Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

People Who Want Xsyon To Be No Holds Barred PvP Should GTFO

2

Comments

  • BigCountryBigCountry Member Posts: 478

    Originally posted by Mad+Dog

    Gona get my self a bath full of salty tears in this game :) No doubt will get loads of rage tell :)

     

    Xsyon finally added /ignore feature in game last night.

     

    I received a series of hate tells so bad the other night I was literally scared for my RL....

    BigCountry | Head Hunters | www.wefarmpeople.com

  • Spiritof55Spiritof55 Member Posts: 405

    Originally posted by Caldrin

    Tho Darkfall is not full of retarted PVPing like u say its what it is a full loot PVP MMORPG so yes you get people killing everyone to get stuff.. Darkfall does have safe spots starter towns as long as you keep away from gonig red you can stay in those towns and be nice and safe.. but going out in the world is not safe and thats part of the thrill.. Sure Darkfall does need to sort the system out a bit and add in a few more things but tis getting better all the time..

     

    but this is not Darkfall we have Darkfall for that so yes i knida agree with you maybe only bits of the world need to be open PVP and other bits safe but from quickly reading other its this does look like the case anyway :)

     

    Since when does a game need to give you a thrill?  Pvp whores are trying to pull something out of games that they're missing in life.  If you want a thrill run out in traffic drunk and blindfolded.  Leave thrills where they should be found.

    Its like a drug for those whores.  Omg anyone can gank me at anytime, oh the thrill, I'm so hot and excited. 

  • BigCountryBigCountry Member Posts: 478

    Originally posted by rznkain

    Xyson sadly will get ruined by the small but very vocal Pvp crowd they have done numerous polls on there website the pvers pretty much outnumber them 75% to 25% yet for all the noise that 25% make the devs will make the mistake of listening to them,.

     

     

     

    In the end, it's a PvP game man. I am pretty sure Xsyon knows what he is doing....

     

    This is not a sims with terraforming....

     

    Look at the jpeg up at the top of his webpage for crying out loud.....

    BigCountry | Head Hunters | www.wefarmpeople.com

  • krakkenkrakken Member Posts: 200

    Originally posted by Loktofeit

    Originally posted by krakken


    Originally posted by Loktofeit


    Originally posted by krakken


    Originally posted by BigCountry

    Darkfall 2.0? Seriously? You people need to get out more....Xsyon is nothing like Darkfall, the PvP mechanics in Xsyons are that of the Sims where the PvP in Darkfall is that of Counter Strike.

     

    The Darkfall mass will show no interest in this game.

     

    Quit labeling. You look like a bunch of idiots and your just scaring people away with ridiculous comparisons.

    oh really?!!

    i was killed on release day about 15 times in one hour right from the start even with the brutal lag.

    it is maybe not darkfall yet but there are a lot of pvp kids in xsyon running amok atm.

    the first i saw after creating my char was a little kid trying to kill me right on the start point (it was not possible cuz startpoints are safe but the kid was trying to hit me like crazy ... )

    maybe this poeple will leave after a month but atm it is full of gankers thats a fact!

    It just seems hard to buy this story with the insane amount of projection and embelishment that it contains.

    huh why should i lie?

    i bought the game in april 2010 and i will support xsyon for the next few months anyway, even if the ganking will remain.

    and i'm sure it will remain for a while. so i don't see any benefit for telling lies.

    fact is the game was a gankfest for me in the first hours, belive it or not  dude

    It just seemed odd that you haad some kind of access to dat to discern that these were all kids or even little kids for that matter. And getting killed 15 times in an hour is really hard to do. I mean a player has to be making a concerted effort  to die in order to pull that off 15 times in one hour, let alone in 'brutal lag.'Were they really little kids? Was it really brutal lag? And, if so, was it really 15 deaths in an hour? Are you really going to try to tell me that wasn't a series of embellishments to reinforce your point? 

    1. i call them kids cuz they behave like kids!

    3. the way to my place for the homstead was full of gankers...

    all i was trying to do for the first hours was to reach my place with some starting tools left in my BP.

    as i told you before believe whatever you want.

    Edit: it was not allways the same player/gang and no this will not drive me away from the game. it think it was a bit of bad luck/wrong time, but i saw a lot slaughter on my way to my place.

  • potapithikospotapithikos Member Posts: 178

    Xsyon (as it is atm and in prelude with no warring tribes and tribal safezones) = Sandbox with restricted PvP

     

    Darkfall = Sandbox with Pointless PvP (mostly because it's missing a bucketload of sand)

     

     

    Both are bad short sighted concepts...

     

    Restriction breaks immersion which for a sandbox is pretty important, it also ruins the dynamic of player economy which is the HEART of a sandbox.

     

    Pointless PvP... well i don't think i really need to explain this further.

     

    I personally cannot play a game with restricted PvP. Not after spending 7 years in EVE Online a game which in my opinion has the best approach to PvP Meaning and Consequences for the Victim the Killer and the Economy.

     

    But Jooky has stated that Tribal Warfare will be introduced eventually after 6 or so months. As a player who thrives on meaningfull full loot full consequence PvP i'll follow this game until the features i look for are enabled. From a dev who worked on Roma Victor which despite technical issues was a Sandbox with solid Concepts & Features i expect good stuff.

     

    The only problem i forsee with this delayed Tribal Warfare is the possibility of players falling into a sense of false security and eventually getting very annoyed when they lose stuff during tribal warfare.

  • PyotrooshPyotroosh Member Posts: 7

    Originally posted by TheFarseer

    Sadly, I think this is going to be ruined by the sheer amount of people coming and demanding PvP have no consequences for the murderer and full rewards etc. You already have a game for retarded PvPing, it's called Darkfall.

    Its not a sheer of people, they are only a few bigmouths trying to force their agenda through!

    I only hope the Xsyon Devs are smart enough to recognize that and will not let it happen.

  • olepiolepi Member EpicPosts: 3,064

    The main question is whether you continue to allow the Totem area to be a safe zone, or do you have NO safe zones at all?

    PvP outside of the safe zones is fine with me, adds fun to the game. But, if people can come at any time and attack anyone, steal their goods, and trash their buildings, then the game is messed up IMHO. No solo homestead will last, they will all be wiped out.

    We also already have people imitating others, being spies, stealing goods, trashing the vent, etc, going on right now. One person posted that a Tribe had problems and folded, while the real Tribe was fine. Another person used a name very similar (changed a '1' to an 'I' or something) to a real person, infiltrated the Tribe, and stole stuff.

    As long as the Tribal area is safe, then these griefers can't do too much damage, but if it becomes FFA with no save zones, the game will diminish and lose a lot of players.

    ------------
    2024: 47 years on the Net.


  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I like both Xsyon and Darkfall but some context is in order

    darkfall pvp

    http://www.youtube.com/user/DFValroth?blend=3&ob=5#p/a/u/1/oqxfc-rS-3A

     

    xyson pvp

    http://www.youtube.com/watch?v=Qy8ORsUDku4

     

    Sun Navy (Darkfall)

    http://www.youtube.com/watch?v=QwTEtE_n0x8

     

    I like Xyson just fine and it has a place in my gaming intrest, however to be completely frank those people who are coming into Xyson with a 100% focus on pvp simply cant hack Darkfall and they know it.

    The whole regional and reason arguement is cute but it does hold water in a game that barely has a combat engine in the first place.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ubermutubermut Member UncommonPosts: 275
    from the lead dev:

    The main discussion seems to be regarding safe zones. Some players are imagining 'safe switches' that can be turned on and off. That's not part of any plan. I am considering allowing tribes that want to war sooner than others to remove their safe zone if they so desire. A separate zone (as the mist clears) or server with no safe zones at all is also under consideration depending on the world's population. My goal is not to impose new limits as solutions but to give more choices.
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Those who do not know history are fated to repeat it.

     

    PotBS was billed as being for PvPers and PvE players. The reality of the gameplay was that PvE gameplay was restricted by PvP gameplay in various gamestopping ways as far as the non-PvP crowd was concerned. Had the company been very clear before release as to the actual design of the game and the reality behind the PVP mechanics, they may have had less peopel sign up for the game, but they would have been able to spend more time and resources building up the core gameplay rather than sinking countless resources into creating mechanics and work arounds to make the gameplay conducive to the crowd that was misled into playing in the first place.

     

    The Xsyon developers have the opportunity to learn from the past and not create a neverending development hell of constant scrambling to salvage subscriptions. A clear message relaying what the actual focus and direction of the game is will allow them to attract a core community of the people who actually want that style of gameplay rather than a soon-to-be jaded community of people who feel they were sold one type of game but were delivered another.

     

    The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • VesaviusVesavius Member RarePosts: 7,908

    honestly, hardcore PvPers are like a swarm of locusts moving from game to game and killing whatever they land on.

    I guess thats their nature though.

  • Spiritof55Spiritof55 Member Posts: 405

    Originally posted by Loktofeit

    Those who do not know history are fated to repeat it.

     

    PotBS was billed as being for PvPers and PvE players. The reality of the gameplay was that PvE gameplay was restricted by PvP gameplay in various gamestopping ways as far as the non-PvP crowd was concerned. Had the company been very clear before release as to the actual design of the game and the reality behind the PVP mechanics, they may have had less peopel sign up for the game, but they would have been able to spend more time and resources building up the core gameplay rather than sinking countless resources into creating mechanics and work arounds to make the gameplay conducive to the crowd that was misled into playing in the first place.

     

    The Xsyon developers have the opportunity to learn from the past and not create a neverending development hell of constant scrambling to salvage subscriptions. A clear message relaying what the actual focus and direction of the game is will allow them to attract a core community of the people who actually want that style of gameplay rather than a soon-to-be jaded community of people who feel they were sold one type of game but were delivered another.

     

    The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

    Well said.

    I think the pve people would accept pvp if they don't have to be bothered with it but the pvp whores will accept nothing but ffa pvp.  One is willing to compromise and the other as usual, is not.

  • TheFarseerTheFarseer Member Posts: 97

    Honestly, I love PvP.

    I love going out and slaughtering me some people. I played Haven and Hearth for a long time, and murder and pillaging were two major past times of that game. (Even better since the game was permadeath.)

    What I hate is the meaningless PvP idiots like the people currently infesting the Xsyon forums want. Darkfall was basically just a King of the Hill game because of that. It drove off the crafters and PvEers in Mortal Online, too. This RUINS the gameplay.

    Completely.

    PvP needs to have massive consequences, whether by making your village completely destructible if you kill enough other players or by players getting massively disadvantaged if they get killed after PvPing (UO's system works well, I think, massive statloss etc).

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by Loktofeit

     

    The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

     I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

     

    I enjoy PvP, a lot. I just don't care for the way it seems to be being implemented in the game right now. The devs have stated this game will not be a gankfest, but it sure seems to be swinging that way.

  • Spiritof55Spiritof55 Member Posts: 405

    Originally posted by Marcus-

    Originally posted by Loktofeit

     

    The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

     I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

     

    I enjoy PvP, a lot. I just don't care for the way it seems to be being implemented in the game right now. The devs have stated this game will not be a gankfest, but it sure seems to be swinging that way.

    ffa pvp will always "swing that way" because you can't implement enough rules to ease the complaints without hurting the pvp whores who want to gank & giggle.  Its false to say ffa pvp can't turn into a gankfest.

    For many people pvp = gankfest.  Thats it.  Nothing else.  There is no middle ground for those idiots.

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by Marcus-

     I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

    There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Emhster

    Originally posted by Marcus-

     I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

    There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.

     I actually dont like FFA pvp but I adore Darkfall and have played for 2 years.

    I do, however, like war based pvp. But just random running around hunting players not so much

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Ikeda

    My opinion:

    There are 2 crowds at work here.  There are the people who want a sandbox and to NOT have to deal with being ganked, and then there are the gankers.  I fully and truly believe that for a sandbox game you should SERIOULY implement a permadeath situation.  Say for example.. player a murders player b.  Player a is then flagged for murder.  Murder clock starts counting.  If player A is killed before his flag is expired, he is permadead.  You can kill you just may want to reconsider going all rambo on a group because you should have SERIOUS repercussions for it.

    As far as I'm concerned, permadeath is the *only* thing that will keep FFA PvP in check without totally hemming it in with rules.  FFA PvP fails because violence is always the only option.  There's never a question as to whether or not finding an alternative approach would be wiser because killing is always the most expedient path, and really, there's no drawback to trying and failing.  With permadeath, people are going to need a much better reason to open fire on someone than "'cause they're there".

    Going hand in hand with this is making it impossible to determine the relative threat of another player beyond what you see them wearing and carrying.  If you decide to jump some little weed out in the wilderness for his boots, you may find that "weed" is actually one badass SOB who proceeds to end your miserable existence with all the effort of swatting a fly.

    If you want FFA PvP to work, you need to introduce the same things that inhibit it in reality.  And number one on that list is self-preservation.  This makes the calculation of risk vs. reward something with inescapable relevance and long reaching consequences.  Until games figure this out, they'll always degenerate into gankfests.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by Emhster

    Originally posted by Marcus-

     I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

    There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.

     I didnt say those people don't exist, I just said i dont think theres a whole lot of tham

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by Marcus-

    Originally posted by Emhster

    There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.

     I didnt say those people don't exist, I just said i dont think theres a whole lot of tham

    I'm thinking otherwise.

    I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Marcus-

    Originally posted by Loktofeit

     

    The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

     I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

    Well, let's look at this for a moment. Please objectively answer these questions:

    If you read the Features page, are you given the impression of  a co-op world-building sandbox or a FFA PVP game?

     

    Other than maybe some forum posts, is there content on the offical website that says this game is going to be anything at all like a FFA PVP game?

    Have the videos released so far been about gathering and building or about conquest and PVP?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SovrathSovrath Member LegendaryPosts: 32,952

    Originally posted by Unlight

    Originally posted by Ikeda

    My opinion:

    There are 2 crowds at work here.  There are the people who want a sandbox and to NOT have to deal with being ganked, and then there are the gankers.  I fully and truly believe that for a sandbox game you should SERIOULY implement a permadeath situation.  Say for example.. player a murders player b.  Player a is then flagged for murder.  Murder clock starts counting.  If player A is killed before his flag is expired, he is permadead.  You can kill you just may want to reconsider going all rambo on a group because you should have SERIOUS repercussions for it.

    As far as I'm concerned, permadeath is the *only* thing that will keep FFA PvP in check without totally hemming it in with rules.  FFA PvP fails because violence is always the only option.  There's never a question as to whether or not finding an alternative approach would be wiser because killing is always the most expedient path, and really, there's no drawback to trying and failing.  With permadeath, people are going to need a much better reason to open fire on someone than "'cause they're there".

    Going hand in hand with this is making it impossible to determine the relative threat of another player beyond what you see them wearing and carrying.  If you decide to jump some little weed out in the wilderness for his boots, you may find that "weed" is actually one badass SOB who proceeds to end your miserable existence with all the effort of swatting a fly.

    If you want FFA PvP to work, you need to introduce the same things that inhibit it in reality.  And number one on that list is self-preservation.  This makes the calculation of risk vs. reward something with inescapable relevance and long reaching consequences.  Until games figure this out, they'll always degenerate into gankfests.

    I wouldn't say permadeath but harsh death penalties.

    If a clan of gankers/pk'ers decided to go on a rampage and take out all opposition (by surprise) and kept attacking the newly made characters, you would get people just throwing up their arms and quitting.

    It's easier to recover from a harsh death penalty than a complete reroll.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • yooriyoori Member Posts: 95

     

    You should all read old posts. FFA PvP will be heavily restricted by consequences, with war system to fight with other tribes for resources. 

    Jooky has a plan for this game not to be a PvP arena and that will not change. If there is enough people who want this kind of gameplay he will open another server for them.


  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by Emhster

    Originally posted by Marcus-

    Originally posted by Emhster

    There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.

     I didnt say those people don't exist, I just said i dont think theres a whole lot of tham

    I'm thinking otherwise.

    I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.

     All right, then your not purchasing this FFA PvP game?

    This is sort of my point.

    Because it is FFA... You want it restricted to your affiliation

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Marcus-

    Originally posted by Emhster

    Originally posted by Marcus-

    Originally posted by Emhster

    There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.

     I didnt say those people don't exist, I just said i dont think theres a whole lot of tham

    I'm thinking otherwise.

    I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.

     All right, then your not purchasing this FFA PvP game?

    This is sort of my point.

    Because it is FFA... You want it restricted to your affiliation

     You can harvest berries in this game too. Does that mean its a berry harvesting game?

    This game has a ton of features, one is not required to agree to all features in order to play the game

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

This discussion has been closed.