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Do you want A CROSS SERVER DUNGEON FINDER TOOL IN RIFT?

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  • SeffrenSeffren Member Posts: 743

    Originally posted by JosephProsek

    Originally posted by Seffren


    Originally posted by JosephProsek


    Originally posted by Seffren


    Originally posted by JosephProsek


    Originally posted by Seffren


    Originally posted by JosephProsek


    Originally posted by Seffren


    Originally posted by JosephProsek


    Originally posted by Seffren


    Originally posted by JosephProsek


    10

      Why would you want to put someone from another server in your list?  They are from another server. Its not about maken new friends its about maken sure you get in there and get it done. You want friends thats what your guild is for or hey go meet them at all the rifts everywhere. Still dont see how one would kill the community in Rift with all the "rifts" goin on. This is not the other game.

    This is where wow went down the drain ... exactly here!

      That was WoW. This is Rift. There is alot more leveling choices in it. Way more ways to meet new people and be social. If people cant find a way to meet new people and be social here maybe they arent as social as they thought they were.

    Well some people are shy. Some people just roam the world and meet future friends on a whim and maybe get invited to a guild through those world interactions.

    And why should you discard people because they are less social then you. 

    Don't portray your own characteristics on everyone in the world. Not everyone is like you. 

    I think we can safely say it is a fact that the cross server dungeon finder tool had a lot to do with killing the community in wow. It could be it made running dungeons easier since the game is top heavy. But Rift isn't at this point yet. So lets not bring that evil tool in when it's not at all necessary.

      Im lost now. People wondering the world of rifts with all the rifts in it can only find and meet new people through dungeons? Somthin tells me they gonna be meeting people through the rifts before the dungeons. If the RDF killed communties in WoW once that was WoW this is Rift. If ya dont like the "evil tool" because of a different game experience then dont use.

    It is not about us people who know how a mmo is supposed to work to abstain from using the tool ... it is about people who are new to mmo's not to think this is a "normal" feature.

    If you put this tool in I can guarantee that a whole bunch of people will think this is a normal feature and they will never leave the towns.

    This immediately scraps a big chunk of the community resulting in a smaller amount of people to meet out in the world.

     

    I don't know how many times I need to repackage this concept for you to understand. 

      Why will they stay in the towns when there is so much to gain from all the rifts? I see your arguement but its based off of WoW. This is not World of Warcraft where the only thing to do out in the world is quest and explore. New people to this game "Rift" get introduced to them right off the bat and know the benefit of them and usen them for gear and more from the start. So they wont be in town sitting around waiting for a que. O and the shinies. Lots to do out there. Not really seein people sitting around in town waiting for that. Well unless they have explored everywhere done all the quests gotten every single reward from the rifts and collected all the shinies and done every puzzle/acheivement. I like the shroom one.

    You are making the assumption now that people play a game for all the different features.

    It is clear that a lot of people go in for specific features ie Rifts, Dungeons, quests, pvp (... the ones I forgot).

    So there will be people not interested in the Rifts or after a while won't be interested.

     

    Again I am trying to convey you the concept that a dungeon tool will isolate a chunk of the community. 

      How will they be isolated from all the other people in the game. Will the dungeon finder make it impossible to see all the people running around in the world and in the city? Will thier chat stop working? Wether its there or not they still have the same options they had before it. And becuase this is rift they will have more than in the other games. Even if they hate rifts and all the other things to do besides dungeons. The people that do like them will still be there and they will still be able to talk to the and form groups all they want. Its starting to sound like a very small percentage of people your talking about. They can choose not to use it if they like.

     

    This question is answered by looking at wow ... 

    Thank you for making my point.

      Once again i ask how? This is not WoW. This is Rift. How is it goin to in "RIFT" with all its options?

    END LOOP: GOTO 10

  • tazarconantazarconan Member Posts: 1,013

    No ! No Wallace! No? NO! NO!

    If finding ppl fast enough for farming dungeons was the excuse for killing interaction and sociallity in wow , they could simply have way fewer servers with full population instead of having loads of almost empty,low pop and mid population servers.

    Example : In stormscale server in wow there loads of hordes players that even if dungeon tool wouldnt exist u could very fast find players for every dungeon u need.

    Now concerning the population mater and balance population issues in my opinion there should be a +-50 ppl diference on each server beetween the 2 sides . Example if on x server there are  5000 defiants and 4950 guardians if a player wanted to make a character on this server he shouldnt be able to pick defiant but guardian only. If he wanted to play defiant simply play in other server.This is a very easy way to keep numbers beetween the 2 sides balanced cause in games like rift numbers are doing the diference .U cant afford ona server to have 8.000 defiants and 2.400 guardians for example. Devs should focusa on this cause its a very important factor.

    Anwy things like dungeon tools kills whatevr sociallity a game has.It leads the game to a more synthetic way ,shouldnt be allowed.Find tanks and healers anwy in rioft the way that classes works will be easy so there is no excuse to implement dungeons tools.

    And let me tell u this. On vanilla wow and bc where we were making parties players used to know almost every person in server even the hordes...It was our little medieval fantasy village..Now thnks to things like bg and dungeons tools u hardly speak or know other ppl in your own server . And concerning this matter its not just my opinion. Its the truth, and i honestly dont give a shit what braindead kiddis think about this matter.Its thanks to them that wow took that way down to shithole . If they are anti-social as persons and want want queqes and like farming so much they should atake a scythe and shovel in RL and go harvest fields. Its the way our society is taking ,ppl dont talk to other ppl so much, u sit on a bus station and if someone tells u goodday u look they look at him suspicious thinking: what the hell he wants now? Thats the shit we r into in RL and games and i say no. What about u..

  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by tazarconan

    No ! No Wallace! No? NO! NO!

    If finding ppl fast enough for farming dungeons was the excuse for killing interaction and sociallity in wow , they could simply have way fewer servers with full population instead of having loads of almost empty,low pop and mid population servers.

    Example : In stormscale server in wow there loads of hordes players that even if dungeon tool wouldnt exist u could very fast find players for every dungeon u need.

    Now concerning the population mater and balance population issues in my opinion there should be a +-50 ppl diference on each server beetween the 2 sides . Example if on x server there are  5000 defiants and 4950 guardians if a player wanted to make a character on this server he shouldnt be able to pick defiant but guardian only. If he wanted to play defiant simply play in other server.This is a very easy way to keep numbers beetween the 2 sides balanced cause in games like rift numbers are doing the diference .U cant afford ona server to have 8.000 defiants and 2.400 guardians for example. Devs should focusa on this cause its a very important factor.

    Anwy things like dungeon tools kills whatevr sociallity a game has.It leads the game to a more synthetic way ,shouldnt be allowed.Find tanks and healers anwy in rioft the way that classes works will be easy so there is no excuse to implement dungeons tools.

    And let me tell u this. On vanilla wow and bc where we were making parties players used to know almost every person in server even the hordes...It was our little medieval fantasy village..Now thnks to things like bg and dungeons tools u hardly speak or know other ppl in your own server . And concerning this matter its not just my opinion. Its the truth, and i honestly dont give a shit what braindead kiddis think about this matter.Its thanks to them that wow took that way down to shithole . If they are anti-social as persons and want want queqes and like farming so much they should atake a scythe and shovel in RL and go harvest fields. Its the way our society is taking ,ppl dont talk to other ppl so much, u sit on a bus station and if someone tells u goodday u look they look at him suspicious thinking: what the hell he wants now? Thats the shit we r into in RL and games and i say no. What about u..

     Still baseing everything off of how it went in World of Warcraft. This is not that game. Rift has many more ways to go out and be social. So my question still is how will a RDF "kill" the community in "Rift". Everyone keeps giving examples from WoW. I want to know how will it do this a game that has many more things to do as a community.

    image

  • KyleranKyleran Member LegendaryPosts: 44,059

    Originally posted by JosephProsek

    Originally posted by tazarconan

     

     Still baseing everything off of how it went in World of Warcraft. This is not that game. Rift has many more ways to go out and be social. So my question still is how will a RDF "kill" the community in "Rift". Everyone keeps giving examples from WoW. I want to know how will it do this a game that has many more things to do as a community.

    You caught my eye.  Specifically what is there different about Rift in terms of doing things socially from WOW?  Because I'm not seeing it and if what you say is true it might change whether or not I play this game.

    Inquiring minds want to know!

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ViLeWoLFViLeWoLF Member Posts: 2

    No. Your Rift has already ripped everything you can from all other games, now you want to take one of the best implemented features from Wow ? lol. Seriously more than enough has already been stolen, just do me a favour and stop breathing until you can come up with a more Original idea rather than "oh lets copy that too" which is all Rift seem's to be doing.

    WoT Ya LuKiNG aT n00b !?!?

  • JosephProsekJosephProsek Member UncommonPosts: 98

    ys Originally posted by Kyleran

    Originally posted by JosephProsek

    Originally posted by tazarconan

     

     Still baseing everything off of how it went in World of Warcraft. This is not that game. Rift has many more ways to go out and be social. So my question still is how will a RDF "kill" the community in "Rift". Everyone keeps giving examples from WoW. I want to know how will it do this a game that has many more things to do as a community.

    You caught my eye.  Specifically what is there different about Rift in terms of doing things socially from WOW?  Because I'm not seeing it and if what you say is true it might change whether or not I play this game.

    Inquiring minds want to know!

      Regular Rifts i belive 7 different kinds. Full zone Invasions. Also 7 different kinds. Raid rifts not sure how many of these im guessing 7. There was always people out doin them except for the raids. Was not high enough for them yet. Ancient Wardstones. Then there are Puzzles and Collections that give u a reason to get out in the world. If your just sitting around in the main city its not cause of a lack of things to go out and do in Rift. So im still not seein a RDF bein a social killer in Rift which is what this thread is about.

    image

  • SovrathSovrath Member LegendaryPosts: 32,938

    Originally posted by Kyleran

    Originally posted by JosephProsek


    Originally posted by tazarconan

     

     Still baseing everything off of how it went in World of Warcraft. This is not that game. Rift has many more ways to go out and be social. So my question still is how will a RDF "kill" the community in "Rift". Everyone keeps giving examples from WoW. I want to know how will it do this a game that has many more things to do as a community.

    You caught my eye.  Specifically what is there different about Rift in terms of doing things socially from WOW?  Because I'm not seeing it and if what you say is true it might change whether or not I play this game.

    Inquiring minds want to know!

    Well, I can say that I've grouped more in Rift than any other game I've played in a bit.

    But that's because I'm playing a paladin/tank and have been somewhat successful in pulling bosses onto me. So I've had groups/healers add me so that we could all work more efficiently. It's been a very easy process.

    However, I don't think Rift is some social savior or anything.

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  • nomssnomss Member UncommonPosts: 1,468

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

     

    Because to some of these clowns sitting around for hours waiting for a tank or healer = immersion lol

  • hell fucking god damn no!! No random dungeon teleporter so that Meridian andSsanctum turn into Random dungeon qeues.

  • ShadewalkerShadewalker Member Posts: 299

    I voted no  because I have no reason to use such a tool, and therefore the answer has to be that I don't want it. However, that doesn't mean I am opposed to it, and I can see the arguments both for and against such a feature. For me, however, it would serve no purpose.

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Garvon3

    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

     

    Your gripe is with the people playing the game, not the design itself. A design that encourages you to be able to find a GROUP for GROUP play around the clock and independent of your server population is such an anti-social element.....

  • KyleranKyleran Member LegendaryPosts: 44,059

    Originally posted by JosephProsek

    ys Originally posted by Kyleran


    Originally posted by JosephProsek


    Originally posted by tazarconan

     

     Still baseing everything off of how it went in World of Warcraft. This is not that game. Rift has many more ways to go out and be social. So my question still is how will a RDF "kill" the community in "Rift". Everyone keeps giving examples from WoW. I want to know how will it do this a game that has many more things to do as a community.

    You caught my eye.  Specifically what is there different about Rift in terms of doing things socially from WOW?  Because I'm not seeing it and if what you say is true it might change whether or not I play this game.

    Inquiring minds want to know!

      Regular Rifts i belive 7 different kinds. Full zone Invasions. Also 7 different kinds. Raid rifts not sure how many of these im guessing 7. There was always people out doin them except for the raids. Was not high enough for them yet. Ancient Wardstones. Then there are Puzzles and Collections that give u a reason to get out in the world. If your just sitting around in the main city its not cause of a lack of things to go out and do in Rift. So im still not seein a RDF bein a social killer in Rift which is what this thread is about.

    Well, I suppose it would come down to, is Rift combat/rewards preferential to dungeon content?  If yes, then there'd likely be no issue, however if people would prefer to fight in dungeons and a DF tool were to become available you might find people doing nothing but standing around in town waiting for their next dungeon to pop.

    I think in the end I'm giong to have to play Rift to see if this rift content is really all the fun or interesting.  My idea of socialization mechanics is a bit different than what you presented but perhaps seeing for myself will be best.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • CannyoneCannyone Member UncommonPosts: 267

    I have NO interest in a "Cross Server Dungeon Finder".  Its simple really!  If a particular server doesn't have enough of one faction to be balanced, so that one, or more guilds, can form a Raid for Dungeon X.  Then that is something Trion Worlds should address.  This is especially true for the PvP servers. 

     

    The bottom line is that servers need to have balanced populations.  Or something approximating "balance".  Or the whole faction system breaks down.  Now for PUG Warfronts, its a completely different story.  Once you create an instanced environment then cross server tools can help keep the queue times in check.  And that's the ONLY benefit!

  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by Kyleran

    Originally posted by JosephProsek

    ys Originally posted by Kyleran

    Originally posted by JosephProsek

    Originally posted by tazarconan

     

     Still baseing everything off of how it went in World of Warcraft. This is not that game. Rift has many more ways to go out and be social. So my question still is how will a RDF "kill" the community in "Rift". Everyone keeps giving examples from WoW. I want to know how will it do this a game that has many more things to do as a community.

    You caught my eye.  Specifically what is there different about Rift in terms of doing things socially from WOW?  Because I'm not seeing it and if what you say is true it might change whether or not I play this game.

    Inquiring minds want to know!

      Regular Rifts i belive 7 different kinds. Full zone Invasions. Also 7 different kinds. Raid rifts not sure how many of these im guessing 7. There was always people out doin them except for the raids. Was not high enough for them yet. Ancient Wardstones. Then there are Puzzles and Collections that give u a reason to get out in the world. If your just sitting around in the main city its not cause of a lack of things to go out and do in Rift. So im still not seein a RDF bein a social killer in Rift which is what this thread is about.

    Well, I suppose it would come down to, is Rift combat/rewards preferential to dungeon content?  If yes, then there'd likely be no issue, however if people would prefer to fight in dungeons and a DF tool were to become available you might find people doing nothing but standing around in town waiting for their next dungeon to pop.

    I think in the end I'm giong to have to play Rift to see if this rift content is really all the fun or interesting.  My idea of socialization mechanics is a bit different than what you presented but perhaps seeing for myself will be best.

     You can get epics startng at around 15 from rifts. The loot is very much on par if not better from rifts. Aswell as collections. Special items to enhance crafting. Items to shield or heal you or cuase damage. Like i said before lots of reasons to be out in the open world.

    image

  • TazlorTazlor Member UncommonPosts: 864

    spamming "LFG!!!  LFG!!"  isn't my idea of fun....so ya i want a dungeon finder.  doesn't matter if it's cross server as long as it gets me to the fight.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Garvon3

    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

    I thinink this guy is extremist.

  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by nomss

    Originally posted by Garvon3

    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

    I thinink this guy is extremist.

     Once again someone baseing an argument off a game that this is not. Covered this over and over. This is Rift not WoW. See lengthy above arguments.

    image

  • madroxymadroxy Member Posts: 53

    With a game that has so many dynamic events and things that require group efforts.........cross server dungeon options would not be smart. Building groups with strong bonds would be a better idea.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Tazlor

    spamming "LFG!!!  LFG!!"  isn't my idea of fun....so ya i want a dungeon finder.  doesn't matter if it's cross server as long as it gets me to the fight.

    I'm with you. I think others are just extremist.

  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by madroxy

    With a game that has so many dynamic events and things that require group efforts.........cross server dungeon options would not be smart. Building groups with strong bonds would be a better idea.

     How would a RDF stop people from froming groups for all the other dynamic events? Does a RDF make it impossible to say high to all the people in the open world doin these events? The world is still gonna be full of people doin them. Awhole lot of chances to be social.

    image

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by JosephProsek

    Originally posted by nomss


    Originally posted by Garvon3


    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

    I thinink this guy is extremist.

     Once again someone baseing an argument off a game that this is not. Covered this over and over. This is Rift not WoW. See lengthy above arguments.

    If you don't want to use LFD then don't use it. If I want to use it why must you get in my way?

  • ArkainArkain Member UncommonPosts: 491

    OH God NO!, when a game has a "cross server dungon finder" server rep means nothing to players. A looking for group tool is the way to go

    image
  • spankybusspankybus Member UncommonPosts: 1,367

    No, Thanks.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

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