Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Should we have mounts in GW2?

2456789

Comments

  • ChloroCatChloroCat Member Posts: 98

    ..................................................no.

    Jymm Byuu
    Playing : Blood Bowl. Waiting for 2. Holding breath for Archeage and EQN.

  • radwan666radwan666 Member Posts: 31

    Mounts are not only for faster travel, are visual gear, other way of moving, race differentiation, etc.  and mounts add a new posibility in pvp/pve game style, so there is no reason why mounts should not be implemented.

    Carpe Diem

  • djazzydjazzy Member Posts: 3,578

    If mounts serve a purpose other than faster travel then I wouldn't mind them. Otherwise, no.

  • shereshere Member Posts: 41

    Mounts rock!!

    Anet seems to be taking a step beyond every aspect that composes a mmo  nowadays, so why not take a step beyond the mounts also, polish the concept and to add it more functions in the game

  • shereshere Member Posts: 41

    Originally posted by Master10K

    Just had to fix your spelling & terrible grammer ^_^

    Originally posted by shere

    I am proud that anet wants to make this mmo as realistic as possible, because it ensures that the game is as fantastic as possible. But would not mounts contribute to that this sense of realism, being is nearer to the reality? What would an adventurous hero be without his/her dear mount.

    And what is so realistic about a Charr that prefers to run on all fours, having to ride on the back of some lesser being? Or an Asura with their battle suit riding on something less technologically advanced? The only way a mounting system would work in this game is if it's some kind of personal light aircraft (as seen in some concept art), however I personally don't find an aircraft appearing out of thin air, as I click the [Mount Hotkey] more realistic, than not having mounts at all.

    Mounts work in other MMOs but I don't see them working so well in GW2, with all the races at different stages of technological advancements (I just can't picture a Sylvari or Norn in a personal light aircraft). And that's without taking into account the waypoints that I mentioned earlier.

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

  • shereshere Member Posts: 41

    Originally posted by Pocahinha

    All mmorpgs should have some kind of personal transport, either horses, bikes, cars, vrooms, skateboars wathever..depending on the setting, its cool, its rpgish, it promotes e-peen for showing off and its a collectors item also.

    I totally agree

  • dinamsdinams Member Posts: 1,362

    Originally posted by shere

    Originally posted by Master10K


    Just had to fix your spelling & terrible grammer ^_^

    Originally posted by shere

    I am proud that anet wants to make this mmo as realistic as possible, because it ensures that the game is as fantastic as possible. But would not mounts contribute to that this sense of realism, being is nearer to the reality? What would an adventurous hero be without his/her dear mount.

    And what is so realistic about a Charr that prefers to run on all fours, having to ride on the back of some lesser being? Or an Asura with their battle suit riding on something less technologically advanced? The only way a mounting system would work in this game is if it's some kind of personal light aircraft (as seen in some concept art), however I personally don't find an aircraft appearing out of thin air, as I click the [Mount Hotkey] more realistic, than not having mounts at all.

    Mounts work in other MMOs but I don't see them working so well in GW2, with all the races at different stages of technological advancements (I just can't picture a Sylvari or Norn in a personal light aircraft). And that's without taking into account the waypoints that I mentioned earlier.

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

     

    Probably they had, theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • shereshere Member Posts: 41

    Originally posted by dinams

    Originally posted by shere


    Originally posted by Master10K


    Just had to fix your spelling & terrible grammer ^_^

    Originally posted by shere

    I am proud that anet wants to make this mmo as realistic as possible, because it ensures that the game is as fantastic as possible. But would not mounts contribute to that this sense of realism, being is nearer to the reality? What would an adventurous hero be without his/her dear mount.

    And what is so realistic about a Charr that prefers to run on all fours, having to ride on the back of some lesser being? Or an Asura with their battle suit riding on something less technologically advanced? The only way a mounting system would work in this game is if it's some kind of personal light aircraft (as seen in some concept art), however I personally don't find an aircraft appearing out of thin air, as I click the [Mount Hotkey] more realistic, than not having mounts at all.

    Mounts work in other MMOs but I don't see them working so well in GW2, with all the races at different stages of technological advancements (I just can't picture a Sylvari or Norn in a personal light aircraft). And that's without taking into account the waypoints that I mentioned earlier.

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

     

    Probably they had, theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    Then there are serious lacks when of narrating the history its about

  • GennadiosGennadios Member Posts: 209

    Originally posted by dinams

    Probably they had [conquered tyria on foot], theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    Actually, the Deldrimor dwarves made heavy use of mounts, taming Giants, Dolyak, and Aurochs for their war effort in GW [1][2][3], along with the ancient Elonians, and even players taming giant sand riding Junundu wyrms [4], The Charr also have a pretty elaborate Devourer breeding program which produced some pretty badass giant Siege Devourers [5].

    Not that I care about mounts one way or the other, the speedboosts OP is referring to are n00b nonesense. In GW1 you could map anywhere in the gameworld at will and GW2 should have a liberal enough waypointing system that the speedboost won't be an issue.

    If the Junundu and Siege Devourer are any indication, Mounts that ANet implements will be fully battle ready and mounting them will modify the players skill bar and produce an entirely new combat experience. This will take lots and lots of effort however, so it's not much of a surprise we won't see it at launch. Most players would rather have a polished game first and worry about extra features for the niche market later.

  • dinamsdinams Member Posts: 1,362

    Originally posted by Gennadios

    Originally posted by dinams

    Probably they had [conquered tyria on foot], theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    Actually, the Deldrimor dwarves made heavy use of mounts, taming Giants, Dolyak, and Aurochs for their war effort in GW [1][2][3], along with the ancient Elonians, and even players taming giant sand riding Junundu wyrms [4], The Charr also have a pretty elaborate Devourer breeding program which produced some pretty badass giant Siege Devourers [5].

    Not that I care about mounts one way or the other, the speedboosts OP is referring to are n00b nonesense. In GW1 you could map anywhere in the gameworld at will and GW2 should have a liberal enough waypointing system that the speedboost won't be an issue.

    If the Junundu and Siege Devourer are any indication, Mounts that ANet implements will be fully battle ready and mounting them will modify the players skill bar and produce an entirely new combat experience. This will take lots and lots of effort however, so it's not much of a surprise we won't see it at launch. Most players would rather have a polished game first and worry about extra features for the niche market later.

     

    I was not thinking about them xD

    Well from the ones you told only the dolyak and aurochs can be considered mounts, junundus are not exactly everywhere (and nor they can move everywhere) and siege devourers, are technicly siege machinery..

    But yet theres no record of the humans using mounts

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • KleirKleir Member UncommonPosts: 155

    Originally posted by radwan666

    Mounts are not only for faster travel, are visual gear, other way of moving, race differentiation, etc.  and mounts add a new posibility in pvp/pve game style, so there is no reason why mounts should not be implemented.

    We already have a very mobile, action-packed game style.  GW2 does already have mount-like functions.  If you hop on a mortar or cannons your build changes to shooting explosives.  If you're an asura and you hop into a golem then your build changes to golem skills.  There may be other examples of such things that change your build to change your "game style", but to have a "mount" that also functions as faster mode of transportation, it would cross the line from enhancing game play to being unnecessary and possibly ruining game play.

    "Many have eyes, but few have seen." - Goddess Lyssa

  • KleirKleir Member UncommonPosts: 155

    Originally posted by dinams

    Originally posted by Gennadios


    Originally posted by dinams

    Probably they had [conquered tyria on foot], theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    Actually, the Deldrimor dwarves made heavy use of mounts, taming Giants, Dolyak, and Aurochs for their war effort in GW [1][2][3], along with the ancient Elonians, and even players taming giant sand riding Junundu wyrms [4], The Charr also have a pretty elaborate Devourer breeding program which produced some pretty badass giant Siege Devourers [5].

    Not that I care about mounts one way or the other, the speedboosts OP is referring to are n00b nonesense. In GW1 you could map anywhere in the gameworld at will and GW2 should have a liberal enough waypointing system that the speedboost won't be an issue.

    If the Junundu and Siege Devourer are any indication, Mounts that ANet implements will be fully battle ready and mounting them will modify the players skill bar and produce an entirely new combat experience. This will take lots and lots of effort however, so it's not much of a surprise we won't see it at launch. Most players would rather have a polished game first and worry about extra features for the niche market later.

     

    I was not thinking about them xD

    Well from the ones you told only the dolyak and aurochs can be considered mounts, junundus are not exactly everywhere (and nor they can move everywhere) and siege devourers, are technicly siege machinery..

    But yet theres no record of the humans using mounts

    Well as a human you can hop on a seige devour and it gives a speed buff.  Naturally, luxon humans ride on giant turtles.

    "Many have eyes, but few have seen." - Goddess Lyssa

  • dinamsdinams Member Posts: 1,362

    Originally posted by Kleir

    Originally posted by dinams


    Originally posted by Gennadios


    Originally posted by dinams

    Probably they had [conquered tyria on foot], theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    Actually, the Deldrimor dwarves made heavy use of mounts, taming Giants, Dolyak, and Aurochs for their war effort in GW [1][2][3], along with the ancient Elonians, and even players taming giant sand riding Junundu wyrms [4], The Charr also have a pretty elaborate Devourer breeding program which produced some pretty badass giant Siege Devourers [5].

    Not that I care about mounts one way or the other, the speedboosts OP is referring to are n00b nonesense. In GW1 you could map anywhere in the gameworld at will and GW2 should have a liberal enough waypointing system that the speedboost won't be an issue.

    If the Junundu and Siege Devourer are any indication, Mounts that ANet implements will be fully battle ready and mounting them will modify the players skill bar and produce an entirely new combat experience. This will take lots and lots of effort however, so it's not much of a surprise we won't see it at launch. Most players would rather have a polished game first and worry about extra features for the niche market later.

     

    I was not thinking about them xD

    Well from the ones you told only the dolyak and aurochs can be considered mounts, junundus are not exactly everywhere (and nor they can move everywhere) and siege devourers, are technicly siege machinery..

    But yet theres no record of the humans using mounts

    Well as a human you can hop on a seige devour and it gives a speed buff.  Naturally, luxon humans ride on giant turtles.

    ok ok then, if you guys classify siege machinery as mounts I give up lol (trying to imagine 100 siege devourers in LA >.>)

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by shere

     

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

     


    I had to log in to respond to this because I thought it was funny that you think it is “illogical for an empire to conquer a huge amount of territory while on foot”.  The funny part is there is an example of this very thing in our history. The Roman legion for the most part was an army that spread its power over the known world while on foot. A roman legion was made of 6,000 men, and they were not on all horse and carts to bring them to their next battle, they walked it. In fact according to military historians the Roman Calvary was considered secondary to the Legions and it remained a weak part of the military until the later period of Roman rule. Also like the Roman Legion, if you read the books that were released based on GW2, you will see that the human army starts using Asura technology to be able to get across their territory fast (kind of like what the train was used for in U.S. History). Other than that the human army marched to where they needed to be.  


     


    So I have to ask what is so illogical about the Humans of Tyria conquering Ascalon, Kryta, and Orr with a army on foot? It seems pretty logical to me since the Roman Legion did it :).

  • AblestronAblestron Member Posts: 333

    Originally posted by AKASlaphappy

    Originally posted by shere


     

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

     


    I had to log in to respond to this because I thought it was funny that you think it is “illogical for an empire to conquer a huge amount of territory while on foot”.  The funny part is there is an example of this very thing in our history. The Roman legion for the most part was an army that spread its power over the known world while on foot. A roman legion was made of 6,000 men, and they were not on all horse and carts to bring them to their next battle, they walked it. In fact according to military historians the Roman Calvary was considered secondary to the Legions and it remained a weak part of the military until the later period of Roman rule. Also like the Roman Legion, if you read the books that were released based on GW2, you will see that the human army starts using Asura technology to be able to get across their territory fast (kind of like what the train was used for in U.S. History). Other than that the human army marched to where they needed to be.  


     


    So I have to ask what is so illogical about the Humans of Tyria conquering Ascalon, Kryta, and Orr with a army on foot? It seems pretty logical to me since the Roman Legion did it :).

    also not to mention that there are no horses in GW lore, so unless you want your heroic charactor to be riding a moa, then your out of luck

  • GennadiosGennadios Member Posts: 209

    Originally posted by Ablestron

    also not to mention that there are no horses in GW lore, so unless you want your heroic charactor to be riding a moa, then your out of luck

    Palawa Joko keeps referring to Zhed as "Horse" and makes several snide remarks about his ancestors being cavalry in the NF cutscenes. Taking into account that he was just awoken from 200+ years of banishment implies that horses at least exist and have been known to be rideable animals since then.

     

    Edit:

    Also, the Equine Aegis, a shield that pretty clearly depicts some sort of horse.

  • KleirKleir Member UncommonPosts: 155

    Originally posted by AKASlaphappy

    Originally posted by shere


     

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

     


    I had to log in to respond to this because I thought it was funny that you think it is “illogical for an empire to conquer a huge amount of territory while on foot”.  The funny part is there is an example of this very thing in our history. The Roman legion for the most part was an army that spread its power over the known world while on foot. A roman legion was made of 6,000 men, and they were not on all horse and carts to bring them to their next battle, they walked it. In fact according to military historians the Roman Calvary was considered secondary to the Legions and it remained a weak part of the military until the later period of Roman rule. Also like the Roman Legion, if you read the books that were released based on GW2, you will see that the human army starts using Asura technology to be able to get across their territory fast (kind of like what the train was used for in U.S. History). Other than that the human army marched to where they needed to be.  


     


    So I have to ask what is so illogical about the Humans of Tyria conquering Ascalon, Kryta, and Orr with a army on foot? It seems pretty logical to me since the Roman Legion did it :).

    I just wanted to say how much I admire this post.  I also wanted to point out that charr culture is very much influenced by Roman culture, so it would make complete sense that GW2 was going for this.

    "Many have eyes, but few have seen." - Goddess Lyssa

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Prefer no mounts followed by no mounts at release followed by pay for mounts... imo only.

  • shereshere Member Posts: 41

    Originally posted by dinams

    Originally posted by Kleir


    Originally posted by dinams


    Originally posted by Gennadios


    Originally posted by dinams

    Probably they had [conquered tyria on foot], theres no records or any appearance of any kind of mount in Guild Wars, even the lore dont mention nothing about it, so if the lore dont mention it dont exist until otherwise

    Actually, the Deldrimor dwarves made heavy use of mounts, taming Giants, Dolyak, and Aurochs for their war effort in GW [1][2][3], along with the ancient Elonians, and even players taming giant sand riding Junundu wyrms [4], The Charr also have a pretty elaborate Devourer breeding program which produced some pretty badass giant Siege Devourers [5].

    Not that I care about mounts one way or the other, the speedboosts OP is referring to are n00b nonesense. In GW1 you could map anywhere in the gameworld at will and GW2 should have a liberal enough waypointing system that the speedboost won't be an issue.

    If the Junundu and Siege Devourer are any indication, Mounts that ANet implements will be fully battle ready and mounting them will modify the players skill bar and produce an entirely new combat experience. This will take lots and lots of effort however, so it's not much of a surprise we won't see it at launch. Most players would rather have a polished game first and worry about extra features for the niche market later.

     

    I was not thinking about them xD

    Well from the ones you told only the dolyak and aurochs can be considered mounts, junundus are not exactly everywhere (and nor they can move everywhere) and siege devourers, are technicly siege machinery..

    But yet theres no record of the humans using mounts

    Well as a human you can hop on a seige devour and it gives a speed buff.  Naturally, luxon humans ride on giant turtles.

    ok ok then, if you guys classify siege machinery as mounts I give up lol (trying to imagine 100 siege devourers in LA >.>)

    In WoW gnome mounts are mechanical and in Rift the Defiants mount mechanical horses too, My point on the humans  of Tyria using mounts to expand to the continents  was only an example that it is difficult to imagine that they did not do it and that the mounts need to be included at least in the lore of the game

  • UnlightUnlight Member Posts: 2,540

    Mounts in GW2?  Sure.  Not because it'll move me around faster but because I'm addicted to fluff.  The more fluff for me to collect and fawn over, the longer I'll continue to play the game.  Same goes for pets and costume pieces.  The more, the better.  My only caveat is that most of them be in-game attainable and not sold exclusively through the store.

  • Grigor_BronGrigor_Bron Member Posts: 129

    Story

    The world has mounts. There's no getting around it. In the Guild Wars universe, horses exist, so It's difficult to imagine why nobody ever thought of hopping onto one and taking a ride. The people of Tyria would be idiots not to have mounts. 

    Of course, just because NPCs have mounts does not require players to have them aswell. But then you run into a brand new problem. Why don't these particular people have mounts? In the game world, there's nothing visibly preventing these individuals from riding a horse, so barring some sort of curse, what is really stopping them?

    Long story short, from a purely lore-oriented standpoint, it's difficult to see any disadvantages to the implementation of mounts.

    Gameplay

    Pros

    Mounts can make mundane travel more interesting. Simply put, riding a horse across the countryside is simply a lot more fun than running across it. In this way, mounts would contribute to the "joy of movement" ArenaNet wishes to bring into the MMORPG genre.

    Mounts can improve the depth of the combat experience. And make no mistake, if a game like Guild Wars 2 has mounts, it would be insane not to implement them into combat. The tactical advantages and disatvantages of mounted combat would have to be considered during any battle, making the experience far more dynamic in nature.

    Cons

    From what we have learned regarding Guild Wars 2's travel system, the necessity of mounts is greatly in doubt. This is easily the most widespread conern about their implementation, and rightly so. The original Guild Wars did not really suffer for lack of mounts, and the only available waypoints were located in towns and outposts (albeit completely free of charge). With the sheer magnitude of available waypoints this time around, we will probably have no need of mounts.

    Mounts in combat present a problem with balancing. That same complexity which would add depth to the combat system could, if not properly implemented, make that system impossible to manage. Also, one has to wonder how a character like an elementalist could use a mount to his advantage in combat.

     

    These are just some of the factors to consider with regards to this question, and I have no doubt that the ArenaNet team has thought long and hard about the same point I have here expressed. Whatever the reality turns out to be, ArenaNet has earned my trust, and I think that whatever decision they have come to will be what is best for the game.

  • Grigor_BronGrigor_Bron Member Posts: 129

    Originally posted by Unlight

    Mounts in GW2?  Sure.  Not because it'll move me around faster but because I'm addicted to fluff.  The more fluff for me to collect and fawn over, the longer I'll continue to play the game.  Same goes for pets and costume pieces.  The more, the better.  My only caveat is that most of them be in-game attainable and not sold exclusively through the store.

    I agree. Especially on that last point. But ArenaNet has proven themselves pretty well in that area. None of the in-game items sold in their previous cash shop had much effect upon gameplay besides cosmetics.

  • shereshere Member Posts: 41

    Originally posted by AKASlaphappy

    Originally posted by shere


     

    The history of the human race in Tyria says: " The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon ". I do not believe that the human beings of Tyria have conquered the whole empire afoot all the way, it would not be logical and extracted of the reality still for a fantasy tale, the mounts reach to the credibility though not of the game itself but to the lore of the game, and they are entertaining of collecting.

     


    I had to log in to respond to this because I thought it was funny that you think it is “illogical for an empire to conquer a huge amount of territory while on foot”.  The funny part is there is an example of this very thing in our history. The Roman legion for the most part was an army that spread its power over the known world while on foot. A roman legion was made of 6,000 men, and they were not on all horse and carts to bring them to their next battle, they walked it. In fact according to military historians the Roman Calvary was considered secondary to the Legions and it remained a weak part of the military until the later period of Roman rule. Also like the Roman Legion, if you read the books that were released based on GW2, you will see that the human army starts using Asura technology to be able to get across their territory fast (kind of like what the train was used for in U.S. History). Other than that the human army marched to where they needed to be.  


     


    So I have to ask what is so illogical about the Humans of Tyria conquering Ascalon, Kryta, and Orr with a army on foot? It seems pretty logical to me since the Roman Legion did it :).

    Ok you do have reason and thanx for the history lesson, in fact when I wrote that I thought about the Inca, who reigned South America and were surprised when they saw the Spanish conquerors arrive mounting horses, in that type of area simply it was difficult to explore astride. But as for the Romans, though your argument is true they still were using mount in some measure,you're right again that it was not crucial, though it was an option that was available for whom they could finance it, because not they all could pay this luxury,  remember that  legionaries had to pay their own equipments according to their possiblilities.

  • KillHurtKillHurt Member Posts: 347

    I would like mounts as I am a role player and it helps with immersion. If there are none, then I won't mind. It would be a welcome addition though, at least by me.

    image

  • shereshere Member Posts: 41

    Originally posted by Gennadios

    Originally posted by Ablestron

    also not to mention that there are no horses in GW lore, so unless you want your heroic charactor to be riding a moa, then your out of luck

    Palawa Joko keeps referring to Zhed as "Horse" and makes several snide remarks about his ancestors being cavalry in the NF cutscenes. Taking into account that he was just awoken from 200+ years of banishment implies that horses at least exist and have been known to be rideable animals since then.

     

    Edit:

    Also, the Equine Aegis, a shield that pretty clearly depicts some sort of horse.

    well,  then i think we all need to learn more about the  fascinating guild wars lore before taking everything for granted

Sign In or Register to comment.