Elocke the graphics you will be surprised what you can get used to. I felt the same way when I logged on a few days ago but I got to a point I was not noticing it any more. You just have to play it for awhile.
Elocke the graphics you will be surprised what you can get used to. I felt the same way when I logged on a few days ago but I got to a point I was not noticing it any more. You just have to play it for awhile.
Oh, it wasn't the graphics or music, I didn't mind that too much, it was being thrust into the world with not even a hint of what to do, not even a click on the npc in front of you to learn how to use stuff etc. Guess I'm spoiled by all modern games and their tutorials. I wouldn't normally care if the game itself used today's controls like right clicking on npcs to chat or having tooltips pop up when you hover over a skill instead of making me hit H to chat with an npc, or shift right clicking an ability to see what the hell it does.
ggratch! I do agree! Players assume you don't want PvP for other reasons, but the truth is that it ruins the PvE game. There need to be different servers and rules for PvP and PvE. I've been saying this for years now.
I agree with Elocke to a point. Some of the old game mechanics had to go. I hated corpse runs, for example. But, as far as not knowing what to do, that's what makes a sandbox game. You search for the quests, or other things to do, or make some up yourself. You get to know the community and group to find online friends. Nowdays it's mostly pick up groups, which I loathe.
I wish someone had bought the SOE license for the original SWG. That was the kind of sandbox game I miss. I did play DAoC for a long time, too, because of the friends I made.
ggratch! I do agree! Players assume you don't want PvP for other reasons, but the truth is that it ruins the PvE game. There need to be different servers and rules for PvP and PvE. I've been saying this for years now.
There was a PvE server for DAoC. And no, if you properly balance the game, or just have it so some abilities don't work in the frontier, you can get a nice balanced game with lots of different gear.
I started down this road back with UO and at the time EQ was just jaw dropping and I took breaks for AC, AO, DAoC and other but me and EQ were tight until 2004 when I tried EQ2. Anyway point being EQ had me by the balls for 5 years but to hear that its deeper, sandbox or challening is a little funny. EQ is slow not difficult and even today that hasn't changed. Its still on the short list of MMOs that people can multi box. That 1 person can play successfully many toons at once kind of speaks to the challenge presented to a player.
Anyway what EQ is though is immersive. But 10 years on you'd think the UI would be fleshed out and grr fix the boats already. How does something that worked in 99 not work in 11? Don't get me started on the choices they made for progression. I'm in but damn SOE is really good at making terrible choices when it comes to growing its games /facepalm
[quote][i]Originally posted by aphonic[/i] [b]I think everyone had a game that made them fall in love with the MMO genre and everyone's main focus with new games is to find that same experience again. I think it will always lead to disappointment. [/b][/quote]
Aint that the truth. EQ was my first love, but it does so many things wrong it could never compete today no matter how well you'd reskin it. I guess we didn't know any better back then.
Get use to spending 8 hours days playing that game. Most of the vet talk is remembering the good times rather than the reality of what that game is. Bottom line if that game was so great it would have a much better population, it's not like noone has never heard of it. And this is coming from someone who considers EQ his favorite game of all time. Great game but well past it's prime. My advice is stay on one of the new servers and don't vote for the expansions to come. Over expansion is really what killed that game for me.
EQ2 graphics are not as ancient as you can put on the luclin model option(avaliable to all i think) but the animation is indeed very stiff and ofc if you have been spoilt by younger games UI it can be fustrating at first.
However you can download off eqinterface.com UI that are different and there even a EQ2 and WoW type UI for EQ.
The game has depth and it makes you look for quests but mind you the old EQ actually did not have many quests are lower levels to start with.
It also relies strongly on co op and social aspect as you will find it hard to solo or extremely slow alone .even doing a duo is slow compared to a group .
its fun and people are friendly but i personally tried it for a day and realised i cannot play it anymore simply because i cannot commit to the hours it needs in 2011 as i could in 2001.
old mmorpgs were made by nerds exclusively for nerds and it was good. we all roleplayed and adventured out into the middle of nowhere. then the genre started getting popular and non roleplayers and console jockeys demanded "content" because they couldnt see their virtual hand in front of their virtual face so to speak.
If you took EQ (just the way it is) and just updated the graphics to our current graphic standards, you would have a great game.
This game still is very immersive after so many years, however the gamers today wouldn't be able to stand the graphics, interface and controls. If your a player that can put these issues aside, you will have some fun.
Another game like EQ, but in a SciFi setting would be Anarchy Online.
Both of them were my favorites close to a decade ago. I just jumped back into EQ till Rifts comes out, however if Rifts bombs, I will be heading back to EQ for a fair shake.
Not just EQ either -
Update UO exactly (pre-carebear of course) onto a modern engine - intstant hit
DAOC - same
AC1 DT
The EQ rallos servers rulesets
Shadowbane (absolutely loved the east-west warfare mindset, and speaking to a few I knew at the time, so did the CN)
It always makes me laugh when I hear 'experts' spouting off about what the 'mmo industry' needs. With 1 exception - blizzard of course - they are all as dumb as dogsh*t, especially the devs who actually own the IP (eg mythic) for the old products and don't do the obvious next step and copy those massively succesful products onto new modern engines
Here's a question -
Can someone name one product that did extremely well in the early MMO years (% of total internet users / sub base EQ beats WoW - makes you think eh?) that has been copied exactly onto a modern engine and re-released?
old mmorpgs were made by nerds exclusively for nerds and it was good. we all roleplayed and adventured out into the middle of nowhere. then the genre started getting popular and non roleplayers and console jockeys demanded "content" because they couldnt see their virtual hand in front of their virtual face so to speak.
the genre has degraded bit by bit ever since.
I'd say this is pretty accurate. Funniest thing is... all those "nerds" playing together was far more social than games nowadays.
Back then also your right people were ALOT more helpful and friendly never ceases to amaze me not sayin therer arent good ppl in new mmogs but man in WoW and RIft you run across some of the rudest toolbags.,Been playin RIft last few days clear to get a item you need never fails some douche runs up loots the item you just been clearin to get to without a care in the world. I think the downfall is back in Eq,UO,Daoc,AC1 days were you didn't want a bad rep on your server the games werre still small enough to where if you got called on being a jerk you ended up outcast from the game pretty much no one would group with you,let you in there guild or anything bad behaviour was frowned upoin.
With new games like WoW and RIft etc etc and there tons of servers and cross realm dungeon tools and easy solo content they do not have to care about there rep.
Back then also your right people were ALOT more helpful and friendly never ceases to amaze me not sayin therer arent good ppl in new mmogs but man in WoW and RIft you run across some of the rudest toolbags.,Been playin RIft last few days clear to get a item you need never fails some douche runs up loots the item you just been clearin to get to without a care in the world. I think the downfall is back in Eq,UO,Daoc,AC1 days were you didn't want a bad rep on your server the games werre still small enough to where if you got called on being a jerk you ended up outcast from the game pretty much no one would group with you,let you in there guild or anything bad behaviour was frowned upoin.
With new games like WoW and RIft etc etc and there tons of servers and cross realm dungeon tools and easy solo content they do not have to care about there rep.
That, and the games were more difficult, had more depth, and more danger. It encouraged players working together in its very mechanics, which led to people working together. When environments are strange or dangerous people start to work together.
only problem is wow makes too much money so every game wants to copy it
WOW's time, IMO, is passing. Great game, especially Vanilla and BC WOW.
Players are not noobs anymore, much more saavy, and ready for much more shared, dynamic, open world content, IMO.
I think the important thing for devs to realize is that the challegeless quest grind has run its course and is actually a negative. Fast, quick tutorials followed by releasing players in a open, mysterious, dangerous world is key, IMO.
I don't share your optimism tbh. Most mmorpg players seem to love their first mmorpg forever. If that's going to be the case for WoW players as well, we may never see any sort of challenge in the mmorpg genre again.
The players who started their mmorpg carreer in WoW are used to everything being insanely easy/simple and having their hand held the entire time. I don't think they're suddenly ready for a game without detailed quest log, maps, glowing "I have a quest for you!" markers on NPCs etc.
I hope I am wrong but no one really knows until WoW starts losing a lot of players..
Comments
Elocke the graphics you will be surprised what you can get used to. I felt the same way when I logged on a few days ago but I got to a point I was not noticing it any more. You just have to play it for awhile.
Oh, it wasn't the graphics or music, I didn't mind that too much, it was being thrust into the world with not even a hint of what to do, not even a click on the npc in front of you to learn how to use stuff etc. Guess I'm spoiled by all modern games and their tutorials. I wouldn't normally care if the game itself used today's controls like right clicking on npcs to chat or having tooltips pop up when you hover over a skill instead of making me hit H to chat with an npc, or shift right clicking an ability to see what the hell it does.
ggratch! I do agree! Players assume you don't want PvP for other reasons, but the truth is that it ruins the PvE game. There need to be different servers and rules for PvP and PvE. I've been saying this for years now.
I agree with Elocke to a point. Some of the old game mechanics had to go. I hated corpse runs, for example. But, as far as not knowing what to do, that's what makes a sandbox game. You search for the quests, or other things to do, or make some up yourself. You get to know the community and group to find online friends. Nowdays it's mostly pick up groups, which I loathe.
I wish someone had bought the SOE license for the original SWG. That was the kind of sandbox game I miss. I did play DAoC for a long time, too, because of the friends I made.
There was a PvE server for DAoC. And no, if you properly balance the game, or just have it so some abilities don't work in the frontier, you can get a nice balanced game with lots of different gear.
I started down this road back with UO and at the time EQ was just jaw dropping and I took breaks for AC, AO, DAoC and other but me and EQ were tight until 2004 when I tried EQ2. Anyway point being EQ had me by the balls for 5 years but to hear that its deeper, sandbox or challening is a little funny. EQ is slow not difficult and even today that hasn't changed. Its still on the short list of MMOs that people can multi box. That 1 person can play successfully many toons at once kind of speaks to the challenge presented to a player.
Anyway what EQ is though is immersive. But 10 years on you'd think the UI would be fleshed out and grr fix the boats already. How does something that worked in 99 not work in 11? Don't get me started on the choices they made for progression. I'm in but damn SOE is really good at making terrible choices when it comes to growing its games /facepalm
eq kept the port because of that because waiting for boat etc!
[quote][i]Originally posted by aphonic[/i] [b]I think everyone had a game that made them fall in love with the MMO genre and everyone's main focus with new games is to find that same experience again. I think it will always lead to disappointment. [/b][/quote]
Aint that the truth. EQ was my first love, but it does so many things wrong it could never compete today no matter how well you'd reskin it. I guess we didn't know any better back then.
Get use to spending 8 hours days playing that game. Most of the vet talk is remembering the good times rather than the reality of what that game is. Bottom line if that game was so great it would have a much better population, it's not like noone has never heard of it. And this is coming from someone who considers EQ his favorite game of all time. Great game but well past it's prime. My advice is stay on one of the new servers and don't vote for the expansions to come. Over expansion is really what killed that game for me.
except that you are wrong.
plenty of vets loving that reality right now.
the 'rose tinted goggles' argument is done. EQ is still the best MMORPG I have ever played
EQ2 graphics are not as ancient as you can put on the luclin model option(avaliable to all i think) but the animation is indeed very stiff and ofc if you have been spoilt by younger games UI it can be fustrating at first.
However you can download off eqinterface.com UI that are different and there even a EQ2 and WoW type UI for EQ.
The game has depth and it makes you look for quests but mind you the old EQ actually did not have many quests are lower levels to start with.
It also relies strongly on co op and social aspect as you will find it hard to solo or extremely slow alone .even doing a duo is slow compared to a group .
its fun and people are friendly but i personally tried it for a day and realised i cannot play it anymore simply because i cannot commit to the hours it needs in 2011 as i could in 2001.
old mmorpgs were made by nerds exclusively for nerds and it was good. we all roleplayed and adventured out into the middle of nowhere. then the genre started getting popular and non roleplayers and console jockeys demanded "content" because they couldnt see their virtual hand in front of their virtual face so to speak.
the genre has degraded bit by bit ever since.
Not just EQ either -
Update UO exactly (pre-carebear of course) onto a modern engine - intstant hit
DAOC - same
AC1 DT
The EQ rallos servers rulesets
Shadowbane (absolutely loved the east-west warfare mindset, and speaking to a few I knew at the time, so did the CN)
It always makes me laugh when I hear 'experts' spouting off about what the 'mmo industry' needs. With 1 exception - blizzard of course - they are all as dumb as dogsh*t, especially the devs who actually own the IP (eg mythic) for the old products and don't do the obvious next step and copy those massively succesful products onto new modern engines
Here's a question -
Can someone name one product that did extremely well in the early MMO years (% of total internet users / sub base EQ beats WoW - makes you think eh?) that has been copied exactly onto a modern engine and re-released?
I'd say this is pretty accurate. Funniest thing is... all those "nerds" playing together was far more social than games nowadays.
Back then also your right people were ALOT more helpful and friendly never ceases to amaze me not sayin therer arent good ppl in new mmogs but man in WoW and RIft you run across some of the rudest toolbags.,Been playin RIft last few days clear to get a item you need never fails some douche runs up loots the item you just been clearin to get to without a care in the world. I think the downfall is back in Eq,UO,Daoc,AC1 days were you didn't want a bad rep on your server the games werre still small enough to where if you got called on being a jerk you ended up outcast from the game pretty much no one would group with you,let you in there guild or anything bad behaviour was frowned upoin.
With new games like WoW and RIft etc etc and there tons of servers and cross realm dungeon tools and easy solo content they do not have to care about there rep.
That, and the games were more difficult, had more depth, and more danger. It encouraged players working together in its very mechanics, which led to people working together. When environments are strange or dangerous people start to work together.
only problem is wow makes too much money so every game wants to copy it
I don't share your optimism tbh. Most mmorpg players seem to love their first mmorpg forever. If that's going to be the case for WoW players as well, we may never see any sort of challenge in the mmorpg genre again.
The players who started their mmorpg carreer in WoW are used to everything being insanely easy/simple and having their hand held the entire time. I don't think they're suddenly ready for a game without detailed quest log, maps, glowing "I have a quest for you!" markers on NPCs etc.
I hope I am wrong but no one really knows until WoW starts losing a lot of players..