Loving it, so staying put. Am busy and don't get to log in too much so not burnt out. Gotta say though that I hated the Beta, I thought it was a cobbled together copy of most other MMO's but in truth I think its got a flavour of its own. Just love rift chasing to get some decent gear. Enjoy the puzzles and achievement when fed up questing but mostly I really enjoy the fact that the NPC's are busy doing stuff. After starting in EQ then most others that followed (did not get chance for ultima) you get fed up with a static bunch of NPC's stood there 24/7. Good stuff, am having fun. Wish i hadn't slagged off the Beta... feel guilty now.)
Stealth detection was in the patch notes, I've read it somewhere in there for certain.
The context was the quest mobs that some times wouldn't attack once they spawned. I've now had more time to experiment, with the new changes to stealth. Its looking like they've added some random element. I've had mobs charge me from more than twice the normal stealth detection range(closer to three times in a few cases). Coming up from behind(this is an assassin build) I've had mobs turn around and face me, even though they didn't break stealth.
Given that this builds best openers require being in stealth and behind, it pretty much breaks the utility of the build. To get perma stealth requires going quite high in the tree. I've seen the same thing while using the elusive skill(which is supposed to greatly increase stealth). It looks like they have some how managed to break one of the main reasons for the assassin soul.
Additionally, WoW, in choosing a "cartoonish" graphic quality created an immersive interface which has thus far been unrivaled (and no gaming company seems to have caught on to this yet)... total immersion for a smaller resource footprint; it blows my mind that the competition continues to strive for photo-realistic graphics.
I can't stand objects redrawing as they get closer, or as in LOTRO, whole trees suddenly appearing.
Additionally, WoW, in choosing a "cartoonish" graphic quality created an immersive interface which has thus far been unrivaled (and no gaming company seems to have caught on to this yet)...
Right... well.. except for the all the MMO's that used that kind of interface before it.
Additionally, WoW, in choosing a "cartoonish" graphic quality created an immersive interface which has thus far been unrivaled (and no gaming company seems to have caught on to this yet)...
Right... well.. except for the all the MMO's that used that kind of interface before it.
Which were? I haven't been able to find them, and I've looked.
Not staying canned my account for now. Was great looking well polished for a launch but just felt like the same old. I may go back but don't feel like signing in anymore.
I can feel your anger. This game is defenseless. Take your weapon. Strike this game down with all of your hatred, and your journey towards towards the Dark Side will be complete.
Additionally, WoW, in choosing a "cartoonish" graphic quality created an immersive interface which has thus far been unrivaled (and no gaming company seems to have caught on to this yet)... total immersion for a smaller resource footprint; it blows my mind that the competition continues to strive for photo-realistic graphics.
I can't stand objects redrawing as they get closer, or as in LOTRO, whole trees suddenly appearing.
Blizz was pretty smart in making their game accessible. I might still play it if not for the constant feeling that I was trading my IQ points for experience points. Seriously no other MMO than WoW has made me feel dumber for playing it.
That said, I cancelled Rift today before it would charge me a fee. I just didn't play it and it didn't hook me at all.
I had planned on it, but patch 1.1 has killed it for me. Mages are stun / silence locking and the pvp has just become unplayable, much like Age of Conan's. Really wanted to have this game on my rotation for pvp , but just isn't going to happen. I think I will continue enjoy LotrO and getmy pvp fix from playtocrush,
same here... I had planned to stay but the interview that lead developer did with Eurogamer and how they've handled the rogue soul in 1.1 patch when warriors and mages are doing so much damage single target and aoe.... well lets just say they won't be getting my $15 a month!
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD Playing: Sims 3 & 4, Diablo3 and PoE Waiting on: Lost Ark Who's going to make a Cyberpunk MMO?
Never could understand the PVP thing in an MMO. Why would you level a toon, get geared up to play PVP when you can just get on a FPS game and then everyone is on a level playing ground. Oh, that's it. If you suck at FPS then you hide behind gear...
I wasn't happy about some of the nerfs, but not going to quit over it or anything. I was looking forward to seeing what they could do with this River of Souls bit.
First stage seems pretty weak. Few extra rifts, and a new kind of currency you can spend a week grinding for, to buy three fluff items with. There are three stages, though, and maybe they're just starting slow to give people plenty of time to get into it. Stage two has to be better, right?
Then I found out that stage two will only last a few hours, unlocking stage three, which will take a few hours more to wrap up, ending the event.
Hah, screw that. I just canceled.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I wasn't happy about some of the nerfs, but not going to quit over it or anything. I was looking forward to seeing what they could do with this River of Souls bit.
First stage seems pretty weak. Few extra rifts, and a new kind of currency you can spend a week grinding for, to buy three fluff items. There are three stages, though, and maybe they're just starting slow to give people plenty of time to get into it. Stage two has to be better, right?
Then I found out that stage two will only last a few hours, unlocking stage three, which will take a few hours more to wrap up, ending the event.
reading this right here showed this developer is another Ghostcrawler and was the final nail in the coffin to me freezing my account
dude does not know his own game,,, saboteurs/rogues in general struggle to reach 750dps as saboteur with T2 geared saboteurs with full buffs hitting 900dps. all other rogue souls can barely hit 550-650dps
while on the other hand you have mages and warrior in lvl 50 quest blues and some T1 hitting 700-900dps single target with geared warriors with buffs hitting 1200dps
and mages and warriors both can aoe like crazy and the saboteur spec was just hanging with them and now it can't do shit
so Scott Hartsman you enjoy being the next Ghostcrawler cause I'm not playing that game anymore I put up with it in WoW long enough and I be damn if I'm put up with another Ghostcrawler type developer who does not even know his own game and the problems and game balance it has
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD Playing: Sims 3 & 4, Diablo3 and PoE Waiting on: Lost Ark Who's going to make a Cyberpunk MMO?
I play a saboteur and I am not expecting to be high dps in PVP. I like to help my group, slow down players, hijack flags in codex and help finish up players with bombs. I am not surprised if at level 50 PvP is like in WoW, so much CC that is unplayable. Actually I had more fun in WoW when I was lower level than hiting cap. Rift is another gear based MMO, so it doesn't matter how balanced the classes are, if you get zerged or your enemies have more healing, there is nothing much you can do. Just play and move on to the next round.
Yes. But I will almost certainly quit when I reach "endgame". PvP will become a keeping up with the jones grindfest. The PvE game itself becomes a neutered game with half the features it once had. Has nothing to do with Rift specifically I just think that whole paradigm is basically crap.
I'm considering quitting but need something to push me over the edge.
The leveling was an absolute snorefest. Point A to point B, kill X mobs, level, move to point C, repeat. Every point had exactly 4 guys handing out quests, 1 shop and 1 healer. Never seen something as railroaded as this. Once I hit 50, it got more fun. The dungeons are very well designed but they still have no real innovation. I'm in T2 right now and the fights still follow the same patterns:
Move out of the AOE, spread out, cleanse the debuff, stack up to avoid charge, back to wall to avoid knockback, etc. No innovation anywhere. It takes a turn for the worse in my opinion with the lack of permission for human error. One mistake by anyone in your party in certain bossfights and you're finished. That doesn't teach you skill, it doesn't weed out the bad players, it just turns everything into a routine. It makes PUGging absolutely brutal.
PvP is not present. Warfronts/Battlegrounds are not PvP. The only one I find fun is Port Scion because it does what Alterac Valley used to do in WoW, but on a smaller scale. I'm collecting artifacts right now for my epic mount but I can't help but wonder why I'm doing it. Zone invasions are fun but the rewards are not worth it and they too get predictable and repetitive. 0 skill involved as most of the time you're just zerging the invasion.
My day in RIFT:
1. Log on, check auction house for artifacts
2. Check if guild or PUG T2 group is forming. If yes, join group. If no, grind platinum & join warfronts during.
3. Repeat step 1 and 2
There's no story to keep you engaged. There's just nothing new here. I was initially happy that we got a new solid MMO following the traditional design, but the more I play it the more I'm starting to realize that I'm absolutely fed up with traditional design. Same game, different graphics. Same tactics, different boss. Same spells, different names. It's like you're used to eating chocolate icecream, and all of a sudden strawberry gets released. Initially you're like "yay new icecream!", but then you realize it's still icecream, and you'd rather eat something else.
Very polished game overall. Nicely done, just not the game for me.
I leveled to 50 pretty quickly overall; however, when i made it to 50 there wasn't much to do. So I figured, ok I'll play an alt for awhile, and see if the WFs etc start happening quicker. A few weeks later WFs are pretty much dead still. I did one T1 expert and said, yep, I'm done wasting time killing trash mobs for no reason just to get a purple plaque for gearz that I don't care about.
This game is at the end of the day a gear grind. There's nothing good about this game from a character progression stand-point except gear. if this game shipped with an experience progression at 50 (think AAs from EQ) I think I could had stayed longer enjoying 'leveling'.
I really enjoyed the game to 50, but the end-game is just gear.
Haven't voted cause i don't own the game. But having seen it being played at a friends place, i will say it has (compared to the games released in the last 5 years) an alarming level of polish at its release. It's great to see devs picking up some slack and not just rushing a bug infested empty shell of a game to the stores (yea i'am looking at you Square Enix)
And while i'am way to burnt out on the genre to pick up a copy, its good to see MMOs heading in the right direction, so i wont have headaches when i decide to jump back in.
I voted no. I just recently hit lvl 42 and I am already bored to tears. I just don't think mmo's are for me anymore. I am sure the game will do just fine though.
Comments
Loving it, so staying put. Am busy and don't get to log in too much so not burnt out. Gotta say though that I hated the Beta, I thought it was a cobbled together copy of most other MMO's but in truth I think its got a flavour of its own. Just love rift chasing to get some decent gear. Enjoy the puzzles and achievement when fed up questing but mostly I really enjoy the fact that the NPC's are busy doing stuff. After starting in EQ then most others that followed (did not get chance for ultima) you get fed up with a static bunch of NPC's stood there 24/7. Good stuff, am having fun. Wish i hadn't slagged off the Beta... feel guilty now.)
Stealth detection was in the patch notes, I've read it somewhere in there for certain.
The context was the quest mobs that some times wouldn't attack once they spawned. I've now had more time to experiment, with the new changes to stealth. Its looking like they've added some random element. I've had mobs charge me from more than twice the normal stealth detection range(closer to three times in a few cases). Coming up from behind(this is an assassin build) I've had mobs turn around and face me, even though they didn't break stealth.
Given that this builds best openers require being in stealth and behind, it pretty much breaks the utility of the build. To get perma stealth requires going quite high in the tree. I've seen the same thing while using the elusive skill(which is supposed to greatly increase stealth). It looks like they have some how managed to break one of the main reasons for the assassin soul.
Canceled my subscription and went back to wow, like I usually do. This quote from the wow forums in this post sums it up well for me (http://us.battle.net/wow/en/forum/topic/2325094110?page=2)
Additionally, WoW, in choosing a "cartoonish" graphic quality created an immersive interface which has thus far been unrivaled (and no gaming company seems to have caught on to this yet)... total immersion for a smaller resource footprint; it blows my mind that the competition continues to strive for photo-realistic graphics.
I can't stand objects redrawing as they get closer, or as in LOTRO, whole trees suddenly appearing.
Right... well.. except for the all the MMO's that used that kind of interface before it.
Which were? I haven't been able to find them, and I've looked.
Not staying canned my account for now. Was great looking well polished for a launch but just felt like the same old. I may go back but don't feel like signing in anymore.
I can feel your anger. This game is defenseless. Take your weapon. Strike this game down with all of your hatred, and your journey towards towards the Dark Side will be complete.
Blizz was pretty smart in making their game accessible. I might still play it if not for the constant feeling that I was trading my IQ points for experience points. Seriously no other MMO than WoW has made me feel dumber for playing it.
That said, I cancelled Rift today before it would charge me a fee. I just didn't play it and it didn't hook me at all.
same here... I had planned to stay but the interview that lead developer did with Eurogamer and how they've handled the rogue soul in 1.1 patch when warriors and mages are doing so much damage single target and aoe.... well lets just say they won't be getting my $15 a month!
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
Never could understand the PVP thing in an MMO. Why would you level a toon, get geared up to play PVP when you can just get on a FPS game and then everyone is on a level playing ground. Oh, that's it. If you suck at FPS then you hide behind gear...
I wasn't happy about some of the nerfs, but not going to quit over it or anything. I was looking forward to seeing what they could do with this River of Souls bit.
First stage seems pretty weak. Few extra rifts, and a new kind of currency you can spend a week grinding for, to buy three fluff items with. There are three stages, though, and maybe they're just starting slow to give people plenty of time to get into it. Stage two has to be better, right?
Then I found out that stage two will only last a few hours, unlocking stage three, which will take a few hours more to wrap up, ending the event.
Hah, screw that. I just canceled.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
http://www.eurogamer.net/articles/2011-03-30-rift-an-mmo-success-story-interview?page=3
reading this right here showed this developer is another Ghostcrawler and was the final nail in the coffin to me freezing my account
dude does not know his own game,,, saboteurs/rogues in general struggle to reach 750dps as saboteur with T2 geared saboteurs with full buffs hitting 900dps. all other rogue souls can barely hit 550-650dps
while on the other hand you have mages and warrior in lvl 50 quest blues and some T1 hitting 700-900dps single target with geared warriors with buffs hitting 1200dps
and mages and warriors both can aoe like crazy and the saboteur spec was just hanging with them and now it can't do shit
so Scott Hartsman you enjoy being the next Ghostcrawler cause I'm not playing that game anymore I put up with it in WoW long enough and I be damn if I'm put up with another Ghostcrawler type developer who does not even know his own game and the problems and game balance it has
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
I play a saboteur and I am not expecting to be high dps in PVP. I like to help my group, slow down players, hijack flags in codex and help finish up players with bombs. I am not surprised if at level 50 PvP is like in WoW, so much CC that is unplayable. Actually I had more fun in WoW when I was lower level than hiting cap. Rift is another gear based MMO, so it doesn't matter how balanced the classes are, if you get zerged or your enemies have more healing, there is nothing much you can do. Just play and move on to the next round.
I Came, I Saw, I was not impressed.. Next!
Yes. But I will almost certainly quit when I reach "endgame". PvP will become a keeping up with the jones grindfest. The PvE game itself becomes a neutered game with half the features it once had. Has nothing to do with Rift specifically I just think that whole paradigm is basically crap.
I'm considering quitting but need something to push me over the edge.
The leveling was an absolute snorefest. Point A to point B, kill X mobs, level, move to point C, repeat. Every point had exactly 4 guys handing out quests, 1 shop and 1 healer. Never seen something as railroaded as this. Once I hit 50, it got more fun. The dungeons are very well designed but they still have no real innovation. I'm in T2 right now and the fights still follow the same patterns:
Move out of the AOE, spread out, cleanse the debuff, stack up to avoid charge, back to wall to avoid knockback, etc. No innovation anywhere. It takes a turn for the worse in my opinion with the lack of permission for human error. One mistake by anyone in your party in certain bossfights and you're finished. That doesn't teach you skill, it doesn't weed out the bad players, it just turns everything into a routine. It makes PUGging absolutely brutal.
PvP is not present. Warfronts/Battlegrounds are not PvP. The only one I find fun is Port Scion because it does what Alterac Valley used to do in WoW, but on a smaller scale. I'm collecting artifacts right now for my epic mount but I can't help but wonder why I'm doing it. Zone invasions are fun but the rewards are not worth it and they too get predictable and repetitive. 0 skill involved as most of the time you're just zerging the invasion.
My day in RIFT:
1. Log on, check auction house for artifacts
2. Check if guild or PUG T2 group is forming. If yes, join group. If no, grind platinum & join warfronts during.
3. Repeat step 1 and 2
There's no story to keep you engaged. There's just nothing new here. I was initially happy that we got a new solid MMO following the traditional design, but the more I play it the more I'm starting to realize that I'm absolutely fed up with traditional design. Same game, different graphics. Same tactics, different boss. Same spells, different names. It's like you're used to eating chocolate icecream, and all of a sudden strawberry gets released. Initially you're like "yay new icecream!", but then you realize it's still icecream, and you'd rather eat something else.
Not staying for now.
will probably hang around another month and see but have to agree after you remove the polish ,the game does begin to look repeatitive and shallow.
Very polished game overall. Nicely done, just not the game for me.
I leveled to 50 pretty quickly overall; however, when i made it to 50 there wasn't much to do. So I figured, ok I'll play an alt for awhile, and see if the WFs etc start happening quicker. A few weeks later WFs are pretty much dead still. I did one T1 expert and said, yep, I'm done wasting time killing trash mobs for no reason just to get a purple plaque for gearz that I don't care about.
This game is at the end of the day a gear grind. There's nothing good about this game from a character progression stand-point except gear. if this game shipped with an experience progression at 50 (think AAs from EQ) I think I could had stayed longer enjoying 'leveling'.
I really enjoyed the game to 50, but the end-game is just gear.
Burr
Haven't voted cause i don't own the game. But having seen it being played at a friends place, i will say it has (compared to the games released in the last 5 years) an alarming level of polish at its release. It's great to see devs picking up some slack and not just rushing a bug infested empty shell of a game to the stores (yea i'am looking at you Square Enix)
And while i'am way to burnt out on the genre to pick up a copy, its good to see MMOs heading in the right direction, so i wont have headaches when i decide to jump back in.
We'll see in a month...
I voted no. I just recently hit lvl 42 and I am already bored to tears. I just don't think mmo's are for me anymore. I am sure the game will do just fine though.
Nope, more of the same. Didnt like WoW 7 years ago, and i like it even less now. Was kinda fun for a couple of weeks.