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Rift: Serious playability problems....

13

Comments

  • arnaki3000arnaki3000 Member UncommonPosts: 66

    Although i disagree with the op about the rifts part, i have to agree on the engine issues and the overall poor graphic performance. I had to set all video settings to Low-Minimum in order to play the game smoothly. (>30fps).  My laptop is a Core2Duo 2.13 ghz 4gb ram ddr3,nvidia gt240m with dedicated 1gb vram. I know that Its not a great gaming rig.. but still, it makes no sence having to lower the graphics settings that much for the game to be playable.

  • acerpg007acerpg007 Member Posts: 164

    Originally posted by beheader

    Originally posted by Xasapis

    What you describe as problems is the reason I like how the game plays in the open world. In fact, things were a bit boring heading up towards 50 zones and having no invasions to fight of. With the latest patch that allowed for a lenier thresshold in invasions in higher territories I get to see invasions there as well, which is great.

     

    Perhaps the whole game mechanic is what you don't find appealing and like the friend that didnt buy kept him away.

     

    Actualy I like the rifts and invasions just fine. But they happen too often. So often that players are ignoring them.

     

    It's a risk reward issue I'm seeing. The rifts and invasions should be at a frequency where players are not going "Oh man not another one". Which is something I've heard from many players on my server.

     

    When a rift or invation happens, it should be with a frequency low enough that everyone goes "Yea!! Let's go!!". But if the zone is busy, and they happen constantly, people will ignore them and eventually go away because they can't end the invasion.

     

    As a reference... it's sort of like playing DAOC, but being locked in realm versus realm and having no way to get out.

     

    But the feeling I have after experiencing an invasion that has lasted all day, is the same feeling I had when it was time to leave RVR in DAOC, and go level.

     

    Too much of a good thing maybe?

    You're too low of a lvl to appreciate the frequent rifts and invasion. As your lvl goes higher, trust me you'll probably hurt your butt waiting till another Rift/Invasion pops out of your map so you can get Planarites, *Blah blah* Sourceshards/Sourcestones in order to get a better gear/stuff. It's just the beginning, too early to get frustrated about it as Trion is changing a lot of things in game just to satisfy us.

    “The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Sovrath

    Originally posted by WSIMike


     

    You'll say "So then players fight them off!! That's what the game is about!!" The thing is, as the OP states... people aren't fighting them off. They're not even interested in stemming the invasion at its source, which is what results in it happening in the first place.

    It's one of those things that sounds great on paper, so long as the players follow the script the way they're expected to. As we all know, especially in MMOs, players seldom "follow the script" a developer has written.

    I just don't see that happening on my server. So if players come to shatterbone they will experience other players constantly combatting the Rifts and invasions.

    Also, there are items one can get (I believe they are still in game) that allows players to summon an opposing force to thelp them. Players should be getting these.

    Perhaps not on your server, but then as we know, every server in a MMO has its own "personality".

    You'll remember that in L2, each server had its own collective identity. I remember having funny conversations after Hindemith and Gustin first merged with people who thought that Hinde people "used the wrong terminology" for different things and of course, Hinde people thought Gustin folk did.

    I know in FFXI, people on my server had a tendency of focusing on certain activities, while people on another server a friend played on focused on another. It seems that it comes back to people sorta falling into the overall "flow" of their server.

    Sure you can say "just switch servers!" But as everyone knows, when you have friends (real life and perhaps in-game) on a server, you're established in a good guild and, perhaps, have made a lot of progress on your character already... Who would really want to do that?

    And really, it's not about "how it is on the server". It's about how it is for an individual in a specific situation... That is, wanting to be able to turn in, or perhaps pick up some quests and being unable to because the town is under siege. They aren't interested in doing a rift-related event. They're not interested in first having to fight back enemies just so they can turn in some quests. They just want to turn in their quests and move on to the next set.

    I think what I take issue with in Rift's setup - specifically the whole idea of enemies shutting down a quest hub - is that so long as the individual is "okay" with that, it's fine. But what happens when you've had enough of a given area and just want to wrap up what you've got left to do there and move on to the next... and can't? You're being blocked from doing what you want to do at that given moment.

    It can be potentially disruptive to someone's gameplay, and they have no choice but to put their plans on hold and go clear out the town first. I can definitely see that becoming old after a while. Sure it's easy to say "no, it's great!" but the game just released. It's still in its first days of live service. The honeymoon's still going strong and the novelty hasn't worn off yet. You know the sayings about "too much of a good thing...", and "everything in moderation"... That applies to games, too.

    Let's look at it from another perspective... What is one of the biggest complaints people have with any "time sink", or game that requires a lot of grouping? How many times do you see people say, "I work all day, come home and only have a few hours to play.. I don't want to spend that time waiting for parties, or grinding just to feel like I accomplished something"? Quite a lot in my experience. So, how do quest hubs being overrun, blocking the player from doing what they *want* to be doing not fall into that category? Is that person not being forced to spend a portion of their limited time doing something they *don't* want to be doing? And to anyone who might feel compelled to say it, no "Well I like it and think it's fine, so that's their problem" is not a valid rebuttal.

    I remember back before Lich King launched for WoW, Blizzard had an event where ghouls were attacking the cities and giving people a disease. The disease would turn you into a zombie, and so you had to go around attacking other players, and they ahd to try to kill you... something like that. It was neat and, I thought, a nice twist on getting players directly involved in the events leading up to a major release. However, it was also short-lived. Within a couple days I found myself staying away from cities at all costs because I was sick of getting attacked, turning into a zombie and having to deal with that crap... when all I wanted to do was go put something in my bank, take something out, check the AH or whatever. It was disruptive. I was dragged into and affected by it whether I wanted to be or not. After a time, a lot of players got sick of it and were thrilled when it was over with. I don't think Blizzard's ever done another event like that since - not that I'm aware of anyway.

    I kinda place the towns being overrun in that same category. Sure it's fun and cool so long as you're a willing participant. But what if you're not? What if you don't want to hang around and have to kill a bunch of mobs? What if you really just want to turn in some quests, sell off some stuff, and move on? You're subject to it regardless. You have no choice in the matter.

    What could be cool is if instead of being dead and unavailable, the NPCs from an overrun town are forced out, to a sort of "outpost" near the town. You wouldn't have full services available were the town still under NPC control, but you could at least coninue on with what you're doing. You could turn in quests you have active, and perhaps pick up new ones. Perhaps there would be quests offered for you to help take the town back. If there's already anything like that, I hadn't seen it in my time playing and I haven't seen anyone mention it.

    The rifts themselves... fine. You can get involved with those, or avoid them. The passing invasions... fine.  You can choose to intercept those, or get out of their way. A town/quest hub you have quests in being taken over? You have no choice in the matter.

    That's what irks me about the system.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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  • TazlorTazlor Member UncommonPosts: 864

    i know what you mean OP, i was getting destroyed by invations for a few hours during beta.  it's fun when you have players around to help, but in the long term this could be a major problem.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by beheader

     

    Does anyone else playing Rift find the frequency of "rifts" and "invasions" too high? Boy I sure do. And apparently on my server the players have gotten sick of fighting the invasions, and simply let the zone fall.


     

    I am not sure how it is now but in the beta they spawned far too often.

    Rifts should not spawn all the time, you should get happy when a Rift spawn, not thinking "not again".

    There is a perfect spawn rate that is somewhat rare but still enough for you to see one every 1 or 2 hours during normal play.

    Hoperfully will Trion adjust the spawnrate with time to make Rifts as fun as possible instead of just getting annoying.

    But as I said, I just played them in the beta and the timer was probably janked up at the time, every 10 minutes at least really took away the fun of them fast.

    The idea of Rifts and invasions are solid but Trion will both have to adjust the spawnrate and include more surprises in them as they update the game in the future.

  • xephonicsxephonics Member UncommonPosts: 672

    I love the spawn rate, and hate it when they slow down.  I hit every rift I can (done WELL over 100 so far), and still enjoy the shit out of them.  I also will stop questing to take back a quest hub, even if I do not need it.  It kinda makes you feel heroic if you can help others be able to access the npcs.  It brings a new aspect to a themepark type game that makes me enjoy it more than I enjoyed others (I quit wow ~25 levels in, same with Aion, could not stomach WaR, etc)

    My god has horns.... nah, I don't think he is real either.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by xephonics

    I love the spawn rate, and hate it when they slow down.  I hit every rift I can (done WELL over 100 so far), and still enjoy the shit out of them.  I also will stop questing to take back a quest hub, even if I do not need it.  It kinda makes you feel heroic if you can help others be able to access the npcs.  It brings a new aspect to a themepark type game that makes me enjoy it more than I enjoyed others (I quit wow ~25 levels in, same with Aion, could not stomach WaR, etc)

    Ok, just proves that taste differs. Maybe we should make a poll about the perfect spawn rate.

  • ZzadZzad Member UncommonPosts: 1,401

    I don´t find Rift and invasions spawns bad at all...

    Right now i am level 39 and i see a couple of invasions everytime i log in which is fantastic.... fun and great rewards^^

  • ShadowzanonShadowzanon Member UncommonPosts: 350

    The frecuency the rift's appear will end up being tweaked. Trion has shown many times it does listen to its playerbase. Heck I not play the game yet I am aware of this.

    The rift events remind me of tabula rasa. Loads of mobs would attack a base and you had to fend them off. Af first lots of players protected said bases. However as people lvled, low lvl players required assistance to reclaim a base. Unlike Rifts, Tabula rasa's invasions did not scale down or up . it was a set amount of mobs, making it very hard to solo, especially at lower lvls.  One main problem was how frecuent they happened.

    Tweaking down the invasions in rifts will also have the effect to keep everyone wanting to do them for longer periods of time. Now rifts has the new mmorpg smell and one high quality one at that.  To frecuent will bore people down, possibly skip lore due to lvling off rifts or not wanting to deal with invasions. Its long term effect is unknown, however as I said before, Trion listens and it would not suprize me that they find new ways to keep people interested in their game.

  • gessekai332gessekai332 Member UncommonPosts: 861

    the problem with mmorpgs gamers today is they are either too lazy or too burned out  to put up with challenging game mechanics that go hand in hand with the storyline of the game. sure, i will agree to some extent that invasions did occur too frequently, but if it does happen you should just go along with the flow. is doing your kill "10x wolves then hand in pelts" quest that much more interesting? perhaps its not, but you just want to do it not because its fun but because you know for sure you wont die and are guaranteed a reward for you time spent. this is where the problem lies with today's mmo gamers. they have too much of a "give me, give me" attitutude instead of a "enjoy the experience" attitude. they dont want to have fun, they just want to gain levels. and if they do want to have fun, they want it served on a silver platter, theme park style. 

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • jonrd463jonrd463 Member UncommonPosts: 607

    I'm of two minds on this. On the one hand, I do like the dynamic content and availability of what I call "burst XP". Nothing makes the XP bar climb faster than wiping out wave after wave of invading mobs, but this is dependant on whether or not the other players around you are up to the task. Get a good group to go around rift chasing and the experience can be amazing.

     

    On the other hand, I felt a little of what the OP felt last night. In chasing rifts, I'd neglected to do a bunch of quests I'd picked up, so I wanted to spend a couple hours clearing those out. Several times, my hubs were overrun, so I couldn't turn anything in, and there weren't many other players around who were willing to help clear them out. I admit, it's a bit of a gamble, but right now my fun factor outweighs the frustration, so I plan to keep chugging along.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • xephonicsxephonics Member UncommonPosts: 672

    Originally posted by gessekai332

    the problem with mmorpgs gamers today is they are either too lazy or too burned out  to put up with challenging game mechanics that go hand in hand with the storyline of the game. sure, i will agree to some extent that invasions did occur too frequently, but if it does happen you should just go along with the flow. is doing your kill "10x wolves then hand in pelts" quest that much more interesting? perhaps its not, but you just want to do it not because its fun but because you know for sure you wont die and are guaranteed a reward for you time spent. this is where the problem lies with today's mmo gamers. they have too much of a "give me, give me" attitutude instead of a "enjoy the experience" attitude. they dont want to have fun, they just want to gain levels. and if they do want to have fun, they want it served on a silver platter, theme park style. 

    I died atleast 4-6 times on one invasion swarm in stonefield, and I kept doing it, because I wants to protect the wardstone.  I did not care that the soul heals would cost me money (which I am not gifted with large amounts of, as I love to dye all my clothes lol).  It was freaking fun, THAT is why I play games anyways.

    To me it was fun fighting 30-40 invasion mobs, and trying to tank them on my cleric, and firing off the ascended invasion power (forget the name, but it makes you larger, does double damage to invasion mobs, and cuts damage by 75%).  I'd die doing it, but it helped the wardstone not take as much damage, and as it was the last wardstone left, I felt I HAD to save it so the colossus boss would appear.

    But I will even take lower level towns if they are not part of a zone event.  I just feel I am heping in my own small way :D

    My god has horns.... nah, I don't think he is real either.

  • dragonbranddragonbrand Member UncommonPosts: 441

    Originally posted by jonrd463

    I'm of two minds on this. On the one hand, I do like the dynamic content and availability of what I call "burst XP". Nothing makes the XP bar climb faster than wiping out wave after wave of invading mobs, but this is dependant on whether or not the other players around you are up to the task. Get a good group to go around rift chasing and the experience can be amazing.

     

    On the other hand, I felt a little of what the OP felt last night. In chasing rifts, I'd neglected to do a bunch of quests I'd picked up, so I wanted to spend a couple hours clearing those out. Several times, my hubs were overrun, so I couldn't turn anything in, and there weren't many other players around who were willing to help clear them out. I admit, it's a bit of a gamble, but right now my fun factor outweighs the frustration, so I plan to keep chugging along.

     This is how it is for me. I haven't really noticed that Rifts and Invasions have come too often until this weekend. I was playing fairly consistently for about 6 hours and couldn't progess some quests due to Camp Ferago (sp?) in Stonefield being constantly overrun the whole time I was on. I was surprised and got annoyed by the end of the time I had set aside for playing that there wasn't any significant "down time" from the dynamic events.

    Gaming since Avalon Hill was making board games.

    Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
    Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  • HardangerHardanger Member Posts: 226

    Maybe I'm just on a good server, (go Greybriar!) but this hasn't happened with me.  I enjoy rifts/invasions immensely, and if I don't feel like participating at the moment, I can always sneak off and do some quests, or PvP.  Avoiding getting ganked by invasion mobs is a simple matter of having a little watchfulness.  The majority of players on the server seem to feel the same, for the most part, since brazillions of players always flock to rifts/invasions, if only to help a brother out.

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  • alderdalealderdale Member Posts: 301

    Nothing in this post but a bunch of burned out MMO players.  Find a new hobby.

  • TazlorTazlor Member UncommonPosts: 864

    Originally posted by alderdale

    Nothing in this post but a bunch of burned out MMO players.  Find a new hobby.

    this right here ^^

     

    can i use this as my sig?...im serious

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by alderdale

    Nothing in this post but a bunch of burned out MMO players.  Find a new hobby.

     

    This is the excuse I hear all the time when people sometimes can't deal with reality of what is happening. Funny that the OP mentions this because this happened to my server yesterday. I saw so many people just hanigng around doing nothing while rifts were popping up left and right. You would think they would be pumped to go play, apparently that was not the case yesterday on Deepwood.
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  • SolestranSolestran Member Posts: 342

    Burned out, really?  Hey, if they don't want to slow down the number of invasions, fine by me.  I'll move on as will others and you can have your resultant low population servers.  No biggie, I'll get what little entertainment I can from the game and move onto something much better.  TOR is just around the corner after all.

    Seriously, this industry is dependent on players hanging around, yet people like alderdale are more than happy to get rid of them if they don't completely agree with their point of view..  You're doing the game and the community a disservice and cutting off your nose to spite your face.

  • xephonicsxephonics Member UncommonPosts: 672

    Originally posted by Solestran

    Burned out, really?  Hey, if they don't want to slow down the number of invasions, fine by me.  I'll move on as will others and you can have your resultant low population servers.  No biggie, I'll get what little entertainment I can from the game and move onto something much better.  TOR is just around the corner after all.

    Seriously, this industry is dependent on players hanging around, yet people like alderdale are more than happy to get rid of them if they don't completely agree with their point of view..  You're doing the game and the community a disservice and cutting off your nose to spite your face.

    It depends, the "acceptable" spawnrate of rifts seems to vary greatly by person.  I would actually like it the same or even 1.5 times as much.  Rifts are fun to me, and have not gotten boring at all.  I can honestly say I am still having as much fun on rift 100+ as I have had on the first 1-5 rifts.

     

    Same with invasions, I LOVE them lol.  But I know others probably do not like them as much, which is odd, as Rifts and invasions are basically the entire premise of the game.  You know, it is named Rift.  That would be like complaining Everquest had too many quests....

    My god has horns.... nah, I don't think he is real either.

  • SolestranSolestran Member Posts: 342

    Originally posted by xephonics

    Originally posted by Solestran

    Burned out, really?  Hey, if they don't want to slow down the number of invasions, fine by me.  I'll move on as will others and you can have your resultant low population servers.  No biggie, I'll get what little entertainment I can from the game and move onto something much better.  TOR is just around the corner after all.

    Seriously, this industry is dependent on players hanging around, yet people like alderdale are more than happy to get rid of them if they don't completely agree with their point of view..  You're doing the game and the community a disservice and cutting off your nose to spite your face.

    It depends, the "acceptable" spawnrate of rifts seems to vary greatly by person.  I would actually like it the same or even 1.5 times as much.  Rifts are fun to me, and have not gotten boring at all.  I can honestly say I am still having as much fun on rift 100+ as I have had on the first 1-5 rifts.

     As I stated in an earlier post, I like the rifts.  I do not like the constant rift invasion events, you know, the ones that practically lock down the entire zone.

  • HardangerHardanger Member Posts: 226

    Wow.  You guys are serious about your games...  Maybe we should all just take a chill pill.  Listen to some jazz, maybe?

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  • xephonicsxephonics Member UncommonPosts: 672

    Originally posted by Solestran

    Originally posted by xephonics


    Originally posted by Solestran

    Burned out, really?  Hey, if they don't want to slow down the number of invasions, fine by me.  I'll move on as will others and you can have your resultant low population servers.  No biggie, I'll get what little entertainment I can from the game and move onto something much better.  TOR is just around the corner after all.

    Seriously, this industry is dependent on players hanging around, yet people like alderdale are more than happy to get rid of them if they don't completely agree with their point of view..  You're doing the game and the community a disservice and cutting off your nose to spite your face.

    It depends, the "acceptable" spawnrate of rifts seems to vary greatly by person.  I would actually like it the same or even 1.5 times as much.  Rifts are fun to me, and have not gotten boring at all.  I can honestly say I am still having as much fun on rift 100+ as I have had on the first 1-5 rifts.

     As I stated in an earlier post, I like the rifts.  I do not like the constant rift invasion events, you know, the ones that practically lock down the entire zone.

    Ok, I suppose I should have included invasions in that paragraph.  I LOVE the zone-wide invasions, and would also like them to stay the same rate, or maybe a bit more frequent.

    My god has horns.... nah, I don't think he is real either.

  • jonrd463jonrd463 Member UncommonPosts: 607

    I should mention that for me, a lot of my playing is late in the night. I work a swing shift and don't get home until 11:30 PM. This is the time I like to pop in and knock out quests, while the weekend is when I spend the most time closing rifts. With the typical MMO, this is a perfect time for questing, as I'm not fighting over mob spawns, and am generally left alone. For some reason, I tend to see a lot of rifts open at late hours with invasion forces piling out. Surely, there's not THAT many people on my server at that time of night to cause this, right?

     

    I'm not really complaining, as this isn't some kind of dealbreaker. It is what it is. I've found that during the heavy rift/invasion activity when no one seems to be around or interested in tackling them, I can head over to Silverwood and catch up on my foraging. At least at my level I can pretty much solo anything there that heads my way.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • ScribZScribZ Member Posts: 424

    Originally posted by jonrd463

    I should mention that for me, a lot of my playing is late in the night. I work a swing shift and don't get home until 11:30 PM. This is the time I like to pop in and knock out quests, while the weekend is when I spend the most time closing rifts. With the typical MMO, this is a perfect time for questing, as I'm not fighting over mob spawns, and am generally left alone. For some reason, I tend to see a lot of rifts open at late hours with invasion forces piling out. Surely, there's not THAT many people on my server at that time of night to cause this, right?

     

    I'm not really complaining, as this isn't some kind of dealbreaker. It is what it is. I've found that during the heavy rift/invasion activity when no one seems to be around or interested in tackling them, I can head over to Silverwood and catch up on my foraging. At least at my level I can pretty much solo anything there that heads my way.

     Being serious, and dont take this the wrong way, but I really believe your 'problem' is the server/faction your on more than the game mechanics.

    In Freemarch we get hammered all the time with invasions, but there are people of all levels (I have even seen 40s and 50s) jumping in to clean them up fast. Very seldom do the defiants on my server fail an invasion even in the less populated zones. So we hardly have to worry about lingering invasions and footholds.

    I can say though, on the same exact server, on guardian....that I can't seem to find a single invasion thats not a failure. The areas around Sanctum are almost always littered with footholds and random invasion forces, its a total mess. So the way I see it, its not the game thats the problem here, its the community on your server in your faction that creates (through neglect) the problem for you.

    EDIT: Oh and just want to point out I work night shift myself, almost all of my play tme is on my days off which is 9pm-9am window. And yes, there are tons of us on at that time.

  • toddbbottoddbbot Member Posts: 2

    I think there should be a choice, easy or hard server.  That would cater both the older and the newer generations of MMO players.

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