Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How long will ER stay afloat?

I will admit that i have a negative bias now against MHS but progress of this game leads me to believe that this game wont be supported long, judging by previuos experience with MMORPGs that were way better than this and still failed (APB)

 

My prediction that this project will last another 2-3 months untill they starve for income, and they will starve because in 3 months not many people will be back to this game.  

What do you think?

«1

Comments

  • YamotaYamota Member UncommonPosts: 6,593

    Well the thing with sandbox FFA PvP games is that they usually have a small but fanatic fanbase. Just look at Mortal Online, it is an absolutely horrible game, yet it has survived for what, a year now?

    I predict Earthrise will be the same, but I am not doing the same misstake as I did with MO. Fool me once...

    Problem is that this gives sandbox games a bad rep. Publishers think they are tiny because of the sandbox feature where in fact it is the extremely low quality of the game in areas such as bugs, performance, UI, visuals etc.

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    APB or Earthrise are different breeds. Earthrise has a chance if they peojected for slow growth, like EVE. if they expect fast growth, they will fail.

    edit: typo

  • M4koM4ko Member Posts: 385

    I wonder how big is MO's team. MHS' team is quiet large and if they are planning to have a slow progress, then they will have to somehow deal with no income for another 3 mothns. The 50$/Euros only paid for initial release, i would believe that noy much was left for development, they also offered 2 months free. So by the time those months are up they will need an influx of new customers paying monthly fees, which i dont see happening, because many of those who have bought it on day one have or will quit, and not so many new players are eager to try this. This leaves them with hardcore fanatics (yea, not fans), who will barely cover some of development costs.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by M4ko

    I will admit that i have a negative bias now against MHS but progress of this game leads me to believe that this game wont be supported long, judging by previuos experience with MMORPGs that were way better than this and still failed (APB)

     

    My prediction that this project will last another 2-3 months untill they starve for income, and they will starve because in 3 months not many people will be back to this game.  

    What do you think?

    What is this based on? Did they release sales figures?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Mad+DogMad+Dog Member UncommonPosts: 785

    Originally posted by Loktofeit

    Originally posted by M4ko

    I will admit that i have a negative bias now against MHS but progress of this game leads me to believe that this game wont be supported long, judging by previuos experience with MMORPGs that were way better than this and still failed (APB)

     

    My prediction that this project will last another 2-3 months untill they starve for income, and they will starve because in 3 months not many people will be back to this game.  

    What do you think?

    What is this based on? Did they release sales figures?

    I would say it based on the game being a buggy laggy mess?

    image
  • DerebusDerebus Member Posts: 54

    It's about time a big company started a project on a high budget sandbox mmo, similiar to swtor (doesn't even need to be as near as 150mill dollars), but not so much.

    Future: WoD, SWTOR, Arche Age, Tera (maybe), GW2.
    Present: None.
    Past: Eve, RIFT, UO, bunch of F2P crap.

  • WorstluckWorstluck Member Posts: 1,269

    Honestly, if they don't fix some of the major issues like horrible latency and atrocius performance on many people's computer, I do not see this game lasting longer than a year.  There is a large percentage of people, including myself, who would play this game, but cannot due to constant stuttering/hitching and near zero FPS at times.  This is my opinion of course.  Also, I really don't have much faith in Masthead as a company, the way they do things over there just seem amatuerish to me.  Good luck to them and the players that play the game though, I don't like seeing MMO's fail (unless it's made by SOE).

    image

  • GintohGintoh Member UncommonPosts: 329

    Originally posted by Derebus

    It's about time a big company started a project on a high budget sandbox mmo, similiar to swtor (doesn't even need to be as near as 150mill dollars), but not so much.

     Archeage.

  • bambookbambook Member UncommonPosts: 180

    lol i am sick of seeing every second MMORPG user being a PROPHET. "this game will survive for a year" "this game wont survive"

    Look at darkfall you all said "this game is darkfail its done, it will close in couple of weeks" cough cough i see it gaining popularity like crazy, same thing was with eve, and Mo and tons of other games. nothing will die, only POP games like APB will die. and APB died cause GTA 4 has way better online then that game

  • PocahinhaPocahinha Member UncommonPosts: 550

    Originally posted by Yamota

    Well the thing with sandbox FFA PvP games is that they usually have a small but fanatic fanbase. Just look at Mortal Online, it is an absolutely horrible game, yet it has survived for what, a year now?

    I predict Earthrise will be the same, but I am not doing the same misstake as I did with MO. Fool me once...

    Problem is that this gives sandbox games a bad rep. Publishers think they are tiny because of the sandbox feature where in fact it is the extremely low quality of the game in areas such as bugs, performance, UI, visuals etc.

    This, and specialy the orange sentence

  • DereknorDereknor Member Posts: 35

    I dont know how long it will survive, but I'm pretty sure that it will loose many of the people who actually bought it. Because most of them are very disappointed. Just watch the rating dropping.

    I dont think I will go on playing this game, I sometimes just log in because I think that I neeed to have fun because I spend 50€ for it. But I already exit after 2 minutes. And I dont think I will come back to the game for a long time.

    I think it will be a hard time to get all the people back that they shocked with their game. And I'm pretty angry, because I'm just a "normal" player, I havent read all the reviews or informed about the company or something else. I just read the homepage and the "feature-list", and didnt expected that its all not in the game.

    But ok, I just think there are maaaany people as angry as me and will leave this game when the free time is over, so it might survive with a smaller fangroup of players. But not sure this will be enough to get all the patches and content paid that is missing.

  • BaihuigauBaihuigau Member Posts: 80

    To be honest from reading the official forums things are getting worse day by day, devs just dont want to admit it, for example at launch char selection on the client was working fine, now with such huge lag on the servers you have to whait 5 minutes or more for your char to show, since there havent been any patches this just plain means either the database or the server holding the char data is lagging to high heaven, combine the worsening lag, with the duping issues that have croped up, multitude of players still not even able to log into their accounts things are looking dismal, if they dont come up with a insanely miracle patch by the end of the month, i think their done, way too many frustrated players to recover, im sure its hard to fix coding bugs, i myself hate coding, but you got to wonder what 70 devs do all day in 8 hours o.0, you can only do so many reboots.

  • SetsunSetsun Member UncommonPosts: 286

    To be honest i think they already knew things would go down like this, they are making all the money they can before the game goes into a total fiasco and it will either go F2P or wait for a few months until it eventually dies.

  • BaihuigauBaihuigau Member Posts: 80

    Funny thing is even if they sell 500 boxes im sure it doesnt even cover 10 peoples salaries, were talking like 24k that wont even pay their staff for a month.

  • DereknorDereknor Member Posts: 35

    dont forget that all people in europe have to pay about 72$ instead of 50$ ;)

  • intoExileintoExile Member Posts: 48

    Originally posted by Asamighost

    To be honest i think they already knew things would go down like this, they are making all the money they can before the game goes into a total fiasco and it will either go F2P or wait for a few months until it eventually dies.

    I agree, I think they're moving on to their next project.

  • xBludxxBludx Member Posts: 376

    Originally posted by Yamota

     Just look at Mortal Online, it is an absolutely horrible game, yet it has survived for what, a year now?

    It's not even a year. It just seems like a long time with all the drama.

    Launched JUNE 9 if you can believe that.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by xBludx

    Originally posted by Yamota

     Just look at Mortal Online, it is an absolutely horrible game, yet it has survived for what, a year now?

    It's not even a year. It just seems like a long time with all the drama.

    Launched JUNE 9 if you can believe that.

    Well TBH the game still feels like it is in beta.

  • DocProjectDocProject Member Posts: 49

    Originally posted by Gintoh

    Originally posted by Derebus

    It's about time a big company started a project on a high budget sandbox mmo, similiar to swtor (doesn't even need to be as near as 150mill dollars), but not so much.

     Archeage.

    Where do you find info on this game? From the company website I don't see what makes this game a sandbox? Is there a better info source out there? Ugh.. it would have to be one hell of a sandbox game for me to play with elves, especially a Korean game.

  • GintohGintoh Member UncommonPosts: 329

    Originally posted by Baihuigau

     i myself hate coding, but you got to wonder what 70 devs do all day in 8 hours o.0, you can only do so many reboots.

     

    They were busy procrasturbating.

  • GintohGintoh Member UncommonPosts: 329

    Originally posted by DocProject

    Originally posted by Gintoh

    Originally posted by Derebus

    It's about time a big company started a project on a high budget sandbox mmo, similiar to swtor (doesn't even need to be as near as 150mill dollars), but not so much.

     Archeage.

    Where do you find info on this game? From the company website I don't see what makes this game a sandbox? Is there a better info source out there? Ugh.. it would have to be one hell of a sandbox game for me to play with elves, especially a Korean game.

     

     

     


                      Archeage-online.com I think is the official sight, won't let me link for some reason. Anyways the game has all the sandbox elements, town building, making your own faction, territory warfare, classless system, player driven economy where most stuff is crafted etc. It's a Fantasy game which i'm not the biggest fan of but oh well. Oh and it has ship building and navel warfare, and apparently different people have to steer, row, be the lookout, operate cannons, operate the sales etc. PVP isn't open, well sort of, on 2 of the continents you can only kill people on the other faction. But on the Third continent which is the biggest one where all the clan vs. Clan territory warfare takes place it's open.



                   It's being made by Jake Song the guy who was involved with Aion and Lineage 2, both very grind-tastic games however apparently he wasn't a proponent of those aspects while helping make those games and this game I heard is trying to completely get away from that. I forget where I heard that but maybe if you look around you can find where he said that. Apparently it's being beta-tested in Korea and alot of people are complaining essentialy that there's not enough grind since they are so used to Korean grinders lol. The maker Jake Song made the first ever MUD so probably sees how far the mmorpg genre has gone down hill. The game has a reported 25 million dollar budget according to Wikipedia and Song has said many times in interviews that the biggest inspiration for the game is oldschool UO. He's a very experienced developer with a big budget not some little indie developer doing there first work. As for your question as to weather the game will release there, I have not heard specific statements as to where it will launch but Song said that the West is there biggest market and the one they will target.



             Here are some gameplay vids, sadly it has some of that cutesy Asian Anime style for characters, but it's not too overdone so it's fine I guess, but the graphics sure are awesome.


     




     


                   One thing about Archeage that's strange is that there is no page for it on this site despite many people asking for one and talking about it in general discussion including this huge thread here: http://www.mmorpg.com/discussion2.cfm/thread/301794/page/1


     


                Apparently the game uses the Cry 2 engine from Crysis with a full physics system and destructable terrain. And a map editing system that allows you to create, save, and sell maps and be a cartographer shown here: http://www.youtube.com/watch?v=C1mwU14-a3Y.



    And also I messed up the budget, appearently the game has a contract for 50-60 million and is the second most expensive Korean game ever besides Aion.

  • Sicc1Sicc1 Member UncommonPosts: 243

    I cant believe your stil at it Mako. You have some obsession with Earthrise.

    Ok let me start by explaining how your comparison to APB is complete shit. First off APB had a much hgher development cost and had WAY more money invested then Earthrise does. APB paid allot of money for the use of the game engine itself. they decided to cut their losses quickly when they saw they werent going to get a refund on their investment.

    Earthrise on the other hand made their own engine and as you could tell from playing the game obvuiously had a much lower development cost. They also sold the engine for use on the Fallout MMO wich generates income. This game should stay afloat for awhile.

    But i do agree if they dont do things quickly with this game it could get ugly for the players. The game world is so huge and actually done very nicely it would be ashame not to have anyone playing in it.

    image

    Darkfall - Sick
    Earthrise - Sick

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Originally posted by Gintoh

    Originally posted by DocProject


    Originally posted by Gintoh


    Originally posted by Derebus

    It's about time a big company started a project on a high budget sandbox mmo, similiar to swtor (doesn't even need to be as near as 150mill dollars), but not so much.

     Archeage.

    Where do you find info on this game? From the company website I don't see what makes this game a sandbox? Is there a better info source out there? Ugh.. it would have to be one hell of a sandbox game for me to play with elves, especially a Korean game.

     

     

     


                      Archeage-online.com I think is the official sight, won't let me link for some reason. Anyways the game has all the sandbox elements, town building, making your own faction, territory warfare, classless system, player driven economy where most stuff is crafted etc. It's a Fantasy game which i'm not the biggest fan of but oh well. Oh and it has ship building and navel warfare, and apparently different people have to steer, row, be the lookout, operate cannons, operate the sales etc. PVP isn't open, well sort of, on 2 of the continents you can only kill people on the other faction. But on the Third continent which is the biggest one where all the clan vs. Clan territory warfare takes place it's open.



                   It's being made by Jake Song the guy who was involved with Aion and Lineage 2, both very grind-tastic games however apparently he wasn't a proponent of those aspects while helping make those games and this game I heard is trying to completely get away from that. I forget where I heard that but maybe if you look around you can find where he said that. Apparently it's being beta-tested in Korea and alot of people are complaining essentialy that there's not enough grind since they are so used to Korean grinders lol. The maker Jake Song made the first ever MUD so probably sees how far the mmorpg genre has gone down hill. The game has a reported 25 million dollar budget according to Wikipedia and Song has said many times in interviews that the biggest inspiration for the game is oldschool UO. He's a very experienced developer with a big budget not some little indie developer doing there first work. As for your question as to weather the game will release there, I have not heard specific statements as to where it will launch but Song said that the West is there biggest market and the one they will target.



             Here are some gameplay vids, sadly it has some of that cutesy Asian Anime style for characters, but it's not too overdone so it's fine I guess, but the graphics sure are awesome.


     




     


                   One thing about Archeage that's strange is that there is no page for it on this site despite many people asking for one and talking about it in general discussion including this huge thread here: http://www.mmorpg.com/discussion2.cfm/thread/301794/page/1


     


                Apparently the game uses the Cry 2 engine from Crysis with a full physics system and destructable terrain. And a map editing system that allows you to create, save, and sell maps and be a cartographer shown here: http://www.youtube.com/watch?v=C1mwU14-a3Y.



    And also I messed up the budget, appearently the game has a contract for 50-60 million and is the second most expensive Korean game ever besides Aion.

    WoW, that's actually a first Asian MMO except L2 which catches my attention...and some of its game features, interesting.

  • Hellfyre420Hellfyre420 Member Posts: 861

    Originally posted by Blindchance

    Originally posted by Gintoh


    Originally posted by DocProject


    Originally posted by Gintoh


    Originally posted by Derebus

    It's about time a big company started a project on a high budget sandbox mmo, similiar to swtor (doesn't even need to be as near as 150mill dollars), but not so much.

     Archeage.

    Where do you find info on this game? From the company website I don't see what makes this game a sandbox? Is there a better info source out there? Ugh.. it would have to be one hell of a sandbox game for me to play with elves, especially a Korean game.

     

     

     


                      Archeage-online.com I think is the official sight, won't let me link for some reason. Anyways the game has all the sandbox elements, town building, making your own faction, territory warfare, classless system, player driven economy where most stuff is crafted etc. It's a Fantasy game which i'm not the biggest fan of but oh well. Oh and it has ship building and navel warfare, and apparently different people have to steer, row, be the lookout, operate cannons, operate the sales etc. PVP isn't open, well sort of, on 2 of the continents you can only kill people on the other faction. But on the Third continent which is the biggest one where all the clan vs. Clan territory warfare takes place it's open.



                   It's being made by Jake Song the guy who was involved with Aion and Lineage 2, both very grind-tastic games however apparently he wasn't a proponent of those aspects while helping make those games and this game I heard is trying to completely get away from that. I forget where I heard that but maybe if you look around you can find where he said that. Apparently it's being beta-tested in Korea and alot of people are complaining essentialy that there's not enough grind since they are so used to Korean grinders lol. The maker Jake Song made the first ever MUD so probably sees how far the mmorpg genre has gone down hill. The game has a reported 25 million dollar budget according to Wikipedia and Song has said many times in interviews that the biggest inspiration for the game is oldschool UO. He's a very experienced developer with a big budget not some little indie developer doing there first work. As for your question as to weather the game will release there, I have not heard specific statements as to where it will launch but Song said that the West is there biggest market and the one they will target.



             Here are some gameplay vids, sadly it has some of that cutesy Asian Anime style for characters, but it's not too overdone so it's fine I guess, but the graphics sure are awesome.


     




     


                   One thing about Archeage that's strange is that there is no page for it on this site despite many people asking for one and talking about it in general discussion including this huge thread here: http://www.mmorpg.com/discussion2.cfm/thread/301794/page/1


     


                Apparently the game uses the Cry 2 engine from Crysis with a full physics system and destructable terrain. And a map editing system that allows you to create, save, and sell maps and be a cartographer shown here: http://www.youtube.com/watch?v=C1mwU14-a3Y.



    And also I messed up the budget, appearently the game has a contract for 50-60 million and is the second most expensive Korean game ever besides Aion.

    WoW, that's actually a first Asian MMO except L2 which catches my attention...and some of its game features, interesting.

    Yea Archage defiantly is one of the games i'am looking out for.. I just dont think it'll release this year though.. The naval combat is a marvel and seriously is something i've never seen done before; where each shipcrew mans their own equipment.. Shooting the cannons looks like it'd be the job for me!

     


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    In game durning the beta one of the GM's said that they where looking for between 20k and 30k subscriptions. That at that point the game would be doing good and be semi profitable.

    At the rate things are going and the lack of patchs (quality patchs) and information from the devs, I really dont see the game sticking around for too long. Maybe 6 months if enough people buy the game.

    They knew about the lag and preformance issues over 2 months ago and they kept saying that there would be a patch at release that fixs it. Now release has come and gone and the lag and preformance issues have only gotten worse as more people are getting in the game.

    If they couldnt fix the issues in 2 months time then how are we to expect they are ever going to be fixed?

Leave a Comment

bolditalicunderlinestrikecodeimageurlquotespoiler
BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file