It looks like you're new here. If you want to get involved, click one of these buttons!
in other words, if your into to pvp stay away from rift atm.
balance atm does not exist.
pre-made vs pugs in warfront,(battle grounds for wow ppl)
Q. they have so called battle group, what it mean is you q up with your server and 3 more, it doesn't change, the excet 3 other servers,always. im in a pvp server in EU, we q up with 1 more pvp server and 2 other pve servers. pve people mostly only do war front for Daily quest.
there are 21 EU pvp server's and still i only q with 1 of them and 2 other pve servers, meaning if your a casual pvp players that want to come, pick a war front, and pvp some, its not in your favor, if there is a pre-made on the other side you will meet them again, and again and again....
no pve=pvp rule set(yet, they just stated that the have the ability to change skills for pvp-pve)
no in game TS/vent (pugs do better when they can speak(take global agenda))
no clear index/response to the pvp people ( we just rose over 14 k threds in the pvp section), trion hs gone silance snce the lanuch about pvp.
world pvp is a joke, there is no motive to even do it since you dont gain or lose, there are no faction side quest (as servers quest for one faction to kill xx another or win a zone and hold it) the only thing you gain for killing a player is some xp and favor (pvp$), and favor come so easy so its not that.i cant even think how many times guardians (im a defiant) just rode by me as i was not even there to kill them (i did,) you can see rift groups with the opposite faction in it! (even though the idea is nice, its just to much holding hands on a pvp server, in pve things die by themselves, or something happen because skill has nothing to so with it).
afkers and botters- already.
that's about it, the gfx are great, pve is fresh, people are nice,the game is stable and run smoothly,servers are always at medium to high atm so lots of people in the world.no bugs.
I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711.
Comments
This is why I wait several months before even considering buying an MMORPG. MMO's always have problems, even if those problems aren't bugs/stability issues, at launch. This is understandable... but the real test comes in the first few months after release by way of how they deal with these sorts of problems.
Hopefully they won't take the WAR approach and just plain fail to fix the problems. Or the WoW approach of constant nerfs/buffs that simply shift the balance of power from one class to the other instead of actually fixing the problems at hand.
...although I don't ever really see Trion "fixing" world PVP. I believe the focus in this game will always be on warfronts and Rifts/Rift Raids with open world PVP being an afterthought.
Gonna help you out with some correction - you know some real facts. See Yellow text above.
I'm sorry, but that is some quality typing! And PvP isn't for everyone...
Did you play any of the betas at all? Or did you do any reading/research about the game before you purchased it OP? Just curious.
They were very clear before release they weren't gonna be focused on pvp and they werent gonna balance classes around pvp.If you want a pvp focused game there are alot better choices out there.Sorry not gonna feel much sympathy for you TRION was always very clear it wasn't gonna be there main focus and thank god they aren;t I had and still do get enough of that in WOW.
The main reason why premade vs pug is so "unbalanced", is because most pug (single Q) players have solo builds, i.e they can do a little tanking, a little healing, and little DPS and aggro control with a 'lite' pet build. While premades go pure DPS, pure heal and so on.
Ive gotten in pugs where solo'er Q'ers are pure heals (with me at pure DPS) and we kick ass. So its really not unbalanced, its just a focused spec (which sucks at solo PvE) will dominate in PvP.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
every game that had pvp always people have something to whine about..its how things working.. a little child that want everything on his plate easily and cannot play perfectly whine cause cannot kill the x class and ashume that that x class is OP and should get a nerf.same old story with every pvp centric game,,,there cannot be a balance at all. since variaty of classes cannot give that exactly plus more experienced players always will have an advandage no matter what...and the ones that lose always will complain about it.. thats why i prefer pve better and play pvp only to do something different when im bored and i want faster mindless action...
il take you all, and desiccate you one by one.
what the hell class has anyting thing to do about it? pre-made should fight pre-made, that's skills level, not wiping random pve people. if your so awesome with your 5 Buddy's, show it vs 5 other guys that are pre-made. you cant win a match (or very hard to win) against a team that 5 of those people do WORK as a group, and your 15 are not. to my other point. that's why modern day mmo should have ingame ts/vent for WF etc. SPEAKING IS GOOD. even pgus do better if they communicate.
and i guess you can instant vent with 15 random people on under 1 min when you get into WF? gtfo.
pvp souls are worthless, even at 50, your losing your 51 point telent for 21 point tree that doesnt add up to other pve souls, people has stated that pvp souls need rework since beta. and i started on beta 3....next.
so you claim a game need no balance? or that the balance is just great now? either way your wrong.
my spear war will eat you alive, and have enough hp+ free full hp heal from my pala tree to eat and silence your cleric/bard buddy. enough said.
because wardstone are awesome right? you see people fighting over those 24/7? no one is doing them.again gtfo.
oh and yeah, report help, seeing them day, after day,after day, still macoring....
can i live in plant trion also?
do you even pvp at all? it seems that all your saying is quotes from the rift website or what not.
I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711.
I want to answer this since i see it very often lately...
Well, some people want PVP, excitement fo challenge thus the name PVP. Teamwork is not pvp, its most time predermined and boring and one-sided. 1v1 is the most skill demanding mode in any game, requires only personal skill and there is no other player u can hide behind or blame thus the huge amount of mass vs mass fans.
But really, a player might not want to grind ages for op items and might want to PVP!
Oh look, someone else who was in ALPHA and tested this stuff extensively, just like me. Please do tell it like it is.
And lets lay this one to rest finally for good shall we. If you complained about ANYTHING in BETA, the only time your voice got heard is if someone in ALHPA picked it up from the BETA forums and moved it over to the ALPHA forums. We discussed it and Trion did what they were going to do on it. What you THOUGHT you seen as them making changes between BETA events came from what we as ALPHA testers discussed. If we thought your ideas had merit it got discussed and had a chance. Othert than that I'm sorry to break it to you, but your BETA discussions on the forums didnt get a second glance unless it was a avalanche on a single topic/concern.
So that all being said Mr. Beta tester,
If you as a player do nothing to encourage/participate in the possible avenues given to you then you have no ground to stand on for any gripes. If you do NOT go out on your own to TRY and form a pre-made for the warfronts, then sit down and shut up about them. You have just as much an opportunity to forum up a pre-made as your opponent. If you do not try, dont complain about running into them. If you do, you will benefit from it.
As for the matches in the warfronts, it was stated by Trion that queues for the warfronts will look at matching pre-mades whenever possible to other premades. If a group of 5 (yes, you can only queue as a group - not a raid - you did know that right) is in the queue, it will be entered in a match that LOOKS for other premades to join them. This means though, that while one side may have 2 pre-made 5 man teams on its side, your side may in fact have 4 pre-made teams of 2, and 2 soloers. So if your arguing that your unfairly matched against a raid of 15 people who all pre-made, on vent together, and queued as a whole...well then you just have no idea how the mechanics of the game work, and again should just sit down and shut up.
I really dont care who you are or your precieved greatness on 1vs1 combat in PvP. If your unwilling to work with your team towards the objectives of the match, you will be the cause of your sides loss in that match. Whether you are on a pre-made or not is irrelivant. Yes premade helps, but premade does not always equal win. People who come out with comments like " il take you all, and desiccate you one by one " and refuse to help on the objectives are the cause of loses more than any class imbalance in Rift design.
Oh and to say this a last time, teamspeak and ventrillo are readily available to everyone, at any time. If you can not learn to use it to your advantage then I feel sorry for you. If the ONLY way you can win in PvP is through the use of voice chat, then again I feel sorry for you. Your opponent has the exact same advantage/disadvantage in regards to voice chat accessability. If there is an imbalance on this it is caused 100% by the players. If you feel a game requires voice chat to be usable to you, then might I recommend you go find a game that has it and enjoy your time playing it. I for one do not believe it has ot be required to play ANY game. Those from WoW who feel you can't even be a part of a team if you're not on voice chat, well they should just... You get the point. I'm sorry, but voice chat wasn't always around, and while it does make game play EASIER, it is in no way required to play.
As for all your childish 'bring it on!! I'll kick your ass cause I dont like what your saying!' comments, really grow up please.
I havn't played an MMO yet where the pvp wasn't a joke.
Blasphemy! There's been plenty of good MMO's with what many consider good pvp. DAoC being one of my favorites
I enjoy the pvp. I don't think it's a sick joke. More of a fun passtime.
You are correct, and that is fine if a player wishes to PvP in a 1vs1 situation. What people are complaining about here is not that though. What is happening here is we have Warfronts in Rift which are pre-structured matches with objectives. The winner of the match gains double the favor of the losers in the match. Number of kills only slightly increases your favor gain over your team mates, it does not contribute ot the victory condition. If a side in a match has a majority working towards the objectives, 1vs1 skilled or not, they will almost always be victorious over the team that has 10 solo gods in 1vs1 all out fighting for thier own personal glory. And in reality, that team that works together, and wins, will gain far more favor faster over time than the 1vs1 gods ever will.
Anyone who wants to be a 1vs1 PvPer should ignore the team-play warfronts all together as they are not intended to meet thier PvP style of play. If they go in them, then they should be willing to give up thier personal playstyle choice and contribute to the match in the manner it was designed - team-based. A 1vs1 PvP should also avoid a PvE server entirely, again as almost all the PvP content on those servers is team-based by design. Why anyone who prefers to play 1vs1 PvP would roll themselves into a server/warfront knowing up front that it does not support thier favored playstyle is beyond me.
But while yes I do agree with your statement, you do have to agree that in Rift, in the warfronts, in the wardstones and contested zones, the design is 100% teamwork orianted by design. If you're not willing to work within the system, then simply avoiding it should be done, it is afterall every personal choice to not hit the queue up button.
DAOC, SB, EQ, to a lesser extent WAR. Most of the complaints about PvP come from players who are bad at it or are crybabies. Some games have real issues brought on by balance at least. No game has ever done PvE to the point where the game didn't need PvP to be worth playing imo, PvE just can't carry a game by itself, it is the filler that keeps you interested but it can't carry things alone because it just isn't dynamic enough. Same reason single player games never last long but multi player competitive games do.
On the flip side PVP can't carry a game by itself either. There is a reason that almost every game these days is a combo of both, you need both to make a game thrive.
Cough cough, u know devs cant control humans dear... and they will never do in that degree. So its something expected and its the devs fault if they believe something different will happen. So balance isnt about human behavior, u cant change that and expecting players do what u imagined or designed is stupid. Its about human skill and the potential of some classes to be effective in pvp(some that are overly effective or are very useless in pvp arent balanced). mass vs mass are for people who just like that, i see no purpose to it unless u want to "grind" for something, therefore forcing you in something you DONT want.
Therefore people can just solo for fun and at the end get a small reward for having fun
PVP IS ITS OWN REWARD. compared to that reward, some winning the match rewards are very small
I agree, yes - but that is acceptable as long as you're aware that your fellow faction memebers might not like you for causing them to lose every match because you feel you're more important than the win. I see that as selfish, which it is, and your right it is human nature albeit bad human nature.
You do know this arguement though is acceptable in the raiding side of the house too. I believe over there though that if a couple of members of the raid are hell bend on ignoring the team goals and running off on thier own to 1vs1 a mob and show thier greatness that they are usually KICKED from the team and thier spot filled in by someone who will help. If we had that option in the warfronts, where we could KICK the 1 or 2 who have absolutely no desire to help the team win, then I dont think there would be anyone QQin about the noobs who refuse to help out.
Due to my fail posting and over 9k edits i will say it here.
U asked why people would enter a warfront even though they only care for fun 1v1s. The answer is simple, devs are FORCING you to do it in order to get some very important items that are probably heavily needed for pvp and in a gear based game u definitely cant ignore those..
So what some people do?? they dont care about teamwork because they dont like it or expect pubs will never work in that so they have fun playing solo, 1v1s and at the end of the match expect the FUN of pvp they might also get a small amount of that needed currency(which might be bigger/easier that other options) to get those ridiculous items so its a win-win.
U cant ask why some people stay afk doing nothing for the possibility of gaining free points
Teams, mass groups were always attracting to the masses of casuals. Since they can always hide behind someone else and spam, or blame someone else if they lose.
And u know what masses hate the most? the opposite feeling games give.. LOSS.
Loss is always so hard if its only up to you, so its better to share it with others, and blame others. Casuals get mad at that thus giving pve a kick option since most casuals have nerve problems xD.
Pvp is sligly more hardcore lets say, although because of that casuals came in to feel better by pretending they are pro and they are on the good group... Kicking people would cause huge problems in non-predetermined teams which are obvious, plus it would really KICK ppl out of paying the game since they cant get their "gear" without doing boring grind
That would all be well and good if the gear you gain from PvP below level 50 was even remotely needed for PvP. Which it isnt. None of the PvP gear you can get in Rift prior to level 50 is any better than the gear you can get in instances or from Rifts. They dont even have any specific stats on them geared primarily for PvP.
This does change once you hit 50 some, but not a whole lot. So the reality, with your argument in place, is that nobody is forced to do any PvP in Rift until they hit level 50. For any reason. And if thats the truth, does the rest of your coment even matter much? Just saying.
Look it all comes down to this one thing, either your helping your team in a team game or your not. If you're not, no matter your reason, you're just plain not. And you should expect to be treated with as little respect as you get when you do this.
As for the kick idea, I would love to see it there, if MORE than 50% of your sides total number of players want you kicked (6 of 10, 8 of 15), then I think you should be kicked. No matter the reason. If you're a mouth on two legs, and you piss everyone off every match, then yup, BOOT! And add a 30 min deserter debuff that keeps you out of the next match too until you learn its a team game.
I do not in anyway believe that everyone has a right to be in a warfront. If you're entering a known team oriented content zone then you should be willing to accept your part on that team, or else stay out. There are plenty of other PvP avenues in Rift that you can partake in that are not team based. Chosing to not do those instead is not an excuse.
People rarely get kicked from PvP when there is a voting option. You have not seen what is causing the player to be voted on and knowing that people just vote to kick others for a 'laugh' most players ignore the votes.
I don't know if they changed it... I havn't played forever, but when I played, there was eons long CC... not exactly my ideal PvP.
I've done plenty of PVP now as a Guardian warrior. I do hear a lot of complaining but I certanly haven't had any problems myself. You certainly need to choose your souls and talents carefully for PvP but otherwise I don't think it's anywhere near as bad as some people want to make it sound.
The truth is when we lose it's generally because our team is all over the place and the other team is probably on Vent or just better organised.
You will never reach your destination if you stop and throw stones at every dog that barks
~ WC
The teams that totally destroy the opposition are the ones that use target assist tactics. I got some spike tools as a cleric, but nothing as good as the top tier PvP soul skill from templar, Overload.
According to this skill, "Causes all damage done to the ally to reflect 50% back onto the enemy and convert 50% into healing. Lasts 8 seconds."
If this isn't an assist train killer, I don't know what is.
You can only put 21 points in the PvP soul, so chooce wisely.
Some people say that the PvP soul is not worth it. The thing is, the combination of favor damage reduction along with sentinel AoE damage reduction and the PvP soul damage reduction and you get some very big damage reduction values. In other ways, you forego some healing power for some big damage reduction values.
Also combining Detaunt - damage reduction vs single target by 50% (Templar PvP soul) with Healing Covenant - damage reduction by everything by 40% (Sentinel soul) and prestige 2 items favor and the damage against you becomes zero.
Edit:
Also, Healing covenant (the damage reducer from all) and Empowering light (the AoE Curse/Disease/Poison remover) work while you're crowd controlled.
I think you are making a mistake here.
Vent/TS is available to everyone outside of the game, thats true. But the problem with PUGs is that your really cant get everyone on a vent/TS server that fast. Such things take a lot of time. Therefore these kind of tools should indeed be ingame. A pre-made group has all the time to get on TS etc. a pug does not. Vent and TS will never be used by PUG's simply because it requires time to get everyone on it etc.
LOL! If they really let pre-mades play against pug groups this game is a failure and deserves to die. Thanks i will not look for this game again.