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Did WoW ruin other MMOs/Gaming for you?

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  • blutm8blutm8 Member UncommonPosts: 86

    nah have a look at daoc pre wow.. daoc was on a good way to be a wow-like game. just a bit more newbie friendlier and you would have a wow.. so... if swg wouldn't have get his apocalyptic patch maybe we would have more sandbox mmo's.. and swg launched befor wow. (i hope i remember right)

  • sloebersloeber Member UncommonPosts: 504

    Originally posted by caremuchless

    I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

     

    Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

     

    This happen to anyone else...maybe with another mmo?

     To me wow didnt ruin anything, it had some features that where realy new in those days.

    Blizz keeps on amazing me every time they bring out a game. (yes i am a blizz fan hehe).

    Wow would be still THE game to play for me if the hardcore people of the community didnt taken it over with the GScore and needed stats to be alowed.

    Like someone else also stated: wow didnt ruin mmo's.....the community did.

    I am more of a sandbox (read: old school) player.....but to be honest i kinda enjoy these themaparks too just because my lack on gametime.

    So no it didnt ruin anything for me......altough i would like to see a good sandbox in the next fiew years (maybe archage??)

  • timeraidertimeraider Member UncommonPosts: 865

    wow didnt ruin anything, it yust was worth more to play wow then some other mmorpg's and i dont regret it. Though ATM i like lotro more then wow.

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  • RavenRaven Member UncommonPosts: 2,005

    Originally posted by timeraider

    wow didnt ruin anything, it yust was worth more to play wow then some other mmorpg's and i dont regret it. Though ATM i like lotro more then wow.

    Partially what this person says it didnt really ruin anything it is a high quality MMORPG to me personally, that offers everything to a very polished high standard, as with everything you start to get bored of the same after a while, at this moment I really do want something different the same way I wanted more theme park when I played L2, it is reversed now , having played WoW for a while I want meaningful open world and less PVE content.

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  • KhinRuniteKhinRunite Member Posts: 879

     


    In my opinion it was never WoW's fault. If wow never existed another game could very well be on the top and the other developers would still be copying that said MMO and this thread would still be created, only with a slightly different title. The fault lies on the publishers for being lazy, giving up, and succumbing to commercialism. Of course there are always a few exceptions who tried to deviate and offered something new, but they probably missed out some important parts that's why they didn't ultimately succeed.


     


    I'm really curious how Rift would hold up. Trion approached the MMO market the same way Blizzard did: create a MMO that contains all the popular features from other MMOs, give it better presentation and huzzah! See if people won't flock into this.

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    i had some hopes for WAR, and started playing month after release, back in 2008. then i realized, it's wasn't that much different from WOW. so, i went back to EVE, which i strated playing in the interim.

    now, what WOW did for me, i can't accept subpar controls. all MMO i tried seemed to have delay and awkwardness in response which i haven't seen in WOW since early 2006. it's not just launch issues, since same things turned me away from DAOC and EQ2. i'm not telling those specific games are bad (since i haven't played for long to judge), just that my decision was based on standards set by WOW.

  • LowdosLowdos Member Posts: 644

    No, the WoW kiddies ruined it for me.

  • blutm8blutm8 Member UncommonPosts: 86

    like i said in some posts befor: the community is ruining mmo's, not games. so wow is a good game but the community it gathered is the bad thing

  • causscauss Member UncommonPosts: 666

    No, it made me appreciate other MMO(RPG)s way more.

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by spinner_vis

     

    now, what WOW did for me, i can't accept subpar controls. all MMO i tried seemed to have delay and awkwardness in response which i haven't seen in WOW since early 2006. it's not just launch issues, since same things turned me away from DAOC and EQ2. i'm not telling those specific games are bad (since i haven't played for long to judge), just that my decision was based on standards set by WOW.

    ^ This. Same things for friends of mine. If the controls are off....then it doesnt really matter how good the game is, that turns them off right there. The controls have to be exact, crisp and clean.

     

    On another note, I think some of you read my title and not the post. I dont believe WoW ruined the industry or gaming in any way. What blizzard did was great. They put a complete package on the table. Every company should emulate that.

     

    What I am talking about is playing a game where you enjoyed yourself so thoroughly, that nothing else compares. There are so many games people rave about and I play them, wanting to enjoy myself, wanting to have fun but you know what, it just comes out bleh. Bioshock-Bleh. Mafia2-Bleh. Call of Duty Black Ops-Bleh. 

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  • KyleranKyleran Member LegendaryPosts: 44,088

    Originally posted by caremuchless

     What I am talking about is playing a game where you enjoyed yourself so thoroughly, that nothing else compares. There are so many games people rave about and I play them, wanting to enjoy myself, wanting to have fun but you know what, it just comes out bleh. Bioshock-Bleh. Mafia2-Bleh. Call of Duty Black Ops-Bleh. 

    There are many such games out there that have "damaged" players permanently from ever really enjoying another MMORPG.

    Off hand the ones that seemed to have the greatest impact were UO, AC1, EQ, DAOC, SWG and probably WOW.

    Each game had something unique about them that players (frequently playing their 1st or 2nd MMO's) fell in love with, but could never really find again in later games.

    For UO it was the wide open sandbox style, DAOC had its 3 faction PVP combat, SWG was another great sandbox with in depth crafting and social mechnaics, WOW has good controls and fluid battleground combat etc etc. I didn't play AC1 or EQ but I'm sure players could tell similar tales about them.

    I did get surprised, EVE turned out to be a great game (one of best ever actually) so keep the faith, you'll someday find another game that you enjoy, hey, Blizzard's got Titan in the mill right now, perhaps that's your next MMORPG love.

     

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  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by caremuchless

    I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

     

    Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

     

    This happen to anyone else...maybe with another mmo?

     

    Not really. WOW is a great game but there are other great games too. I have been playing Dead Space 1 + 2 lately, taking time away from WOW. Before that, it was SC2.

    They are great in different ways. It is like while i love steak, i can still enjoy lobster. Gaming is such a broad hobby that it is more enjoyable to play different type of games.

    BTW, WOW did fix everything i hate in EQ though. So in that case, it does ruin other similar MMOs.

  • CastillleCastillle Member UncommonPosts: 2,679

    Originally posted by caremuchless

    I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

     

    Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

     

    This happen to anyone else...maybe with another mmo?

    When I played WoW, it was the first quest-heavy game Ive played.  Prior to it, I only had very little quests in games (Ragnarok quests were completely optional and gave no exp, ROSE online had minor quests but maybe 1 quest line every 20 levels, Flyff didnt have any if I recall right)  so it was all new to me.

     

    I found the levelling speed surprising with quests and I thought it was great.  At first I really enjoyed it but then I went to other games and quests were just as abundant till it got to the point where every game has heavy quest grind.  So no WoW didnt ruin it directly for me.  It ruined other MMOs for me because they seem to have copied the quest heavy-ness of WoW and tbh Im sick of it.

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  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    WoW itself didn't really ruin other MMOs, but rather certain innovations in games like WoW make it very difficult to go back to some of the older titles.

  • Tedly224Tedly224 Member Posts: 164

    As an answer to the post topic - yes and no. World of Warcraft did a lot of things right with its launch as well as how it evolved. Keep in mind the other games available to play at the time. I'll make a short list.

    Stuff it got right (that was a bit new for its time).

    1) Quest based leveling. Until this point, the big wheels of MMORPG's were all about monster grinding. To me, this was a huge welcome change.

    2) * INITIAL * dungeon running. I liked 5 man dungeon instance running both as it was presented in launch as well as Burning Crusade. Yes, you had the normal holy trinity going on, but many encounters had challenges or break points to them that made you pay attention and use crowd control.

    3) I actually liked the crafting system. No, it wasn't as cool as Star Wars Galaxies, but it was a HELL of a lot better than either Everquest or Dark Age of Camelot. You gathered mats, you clicked a button, you got useful stuff. It wasn't all that hard to see progress happen with your character.

    4) With the launch of Burning Crusade, 10 and 25 man raiding took center stage and made endgame far more accessible to the average guild and player base. Difficulty wasn't dumbed down at all (Karazan on launch and then later with Magister's Terrace? You had to pay attention). Compared to other MMORPG's, it was doing a lot of things right here.

    5) PvP had tremendous warts. But the battlegrounds were a hell of a lot of fun. Until Arena Fighting was pushed as a new E-sport and unraveled a lot of balance issues and gear focus, they were doing a lot of things right here too.

    6) Introduction of Dual Talent Specs to give a player far more choice in how they played their character. Really really great thing to introduce with an MMORPG. Guild Wars did it better with ability swap outs, but even still, it let you branch your character out into entirely different roles / playstyles. From solid healing to solid tanking in one button press.

     

    Stuff where it failed and I was left thinking "man, they ruined their own game."

    1) Introduction of Arena Fighting. Completely divided the game out for players wanting the best gear who had the choice of enjoying the fun, objective based battlegrounds... and not have the gear... or join a 2v2 team and be one of 4 guys fighting in a closet with class imbalances jumping out and choking you by the throat for the gear. Not to mention countless pve class changes thanks to pvp concerns.

    2) Wellfare Epics given to us courtesy of WoTLK.

    3) AoE dungeon dps burndowns given to us courtesy of WoTLK.

    4) Dumbing down of a wide range of aspects of the game to usher in more younger players with the "none are left behind" mentality, to garner in more money. I'm looking squarely at raiding with this issue the most.

    5) Allowing character renaming, faction and race changing, character server transfer, and cross server dungeon party creation which all threw player accountability and respect for each other out the window. The "internet tough guy" got a free license to be an ass to whoever they wanted, as much as they wanted.

    6) Introducing far, far, far too many pop culture references into their quests and NPC's to "be cool" with the younger players while taking a massive crap all over their own game lore that people cared about from the Warcraft RTS game series.

     

    Just the thoughts that came to mind how Warcraft ruined itself for me to play it.

    It didn't ruin my desire to play MMO's in general. It just made me more selective about it.

  • KshahdooKshahdoo Member Posts: 553

    After trying Full Loot FFA PVP MMORPGs I can't play WoW and its clones anymore. So no, WoW didn't ruin anything for me...

  • fivorothfivoroth Member UncommonPosts: 3,916

    I still enjoy playing a lot of games - RPGs, RTS, FPS, action and puzzles and the odd fighter like Mortal Kombat and Tekken :P

    I don't like MMOs because they don't give me the WoW feeling ^ So I guess it ruined all MMOs for me :D

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by fivoroth

    I still enjoy playing a lot of games - RPGs, RTS, FPS, action and puzzles and the odd fighter like Mortal Kombat and Tekken :P

    I don't like MMOs because they don't give me the WoW feeling ^ So I guess it ruined all MMOs for me :D

    And yet, here you are, hanging around a site dedicated to MMORPG's in general and not only WOW? image

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  • PresbytierPresbytier Member UncommonPosts: 424

    I have played several MMORPG's over the years, but surprisingly the one I never got into was WoW. Until recently; to be honest I never liked the graphics and always thought it was for rabbid Blizz fanbois, but for some odd reason I decided to give it a try and all I can say is WoW (no pun intended... okay so it was very intended give me a break!). I have been pleasently surprised at how well I enjoy it, and the main reason is it is just plain polished. Now to be fair I realize it has been out for several years, but after a slew of completely lackluster games in the past couple of years WoW is a breath of fresh air.

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  • ClaudelClaudel Member UncommonPosts: 51

    how the hell a game that i played for like 5 mins in alpha could ruin my "gaming"? roflstomped.

  • laokokolaokoko Member UncommonPosts: 2,004

    kind of for me.  Why would I quit wow and play other mmorpg which is just like wow.

    Actaully, I find something I like.  It's more to do with the combat mechanism.  MMORPG turn based game or card game is what I play now.

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by Tedly224

    As an answer to the post topic - yes and no. World of Warcraft did a lot of things right with its launch as well as how it evolved. Keep in mind the other games available to play at the time. I'll make a short list.

    Stuff it got right (that was a bit new for its time).

    1) Quest based leveling. Until this point, the big wheels of MMORPG's were all about monster grinding. To me, this was a huge welcome change.

    2) * INITIAL * dungeon running. I liked 5 man dungeon instance running both as it was presented in launch as well as Burning Crusade. Yes, you had the normal holy trinity going on, but many encounters had challenges or break points to them that made you pay attention and use crowd control.

    3) I actually liked the crafting system. No, it wasn't as cool as Star Wars Galaxies, but it was a HELL of a lot better than either Everquest or Dark Age of Camelot. You gathered mats, you clicked a button, you got useful stuff. It wasn't all that hard to see progress happen with your character.

    4) With the launch of Burning Crusade, 10 and 25 man raiding took center stage and made endgame far more accessible to the average guild and player base. Difficulty wasn't dumbed down at all (Karazan on launch and then later with Magister's Terrace? You had to pay attention). Compared to other MMORPG's, it was doing a lot of things right here.

    5) PvP had tremendous warts. But the battlegrounds were a hell of a lot of fun. Until Arena Fighting was pushed as a new E-sport and unraveled a lot of balance issues and gear focus, they were doing a lot of things right here too.

    6) Introduction of Dual Talent Specs to give a player far more choice in how they played their character. Really really great thing to introduce with an MMORPG. Guild Wars did it better with ability swap outs, but even still, it let you branch your character out into entirely different roles / playstyles. From solid healing to solid tanking in one button press.

     

    Stuff where it failed and I was left thinking "man, they ruined their own game."

    1) Introduction of Arena Fighting. Completely divided the game out for players wanting the best gear who had the choice of enjoying the fun, objective based battlegrounds... and not have the gear... or join a 2v2 team and be one of 4 guys fighting in a closet with class imbalances jumping out and choking you by the throat for the gear. Not to mention countless pve class changes thanks to pvp concerns.

    2) Wellfare Epics given to us courtesy of WoTLK.

    3) AoE dungeon dps burndowns given to us courtesy of WoTLK.

    4) Dumbing down of a wide range of aspects of the game to usher in more younger players with the "none are left behind" mentality, to garner in more money. I'm looking squarely at raiding with this issue the most.

    5) Allowing character renaming, faction and race changing, character server transfer, and cross server dungeon party creation which all threw player accountability and respect for each other out the window. The "internet tough guy" got a free license to be an ass to whoever they wanted, as much as they wanted.

    6) Introducing far, far, far too many pop culture references into their quests and NPC's to "be cool" with the younger players while taking a massive crap all over their own game lore that people cared about from the Warcraft RTS game series.

     

    Just the thoughts that came to mind how Warcraft ruined itself for me to play it.

    It didn't ruin my desire to play MMO's in general. It just made me more selective about it.

     

    Interesting read, pretty much agree with everything but Wellfare epics. 

     

    I seethingly despise the term. It was invented by butt hurt carebear raiders who were no longer GOD in BGs with their purple God Gear. 

     

    A full set of blues and you were a scrappy 15 year old boy.

    A full set of purples and you were the Defending UFC Champ. 

     

    Gear from honor leveled the stage and let me do what I like to do, PvP.  And resilience, what a mixed bag that truned out to be. It was a nice concept but it served to benefit hybrids more than anyone else.

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  • ClaudelClaudel Member UncommonPosts: 51

    the point might be, why pay for some shet that you can get for free ?roflstomped

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    I definitely don't think WoW ruined other games for me, MMO or otherwise.  However......I DO think WoW ruined other MMO communities for me.  I can't get away from the damn game.  Some moron has to mention it in general chat in EVERY damn game I play.  It has inspired me to just turn OFF general chat, which....has ruined a sense of community for me in a lot of games.

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  • FoomerangFoomerang Member UncommonPosts: 5,628

    Did WoW ruin other MMOs/Gaming for me? Hell no! In fact, Id say it did the exact opposite. I appreciate other MMORPGS infinitely more since I played WoW. I give Blizz props for perfecting digital crack. But I have even more respect for all the little guys out there trying to do something different.

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