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Guild Wars 2: Ultimate Carebear

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  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Yamota

    Wow after seeing that presentation it has immediately dropped my expectations on this game. Specially the part: Player Conflict will not be inherently built into GW 2.

    That for me spells no World PvP, only a very controlled one I guess.

    Ah well, PvPers can scratch this game and put their hopes in Archeage or Tera.

    Oh well you must be right...

    I mean, they're just following and upgrading their competetive PvP model from Guild Wars 1 and basing their world PvP on Dark Age of Camelot.

    And we all know how dreadful those games were in terms of PvP. Yeah, definitely total carebear PvE games with nothing to offer to a "real" PvP-er.

    Sheesh.

    (p.s. I'm not sure you understand what "player conflict" means in this context. If it's competetive play enjoyable for all then that's basically what ANet is FOR. If it means a personal conflict between players where I spoil your game and annoy you so much you quit in digust then they are against it. I don't see where you can read "weak PvP" in there. Just because I cannot stab a basketball player from opposing team with a fork and call him a f***ing retard just for laughs doesn't make basketball any "less competetive" than say a bar room brawl. Quite the opposite imo.

    Or maybe you ARE right. Maybe the point of true PvP is to cause as much real life grief and frustration to other players so they get fed up and leave the game with you the King of the Ruins. Yeah - the point of PvP is to PREVENT other players from having fun and enjoying the game and a good PvP design is the one where you provide players with as much tools as possible to spoil game experience for other paying customers. Oh how silly of me. That's what mmo PvP is all about. Thank you for enlightening me.

    I've been thinking of starting a restaurant business. What do you think about this idea I have... Let's give all customers little catapults that they can use to throw their leftovers at other guests.. they might even throw their spit around! Wonderful! And you know what else? Lets give em all masks so they can do it totally anonymously without any fear of repercussions. What a marvellous idea! I'll be rich! Thank you so much!

    And while we're at it I totally advocate the use of flamethrowers and coreographed shit-lobbing from public during all sports events. Imo why constrain the fun? REAL sportsmen would appreciate this I'm sure. And why not a free-for-all boxing league? Paraplegics vs heavyweights - that would be huuuge fun to watch and even participate in (well it's 50-50 chance there but hey)... now that would be a REAL man's boxing - no pansy hand-holding there!)

  • MothanosMothanos Member UncommonPosts: 1,910

    I like it this way Arenanet is taking, i like PVP alot, but there is nothing more irritating then getting ganked when you want to farm some mats and you have limited time due to work or family etc etc.

     

    Arenanet is making one of the most diffrent mmo's ever created to date and they see what needs to be changed from the current mmo market.

    They took all negative aspect and turned it around in something fun.

    If i want to be griefing another player i buy Mortal or Eve Darkfall mmo's and grief till my eyes bleed.

    Those mmo's already excist and look how they are tunring out in this dog eat dog world.

    Some are pulling the plugs or are in dire need of funding.

     

    Its time for something totaly diffrent as the last years the whole mmo marked did nothing to improve the game, just copy paste with a diffrent story or little diffrence in gameplay / world setting.

     

    Its still a massive time ingame spend who got the biggest Epeen and thats got to change.

    GW2 made for all kinds of players who want to focus on FUN and i dig that shit brother.

    Want to PK or grief another player, then search for those kind of mmo's :)

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by Foomerang

     




    Originally posted by Leechx





    Originally posted by Foomerang

    Yes GW2 will be the ultimate carebear mmo. And there are millions of carebear gamers that will flock to it. GG Anet.






    Lawl you are dumb.  Don't buy the game then please because I'd rather keep all of the people like you out of the game that don't know s**t.  GG Foomerang





    Hehe ok. Try not to take things so personally, kid. Im not a griefer nor do i relentlessly prey on the weak. But at the other extreme spectrum is gw2. Which so far looks like we are all meant to run around holding hands and farting rainbows. Both extremes are bad. I prefer a game that balances choice with consequences that affect more than just some centaurs on looping pattern of destruction. And for the record, i wil buy gw2 at launch. Im a fan of mmorpgs. I dont descriminate but i do scrutinize.

    I suppose you also believe people should be able to kill eachother within guilds because otherwise people in guilds just "run around holding hands and fart rainbows".

  • LeucrottaLeucrotta Member Posts: 679

    Originally posted by Kalfer  or are they destroying some of the things that made this genre good to begin with?

    Can only speak for my self but imo they try to fix some things that imo make this genre look bad.

     

    If they succeed is another story though

  • CookieTimeCookieTime Member Posts: 353

    Originally posted by Yamota

    Wow after seeing that presentation it has immediately dropped my expectations on this game. Specially the part: Player Conflict will not be inherently built into GW 2.

    That for me spells no World PvP, only a very controlled one I guess.

    Ah well, PvPers can scratch this game and put their hopes in Archeage or Tera.

    Lol.. you remind me of this guy: Linky :)

    Eat me!

  • ThamorisThamoris Member UncommonPosts: 686

    I've always enjoyed playing Guild Wars for short periods of time.

    I think they miss the mark on character development though. Guild Wars 1 was very arcade-ish and Guild Wars 2 seems to be following the same path...which is fine, if that's what one likes.

    Arcade-ish...Carebear, simular things

    I'll probably play it eventually. The no sub feature is it's best selling point.

    I'm in no rush to play it though. I'm having way too much fun in Rifts and expect to keep having lots of fun in Rift for at least a couple of years.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Even if this game is Carebears: The Mmorpg, longtime platters of this genre are still going to be interested depite misgivings about mmorpg's going mainstream or vanilla etc... We need some kick ass AAA mmorpgs then leaving the gap for indie mmorpgs right at the other side of the commercial end and the middle Market cr@p falling out IMO
  • MeowheadMeowhead Member UncommonPosts: 3,716

    I'm confused by the people who are confused by what the Arenanet team says when they say they don't have normal quests, they have dynamic events.

    Have you guys never played any MMORPGs in the past 10 years?  You really honestly don't know what somebody means when they're talking about an MMORPG quest?  What are you even doing on this site if you don't know something so completely basic? :(

    Dynamic events are obviously different from quests.  Dynamic events will happen whether or not you're actually there.  Things actually DO happen.  When a quest says 'Help protect us from the monsters who are attacking our town!' it's a bunch of monsters standing around outside the town, maybe looking a little embarassed, waiting for somebody to come and kill them.  They're not actually going to attack the town, no matter how long you take.  Whether you kill them or not makes no difference.  Nothing different is going to happen.

    That's where the word dynamic comes from.  Something is happening.  :T

    I'm still laughing on the inside a bit at the person who said 'binary chain events'.  People will do anything to be as obtuse as possible, I suppose.

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by Thamoris

    I've always enjoyed playing Guild Wars for short periods of time.

    I think they miss the mark on character development though. Guild Wars 1 was very arcade-ish and Guild Wars 2 seems to be following the same path...which is fine, if that's what one likes.

    Arcade-ish...Carebear, simular things

    I'll probably play it eventually. The no sub feature is it's best selling point.

    I'm in no rush to play it though. I'm having way too much fun in Rifts and expect to keep having lots of fun in Rift for at least a couple of years.

     Guild Wars was not arcade-ish. 

    "An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, public houses, and video arcades."

    Source - Wikipedia

    So GW is not arcade-ish lol. It's not even similar to console games. It's an action RPG.

    Carebear? Well, I think carebears are people who play open world PvP. PvPers in GW possesed skill and finesse and it was definitely not for "carebears".

    I would've paid a sub for GW1 if they charged one because it was much more fun than most P2P MMOs.

    But diff people have diff tastes. I love GW, you don't like it. You like Rift, I don't like Rift. I am playing for PvP and Rift doesn't offer what I am looking for ^_^ I don't think it will offer a better competitive PvP compared to GW and WoW :)

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • SasamiSasami Member Posts: 326

    Originally posted by Meowhead

    I'm confused by the people who are confused by what the Arenanet team says when they say they don't have normal quests, they have dynamic events.

    Have you guys never played any MMORPGs in the past 10 years?  You really honestly don't know what somebody means when they're talking about an MMORPG quest?  What are you even doing on this site if you don't know something so completely basic? :(

    Dynamic events are obviously different from quests.  Dynamic events will happen whether or not you're actually there.  Things actually DO happen.  When a quest says 'Help protect us from the monsters who are attacking our town!' it's a bunch of monsters standing around outside the town, maybe looking a little embarassed, waiting for somebody to come and kill them.  They're not actually going to attack the town, no matter how long you take.  Whether you kill them or not makes no difference.  Nothing different is going to happen.

    That's where the word dynamic comes from.  Something is happening.  :T

    I'm still laughing on the inside a bit at the person who said 'binary chain events'.  People will do anything to be as obtuse as possible, I suppose.

     I'm sorry but thats what they are, scripted events that follow chain and direction of that chain is simple binary flag(fail or success). Event chain could be something like this:

    1) Mobs spawn outside village and start moving center of village. Timer based situation where players have certain time to engage mobs. Did players manage to kill mobs True/False? True reset event and start it on certain time.

    2) False. Start next scripted path, mobs start to burn village. Script activates water buckets that players use to dose flames in certain time. Did players manage to dose flames True/False? True go back 1(or reset event).

    This is what IT people call workflow and it's great that finally gaming industry is bring it to games.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Sasami

     I'm sorry but thats what they are, scripted events that follow chain and direction of that chain is simple binary flag(fail or success). Event chain could be something like this:

    1) Mobs spawn outside village and start moving center of village. Timer based situation where players have certain time to engage mobs. Did players manage to kill mobs True/False? True reset event and start it on certain time.

    2) False. Start next scripted path, mobs start to burn village. Script activates water buckets that players use to dose flames in certain time. Did players manage to dose flames True/False? True go back 1(or reset event).

    This is what IT people call workflow and it's great that finally gaming industry is bring it to games.

    That's like calling a fighting game a spreadsheet table.

    I mean, that's how they WORK.  They look at what person A did, and what person B did, and you get result C.

    I guess if you're just making a comment on the mechanics, rather than suggesting it's a better name, it's just an observation instead of a really weird comment. <.<

  • KingdouglasKingdouglas Member Posts: 81

    Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be described as binary in that sense, if I understand things right.

    Sure saying that you as a player can affect the world in a system of dynamic events does sound like you will be able to change the world in a permanent way, which is not how GW2 works. So people wanting to "expose" the dynamic event system by giving it less exciting names will probably go ahead and do so.

  • MalevilMalevil Member Posts: 468

    Content in GW2 :

    1) open world PvE only areas

    2) open world PvP sever vs server areas (WsWsW)

    3) PvP arenas

    What have here ? Crying that some GW2 is carebear game, becouse some fat kiddies will not be allowed gank ppl while doing PvE content ... simply hilarious ...

    Yea yea i know you love 'unpredictability' (aka who has bigger group) of open world PvP , but whats wrong with WsWsW ?

    Oh wait you will not have that 'unpredictability' of jumping on someone doing some PvE ... poor kiddies ...

  • Ender4Ender4 Member UncommonPosts: 2,247


    What have here ? Crying that some GW2 is carebear game, becouse some fat kiddies will not be allowed gank ppl while doing PvE content ... simply hilarious ...

    You should probably read someones post before just jumping on one word from the title, his point really wasn't about PvP.

  • ircaddictsircaddicts Member UncommonPosts: 218

    Originally posted by Sasami

    Originally posted by Meowhead

    I'm confused by the people who are confused by what the Arenanet team says when they say they don't have normal quests, they have dynamic events.

    Have you guys never played any MMORPGs in the past 10 years?  You really honestly don't know what somebody means when they're talking about an MMORPG quest?  What are you even doing on this site if you don't know something so completely basic? :(

    Dynamic events are obviously different from quests.  Dynamic events will happen whether or not you're actually there.  Things actually DO happen.  When a quest says 'Help protect us from the monsters who are attacking our town!' it's a bunch of monsters standing around outside the town, maybe looking a little embarassed, waiting for somebody to come and kill them.  They're not actually going to attack the town, no matter how long you take.  Whether you kill them or not makes no difference.  Nothing different is going to happen.

    That's where the word dynamic comes from.  Something is happening.  :T

    I'm still laughing on the inside a bit at the person who said 'binary chain events'.  People will do anything to be as obtuse as possible, I suppose.

     I'm sorry but thats what they are, scripted events that follow chain and direction of that chain is simple binary flag(fail or success). Event chain could be something like this:

    1) Mobs spawn outside village and start moving center of village. Timer based situation where players have certain time to engage mobs. Did players manage to kill mobs True/False? True reset event and start it on certain time.

    2) False. Start next scripted path, mobs start to burn village. Script activates water buckets that players use to dose flames in certain time. Did players manage to dose flames True/False? True go back 1(or reset event).

    This is what IT people call workflow and it's great that finally gaming industry is bring it to games.

    Slight flaw in 1.  if players WIN it DOES NOT RESET. It starts a NEW event.  Just like it does if they fail. It ONLY resets if it gets to the end of that event chain and nothing is set to happend if it does. EG if the players managed to take over the centar HQ after random amount of time a NEW Center leader will emerge and try and take back thier HQ if no players are there then the next event kicks off. Like wise if no players are around to defend thier city and the centers take over the locals HQ. Players can then take that back or after a random amount of time a NEW "Human or what ever race the town was" leader will appear and try and take back thier HQ   These events run ALL THE TIME if the players are there or not.  In a NORMAL MMO the mobs will NEVER ever attack the town no matter how long I wait to do the quest or indeed if I NEVER do it. The game world NEVER changes nor does the quest. In GW2 the game world is ALLWAYS changeding as are the DE's Thats the difference between GW2 and "normal" MMO's

    Top 3 MMO's PRE-CU SWG GW1 GW2

    Worst 2 wow and Lotro Under standing stones it went woke 

  • ircaddictsircaddicts Member UncommonPosts: 218

    Originally posted by Kingdouglas

    Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be described as binary in that sense, if I understand things right.

    Sure saying that you as a player can affect the world in a system of dynamic events does sound like you will be able to change the world in a permanent way, which is not how GW2 works. So people wanting to "expose" the dynamic event system by giving it less exciting names will probably go ahead and do so.

     They where talking about your personal story in which your choices DO effect your story and the world you see in a permant way. Eg you have a choice to save a Hospital or an Orphanage  The one who don't saved is burned down and you see the effect in your home instance. if you save the hospital you will seen orphans wandering around the streets complaing they have no place to stay

    Top 3 MMO's PRE-CU SWG GW1 GW2

    Worst 2 wow and Lotro Under standing stones it went woke 

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by ircaddicts

    Originally posted by Kingdouglas

    Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be described as binary in that sense, if I understand things right.

    Sure saying that you as a player can affect the world in a system of dynamic events does sound like you will be able to change the world in a permanent way, which is not how GW2 works. So people wanting to "expose" the dynamic event system by giving it less exciting names will probably go ahead and do so.

     They where talking about your personal story in which your choices DO effect your story and the world you see in a permant way. Eg you have a choice to save a Hospital or an Orphanage  The one who don't saved is burned down and you see the effect in your home instance. if you save the hospital you will seen orphans wandering around the streets complaing they have no place to stay

    Are you referring to being able to change the world in a permanent way or to the event web?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Anything that let's people play together and have fun = win.

    It's the very nature of "sandbox" gaming - remove restrictions.

     

    I find it very funny people are complaining.

    There are PLENTY of EQ style grind-and-level games out there, if anything I applaud ArenaNet for doing something a little different. 

  • ircaddictsircaddicts Member UncommonPosts: 218

    Originally posted by Kingdouglas

    Originally posted by ircaddicts

    Originally posted by Kingdouglas

    Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be described as binary in that sense, if I understand things right.

    Sure saying that you as a player can affect the world in a system of dynamic events does sound like you will be able to change the world in a permanent way, which is not how GW2 works. So people wanting to "expose" the dynamic event system by giving it less exciting names will probably go ahead and do so.

     They where talking about your personal story in which your choices DO effect your story and the world you see in a permant way. Eg you have a choice to save a Hospital or an Orphanage  The one who don't saved is burned down and you see the effect in your home instance. if you save the hospital you will seen orphans wandering around the streets complaing they have no place to stay

    Are you referring to being able to change the world in a permanent way or to the event web?

    both your personal story is an event web and changes the world in a permanent way. its starts in chracter creation and goes on from there. The intro you see is different based on what you chose in character creation. NPC's will react and I belive even have different dialog depending on your personality which changes dureing game play depening on your actions.

    Top 3 MMO's PRE-CU SWG GW1 GW2

    Worst 2 wow and Lotro Under standing stones it went woke 

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by ircaddicts

    Originally posted by Kingdouglas


    Originally posted by ircaddicts


    Originally posted by Kingdouglas

    Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be described as binary in that sense, if I understand things right.

    Sure saying that you as a player can affect the world in a system of dynamic events does sound like you will be able to change the world in a permanent way, which is not how GW2 works. So people wanting to "expose" the dynamic event system by giving it less exciting names will probably go ahead and do so.

     They where talking about your personal story in which your choices DO effect your story and the world you see in a permant way. Eg you have a choice to save a Hospital or an Orphanage  The one who don't saved is burned down and you see the effect in your home instance. if you save the hospital you will seen orphans wandering around the streets complaing they have no place to stay

    Are you referring to being able to change the world in a permanent way or to the event web?

    both your personal story is an event web and changes the world in a permanent way. its starts in chracter creation and goes on from there. The intro you see is different based on what you chose in character creation. NPC's will react and I belive even have different dialog depending on your personality which changes dureing game play depening on your actions.

    Well I'm not talking about the personal story since that part of the world is an individual instance as far as I know. I'm talking about a dynamic event in the shared non-instanced world that works like a web rather than a chain, I saw a dev talking about it in one of these PAX east videos, I just can't seem to find which one it is now.

  • ircaddictsircaddicts Member UncommonPosts: 218

    Originally posted by Kingdouglas

    Originally posted by ircaddicts

    Originally posted by Kingdouglas

    Originally posted by ircaddicts

    Originally posted by Kingdouglas

    Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be described as binary in that sense, if I understand things right.

    Sure saying that you as a player can affect the world in a system of dynamic events does sound like you will be able to change the world in a permanent way, which is not how GW2 works. So people wanting to "expose" the dynamic event system by giving it less exciting names will probably go ahead and do so.

     They where talking about your personal story in which your choices DO effect your story and the world you see in a permant way. Eg you have a choice to save a Hospital or an Orphanage  The one who don't saved is burned down and you see the effect in your home instance. if you save the hospital you will seen orphans wandering around the streets complaing they have no place to stay

    Are you referring to being able to change the world in a permanent way or to the event web?

    both your personal story is an event web and changes the world in a permanent way. its starts in chracter creation and goes on from there. The intro you see is different based on what you chose in character creation. NPC's will react and I belive even have different dialog depending on your personality which changes dureing game play depening on your actions.

    Well I'm not talking about the personal story since that part of the world is an individual instance as far as I know. I'm talking about a dynamic event in the shared non-instanced world that works like a web rather than a chain, I saw a dev talking about it in one of these PAX east videos, I just can't seem to find which one it is now.

    I would guess its in the 50 odd min Q+A session vud. But I don't remember anyone saying anything about that in there

     FYI Your personal story is NOT JUST an individual instance you can take up to four other people with you if you so wish. Aslo there are dungeon that appear as part of the story every 10 lvls which require 5 people as well.

    Top 3 MMO's PRE-CU SWG GW1 GW2

    Worst 2 wow and Lotro Under standing stones it went woke 

  • KingdouglasKingdouglas Member Posts: 81

    It seems like I was in a slightly bad mood writing my last reply.

  • kzaskekzaske Member UncommonPosts: 518

    Originally posted by Kingdouglas

    It seems like I was in a slightly bad mood writing my last reply.

     Bad moods are a good reason not to post. :)  One of the reasons I post so seldom.

  • Ender4Ender4 Member UncommonPosts: 2,247

    The PvP side should bring competition and community since your fight against other servers as a server so you have a lot of built in reasons to group up with each other and communicate and should all share a common goal.

    I think their ideas in PvE are going to lead to a lack of community more than anything. Watching one of the PAX east videos they kept going on and on about how you don't even have to talk to anyone to play with them and that this would somehow form a good community but it really makes no sense to me. If it is a bunch of solo players standing next to each other not talking you don't really have a community, you have a single player RPG with smarter NPCs.

    Hopefully enough of the dungeons and high end dynamic events will require a little bit more discussion and grouping to figure out how best to overcome them but for leveling it just looks like a non social game to me.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Ender4

    The PvP side should bring competition and community since your fight against other servers as a server so you have a lot of built in reasons to group up with each other and communicate and should all share a common goal.

    I think their ideas in PvE are going to lead to a lack of community more than anything. Watching one of the PAX east videos they kept going on and on about how you don't even have to talk to anyone to play with them and that this would somehow form a good community but it really makes no sense to me. If it is a bunch of solo players standing next to each other not talking you don't really have a community, you have a single player RPG with smarter NPCs.

    Hopefully enough of the dungeons and high end dynamic events will require a little bit more discussion and grouping to figure out how best to overcome them but for leveling it just looks like a non social game to me.

     You have to remember that Pax East is offering demos.  You're not going to stand around all day trying to get a turn, and then use your half hour chatting with someone who you're probably never going to see again.

    The community comes together because the events chain together.  So people are going to progress along naturally.  It's not like a traditional elite quest where you group up for that one encounter, beat it, "ty" "ty" "bye" and immediately disband.  You're going to see people in action and how they work.  If you're a ranger and you see the elementalist dropping a fire wall for you to shoot arrows through, without you having to say anything, you're going to think to yourself that this guy is on the ball.  You're gonna stick next to that guy and watch their back for the entire quest chain.  And when the chain is over, if neither of you have to go back to town, why not go off together and find another adventure?

    You can solo if you want to solo, you can be anti-social if you want to be anti-social, but if you want to make friends, all you have to do is watch their back and start chatting.  There's no competition, the other guy has no incentive to say "sorry, I want to solo because of more loot/more xp/dont want you killing all the mobs", because none of those things happen in this game.

    And the other thing too, because you can do any event at any time and it will scale you down, you don't have to worry about the rate you're leveling.  How many times have you played a game, grouped with someone, added them to your friends list, and then the next time you see them in a week you're 10 levels higher?  In this game it doesn't matter.  Send them a PM, ask if you can come join them and maybe you'll see some events you didn't see when you were in that zone a week ago.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

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