Not when Eve started...tutorial sucked. It is only in recent years they fixed it up.
That may be true, since I didnt play Eve until about a year ago. But I cant imagine it being as bad as PO. The game may shine later in the game, but if you cant implement, what should be the easiest part of the game, than you cant expect to have a high population if you cant keep interest.
I know PO had offered a beta, but I question how many people were allowed, played the beta, or did they not listen to the community and the developers just did things on there own. I can see if the devlopers had no issues with the beginning since they built the game and already have the knowledge to get from point A to B since it would be like second nature to them. Thats the same with anything we do. A person who builds PCs may think its common sense that you can have the greatest video card in the world but with a lower end CPU that it would hinder performance or be a bottleneck compared to a higher CPU. While someone who is inexperienced and learning on there own probably wouldnt think of that. Maybe in the months to come they can beef it up just a little. I do like the idea of mechs fighting for control, but this game has some fixing to do.
I have played EVE since beta. Yes it was that bad to begin with..lol EVE is around and doing as well as it is today due to a dedicated community along with a smart devs/publishers. The idea of EVE was always great and they made it happen.
I think this is what will happen with Perpetuum. It will grow with the help of the community and devs that listen.
Actually, it's worse than that because it shows active ACCOUNTS. Nearly everyone in game has multiple accounts.
What it's most like in all honesty (from what I've played) is a harder/more harsh death penalty version of the Entmoors in LOTRO (only with even more unbalanced 1 v 1 and no real keep battles; just building kiting, range fights, and fast light zergs).
I have 3 accounts, I've been in the game for about 67 days, my first account was pure combat. My second account, created about 2 weeks later, is indy/miner/transport as is my 3rd.
The second account has 17 days played time. The combat account has 4.
That's the ratio of PVE grind to PVP roughly (although really a bit worse since my combat guy grinds PVE mobs sometimes).
I like the game, I like the concept, I love the mech genre. However, they need to add some serious sand to the box especially for soloists/small corps/alpha players and stop catering only to "end game" beta guilds running around in mk2 bots.
There are about 30 some days left on my primary account. At the current time, I will likely not renew. Even some old time players are starting to disappear (people from early access/beta test).
The trials have brought in some new blood, but very little, and only on alpha (no-pvp without flagged).
The DEVs do play the game, they do (sometimes) listen to the player base. Compared to other games I've played this is refreshing.
Unfortunately, they have a tendency to listen and cater to the vocal advanced tech Beta based (pvp zone w/ the best money/resources/production facilities) corps over everyone else; by doing this the game will stay small and only get smaller as attrition takes effect and new players learn they're hopelessly outclassed.
The true believers who are left tend to think this game will take hold thrive like Eve. The thing is that 85% of the player base are ex or current Eve players. It's hard to survive in the niche of a niche when your game is almost entirely dependent on disgruntled players from a very similar, *much* more developed game.
Anyway, take look at the official forums here and the DEV blog here and you can see where the game is slowly going. If it survives 2 years I'd be shocked at the current rate.
Currently Playing: Perpetuum MMOs Played (most time spent to least): World of Warcraft (BG/Open world PvP focused), Lord of the Rings Online (PvMP focused), Warhammer Online (BG PvP focused), Global Agenda, Age of Conan, DC Universe Online (PvP focused), Runes of Magic, Allods, Aion, Fallen Earth
The truth of the matter is made evident by how comparatively few people are defending the state of the game. Try saying "this game is dead" about any other mmo and see how many fans come out of the woodwork. Sad to see this happen to a brave group of devs and it's fans.
I only played the very beginning, and felt it was just too much like EVE. I like EVE, but was hoping this game would be more than a second-rate rip of EVE components, reskinned with a mech theme. Some of it doesn't even work as well with mechs as it does with ships, but the devs seem almost indescriminate in thier shameless imitation.
Like I said, I only played the beginning, so maybe I'm way off. I'd love to hear how this game differentiates itself from EVE, but also just want to say, if they're just trying to help EVE players feel familiar with the game early on, before throwing all sorts of new and different mechanics into the mix, I think they go too far. The cheap clone feel makes for a really bad first impression.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I was completely unimpressed. With the market absolutely prime for a well done Battletech/Mechwarrior MMO I could not believe these developers completely dropped the ball and just picked up CCPs instead. If a few niche players are enjoying it and it is paying for their servers then cheers.
I was completely unimpressed. With the market absolutely prime for a well done Battletech/Mechwarrior MMO I could not believe these developers completely dropped the ball and just picked up CCPs instead. If a few niche players are enjoying it and it is paying for their servers then cheers.
Exactly. A decent mech MMO could be major boon for the genre, but there's a lot that implies. I mean, my vehicle looks like a mech, but other than how it looks, it could be anything. So I don't really know what they're even going for. Do these devs have any vision at all, or does someone merely pay them to make a profitable EVE knockoff?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Watching as now this tin can has kicked out of the gate i find it funny.
some claim it to be a mech mmo. <rolling>
as a previous alpha and closed beta tester I am sad to say that it is not a mech MMO.
Most of you are right. This game was built with an earlier version for Eve Online. Slap a robot together, give some driving abilities, use same makeup and model concept of eve, and slap ground under you and wala you have perpetuum.
I admit that it was a nice change of Visual change, but it still falls into target, click engage, come back 2 mins latter to see whos dead or alive.
Terrain can give you some tactical advantage and driving yourself will give some feel to realism, but still fals short of a mech mmo.
If you are interested in something different. Something that isnt already out there and just has new graphics or gui...
I only played the very beginning, and felt it was just too much like EVE. I like EVE, but was hoping this game would be more than a second-rate rip of EVE components, reskinned with a mech theme. Some of it doesn't even work as well with mechs as it does with ships, but the devs seem almost indescriminate in thier shameless imitation.
Like I said, I only played the beginning, so maybe I'm way off. I'd love to hear how this game differentiates itself from EVE, but also just want to say, if they're just trying to help EVE players feel familiar with the game early on, before throwing all sorts of new and different mechanics into the mix, I think they go too far. The cheap clone feel makes for a really bad first impression.
These threads always seem like no more than trolling to me, but since this thread is stilll floating around...
I hate the comparison game... For what seems like a decade now every fantasy MMO has been compared to WoW or been described in one place or another as the WoW-Killer. EVE is a great game that like WoW defines it's genre and while I've subbed up for both many times over the years and tryed to buy into the hype, neither have ever apealed to me personally. So I understand if Perpetuum wasn't for you but the 'EVE clone' argument really doesn't hold any water.
EVE was the first MMO that I've played with real time skill progression, same as Perpetuum. Beyond that, I challenge you to find another similarity that wasn't common to computer gaming prior to EVE's release. The devil is in the details and few things are truly original... EVE wasn't, but the old pieces came together in new ways. The major EVE expansion for 2011, basicaly amounts to the introduction of player housing (how original is that?)
Regarding differentiation, WASD control is a big deal. Add to that Line Of Sight (LOS) and terrain features inherent to a ground based game and combat becomes a lot more player intensive then flying in circles while toggeling a couple of mods, hence EVE's interest in Dust 514.
Anyway, same genre (sci-fi sandbox), similiar mechanics (though different once you dig in) but I prefer Perpetuum Online. We've got a core user base and active developers. Come with an open mind and actually sub up so you can interact with the community and I think you'll enjoy yourself.
They should try to evolved the bots into transformer like MMO . Make pvp faster transform into vehicle mode to dodge from bullets and retransform it back to bots to attack.
The free trial is good in that it gets your feet wet. You can do some of the missions (maybe all, not sure). On the market, you can buy and sell ONLY from the NPC's (the player market is invisible). You can talk in general and help channels and recieve PM's, but cannot reply. You cannot join a corp, etc.
I think 15 days is a good amount of time to see the world, learn the ropes and decide if you might enjoy a game like this, However, the mission/PvE system is a bit dull (it's being expanded, we'll see what comes). IMO, the real heart of the game lies in player cooperation, interaction, PvP (or industry support of a PvP corp, miners make excellent healers if they x-train properly).
If the trial sparks your interest, I would recomend joining a corp after subbing up.
Personally I love this game and imo it's not dead by a longshot. Yes pop is low but it's niche. But to enjoy Perp you MUST play with a corp. If I was solo I prolly would have quit after 2 days. This is something they need to work on without a doubt but since the Devs are actually competent (a rare thing these days - looking at you MO and DF) I'm fairly certain they can do it.
Decided to try this game despite the players complaining about population problems. Got halfway through the client install, and it crashed. Not looking good but I'm a huge EVE Online fan and anything similar is worth a try in my book.
So, I finally got the game to install, got my account setup, logged in and made my pilot, and proceeded to enter the game. My first observation was that the chat channels were a lot fuller than I expected, so this game may not be having quite the desperate population problem that people are painting it out to be. The tutorial was shallow, leaving me with little idea of what to do at all, so I then asked in the Help chat channel for some tips. The other players proceeded to call me a noob and other assorted insults, as well as saying that if I sucked too much at the game to figure it out then I should quit. So much for warm welcomes.
Quality-wise, the graphics of the game are solid for an indy production; no need for overpowered hardware to play which is nice. Object animation and movement in the world could be better however as a lot of the mechs look like they're running a thousand miles an hour with how the leg parts twitter like a hummingbird. The controls were a little clunky and awkward at first but it didn't take long to get the hang of how to move around. Combat was a little lackluster and boring, but all I got to kill were simple NPCs. PvP combat might be better, but I haven't seen it.
Overall the game doesn't seem to be dead but it'll take some improving to be more successful. I can't say I'd pay the asking price per month to play this game with the way it currently is, but perhaps with time it'll offer more to the players.
Community: 4/10 - Way too many elitist jerks. Not new player friendly.
Content: 6/10 - Tutorial was mediocre and world slightly bland. Combat needs some adjustments.
Graphics: 6/10 - Pretty standard stuff for an indy mmo done on a budget.
Overall: 5/10 - Game just needs a lot of work. That's not necessarily a bad thing but it certainly explains why players aren't hanging out for very long. The ones who do hang around seem to be real jerkoffs, which isn't uncommon for mmos but seriously.. who sticks around to play if they only get crapped on the whole time? I might check in on this game again in the future, but for the meantime I'll stick with EVE Online.
Just keep in mind that the game is pretty new, everyone is a noob right now. Some people have just got a grasp on the mechanics of the game and sometimes those people can be a bit over prideful. I think thr game as solid potential. And although I havnt really taken the time to talk to anyother players yet the help channel seems to be pretty friendly.
If you played and left, you might want to give it a try again. Population is rising and, as Eve shows, a sandbox game has less appeal to many but the company is making progress. Consider it a chance to get in on the ground floor of the next Eve.
True, solo content is pretty much as sparse as Eve for now but PVP is starting to pick up as corps. get organized.
Originally posted by k0rr1ban Results: so I then asked in the Help chat channel for some tips. The other players proceeded to call me a noob and other assorted insults, as well as saying that if I sucked too much at the game to figure it out then I should quit. So much for warm welcomes.
Perpetuum community is truly amazing...unique of it's kind.
Originally posted by Ivniciix Population is rising
No, it isn't. It is decreasing since release.
The trend is disturbed by recent expansion release only and did not revert. The game is still around mostly due low development costs and maintenance costs.
The trend is disturbed by recent expansion release only and did not revert. The game is still around mostly due low development costs and maintenance costs.
This is a strange thing to say. All MMOs have large populations at release, then lose about three quarters of their playerbase before the population picks up again. Things like content expansions bring players back to the game. There is a steady stream of new players so it's definitely on the right track.
If they can implement more interesting PvE content I think they will retain more new players.
My only gripe for myself is the lack of easy-to-find pvp on beta islands. There is a possible server-wide war in the making which I think should make things more interesting.
Originally posted by Cevoia This is a strange thing to say. All MMOs have large populations at release, then lose about three quarters of their playerbase before the population picks up again.
Sure, population drops after release and Pereptuum population is dropping since release in November 2010 - from 650 concurrent user peak to 220, I see no pick up though.
I would not say that the population curve will be the same for all games, Pereptuum was released with no marketing, no 'hype' and as very much unknown title.
There might be influx of new players but more players are leaving than staying thus I am not sure what track you talk about...
Comments
I think this is what will happen with Perpetuum. It will grow with the help of the community and devs that listen.
Yeah, like Darkfall...oh wait..
Hate to say this but based on this usage graph supplied...
http://content.perpetuum-online.com/feeds/user_peak_graph_1200.png
this game even at peak cant break 250 active players. In my book that is pretty much dead ..to me!
Actually, it's worse than that because it shows active ACCOUNTS. Nearly everyone in game has multiple accounts.
What it's most like in all honesty (from what I've played) is a harder/more harsh death penalty version of the Entmoors in LOTRO (only with even more unbalanced 1 v 1 and no real keep battles; just building kiting, range fights, and fast light zergs).
I have 3 accounts, I've been in the game for about 67 days, my first account was pure combat. My second account, created about 2 weeks later, is indy/miner/transport as is my 3rd.
The second account has 17 days played time. The combat account has 4.
That's the ratio of PVE grind to PVP roughly (although really a bit worse since my combat guy grinds PVE mobs sometimes).
I like the game, I like the concept, I love the mech genre. However, they need to add some serious sand to the box especially for soloists/small corps/alpha players and stop catering only to "end game" beta guilds running around in mk2 bots.
There are about 30 some days left on my primary account. At the current time, I will likely not renew. Even some old time players are starting to disappear (people from early access/beta test).
The trials have brought in some new blood, but very little, and only on alpha (no-pvp without flagged).
The DEVs do play the game, they do (sometimes) listen to the player base. Compared to other games I've played this is refreshing.
Unfortunately, they have a tendency to listen and cater to the vocal advanced tech Beta based (pvp zone w/ the best money/resources/production facilities) corps over everyone else; by doing this the game will stay small and only get smaller as attrition takes effect and new players learn they're hopelessly outclassed.
The true believers who are left tend to think this game will take hold thrive like Eve. The thing is that 85% of the player base are ex or current Eve players. It's hard to survive in the niche of a niche when your game is almost entirely dependent on disgruntled players from a very similar, *much* more developed game.
Anyway, take look at the official forums here and the DEV blog here and you can see where the game is slowly going. If it survives 2 years I'd be shocked at the current rate.
Currently Playing: Perpetuum
MMOs Played (most time spent to least): World of Warcraft (BG/Open world PvP focused), Lord of the Rings Online (PvMP focused), Warhammer Online (BG PvP focused), Global Agenda, Age of Conan, DC Universe Online (PvP focused), Runes of Magic, Allods, Aion, Fallen Earth
id take perpetuum any day over eve tbh , dont think its dead by any means
The truth of the matter is made evident by how comparatively few people are defending the state of the game. Try saying "this game is dead" about any other mmo and see how many fans come out of the woodwork. Sad to see this happen to a brave group of devs and it's fans.
just let it do its thing , no need to defend it or give it early grave cause people like to decide its fate
way worse piles of crap out there .
I only played the very beginning, and felt it was just too much like EVE. I like EVE, but was hoping this game would be more than a second-rate rip of EVE components, reskinned with a mech theme. Some of it doesn't even work as well with mechs as it does with ships, but the devs seem almost indescriminate in thier shameless imitation.
Like I said, I only played the beginning, so maybe I'm way off. I'd love to hear how this game differentiates itself from EVE, but also just want to say, if they're just trying to help EVE players feel familiar with the game early on, before throwing all sorts of new and different mechanics into the mix, I think they go too far. The cheap clone feel makes for a really bad first impression.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I was completely unimpressed. With the market absolutely prime for a well done Battletech/Mechwarrior MMO I could not believe these developers completely dropped the ball and just picked up CCPs instead. If a few niche players are enjoying it and it is paying for their servers then cheers.
Exactly. A decent mech MMO could be major boon for the genre, but there's a lot that implies. I mean, my vehicle looks like a mech, but other than how it looks, it could be anything. So I don't really know what they're even going for. Do these devs have any vision at all, or does someone merely pay them to make a profitable EVE knockoff?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Watching as now this tin can has kicked out of the gate i find it funny.
some claim it to be a mech mmo. <rolling>
as a previous alpha and closed beta tester I am sad to say that it is not a mech MMO.
Most of you are right. This game was built with an earlier version for Eve Online. Slap a robot together, give some driving abilities, use same makeup and model concept of eve, and slap ground under you and wala you have perpetuum.
I admit that it was a nice change of Visual change, but it still falls into target, click engage, come back 2 mins latter to see whos dead or alive.
Terrain can give you some tactical advantage and driving yourself will give some feel to realism, but still fals short of a mech mmo.
If you are interested in something different. Something that isnt already out there and just has new graphics or gui...
http://www.mmorpg.com/gamelist.cfm/game/286/Force-of-Arms.html
they are still in development and striving at being different.
If you like perpetuum, stay with it. They just crawled out of closed beta. I am not here to encourage you to leave them if you like them.
but for those (like I) that felt it lacking... click the link
These threads always seem like no more than trolling to me, but since this thread is stilll floating around...
I hate the comparison game... For what seems like a decade now every fantasy MMO has been compared to WoW or been described in one place or another as the WoW-Killer. EVE is a great game that like WoW defines it's genre and while I've subbed up for both many times over the years and tryed to buy into the hype, neither have ever apealed to me personally. So I understand if Perpetuum wasn't for you but the 'EVE clone' argument really doesn't hold any water.
EVE was the first MMO that I've played with real time skill progression, same as Perpetuum. Beyond that, I challenge you to find another similarity that wasn't common to computer gaming prior to EVE's release. The devil is in the details and few things are truly original... EVE wasn't, but the old pieces came together in new ways. The major EVE expansion for 2011, basicaly amounts to the introduction of player housing (how original is that?)
Regarding differentiation, WASD control is a big deal. Add to that Line Of Sight (LOS) and terrain features inherent to a ground based game and combat becomes a lot more player intensive then flying in circles while toggeling a couple of mods, hence EVE's interest in Dust 514.
Anyway, same genre (sci-fi sandbox), similiar mechanics (though different once you dig in) but I prefer Perpetuum Online. We've got a core user base and active developers. Come with an open mind and actually sub up so you can interact with the community and I think you'll enjoy yourself.
15 day free trial...
No?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
They should try to evolved the bots into transformer like MMO . Make pvp faster transform into vehicle mode to dodge from bullets and retransform it back to bots to attack.
Pardon my English as it is not my 1st language
The free trial is good in that it gets your feet wet. You can do some of the missions (maybe all, not sure). On the market, you can buy and sell ONLY from the NPC's (the player market is invisible). You can talk in general and help channels and recieve PM's, but cannot reply. You cannot join a corp, etc.
I think 15 days is a good amount of time to see the world, learn the ropes and decide if you might enjoy a game like this, However, the mission/PvE system is a bit dull (it's being expanded, we'll see what comes). IMO, the real heart of the game lies in player cooperation, interaction, PvP (or industry support of a PvP corp, miners make excellent healers if they x-train properly).
If the trial sparks your interest, I would recomend joining a corp after subbing up.
Personally I love this game and imo it's not dead by a longshot. Yes pop is low but it's niche. But to enjoy Perp you MUST play with a corp. If I was solo I prolly would have quit after 2 days. This is something they need to work on without a doubt but since the Devs are actually competent (a rare thing these days - looking at you MO and DF) I'm fairly certain they can do it.
Those two statements do not really go well together.
Games have low population because they are considered by gamers not worth their money/time, not because they are 'niche'.
Decided to try this game despite the players complaining about population problems. Got halfway through the client install, and it crashed. Not looking good but I'm a huge EVE Online fan and anything similar is worth a try in my book.
I'll post results
Results:
So, I finally got the game to install, got my account setup, logged in and made my pilot, and proceeded to enter the game. My first observation was that the chat channels were a lot fuller than I expected, so this game may not be having quite the desperate population problem that people are painting it out to be. The tutorial was shallow, leaving me with little idea of what to do at all, so I then asked in the Help chat channel for some tips. The other players proceeded to call me a noob and other assorted insults, as well as saying that if I sucked too much at the game to figure it out then I should quit. So much for warm welcomes.
Quality-wise, the graphics of the game are solid for an indy production; no need for overpowered hardware to play which is nice. Object animation and movement in the world could be better however as a lot of the mechs look like they're running a thousand miles an hour with how the leg parts twitter like a hummingbird. The controls were a little clunky and awkward at first but it didn't take long to get the hang of how to move around. Combat was a little lackluster and boring, but all I got to kill were simple NPCs. PvP combat might be better, but I haven't seen it.
Overall the game doesn't seem to be dead but it'll take some improving to be more successful. I can't say I'd pay the asking price per month to play this game with the way it currently is, but perhaps with time it'll offer more to the players.
Community: 4/10 - Way too many elitist jerks. Not new player friendly.
Content: 6/10 - Tutorial was mediocre and world slightly bland. Combat needs some adjustments.
Graphics: 6/10 - Pretty standard stuff for an indy mmo done on a budget.
Overall: 5/10 - Game just needs a lot of work. That's not necessarily a bad thing but it certainly explains why players aren't hanging out for very long. The ones who do hang around seem to be real jerkoffs, which isn't uncommon for mmos but seriously.. who sticks around to play if they only get crapped on the whole time? I might check in on this game again in the future, but for the meantime I'll stick with EVE Online.
Just keep in mind that the game is pretty new, everyone is a noob right now. Some people have just got a grasp on the mechanics of the game and sometimes those people can be a bit over prideful. I think thr game as solid potential. And although I havnt really taken the time to talk to anyother players yet the help channel seems to be pretty friendly.
I couldn't get into it, considering that, in my opinion, EvE does everything better (And rightly so, since it's been around a lot longer).
And frankly, just to be piloting robots on a planet isn't good enough of a reason for me .
If you played and left, you might want to give it a try again. Population is rising and, as Eve shows, a sandbox game has less appeal to many but the company is making progress. Consider it a chance to get in on the ground floor of the next Eve.
True, solo content is pretty much as sparse as Eve for now but PVP is starting to pick up as corps. get organized.
Perpetuum community is truly amazing...unique of it's kind.
No, it isn't. It is decreasing since release.
The trend is disturbed by recent expansion release only and did not revert. The game is still around mostly due low development costs and maintenance costs.
This is a strange thing to say. All MMOs have large populations at release, then lose about three quarters of their playerbase before the population picks up again. Things like content expansions bring players back to the game. There is a steady stream of new players so it's definitely on the right track.
If they can implement more interesting PvE content I think they will retain more new players.
My only gripe for myself is the lack of easy-to-find pvp on beta islands. There is a possible server-wide war in the making which I think should make things more interesting.
Sure, population drops after release and Pereptuum population is dropping since release in November 2010 - from 650 concurrent user peak to 220, I see no pick up though.
I would not say that the population curve will be the same for all games, Pereptuum was released with no marketing, no 'hype' and as very much unknown title.
There might be influx of new players but more players are leaving than staying thus I am not sure what track you talk about...