{mod edit}Its infested, only a few guilds or new players are polite, the rest is realy realy bad and you dont want those people in any other mmo.
Pls let the (BAD) wow kiddes stay on wow so we can enjoy other mmo's and i know all mmo have their idiots but it cannot ever be worse then wow right now.
There is zero respect in kids these days.
SWTOR versus Rift Versus GW2 who cares people play what you enjoy and stop bashing each other.
What I'm getting from GW2 is a throw-away game. Something I might play if I'm bored and want to kill an hour.
Coming from a twitch background (wolf3d, doom, quake etc) I'd like to know what that game was back in 1954.
Tennis.
Think Pong, but... with much worse graphics. :B
Actually, I believe the FIRST tennis game on a computer was a row of lightbulbs and you flick a switch to 'bounce' it back, but the first action game with graphics was another tennis game on an oscilloscope.
Space War was probably the first quality action game though, but that's ALSO ridiculously old, in the early 60s. ... and it was crazy deep and had scientists playing it. I don't see how action or twitch reflexes makes a game shallow or throw-away.
Those are two totally different things. Yes, a game can have action and be throw-away, but those two don't HAVE to go together.
What I'm getting from GW2 is a throw-away game. Something I might play if I'm bored and want to kill an hour.
Coming from a twitch background (wolf3d, doom, quake etc) I'd like to know what that game was back in 1954.
Tennis.
Think Pong, but... with much worse graphics. :B
Actually, I believe the FIRST tennis game on a computer was a row of lightbulbs and you flick a switch to 'bounce' it back, but the first action game with graphics was another tennis game on an oscilloscope.
Space War was probably the first quality action game though, but that's ALSO ridiculously old, in the early 60s. ... and it was crazy deep and had scientists playing it. I don't see how action or twitch reflexes makes a game shallow or throw-away.
Those are two totally different things. Yes, a game can have action and be throw-away, but those two don't HAVE to go together.
This. Most RNG-based/turn-based games bore the crap out of me, they are usually extremely slow-paced.
What I'm getting from GW2 is a throw-away game. Something I might play if I'm bored and want to kill an hour.
Coming from a twitch background (wolf3d, doom, quake etc) I'd like to know what that game was back in 1954.
Tennis.
Think Pong, but... with much worse graphics. :B
Actually, I believe the FIRST tennis game on a computer was a row of lightbulbs and you flick a switch to 'bounce' it back, but the first action game with graphics was another tennis game on an oscilloscope.
Space War was probably the first quality action game though, but that's ALSO ridiculously old, in the early 60s. ... and it was crazy deep and had scientists playing it. I don't see how action or twitch reflexes makes a game shallow or throw-away.
Those are two totally different things. Yes, a game can have action and be throw-away, but those two don't HAVE to go together.
I'm sorry if im coming across as action/twitch based games have no depth. Not at all.
Just that GW2 being dynamic and action packed, I just dont see it as being as dynamic and actiony as quake 2 was for me.
GW2 wasn't included because it is not a game that will bring more people into the pay $15/month cycle that current MMO's are using. I suspect that Blizzard wants GW2 to crash and burn so they won't be expected to make a quality B2P to compete against Gw2 in the future and to make sure that it won't adversely affect their current P2P offering.
GW2 wasn't included because it is not a game that will bring more people into the pay $15/month cycle that current MMO's are using. I suspect that Blizzard wants GW2 to crash and burn so they won't be expected to make a quality B2P to compete against Gw2 in the future and to make sure that it won't adversely affect their current P2P offering.
I don't think Blizzard cares about B2P games, as people who are already subbed to WoW aren't going to cancel their sub for a B2P game. Most Wowbies will just buy GW2 as a "filler" to play on those off days when their guild isn't raiding etc. Games with no subscription model aren't exactly 'competition' in other words.
The way I see it is that Blizzard recognizes SWTOR as a competitor. But isn't GW2 up there as well? Is GW2 not a worthy competitor of WoW?
I think it's just an article about SWToR where the author spoke to Blizzard in the process. The article is not about how GW2 will fare, it's about how SWToR will fare. There was little reason to mention GW2.
I do agree with Eurogamer about the payment model difference though. When I moved away from GW to other MMO's, I came back to GW after unsubbing of these MMO's. So GW functioned for me as in between MMO's game, long after I bought it. I bet I do the same with GW2, after my first break with it.
The $64M question is, what it is that people think GW2 won't provide for them that subscription MMOs will, such that GW2 will be their "in-betwen" game rather than those other MMOs. Why not the other way around? Why not subscribe to other games as your "in-between" from playing GW2? :P
Obviously there were features that GW1 did not provide that could be found in other games, from persistance to crafting to more frequent updates (although GW1 is rather steaming ahead these days with updates). Not that we know that much about GW2 in the endgame yet, but aside from large-group raiding, what is it that makes people feel it won't be a "real" MMO and thus just act as a "substitute" or "proxy"?
My argument, and those of others, is: how would you feel if you found that GW2 provided just as much content at just as much quality as these other "real" MMOs?
Honestly, I just don't feel it will hold my interest for more than a couple months. Most games don't hold my interest for more than 2 months now unless they are either incredibly fun to play with minimal issues, or I'm really digging the world. So far I've been unimpressed with the world from GW1 and what I've seen of GW2, but that has little bearing for me.
Honestly I don't really like the idea of the mists, I think the objectives are okay, but I like the more open world PvP aspects where you can make or find dynamic content in areas that may not expect those kinds of behaviors. Also, from what I've seen from the personal story aspects, they seem to be less interactive than what I thought they were, and I may try a few different characters to see the differences, but I'm not expecting the personal stories in GW2 to be lasting content.
Really the main focus for me is trying out the DEs, which are really just chaining public events with, from what we've seen, traditional MMO quest type objectives (collect this many of X, kill that many of Y) and I'll likely play that until the novelty wears out. Unless the content brings something strikingly different in terms of objectives or changes in gameplay or story, and brings them fairly close to the time I'm considering moving on, I could see myself putting down GW2 for months at a time depending on the release schedule of other games, or content from other MMOs I find appealing.
As for subscription games, if I can find one that can hold my interest and keep me entertained (and the only other game I'm truly anticipating as doing that is subscription based) then its likely I'll spend most of my time playing that, and coming back to GW2 when I want. Thats not to say a sunscription game will be able to keep my attention anymore, its that I anticipate a specfici subscription game to keep my attention and money. I suppose if that game wasn't subscription based, then this post would have gone differently.
If the story or setting simply don't do it for a person, there's nothing a game can really do to hold one's interest short of becoming a different game. I just wonder what kind of content (aside from "I like the story" or "I like the world" which isn't really content nor does it have anything to do wtih the pricing model) people find so compelling in other MMOs that they don't expect to find in GW2.
As you say, you expect a specific sub game to keep your interest (may I assume this game is SWTOR since know you post on that forum as well as this one and have been for some time?), but that has little to nothing to do with whether or not GW2 has a subscription. I mean, you're basically saying that you wouldn't subscribe to GW2 even if it did have a sub, so its not holding your interest is completely separate from its pricing model.
Who has time for two MMOs? I don't even have time for GW1 and my stack of single player offline adventure games. If I'm playing one I'm not playing the other.
Since it's not fighting for your $15 a month, Guild Wars 2 can happily co-exist with World of Warcraft. The question, really, is whether World of Warcraft, in all its undeniable but ageing glory, can co-exist with Guild Wars 2. -- EuroGamers,com
pretty much agreed
i mean, there are lots of people out there who cant play 2 MMOs at a time, and i for sure know that GW have a decent fan base, i wouldn't worry about Blizzard at all
as long as i can enjoy a new MMO such as GW2, i dont care at all
Well, lets' see what happens once Titan comes out, since that will most likely make this whole conversation irrelavant.
I'm a GW2 supporter and am excited for it's release. But the next Blizzard MMO will most likely become the next in line to take WoW's place. unless they just drop the ball. And I dont see blizzard dropping the ball on this one, unfortunately >;-)
Comments
{mod edit}Its infested, only a few guilds or new players are polite, the rest is realy realy bad and you dont want those people in any other mmo.
Pls let the (BAD) wow kiddes stay on wow so we can enjoy other mmo's and i know all mmo have their idiots but it cannot ever be worse then wow right now.
There is zero respect in kids these days.
SWTOR versus Rift Versus GW2 who cares people play what you enjoy and stop bashing each other.
{mod edit}
We are all big kids.
What I'm getting from GW2 is a throw-away game. Something I might play if I'm bored and want to kill an hour.
Coming from a twitch background (wolf3d, doom, quake etc) I'd like to know what that game was back in 1954.
Tennis.
Think Pong, but... with much worse graphics. :B
Actually, I believe the FIRST tennis game on a computer was a row of lightbulbs and you flick a switch to 'bounce' it back, but the first action game with graphics was another tennis game on an oscilloscope.
Space War was probably the first quality action game though, but that's ALSO ridiculously old, in the early 60s. ... and it was crazy deep and had scientists playing it. I don't see how action or twitch reflexes makes a game shallow or throw-away.
Those are two totally different things. Yes, a game can have action and be throw-away, but those two don't HAVE to go together.
I always revisit the good action games. If GW2 delivers the goods, it will be like that for me.
This. Most RNG-based/turn-based games bore the crap out of me, they are usually extremely slow-paced.
I'm sorry if im coming across as action/twitch based games have no depth. Not at all.
Just that GW2 being dynamic and action packed, I just dont see it as being as dynamic and actiony as quake 2 was for me.
Maybe to the new bread of gamer maybe.
GW2 wasn't included because it is not a game that will bring more people into the pay $15/month cycle that current MMO's are using. I suspect that Blizzard wants GW2 to crash and burn so they won't be expected to make a quality B2P to compete against Gw2 in the future and to make sure that it won't adversely affect their current P2P offering.
I don't think Blizzard cares about B2P games, as people who are already subbed to WoW aren't going to cancel their sub for a B2P game. Most Wowbies will just buy GW2 as a "filler" to play on those off days when their guild isn't raiding etc. Games with no subscription model aren't exactly 'competition' in other words.
I think it's just an article about SWToR where the author spoke to Blizzard in the process. The article is not about how GW2 will fare, it's about how SWToR will fare. There was little reason to mention GW2.
.
If the story or setting simply don't do it for a person, there's nothing a game can really do to hold one's interest short of becoming a different game. I just wonder what kind of content (aside from "I like the story" or "I like the world" which isn't really content nor does it have anything to do wtih the pricing model) people find so compelling in other MMOs that they don't expect to find in GW2.
As you say, you expect a specific sub game to keep your interest (may I assume this game is SWTOR since know you post on that forum as well as this one and have been for some time?), but that has little to nothing to do with whether or not GW2 has a subscription. I mean, you're basically saying that you wouldn't subscribe to GW2 even if it did have a sub, so its not holding your interest is completely separate from its pricing model.
pretty much agreed
i mean, there are lots of people out there who cant play 2 MMOs at a time, and i for sure know that GW have a decent fan base, i wouldn't worry about Blizzard at all
as long as i can enjoy a new MMO such as GW2, i dont care at all
So What Now?
Well, lets' see what happens once Titan comes out, since that will most likely make this whole conversation irrelavant.
I'm a GW2 supporter and am excited for it's release. But the next Blizzard MMO will most likely become the next in line to take WoW's place. unless they just drop the ball. And I dont see blizzard dropping the ball on this one, unfortunately >;-)