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This game is dead

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  • yahtzardyahtzard Member UncommonPosts: 36

    Originally posted by k0rr1ban

    Results:

    So, I finally got the game to install, got my account setup, logged in and made my pilot, and proceeded to enter the game. My first observation was that the chat channels were a lot fuller than I expected, so this game may not be having quite the desperate population problem that people are painting it out to be. The tutorial was shallow, leaving me with little idea of what to do at all, so I then asked in the Help chat channel for some tips. The other players proceeded to call me a noob and other assorted insults, as well as saying that if I sucked too much at the game to figure it out then I should quit. So much for warm welcomes.

    [edit... review continues..]

    Korriban that totally stinks and I'm sorry that your first experiences soured you to the game before you even got started... I won't deny that corporation rivalries and taunting spill over into the general chat.  However your experiences in the help channel were the exception rather than the norm in my experience.  

    Personally I and a few others always have the help window open and are constantly offering tips and advice, I personally think it's the best way that I can help the game and subtely recruit for my corp at the same time and I recomend every corp have at least one friendly person in help chat at all times. It's a sad but true fact that every game has it's jerks.

    There are plenty of communities within the community that will take you under there wing and get you up and running quickly... Morte is one that springs to mind... FOOM is new, seems promising and is heavily recruiting if you want to get in as a new player with a new corp... and finally there is my corp the 62nd that is a bit more established but recently opened recruitment up with the influx of new players. 

     

    @Gdemami  -  quit trolling the thread... Umm 220? population dropping are you out of your mind... maybe pop was 220 at it's worst... it's peaking at like 360 now, that would be a 63% increase in simultaneously active accounts (not number of subs which is much higher) A huge increase over a fairly short period of time... and the new guys coming in that I've spoken to (there are a lot!!!)  are generally having good experiences.

    Link to daily activity graph (not to be confuse with number of subs)

    http://content.perpetuum-online.com/feeds/user_peak_graph_600.png

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by yahtzard
     
    @Gdemami  -  maybe pop was 220 at it's worst...

    Yes, that was just before the expansion. There is no trolling, just facts. 63% is still a peak 360 people that is...lol...

    More importantly, the numbers are not rising, they are stale/slight decline since expansion. Will take few more weeks to set a trend.

  • KazuhiroKazuhiro Member UncommonPosts: 608

    Well I played it since alpha, and ended up quiting about 5 months ago. It wasn't the game mechanics that had me quit. It was actually the community. Some really good players, but in a sea of trolls. It's the only game I've ever played where I actually considered buying a plane ticket just to beat the crap out of some people in real life, over things that happened in a game. I'm serious too. And I played eve for 5 years without ever feeling that way once, in low and nullsec at that.

    As for game mechanics, the game was quite good, a bit bland at times, but still fun. WASD eve online was a great idea.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • CevoiaCevoia Member Posts: 7

    The community is actually one of the best things about it because it's still very small. It's pretty low on serious trolls, despite the best attempts of a certain corp. I see people helping out in both general chat and the help channel all the time, and new players have commented on how welcoming the community is.

    I still don't see why anyone thinks activity is permanently declining. It might dip a bit over the summer but I don't think we will go back to pre-expansion levels so long as the devs continue releasing patches the way they do.

    The game does need a few things to make it better and help with player retention, but what game doesn't?

  • BrifBrif Member UncommonPosts: 529

    I'd play if you could jump.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Cevoia

    I still don't see why anyone thinks activity is permanently declining. It might dip a bit over the summer but I don't think we will go back to pre-expansion levels so long as the devs continue releasing patches the way they do.

    I simply do not understand this kind of thinking...

    What devs did with their released patches so far made the game to become this:

    http://imageshack.us/photo/my-images/838/apr2728userpeakgraph120.png/

    and there is no sign the development took some more reasonable course since, or any course in fact.

    Identity switching...lol?


    It is the same as argument over market. People(devs) will argue that market is fine but it just needs more players...and time pass, population declines week after week and people will still insist the market is fine, it just needs more players...

  • CevoiaCevoia Member Posts: 7

    Originally posted by Gdemami

    I simply do not understand this kind of thinking...

     

    What devs did with their released patches so far made the game to become this:

    http://imageshack.us/photo/my-images/838/apr2728userpeakgraph120.png/

    and there is no sign the development took some more reasonable course since, or any course in fact.

    Identity switching...lol?



    It is the same as argument over market. People(devs) will argue that market is fine but it just needs more players...and time pass, population declines week after week and people will still insist the market is fine, it just needs more players...

    Why are you looking at a user peak graph from April? Have you actually been logging in recently?

    Here is today's, which clearly shows activity is up a little:

    http://content.perpetuum-online.com/feeds/user_peak_graph_1200.png

    (Since this will change by on a daily basis it currently shows a low of 100 and a peak of 320)

    And like I said before, the upcoming intrusion campaigns are going to keep the PvPers and all support characters logging in and busy for a while.

  • WarzodWarzod Member RarePosts: 508

    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.

  • CevoiaCevoia Member Posts: 7

    Originally posted by Warzod

    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.

    No, that's normal for a game of this kind, particularly given the size of the world.

  • yahtzardyahtzard Member UncommonPosts: 36

    Originally posted by Kazuhiro

    Well I played it since alpha, and ended up quiting about 5 months ago. It wasn't the game mechanics that had me quit. It was actually the community. Some really good players, but in a sea of trolls. It's the only game I've ever played where I actually considered buying a plane ticket just to beat the crap out of some people in real life, over things that happened in a game. I'm serious too. And I played eve for 5 years without ever feeling that way once, in low and nullsec at that.

    As for game mechanics, the game was quite good, a bit bland at times, but still fun. WASD eve online was a great idea.

    Pop back in on a trial sub... I think you'll find a new atmosphere.

    I lol'd at the plane thing and have to agree, but the worst of the worst are long gone now... M2S (my personal nemesis early on), has done a 180 IMO.  Many of the larger corps have been cooperating behind the scenes to foster new players, corps and each other in the interest building a vibrant community and more active evenish PvP.  It's not holdy hands, secret alliance friends type stuff and you will get blown up if your doing who knows what on beta solo, or even if we think we have half a chance of surviving a battle for that matter, but people from different corps get together for small player run tournements on the weekends and other events are sponcered periodically. 

    There is plenty of land for us all to stretch our legs and if you don't have tech you can probably find someone to supply a prototype to you with a little bit of diplomacy.  I'd rather make a proto for a corp at/near cost and get a good fight from someone not deathly afraid of losing their T4 frame then grind them into the ground before they've even had a chance to stand.

  • JelanJelan Member Posts: 8

    M2S is still exactly the same as it was, people have finally stop listening to the propaganda bullcrap that the other corps have tried to spread about us, we havent been trying to destroy the game or scare people away, we're very passionate about it

    We love this game and want it to grow, we have from day one probably been the biggest contributor to promoting the game outside of its core.

    OT: The population has been growing again steadily now, lots more activity, market is starting to look busier and the latest expansion has made the game a lot better from a pvpers perspective.

    However the additional space has given other corps the chance to expand into beta as well so all round we are definately not dead not matter what the doomsayers want.

    Typical of someone who quits a game and wants to feel vindicated by getting others to quit with him lol

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Jelan

    We love this game and want it to grow, we have from day one probably been the biggest contributor to promoting the game outside of its core.


    Err, no. M2S as many other individuals want Pereptuum to be 'their game'. That are 2 different things.

    In that light, M2S did all they could to kill the game by promoting stupid game mechanics and changes that will indeed keep most of the potential players away from the game - rigid focus on PVP and elitism.



    Originally posted by Jelan

    OT: The population has been growing again steadily now, lots more activity, market is starting to look busier and the latest expansion has made the game a lot better from a pvpers perspective.

    No, it isn't. Peaks are again well below 300, slightly over 262 yesterday.


  • AlienstudiosAlienstudios Member Posts: 49

    Originally posted by lizardbones

     




    Originally posted by Yamota

    I guess Eve clones are not in demand. Really dont think there is enough of a player base for both Eve and this as they seem very similar.








    I would say it has a lot more to do with the lack of advertising than anything else. Most games have a ton of advertising going out. I've seen nothing from Perpetuum at all. You'd think they'd advertise at least a little bit somewhere.

     

    if you look at the ads on the side of the site its always rift or Perpetuum

  • KyleranKyleran Member LegendaryPosts: 44,069

    Originally posted by Cevoia

    Originally posted by Warzod

    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.

    No, that's normal for a game of this kind, particularly given the size of the world.

    Well, this game is compared to EVE frequently, and it should be noted that EVE started small but within the first year went over 40K subs....

    Not seeing the same pattern of growth here.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • PuciekPuciek Member UncommonPosts: 41


    Originally posted by Kyleran

    Originally posted by Cevoia

    Originally posted by Warzod

    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.
    No, that's normal for a game of this kind, particularly given the size of the world.


    Well, this game is compared to EVE frequently, and it should be noted that EVE started small but within the first year went over 40K subs....
    Not seeing the same pattern of growth here.
    I must say that it's hard NOT to see this as eve clone, literally. And yea, eve started small and well, was small for long time (in 2007 server avg was what, 11k ?) but at the same time steadily growing and offering something new with every patch.
    I don't see that in perpetuum, they don't really propose any game-breaking features that other games don't have ergo people that were attracted to early eve (most of them moved on) don't really bother to play it.
  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Puciek

     




    Originally posted by Kyleran





    Originally posted by Cevoia






    Originally posted by Warzod



    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.






    No, that's normal for a game of this kind, particularly given the size of the world.





    Well, this game is compared to EVE frequently, and it should be noted that EVE started small but within the first year went over 40K subs....

    Not seeing the same pattern of growth here.



    I must say that it's hard NOT to see this as eve clone, literally. And yea, eve started small and well, was small for long time (in 2007 server avg was what, 11k ?) but at the same time steadily growing and offering something new with every patch.

    I don't see that in perpetuum, they don't really propose any game-breaking features that other games don't have ergo people that were attracted to early eve (most of them moved on) don't really bother to play it.

     

    for the most part.. i just don't see any reason to play the game.. which.. given that its reputed to be an Eve clone - and thats my favourite game.. you'd think it would be the 'kind of game' that i'd enjoy.. .. only it isnt..  and with so many alternatives.. i really don't know what they can do to improve things.. seems a shame somehow.. perhaps the focus on PVP is too intense? even Eve allows for non-pvp type gameplay...  image

  • PuciekPuciek Member UncommonPosts: 41


    Originally posted by Phry

    Originally posted by Puciek
     


    Originally posted by Kyleran



    Originally posted by Cevoia




    Originally posted by Warzod

    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.



    No, that's normal for a game of this kind, particularly given the size of the world.




    Well, this game is compared to EVE frequently, and it should be noted that EVE started small but within the first year went over 40K subs....
    Not seeing the same pattern of growth here.



    I must say that it's hard NOT to see this as eve clone, literally. And yea, eve started small and well, was small for long time (in 2007 server avg was what, 11k ?) but at the same time steadily growing and offering something new with every patch.
    I don't see that in perpetuum, they don't really propose any game-breaking features that other games don't have ergo people that were attracted to early eve (most of them moved on) don't really bother to play it.
     


    for the most part.. i just don't see any reason to play the game.. which.. given that its reputed to be an Eve clone - and thats my favourite game.. you'd think it would be the 'kind of game' that i'd enjoy.. .. only it isnt..  and with so many alternatives.. i really don't know what they can do to improve things.. seems a shame somehow.. perhaps the focus on PVP is too intense? even Eve allows for non-pvp type gameplay... 

    Not quite, everything in eve is evolving around pvp (and i mean everything, including mining, mission running and fapping in station).
    To answer your not-asked question, why would you play eve-wannabe game when you got eve right in reach of your arm ?
  • KyleranKyleran Member LegendaryPosts: 44,069

    Originally posted by Puciek

     




    Originally posted by Phry





    Originally posted by Puciek

     








    Originally posted by Kyleran










    Originally posted by Cevoia












    Originally posted by Warzod



    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.












    No, that's normal for a game of this kind, particularly given the size of the world.










    Well, this game is compared to EVE frequently, and it should be noted that EVE started small but within the first year went over 40K subs....

    Not seeing the same pattern of growth here.








    I must say that it's hard NOT to see this as eve clone, literally. And yea, eve started small and well, was small for long time (in 2007 server avg was what, 11k ?) but at the same time steadily growing and offering something new with every patch.

    I don't see that in perpetuum, they don't really propose any game-breaking features that other games don't have ergo people that were attracted to early eve (most of them moved on) don't really bother to play it.

     






    for the most part.. i just don't see any reason to play the game.. which.. given that its reputed to be an Eve clone - and thats my favourite game.. you'd think it would be the 'kind of game' that i'd enjoy.. .. only it isnt..  and with so many alternatives.. i really don't know what they can do to improve things.. seems a shame somehow.. perhaps the focus on PVP is too intense? even Eve allows for non-pvp type gameplay... 



    Not quite, everything in eve is evolving around pvp (and i mean everything, including mining, mission running and fapping in station).

    To answer your not-asked question, why would you play eve-wannabe game when you got eve right in reach of your arm ?

     

    Well, while everything in EVE revolves around PVP, it is quite easy for a player to control his level of participation in it. (or risk if you will).

    Did Perpetuum fail to copy that very large "feature" of EVE?  if so, that goes a long way to explaining why its struggling.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • PuciekPuciek Member UncommonPosts: 41


    Originally posted by Kyleran

    Originally posted by Puciek
     


    Originally posted by Phry



    Originally posted by Puciek
     





    Originally posted by Kyleran






    Originally posted by Cevoia







    Originally posted by Warzod

    320? I must be missing something. This game is 'peaking' at 320 users? If so I think the OP has a point.






    No, that's normal for a game of this kind, particularly given the size of the world.







    Well, this game is compared to EVE frequently, and it should be noted that EVE started small but within the first year went over 40K subs....
    Not seeing the same pattern of growth here.






    I must say that it's hard NOT to see this as eve clone, literally. And yea, eve started small and well, was small for long time (in 2007 server avg was what, 11k ?) but at the same time steadily growing and offering something new with every patch.
    I don't see that in perpetuum, they don't really propose any game-breaking features that other games don't have ergo people that were attracted to early eve (most of them moved on) don't really bother to play it.
     




    for the most part.. i just don't see any reason to play the game.. which.. given that its reputed to be an Eve clone - and thats my favourite game.. you'd think it would be the 'kind of game' that i'd enjoy.. .. only it isnt..  and with so many alternatives.. i really don't know what they can do to improve things.. seems a shame somehow.. perhaps the focus on PVP is too intense? even Eve allows for non-pvp type gameplay... 



    Not quite, everything in eve is evolving around pvp (and i mean everything, including mining, mission running and fapping in station).
    To answer your not-asked question, why would you play eve-wannabe game when you got eve right in reach of your arm ?
     


    Well, while everything in EVE revolves around PVP, it is quite easy for a player to control his level of participation in it. (or risk if you will).
    Did Perpetuum fail to copy that very large "feature" of EVE?  if so, that goes a long way to explaining why its struggling.
    Unsure. One thing though, if you would just make a perfect eve clone (with some degree of changes in naming convention obviously) without proposing anything new, then how do you expect to take eves player-base ? If you will put a person in front on eve2, he will play it to the point where he finds about eve and will move to it (because of larger player-base). So even if they clone the eve concepts, heck even polish them a bit, but don't provide something new and flashy, they don't have much chance to conquer markets.
  • JelanJelan Member Posts: 8
    The answers fairly simple why you'd play this over eve, you can of course play both and other games are available but imho the use of terrain and wasd means that combat is more tactical and requires greater individual skill, simples
  • KyleranKyleran Member LegendaryPosts: 44,069

    Originally posted by Jelan

    The answers fairly simple why you'd play this over eve, you can of course play both and other games are available but imho the use of terrain and wasd means that combat is more tactical and requires greater individual skill, simples

    All sorts of "skill" involved in an MMORPG, don't assume that game design centered on "twitch" skills is superior to another design such as used in EVE.  Just different and depending on your preferences, you may favor one over the other.

    I assure you , it takes tons of "skill" to prevail in EVE's PVP combat, just perhaps not the ones you're used to.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • PuciekPuciek Member UncommonPosts: 41


    Originally posted by Jelan
    The answers fairly simple why you'd play this over eve, you can of course play both and other games are available but imho the use of terrain and wasd means that combat is more tactical and requires greater individual skill, simples
    If you think that wasd/terrain is what makes a game tactical, it only shows that you don't have even a basic grasp on tactics and strategy.
  • JelanJelan Member Posts: 8
    Originally posted by Puciek

    Originally posted by Jelan
    The answers fairly simple why you'd play this over eve, you can of course play both and other games are available but imho the use of terrain and wasd means that combat is more tactical and requires greater individual skill, simples
    If you think that wasd/terrain is what makes a game tactical, it only shows that you don't have even a basic grasp on tactics and strategy.

     

    Bless you for trying, you keep going you brave little soldier, mama loves you

    Now when you can grasp words like or phrases like 'more tactical' ie adds another dimension that eve doesnt have then feel free to quote me ;)
  • PuciekPuciek Member UncommonPosts: 41


    Originally posted by Jelan
    Originally posted by PuciekOriginally posted by Jelan
    The answers fairly simple why you'd play this over eve, you can of course play both and other games are available but imho the use of terrain and wasd means that combat is more tactical and requires greater individual skill, simples
    If you think that wasd/terrain is what makes a game tactical, it only shows that you don't have even a basic grasp on tactics and strategy.

     

    Bless you for trying, you keep going you brave little soldier, mama loves you

    Now when you can grasp words like or phrases like 'more tactical' ie adds another dimension that eve doesnt have then feel free to quote me ;)


    I'm not the one sticking to linquisticks but you are the one missing the point. Having NO terrain can add as much to tactics as having it. Think about it for a minute before responding.
  • JelanJelan Member Posts: 8
    Originally posted by Puciek

    Originally posted by Jelan
    Originally posted by PuciekOriginally posted by Jelan
    The answers fairly simple why you'd play this over eve, you can of course play both and other games are available but imho the use of terrain and wasd means that combat is more tactical and requires greater individual skill, simples
    If you think that wasd/terrain is what makes a game tactical, it only shows that you don't have even a basic grasp on tactics and strategy.

     

    Bless you for trying, you keep going you brave little soldier, mama loves you

    Now when you can grasp words like or phrases like 'more tactical' ie adds another dimension that eve doesnt have then feel free to quote me ;)


    I'm not the one sticking to linquisticks but you are the one missing the point. Having NO terrain can add as much to tactics as having it. Think about it for a minute before responding.

     

    I'll leave you to your slightly weird viewpoint.

    If you assume that all the other variables within eve combat are present in perpetuum as well, which it does. (allowing for the fact that eve has a greater variety of modules due to its maturity) Then adding obstacles, Los issues and the ability to move around said terrain, change distance, kite all sound like adding something to me rather than warp in at optimal and fire. Fights that ebb and flow across the land mass, knowing the routes around the island, knowing that some terrain is only passable to certain robot sizes.

    Don't be so blinded by eve loyalty, I played eve for many years and it's an awesome game, what it missed was direct control of your ship, perpetuum had that ;)

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