Contra: building a good guild from the ground up is very hard. If you play with PUGs from the same server, you begin to know the people and how they act, so some of them may appear on your friendslist. Soon you can form your daily group or even a guild. Then for raid content begin some Alliances with other small guilds and if it works maybe fusion into one guild.
It can only be a good thing giving more people options in mmos. As I said before, I like it because if it is a slow guild day or not many frineds on I can just run dungeon finder to get stuff done too. Also I like the option of not being forced to play with people I don't want to.
People will naturally spend their time doing what is most fun in an MMO. For most, thats grouping. Solo is a necessity not a choice. Dungeon Finder is awesome and allows the majority of players to play the content created for groups which is half the game. Lets be honest here, WoW and DCUO are the only MMOs where a player who is not capped can do instances all day any day. Ideally it should be server only but that only works if you have a health pop at all levels all day... rare.
I would even accept a cross game/world/universe dungeon finder tool if I can team with other ppl and have fun instead of soloing in a multi player game!
The main reason people want cross server is to reduce the time to get into dungeons, so they can get their loot fix if they have a short time to play. Since that is the whole point of running the dungeon over and over again, and being instantly teleported to it. I agree with the poster that stated they need to do the same for crafters, a tool that find the recourse node and transports you too it. It is the same thing as the dungeon finder, why should crafters have to work harder to get their gear then the dungeon runners?
Then while we are at it, we really just need to rename this genre, it is not MMORPG anymore. It is MMOLOOT , why lie and say it is about a world and RPGing in that world. When in reality it is all about the loot. I ask the developers why even make worlds anymore, just make a lobby for people to join dungeons and call it good. And for all that is good and holy stop calling your games RPGs, they are not about role playing they are about gear. That is like making a FPS and calling it a Dramatic simulation of life, sure it is if everyone is a gun slinging manic that wants to kill everyone else on the planet. So why call MMOs RPG, when RPG is the least part of what you are designing.
Don't believe the nay-sayers. Rift NEEDS a cross-shard dungeon finder, plus rift grouper. When the population dwilindles to 30 players on your server, you'll be begging for a dungeon finder. Trust me. I'm tired of shouting over chat "LFG" for 40 minutes before finding one. and I'm on a full server. If you think it will be too noobish to have one, understand that rifts contain noobs all the time. an uncordinated raid group. I think a dungeon finder would be perfect. Actually, I believe they need it. Period.
I would even accept a cross game/world/universe dungeon finder tool if I can team with other ppl and have fun instead of soloing in a multi player game!
You wouldn't need a dungeon finder to get a group going if the actual game mechanics encouraged grouping, but it doesn't. Modern MMOs reward soloing almost exclusively.
Introduces more problems than it solves. RIFT already shows signs of losing the long-term interest of those with long-term interest to show and as much as one accepts that as possibly inevitable, if asked I have to recommend against anything that would hasten the end of the game.
Casilda Tametomo, Priestess of Soldeus | AKA Lepida Aegis-Imperium.com
«Si oblitus fuero usque ad finem omnia opera eorum»
I would even accept a cross game/world/universe dungeon finder tool if I can team with other ppl and have fun instead of soloing in a multi player game!
You wouldn't need a dungeon finder to get a group going if the actual game mechanics encouraged grouping, but it doesn't. Modern MMOs reward soloing almost exclusively.
I was going to weigh in against this because I'm opposed to them in general due to their impact on community. But as noted, the rest of the game's mechanics are designed such that it will be impossible for players starting later to find groups and experience all the content.
Call it the lesser of two evils at this point, due to the other mechanics of this game's design the opportunity for building a good community is already long past.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't think it should exist in the beginning of the a new game, I also don't want it to work like wows does (rewards not grouping with realm). It should be a last choice tool, "oh we need a tank but it's really late at night and we are at a 32 and since the game has been out a long time there aren't enough people to group with at this level, so lets get someone from a different realm." Something like that, I remember leveling the first time in wow I wanted to try out all these dungeons, even tried them solo, but it was difficult getting a group because it was deep in the BC expansion, so most people were top level.
If I had a Cross-server dungeon finder in my MMO it would have these differences:
1. Rewards working with Realm Mates more.
2. There would be different Clusters: Your Realm, Realm Cluster (5 realms), Battlegroup (20 realms), All Servers.
3. It would try to group you with people in your realm first, then realm cluster, then realm battlegroup, then all servers.
4. There would be a giant Blacklist of sorts, and if you get put on that blacklist too often, you get banned from using the dungeon finder for a while.
Those are just some things I would make different.
Personally I think the LFG has revolutionized the way we do things in World of Warcraft, but World of Warcraft has been around the block. It's good for that kind of game. Rift is just hitting the market and you want to have some "server spirit" in the game before you start making things cross-server. It's always good to have competetion between other guilds on your own server, and it helps people get to know one another when they're grouped up. It also allows people to get a better undestanding of guilds and the playerbase when they're doing things on their own server.
Taking that experience away from people is like taking away ones ability to speak in a MMORPG. Makes the world feel small, devoid of emotion and ultimately bland.
In short, a cross faction LFG tool would be suicide for a brand new world, but a LFG tool which only used your own server would be very good at helping people group up faster and spend less time wondering what they're going to do with their free time.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
Just ike I post in the other thread like this. When did Immersion include sitting around LFG for hours or even potentially having to skip out on dungeons because you couldn't get the right group together?
I prefer to explore the virtual world and try to find adventure and new friends. And then perhaps do a dungeon if me and my friends want that. Im not sure if Rift is the right game if you prefer to play like that... But a dungeon finder could make it hard to play the game that way. I will never need a dungeon finder tool. For my play style there is no need for it...
It's a thread where I'm trying to collect all the ideas around what should be done with the LFG system in Rift. It's not really based around if there should or shouldn't be a LFD tool. I assumed they are going to implement the tool.
It does discuss a common ground that might make both parties happy so there won't be such polarization between the "yay" and "nay" crowds.
I think cross-server lfd is one of several steps that killed server community. I'm not even sure I will pick up Rift, but I certainly won't if they implement cross-server dungeon finder. Just a server only lfd would do the trick and preserve community.
I think cross-server lfd is one of several steps that killed server community. I'm not even sure I will pick up Rift, but I certainly won't if they implement cross-server dungeon finder. Just a server only lfd would do the trick and preserve community.
How will a cross-server one kill the community in Rift? This is Rift with "rifts". There will be plenty of people of all levels running around doing them. Ive seen it first hand. From regular to full invasions and raid ones. This isnt the other game. There is gonna be plenty of "community" stuff to do.
Comments
I like Pick up Groups. My opinion:
Pro Finder: Easy group finding
Contra: building a good guild from the ground up is very hard. If you play with PUGs from the same server, you begin to know the people and how they act, so some of them may appear on your friendslist. Soon you can form your daily group or even a guild. Then for raid content begin some Alliances with other small guilds and if it works maybe fusion into one guild.
It can only be a good thing giving more people options in mmos. As I said before, I like it because if it is a slow guild day or not many frineds on I can just run dungeon finder to get stuff done too. Also I like the option of not being forced to play with people I don't want to.
Dungeon group finder is fine....cross server is not.
Just make it within the server and I think you will curb a lot of the negativity surrounding this mechanic.
It doesn't give more options, it destroys all the other options and forces people to use it.
People will naturally spend their time doing what is most fun in an MMO. For most, thats grouping. Solo is a necessity not a choice. Dungeon Finder is awesome and allows the majority of players to play the content created for groups which is half the game. Lets be honest here, WoW and DCUO are the only MMOs where a player who is not capped can do instances all day any day. Ideally it should be server only but that only works if you have a health pop at all levels all day... rare.
An auto group option YES! An automatic dungeon teleporter where you don't have to experience the rest of the in game world, NO! Same Server only!
God no!
Doesnt Help the community of a server at all.
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I would even accept a cross game/world/universe dungeon finder tool if I can team with other ppl and have fun instead of soloing in a multi player game!
The main reason people want cross server is to reduce the time to get into dungeons, so they can get their loot fix if they have a short time to play. Since that is the whole point of running the dungeon over and over again, and being instantly teleported to it. I agree with the poster that stated they need to do the same for crafters, a tool that find the recourse node and transports you too it. It is the same thing as the dungeon finder, why should crafters have to work harder to get their gear then the dungeon runners?
Then while we are at it, we really just need to rename this genre, it is not MMORPG anymore. It is MMOLOOT , why lie and say it is about a world and RPGing in that world. When in reality it is all about the loot. I ask the developers why even make worlds anymore, just make a lobby for people to join dungeons and call it good. And for all that is good and holy stop calling your games RPGs, they are not about role playing they are about gear. That is like making a FPS and calling it a Dramatic simulation of life, sure it is if everyone is a gun slinging manic that wants to kill everyone else on the planet. So why call MMOs RPG, when RPG is the least part of what you are designing.
I think they should have started with a server specific dungeon finder tool, then if that didnt work move on to the cross sever type.
But starting at launch with a cross server dungeon finder isnt going to help the community develop much.
Oh and is there a vote kick fuction...for when some random guy from a random server needs on everything...or goes afk?
The more i think about it, the less i want it, i think it just brings more issues than it solves.
No keep it away. That takes to much from the world and world pvp. So please keep it out of the game.
Don't believe the nay-sayers. Rift NEEDS a cross-shard dungeon finder, plus rift grouper. When the population dwilindles to 30 players on your server, you'll be begging for a dungeon finder. Trust me. I'm tired of shouting over chat "LFG" for 40 minutes before finding one. and I'm on a full server. If you think it will be too noobish to have one, understand that rifts contain noobs all the time. an uncordinated raid group. I think a dungeon finder would be perfect. Actually, I believe they need it. Period.
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2
You wouldn't need a dungeon finder to get a group going if the actual game mechanics encouraged grouping, but it doesn't. Modern MMOs reward soloing almost exclusively.
Introduces more problems than it solves. RIFT already shows signs of losing the long-term interest of those with long-term interest to show and as much as one accepts that as possibly inevitable, if asked I have to recommend against anything that would hasten the end of the game.
«Si oblitus fuero usque ad finem omnia opera eorum»
I was going to weigh in against this because I'm opposed to them in general due to their impact on community. But as noted, the rest of the game's mechanics are designed such that it will be impossible for players starting later to find groups and experience all the content.
Call it the lesser of two evils at this point, due to the other mechanics of this game's design the opportunity for building a good community is already long past.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't think it should exist in the beginning of the a new game, I also don't want it to work like wows does (rewards not grouping with realm). It should be a last choice tool, "oh we need a tank but it's really late at night and we are at a 32 and since the game has been out a long time there aren't enough people to group with at this level, so lets get someone from a different realm." Something like that, I remember leveling the first time in wow I wanted to try out all these dungeons, even tried them solo, but it was difficult getting a group because it was deep in the BC expansion, so most people were top level.
If I had a Cross-server dungeon finder in my MMO it would have these differences:
1. Rewards working with Realm Mates more.
2. There would be different Clusters: Your Realm, Realm Cluster (5 realms), Battlegroup (20 realms), All Servers.
3. It would try to group you with people in your realm first, then realm cluster, then realm battlegroup, then all servers.
4. There would be a giant Blacklist of sorts, and if you get put on that blacklist too often, you get banned from using the dungeon finder for a while.
Those are just some things I would make different.
-I want a Platformer MMO
PVE servers yes PVP servers no . It kills world pvp .
Personally I think the LFG has revolutionized the way we do things in World of Warcraft, but World of Warcraft has been around the block. It's good for that kind of game. Rift is just hitting the market and you want to have some "server spirit" in the game before you start making things cross-server. It's always good to have competetion between other guilds on your own server, and it helps people get to know one another when they're grouped up. It also allows people to get a better undestanding of guilds and the playerbase when they're doing things on their own server.
Taking that experience away from people is like taking away ones ability to speak in a MMORPG. Makes the world feel small, devoid of emotion and ultimately bland.
In short, a cross faction LFG tool would be suicide for a brand new world, but a LFG tool which only used your own server would be very good at helping people group up faster and spend less time wondering what they're going to do with their free time.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
And their Lore Book thingy, to an extent everyone is.
Just ike I post in the other thread like this. When did Immersion include sitting around LFG for hours or even potentially having to skip out on dungeons because you couldn't get the right group together?
I prefer to explore the virtual world and try to find adventure and new friends. And then perhaps do a dungeon if me and my friends want that. Im not sure if Rift is the right game if you prefer to play like that... But a dungeon finder could make it hard to play the game that way. I will never need a dungeon finder tool. For my play style there is no need for it...
I thought this might be relevant...
http://forums.riftgame.com/showthread.php?67286-Constructive-Ideas-For-a-Rift-Dungeon-Finder&p=1163001#post1163001
It's a thread where I'm trying to collect all the ideas around what should be done with the LFG system in Rift. It's not really based around if there should or shouldn't be a LFD tool. I assumed they are going to implement the tool.
It does discuss a common ground that might make both parties happy so there won't be such polarization between the "yay" and "nay" crowds.
Dungeon finder tool -- Oh yes!
Cross-server? -- No way!
I think cross-server lfd is one of several steps that killed server community. I'm not even sure I will pick up Rift, but I certainly won't if they implement cross-server dungeon finder. Just a server only lfd would do the trick and preserve community.
How will a cross-server one kill the community in Rift? This is Rift with "rifts". There will be plenty of people of all levels running around doing them. Ive seen it first hand. From regular to full invasions and raid ones. This isnt the other game. There is gonna be plenty of "community" stuff to do.