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Rift currently has:-
8 endgame dungeons (on expert difficulty)
6 Rift raids
1 "normal" raid
Never mind the many, many, MANY rifts etc that people can close.
People are saying this isn't enough end game content? The amount of normal raids is lacking, but everything else seems fine to me.
Comments
from looking at the vids these dont seem that taxing just get big grp and kill do the bosses do any thing out of this world to make it hard . do have to work up to these hard rifts i can see this game getting old very quick i know it would for me
ask your self this..all that raid content you speak of is prolly because of the fast lvling we are seeing in the game..theres another game that had did this also and that is DC online ..not saying rift is that fast like DC but lots of people are close to cap if not capped for that content in rift or atleast its what some people are saying in forums when asked their lvl / class..hence its why DC is going down the crapper fast because they cant keep the content rolling in fast enuff to satisfy the needs..imo i think the same will happen to this game ..fast lvling dull gameplay and not enuff content to keep afloat long enuff...unlees they roll out a xpan that raises the lvl caps with more raid stuff to do ..umm wow like..just saying
And future major content update is not far off:
Players won’t be waiting three months for new major content update.
see what i mean ..rolling in content soo fast is truely not a good thing... any experienced mmorpg player would tell you straight away that the game was shallow to even begin with...but it seems this is what alot of people like nowa days i guess
As opposed to the millions of extraordinarily deep, story led raids you find at end game in other MMO’s…right.
I agree that rolling out new content so quickly is not a good thing, we will only know how good it is once we see it. But it is better to take time and not pander to players who want end raid dungeon number 37 a month after launch.
So far we have a company that is on the ball on whatever minor bugs were found in the game, on the ball on player request. So far they have delivered whatever they promised they will. This time they promised fast content updates and this is somehow a bad thing? Really?
I'll just leave this here:
So you guys would rather grind the same raid every week for years with no content update?
How's fast content update is a bad thing anyway, it's not like when new content get released nobody will do older content. I don't remember tokens in rift will get you the same gears in older raids like WoW.
have you played DC online ? do you even understand? if you fail to see what im saying i guess your blind or deff ...devs / mmo's that cater to the masses are a fail ..see wow ..not that they failed makeing money...but once they started catering to the mass kiddies it was all down hill from there....adding content to a new game soon after a release shows that its very shallow btw
No I have not played DCUO as I have no interest in comic superheroes. Would kindly you explain to me , oh the all knowing MMO professor? Fast content update equal shallow? Slow content update equal deep? I think Aion proved you wrong.
No, I have not played DCUO unfortunately, steam doesn't offer it in my region. You're comparing two different developers though. Trion so far has delivered whatever they said they will deliver. Maybe it's old news for a lot of people, maybe it's tired same thing for others, but the fact remains that the features that were promised to be in the game are actually there. Given the above positive history so far, wouldn't you agree that since now they promise fast updates, they will probably follow up to their positive history and deliver as promised?
You do realise that (even at low levels) more players being around makes the enemies stronger, right? With stacking health and damage buffs?
So, if you have more players than the amount of content demands, the fight gets harder.
seeing thats what people dont want..they dont want deeper gameplay nor harder things to do..they want massive content a month after release instead...so it seems....and as for the OP i'll break it down for you..
deeper game means lots more to do and no content needed for awhile..im not saying years so stop puting words in my mouth
shallow gameplay meaning geting a massive content xpan / update seeing the devs already have lots to do for "end gamers" with thegame not even being out no longer than a month
i was just saying DC was similar in that way not like they are the same game so dont imply that
Off topic:
This thing is really bugging me, I don't see these "hardcores" go to WoW's board bitch about how the game is shallow and stuffs, yet they're all locking on to Rift board, is Rift taking away their games subs or something?
Just curious here, but do any of you people here know WHY they are bringing out the content update in the first month? Really know why, or are you just going to make up some wild idea of what you THINK it means or whwt you THINK they are trying to do? Cause what I have read in this thread it sure looks ot me like the latter.
I think in an attempt by WoW and these newer games to appeal to more casual players they end up shooting themselves in the foot and leaving everyone bored.
Have you actually played the game? The zones I have experienced so far are rich in detail, there are brilliant opportunities to explore, and I feel there is so much to do - gathering, crafting, work orders, exploring, try PvP, fail at PvP, do some RP instead, fight off invasions, seal RIfts, destroy Defiant footholds, normal quests, dailies, dungeons, collections, acheivements, try a different combination of souls (there are only 56 of these to try for each archetype), try a different archetype, take a walk on the Defiant side. I can understand people would say it is generic at this early stage, but shallow, nuh-uh.
Not having made it to the Realm of Fae yet, news that they are introducing new content is almost intimidating. Oo
I like that post, and I enjoy it even more in big bright yellow print.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
A few corrections. Rift currently has:
1. 10 Expert Dungeons divided into two tiers.
2. 2 Overland Raid bosses
3. Not sure how many total Rift Raids.
4. One Raid Dungeon with 5 bosses. A second, third and fourth raid dungoen schedulded to be released in 30 day increments starting in April.
@Zippy: I thought I might be wrong. xD
@Sandviched: If you ever played Vanilla WOW, there were world bosses. That meant raid bosses just wandering around. These Overland Raids are basically raids that you open up in public that everyone can join in to complete.
I know about open world bosses but was just wondering if these 2 overland bosses are the same bosses from invasions.
Here's a thought -
Slow down and enjoy the leveling process.
My highest toon is 21 and I see the level 50's on my server and just laugh...
They (Trion) said in the podcasts that it is because they were ahead on their schedule so they were able to work on new stuff.
Seriously.
As anyone who has played can attest to, the game is very polished and relatively bug free, so instead of spending the last month or two of development chasing down fires they've instead been able to focus on new, post-launch content.
It's totally un-heard of in the MMO industry, I know, but that is STRAIGHT out of the dev's mouths.
and by your hours you seem to run the same stuff over and over in WOW. Why are you worried about this games end content getting boring when you run another ones a lot?
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
They can either release smaller more regular content updates or larger more infrequent ones. In the end the outcome is the same, stop bitching about nothing.