meet the terrain).  The animations are choppy.  The invisible walls piss me off.

    The engine itself is amateur and characteristic of a small studio.  Yeah, you could take the Shadowbane engine and add enough polygons to make it look pretty, but it's not going to run well.  The game looks typical to most next-gen games with the graphics on max, but trust me no modern day computer is going to be able to handle a crowded area with those settings.  It is just not coded well enough.

    Rift is a mediocre MMO that will only appeal to people who are unemployed and looking for a boring way to spend their time so it feels like they are working.  Bottom line is Rift, with all its positive aspects, IS NOT FUN.  If you think this game is fun you are delusional and have played so many hours of MMOs that your mind has lost all sense of comparison for what fun actually is.

    Everyone one is entitled to their own opinion. That being said many people have different view's on what fun is for them.  Its silly to say if a person likes Rift they don't know what fun is or their delusional. Your post sounds like a person who is jaded by past MMO's and your expecting something that the game didn't offer. I mean you didn't even mention what made you think of trying the game in the first place. There had to be something you liked before you tried it?

    Simply put your expectations may have been too high and its not for you. I'm sure there will be plenty of people who disagree with you and enjoy the game for what it has to offer. Which are all those positive things you left out.

  • boxfetishboxfetish Member Posts: 76

    Originally posted by ScribZ

    Originally posted by boxfetish


    Originally posted by ScribZ


    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

     You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace.

    Correct me if I am wrong but Warhammer had wonderful IP from miniatures and pen and paper carefully crafted for decades before an MMORPG for it came out.

    Warcraft had their IP (initially taken from Warhammer since their first game was going to be a game for Games Workshop) present in several games selling millions of copies for a decade preceding WoW.

    What did Rifts have before someone cobbled together the backstory/lore for this game over the last two years?

     

    Look, I don't want the game to fail and would be thrilled if it became immensely successful for some unfathomable reason, but it doesn't take a business or marketing genius to see that WoW+Warhammer without anything even close to the IP those games had/have is going to fizzle.  Maybe it won't die or get shut down, but I would expect it to have marginally less success than Warhammer.  Time will tell.

     Pretty light blue - see it? Warhammer's IP was from Pen and Paper games. Yes, I actually played it with the minatures back then. Blizzard's IP of Warcraft actually started from thier RTS game Orcs and Humans which got renamed to Warcraft on release. That IP came from the real time strategy PC games they made, which they converted over to an MMORPG. It wasn't an RPG until World of Warcraft came out. 

    You don't speak from a position of authority so please just stop embarssing yourself.     I was playing Warhammer Fantasy Roleplay in 1988 and Warcraft: Orcs & Humans when it was released in 1994.  The fact that Warhammer's IP started out 20+ years before the MMO on pen and paper and WoW's started out with RTS titles 10 years before any MMO is exactly my point.  Do you have one or do you just like trolling those who don't like mediocrity?

     

    And what your saying, 'cobbled together the backstory/lore for this game' is EXACTLY how both of those other IPs got started. Someone cobbled together a backstory for thier games, one in a PnP book, the other in thier RTS PC games. But both of them started the same exact way Trion is trying to start thier IP now. The only difference is Trion is starting thier IP in an MMORPG, not in something else and moving it to an MMORPG years later.  

    Um, my point again is that both those franchises had a backstory and lore in place long before work on the MMO began.  It gave them a solid foundation to build on and they weren't required to create a milieu from scratch on top of all of the other work in developing an MMO.  This was a huge advantage for both of them and guaranteed a certain level of interest on release.

    Fact is, not many people/companies are very good at creating a history or story for a game world (case in point) and this puts Rift at a huge disadvantage.  In fact, judging by the comments of many testers Trion has stumbled  in terms of immersion and backstory/lore. 

    High Fantasy has been done to death and it takes huge egos to believe otherwise and gamble the future of a game development company on tyring to "out WoW" WoW for the dozenth time.  Let's see where Rift is at on March 1st, 2012.

  • SorrowSorrow Member Posts: 1,195

    Originally posted by Enterstella

    Originally posted by Impulse47


    Originally posted by burakyt

    give up playing mmos mate

     I am currently enjoying DC Universe Online, Guild Wars, League of Legends (not an MMO, for sure, but MOBAs are somewhat close).  All three of which are fun.

    {Mod Edit}

    Actually DCUO is not F2P ( YET ), {Mod edit}

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  • comerbcomerb Member UncommonPosts: 944

    Originally posted by ScribZ

    Originally posted by comerb


     True, but the point is its NOT the same as 10 year old games. What most feel is a lacking fluidity to the combat in Rift is in reality a visual effect caused by the GCD which pauses the action inbetween each attack. If the GCD was not there, the combat would be just as fluid and continuous as the games currently out there. And thats just being objective and realistic.

    And you also mention it not being impressive for a next-gen game, but what are you referring to there? Trion has stated that the next-gen part of thier game is in the backservers and how they function compared to other current MMO platforms. Thats the only part they every said was next-gen. Why everyone insists on adding words into thier mouth, and then trying to hold them accountable for things they never said is beyond me. Thats like me saying you owe me $20 and then wondering why your not paying me it.

    Boo hoo?  It's not my fault the games animations and graphics are mediocre in comparison to older games.  I'll bash on SWTOR for the same reason, and I'm actually looking forward to that game.

  • XasapisXasapis Member RarePosts: 6,337

    The elf dancing animation is not aluring enough for my taste.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by comerb

    Originally posted by ScribZ


    Originally posted by comerb


     True, but the point is its NOT the same as 10 year old games. What most feel is a lacking fluidity to the combat in Rift is in reality a visual effect caused by the GCD which pauses the action inbetween each attack. If the GCD was not there, the combat would be just as fluid and continuous as the games currently out there. And thats just being objective and realistic.

    Actually, you can edit the way the GCD and queuing of abilities works.

    By default, queuing of abilities is off, but you can change it in the settings to allow for a greater queue time.

     

    Meaning you can chain up a couple of abilities all at once and wait for them to go off, it REALLY adds to the fluidity of the combat system.

    However, in PvP it can be a hinderance as you need to be able to react real-time with stuff like counters and interupts.

    Depending on the class/sould you play there are MANY abilities that are off the GCD or are proc based abilities off the GCD that add a very nice "oh sh!t" moment to the combat system requiring you to react.

  • marcuslmmarcuslm Member UncommonPosts: 263

    I have been following Rift for quite some time now and I was anxiously awaiting the beta. Once I played the beta, I was very disappointed. I tried so hard to like it, but it just isn't going to happen. First, let me say I am a WoW fan. So I was actually looking forward to a game that was like WoW except with updated graphics, soul system, and dynamic rifts. I don;t think a game has to have ground breaking innovation to be really good....but this game just isn't that good.

     

    This is no WoW. If people think WoW is linear then they haven't seen anything yet. I felt like I was in the Wizard of Oz following the yellow brick road. 

     

    The worst part for me is the animation and combat. In general the animation in this game is choppy, awkward, and dull. Combat is pretty lifeless. The animations are stiff, the sounds were weak, and there doesn't seem to be any reason to use over a couple of different skills. Aion has it's problems, but the animations are nice and the combos are fun to watch. When you hit an ememy the sound actually sounds like you made significant contact woth something.

     

    The standard kill X baddies quests would actually be fine in my opinion if it was actually fun to kill baddies.

     

    Anyway, I hope it gets better, but I won't be buying it anytime soon.

  • TraylorTrashTraylorTrash Member Posts: 30

    Originally posted by Impulse47

     

     

     The invisible walls piss me off.

    They havent opened up the entire world yet hence the invisible walls

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by marcuslm

    ...

    This is no WoW. If people think WoW is linear then they haven't seen anything yet. I felt like I was in the Wizard of Oz following the yellow brick road. 

     ...

    The people who like Cataclysm have absolutely no right complaining about linearity.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Xasapis

    Originally posted by marcuslm

    ...

    This is no WoW. If people think WoW is linear then they haven't seen anything yet. I felt like I was in the Wizard of Oz following the yellow brick road. 

     ...

    The people who like Cataclysm have absolutely no right complaining about linearity.

    The game does open up a lot as your progress, but the starter zone and even the first hub in the "real" world are very limiting and linear.

    That is to be expected, and it's actually good design.

     

    As for the class system and variety in combat, it's really all about what souls you choose.

    If you choose three offensive (DPS) souls or three healing or three defensive you will get a lot of ability clone.

    However by level 14-15 or so generally you have a whole lot of abilities to use, more then a bars worth easily and with talents have different uses in PvE and PvP.

    If you go for a more mixed/balanced build between offensive, support, healing, and defensive souls you end up with a remarkable variety of abilities and actions.

    I have more abilities on my bars and in my "spellbook" on a level 20 character in Rift then I do for many of my 80-85 toons in WoW. And the combat (pve/pvp) gives many opportunities to use every one effectively in different situations.

  • ZebladeZeblade Member UncommonPosts: 931

    "I just do not understand why they are trying so hard to destroy yet another game before it even launches, "

    Ok lets come back from la la land.. there is no conspiracy going on. Some like the game so they post about it.. and this is great yet for those that dont it turns in to HATE, turns into "trying hard to destroy" . HAHA man way to funny..

    So what the op is a little hard on the game. It does have its flaws like any mmo. 

    For me its just way to much like WarHammer.. you die guess what just like War you go to the? Yep HEALER! LOL..its the silly things like this. You  really think that RIFT is going to be OMG so fun at 25 then 35, then 45... you see people already in beta standing , running past rifts because there were so many .. for some it already is getting boring. 

    Rift lacks the pull or hook to keep you in. I will be playing it. I am hoping the DEVS see this problem and work on it.

     

  • MCEscherMCEscher Member Posts: 97

    Originally posted by Zeblade

    "Rift lacks the pull or hook to keep you in. I will be playing it."

     

    Quoted for general hilarity.

  • MCEscherMCEscher Member Posts: 97

    Originally posted by boxfetish

    Originally posted by ScribZ


    Originally posted by boxfetish


    Originally posted by ScribZ


    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

     You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace.

    Correct me if I am wrong but Warhammer had wonderful IP from miniatures and pen and paper carefully crafted for decades before an MMORPG for it came out.

    Warcraft had their IP (initially taken from Warhammer since their first game was going to be a game for Games Workshop) present in several games selling millions of copies for a decade preceding WoW.

    What did Rifts have before someone cobbled together the backstory/lore for this game over the last two years?

     

    Look, I don't want the game to fail and would be thrilled if it became immensely successful for some unfathomable reason, but it doesn't take a business or marketing genius to see that WoW+Warhammer without anything even close to the IP those games had/have is going to fizzle.  Maybe it won't die or get shut down, but I would expect it to have marginally less success than Warhammer.  Time will tell.

     Pretty light blue - see it? Warhammer's IP was from Pen and Paper games. Yes, I actually played it with the minatures back then. Blizzard's IP of Warcraft actually started from thier RTS game Orcs and Humans which got renamed to Warcraft on release. That IP came from the real time strategy PC games they made, which they converted over to an MMORPG. It wasn't an RPG until World of Warcraft came out. 

    You don't speak from a position of authority so please just stop embarssing yourself.     I was playing Warhammer Fantasy Roleplay in 1988 and Warcraft: Orcs & Humans when it was released in 1994.  The fact that Warhammer's IP started out 20+ years before the MMO on pen and paper and WoW's started out with RTS titles 10 years before any MMO is exactly my point.  Do you have one or do you just like trolling those who don't like mediocrity?

     

    And what your saying, 'cobbled together the backstory/lore for this game' is EXACTLY how both of those other IPs got started. Someone cobbled together a backstory for thier games, one in a PnP book, the other in thier RTS PC games. But both of them started the same exact way Trion is trying to start thier IP now. The only difference is Trion is starting thier IP in an MMORPG, not in something else and moving it to an MMORPG years later.  

    Um, my point again is that both those franchises had a backstory and lore in place long before work on the MMO began.  It gave them a solid foundation to build on and they weren't required to create a milieu from scratch on top of all of the other work in developing an MMO.  This was a huge advantage for both of them and guaranteed a certain level of interest on release.

    Fact is, not many people/companies are very good at creating a history or story for a game world (case in point) and this puts Rift at a huge disadvantage.  In fact, judging by the comments of many testers Trion has stumbled  in terms of immersion and backstory/lore. 

    High Fantasy has been done to death and it takes huge egos to believe otherwise and gamble the future of a game development company on tyring to "out WoW" WoW for the dozenth time.  Let's see where Rift is at on March 1st, 2012.

    Could you please list some ways that the RIFT lore/backstory is inferior to Warcraft/Warhammer's, rather than just making assumptions? Kthxbye.

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by Impulse47

    I'm not going to get into the fact that this game takes no risks at all in terms of original ideas.  We all know which ones were stolen from which games and its blatantly obvious.  Moving on.

    My biggest problem with Rift, as it stands, is that the gameplay has been stale since level 1.  A shaking camera every once in a while does not make the combat heart-pounding.

    The shaking is not for combat rather for the environment. And it depends on your level of immersion.

    There is very little strategy in terms of skill usage... It's pretty much the same combo that you decided was best, and you repeat it over and over.

    I disagree since it seems that you're basing this opinion from the starter level, which is designed for new players.

     Very few skills are situational.

    Again I disagree. Like any other games, you have limited skills to begin with and you never have the skill you need in every situation.

    Overall, I don't feel like I'm playing a game.  I feel like I have a shitty job.  Tell me, please, what is fun about targetting a mob, pressing 2 3 4 5 6 1, and knowing that it will be dead, every time, by the time it reaches my mage?  Oh really?  Now multiply that by the 5,000 times I have done the same thing.  Why am I not getting paid for my labor?  Oh wait, I'm paying them.

    What else did you expect? For the mob to resist all your spells and get close enough to kill you? Then you'd be ranting about how the game is too diffcult. Either way you put it, Trion is in a lose-lose situation according to you.

    The character control in this game is abysmal.  I feel like my character has ice skates on.  When you compare it to, say DC Universe online's movement, Rift is several steps backwards from what some modern day MMOs have to offer.  The characters do not interact with their environment (one of the few things I liked about Aion was how the character's legs would bend to meet the terrain).

    Now I'm not sure what game you did play since none of your allegations apply to Rifts. :/

    As far as control, I can kite mobs better than I can in many game I have played. If I can do a Cantabrian Circle with my Marksman, the game has a superb control functionality.

    The animations are choppy.  The invisible walls piss me off.

    The animation becomes choppy when you force a high settings more than your GPU can handle. And invisible walls happen even in a popular MMO.

    The engine itself is amateur and characteristic of a small studio.  Yeah, you could take the Shadowbane engine and add enough polygons to make it look pretty, but it's not going to run well.  The game looks typical to most next-gen games with the graphics on max, but trust me no modern day computer is going to be able to handle a crowded area with those settings.  It is just not coded well enough.

    I have seen games that are not coded well and Rifts is not one of them. Mainly when a game is not coded well, you'll notice a huge performance issue due to memory leak as the first sign. DDO and AoC had this issue at beta and was not fixed at launch, the main reason why I do not play those game.

    Rift is a mediocre MMO that will only appeal to people who are unemployed and looking for a boring way to spend their time so it feels like they are working.  Bottom line is Rift, with all its positive aspects, IS NOT FUN.  If you think this game is fun you are delusional and have played so many hours of MMOs that your mind has lost all sense of comparison for what fun actually is.

    Any game that has a level-up system feels like work. And for your information, I am employed and I enjoy Rifts and I find it fun. The only thing I won't do is pay monthly for it since I do not believe it is good enough to charge monthly fee. They need to justify this in comparison to WoW for subs and in comparison to GW2 for game play. And I believe they fall short on both.


    Ready for GW2!!!
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  • XasapisXasapis Member RarePosts: 6,337

    There are no invisible walls in Rift. He's probably referring to the zone barriers put to forbid entry to the zones now meant for beta testing in the beta events.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by Impulse47

    Originally posted by burakyt

    give up playing mmos mate

     I am currently enjoying DC Universe Online, Guild Wars, League of Legends (not an MMO, for sure, but MOBAs are somewhat close).  All three of which are fun.

     *Flag has been raised***   Did you just say enjoying "Guild wars"???????

     

    Man , I would have to say , I played guild wars and why is it any different from Rift? You tab and target and press buttons to kill a monster over and over again. Not only that guild wars is more of a co-op and less of an MMO.

    image


    "When it comes to GW2 any game is fair game"

  • MCEscherMCEscher Member Posts: 97

    Yeah... none of the games OP listed are in the same genre as RIFT. I imagine he'd say the exact same thing about LOTRO, EQ2, WoW, and other massively successful games that made tons of money and millions of people enjoy...

  • Westside32Westside32 Member UncommonPosts: 29

    To think the lore or the IP of WoW is what made that game as popular as it has become is as ridiculous a statement as I have heard.  It very well helped the game at launch with some initial sales but the IP/Lore of any game is not what keeps people playing.  Fun factor is what keeps people playing. Of the millions of people playing WoW, how many do you really think played the RTS computer game, much less the Table Top version?  The fact Rift takes various aspects of some of alot of current MMO's and combines them with alot of polish and their own lore will make this a game a success whether you WoW/War haters like it or not.  If Rift isn't for you, that is fine no one here is trying to force you to like it.  So haters do us a favor, and don't try to force us to hate it.  Just because any one person and or group of people don't like this game does not make you any better or smarter then anyone who does like it.  It really is beyond stupid to feel your choice of video game/ entertainment makes you any better then someone else when it all comes down to personal enjoyment.  If I am enjoying what I am doing and you are enjoying what you are doing WTF does it matter that it is 2 different things when all that really matters is we are both having fun.  

     

    [mod edit]

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by Xasapis

    There are no invisible walls in Rift. He's probably referring to the zone barriers put to forbid entry to the zones now meant for beta testing in the beta events.

    Yes there is. You only notice this if you have a ranged class since your line of sight is blocked. Also when jumping in certain area, you don't get to jump over as if there's a wall in front of you.

     

    Very minimal though and it's not game breaking.


    Ready for GW2!!!
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  • RaK427RaK427 Member Posts: 2

    Problem is, I am not mediorcre and have been playing these games since most of you were in diapers. So as good as RIFT is, I cannot suscribe because it's more of the same. Just like Mythic and all their antics... RIFT seems like a DAOC2 with how you build your characters and having open frontiers, etc. Been there and done that, don't need to try all the flavors in the MMORPG market space

     

    You bite your fucking tongue!  No game has compared to daoc since,  I'm still waiting on that title.  No game has done pve, pvp or simply immersed the player in an mmo the same.

  • SteamRangerSteamRanger Member UncommonPosts: 920

    Originally posted by Xasapis

    There are no invisible walls in Rift. He's probably referring to the zone barriers put to forbid entry to the zones now meant for beta testing in the beta events.

     There are invisible walls. Speculating on why they are there doesn't negate the fact that they exist, nor does it guarantee that Trion will remove all of them at release. So, until it can be proven otherwise, Rift does indeed have invisible walls.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by LordDraekon

    Originally posted by Xasapis

    There are no invisible walls in Rift. He's probably referring to the zone barriers put to forbid entry to the zones now meant for beta testing in the beta events.

     There are invisible walls. Speculating on why they are there doesn't negate the fact that they exist, nor does it guarantee that Trion will remove all of them at release. So, until it can be proven otherwise, Rift does indeed have invisible walls.

    The invisible walls that kept people out of Scarwood in beta 5 were gone in beta 6. In their stead, there were invisible walls keeping people away from Stillmore and Moonshade highlands.

    Is that proof enough for you?

  • LeucentLeucent Member Posts: 2,371

    Originally posted by RaK427

    Problem is, I am not mediorcre and have been playing these games since most of you were in diapers. So as good as RIFT is, I cannot suscribe because it's more of the same. Just like Mythic and all their antics... RIFT seems like a DAOC2 with how you build your characters and having open frontiers, etc. Been there and done that, don't need to try all the flavors in the MMORPG market space

     

    You bite your fucking tongue!  No game has compared to daoc since,  I'm still waiting on that title.  No game has done pve, pvp or simply immersed the player in an mmo the same.

     Bingo, comparing Rift to DAOC is blasphemy. Rift is the farthest thing from athe great game DAOC was.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by LordDraekon

    Originally posted by Xasapis

    There are no invisible walls in Rift. He's probably referring to the zone barriers put to forbid entry to the zones now meant for beta testing in the beta events.

     There are invisible walls. Speculating on why they are there doesn't negate the fact that they exist, nor does it guarantee that Trion will remove all of them at release. So, until it can be proven otherwise, Rift does indeed have invisible walls.

     So making an issue out of something that has been reoccuring in-game the past 6 months makes this some huge issue? They've been using these "gamebreaking invisible walls" all throughout Beta (and in CB) to, as Xasapis said, forbid entry to the zones now meant for beat testing in the beta events.

    Sheesh. Grasping as straws.

    He who keeps his cool best wins.

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