Your rig isn't the norm. The usual rigs are somewhere around the $600 pricetag (CPU + mainboard = $300 and GPU + RAM = $300). And yes I've excluded the rest on purpose, as PSUs, HDDs and periphals are used for longer then two years usually.
If a developer can't provide an engine that let's the players enjoy the game on a standard $600-rig then they fail, and those $600-rigs (bought during the last two years) are allready ment for gaming and can easily handle Unreal Tournament 3. We're not talking $400-office-rigs here ofc.
The game is simply far from being enjoyable on those "normal" rigs and their servers are having lot's of troubles once there's more then some 10 players in the same area. Even after the latest patches.
Don't tell the people such bollocks, that the game is in a enjoyable state when it clearly isn't.
Eastern european early hours between 9 and 12 o'clock there's only some 20 players logged in during the week
Are there separate servers for US players, or is it all one server a la Eve? What do the player numbers look like during US prime time?
Everyone is on a single server, no instances or anything.
The game's population is small but healthy. The large cities are bustling with crafters 24/7 and if you know the good spawns you can find people (to kill) very easily.
One of my favorite tricks is to check the higher tier crafting stations out in the wilderness for enemy crafters. I get to take all of their loot if they're unguarded :-)
Wasn't targeted at you Kav, was targeted at the guy with his uber-PC running Earthrise at 100FPS all the time :cough:
Well, I gave an example with a laptop too. What I mean is that the game has enough graphical options for all kinds of rigs. If you play with a $600 PC you should expect to see all particles, environment and textures on max.
Wasn't targeted at you Kav, was targeted at the guy with his uber-PC running Earthrise at 100FPS all the time :cough:
Well, I gave an example with a laptop too. What I mean is that the game has enough graphical options for all kinds of rigs. If you play with a $600 PC you should expect to see all particles, environment and textures on max.
I've got several rigs myself and only my mildly overclocked main-rig (i5-760@3.4GHz + 460GTX OC + 8GB DDR1600 + SSD) can play the game at 1920x1080 flawlessly. Oh, and HD-resolution of 1920x1080 is the norm these days imho. With my older rig (E8400 + HD4850 + 4GB DDR800 + HDD) I can't say that unfortunately and forget about anything older or not as powerful.
Good and optimized clients without memory-leakage and good netprotocols should be the absolute basics for modern MMOs, playable on standard-rigs (anything from HP, Dell or Acer for $800), when even seven year old titles can provide that kind of stuff. Look at EvE Online for example, which I can even play with my Atom330 + ION gfx + 2GB DDR800 + 2.5" HDD@5400RPM, a $350 rig. And I can have EvE running on that powersaving HTPC even during fleetbattles with several hundred ships involved. I couldn't even load the Earthrise-client on that machine, which kinda sucks, as I like to play on my HDTV in the living-room sometimes, doing stuff like crafting or anything that doesn't require alot of concentration or movement.
That aside, why the hell is the drawing-distance in Earthrise only 100m and why are weaponranges so little? I guess that if they upped those distances to something reasonable like three times as much, then we'd all need a $2000 rig atleast to play at an acceptable framerate.
Yes, I do hammer the game into the grounds in it's current state, but I don't do it without having any fundamental experience. I guess that after allmost 9 month playing/testing the game I can make a pretty objective review about it.
Yes, I do hammer the game into the grounds in it's current state, but I don't do it without having any fundamental experience. I guess that after allmost 9 month playing/testing the game I can make a pretty objective review about it.
I don't blame you for hammering the game and never thought about that. In fact the game has its negatives. I have pretty much the same experience and can also be objective about the state of the game and its development. However I am on the positive part in this thread. Earthrise has improved a lot in the past 1-2 months and I trust the developers and their ability to make this game a great MMO pretty soon. I wish there is a trial and people who read things about the game judge for themselves.
That aside, why the hell is the drawing-distance in Earthrise only 100m and why are weaponranges so little?
I don't know what the the deal is with weapon ranges as I agree they're pathetically short and need to be stretched out 100m, if not 150m, but the draw distance is pretty massive.
Players/mobs/loot cubes/et cetera a ppear for me at or beyond 300 meters. You need to bring distance and parallax culling sliders all of the way to the right. Parallax culling is a bit misleading as the far right is technically "0" while the far left is "50".
If you're getting very short draw distance for world objects it's because you you have your parallax culling to the far left (higher number). Push it full right so it's at 0 and you'll see objects for hundreds of meters around you.
good luck playing a game that is being run by a single programmer. Yea, "its not as horrible as it was but its still horrible" - the future seems dark.
I just watched a PVP video that was posted just a few days ago and it still looks like PVP means stand in front of each other and jump up and down until one guy dies. Really, is this what PVP is like in the game?
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Originally posted by Talonsin I just watched a PVP video that was posted just a few days ago and it still looks like PVP means stand in front of each other and jump up and down until one guy dies. Really, is this what PVP is like in the game?
Weaponranges are very short. Precision Rifle for example has only 40m range and a good chunk of the skills require you to stand still to activate them. Additionally there's rooting, which everybody uses so yeah, standing infront of each other is basically what PvP looks like.
The jumping is there to dodge attacks, as aiming is very hard because of the very small hitboxes, and strafing and running around doesn't help you with targeting and hitting your opponent either.
So yeah, don't expect it to be like a shooter you're used to. You could say that it's way more realistic the way it is however, if you've ever tried to shoot a rifle at something that moves and is as small like a basketball while running yourself. For a game tho it's not particularily enjoying that way.
I just watched a PVP video that was posted just a few days ago and it still looks like PVP means stand in front of each other and jump up and down until one guy dies. Really, is this what PVP is like in the game?
Depends on the weapon you use.
I use an Assault Rifle and I'm 100% mobile at all times in PvP, try to use cover, get in close so I can spam my AoE attacks easily, et cetera.
Precion Rifle users, however, are much less mobile than I can be. It's just how you setup your skills. Right now everyone wants to land a root and then hit with a big damage attack with the PR because that'll usually kill someone out right but you don't have to skill yourself that way; I don't and I usually tear up PR users so long as they don't land the root on me outside of 20m (where their weapon damage drops substantially).
I just watched a PVP video that was posted just a few days ago and it still looks like PVP means stand in front of each other and jump up and down until one guy dies. Really, is this what PVP is like in the game?
Weaponranges are very short. Precision Rifle for example has only 40m range and a good chunk of the skills require you to stand still to activate them. Additionally there's rooting, which everybody uses so yeah, standing infront of each other is basically what PvP looks like.
The jumping is there to dodge attacks, as aiming is very hard because of the very small hitboxes, and strafing and running around doesn't help you with targeting and hitting your opponent either.
So yeah, don't expect it to be like a shooter you're used to.
You could say that it's way more realistic the way it is however, if you've ever tried to shoot a rifle at something that moves and is as small like a basketball while running yourself.
For a game tho it's not particularily enjoying that way.
A good chunk of the skills require you to stand still? I'm beginng to question how much you've actually played ER. Only two guns in the whole game require you to stand still while activating abilities; Rocket Launcher and Railgun. Every single other gun and ability in the game can be used while mobile.
Jumping costs 25 stamina, which by full Tier 10 (full end game gear) will be 20% of your stamina bar per jump, and so if you are jumping you will not be able to sprint much, which is another form of evasion, or use abilities like Dodge from athletics which use your Stamina pool as a damage buffer. Jumping obscures your hitbox making it harder to hit in the moment with aimed attacks, while sprinting manipulates effective damage ranges and can physically avoid attacks outright. Each has their place and purpose, and no, jumping is not spammed anymore.
Originally posted by Adun Originally posted by Yalexy
Originally posted by Talonsin I just watched a PVP video that was posted just a few days ago and it still looks like PVP means stand in front of each other and jump up and down until one guy dies. Really, is this what PVP is like in the game?
Weaponranges are very short. Precision Rifle for example has only 40m range and a good chunk of the skills require you to stand still to activate them. Additionally there's rooting, which everybody uses so yeah, standing infront of each other is basically what PvP looks like. The jumping is there to dodge attacks, as aiming is very hard because of the very small hitboxes, and strafing and running around doesn't help you with targeting and hitting your opponent either. So yeah, don't expect it to be like a shooter you're used to. You could say that it's way more realistic the way it is however, if you've ever tried to shoot a rifle at something that moves and is as small like a basketball while running yourself. For a game tho it's not particularily enjoying that way. A good chunk of the skills require you to stand still? I'm beginng to question how much you've actually played ER. Only two guns in the whole game require you to stand still while activating abilities; Rocket Launcher and Railgun. Every single other gun and ability in the game can be used while mobile. Jumping costs 25 stamina, which by full Tier 10 (full end game gear) will be 20% of your stamina bar per jump, and so if you are jumping you will not be able to sprint much, which is another form of evasion, or use abilities like Dodge from athletics which use your Stamina pool as a damage buffer. Jumping obscures your hitbox making it harder to hit in the moment with aimed attacks, while sprinting manipulates effective damage ranges and can physically avoid attacks outright. Each has their place and purpose, and no, jumping is not spammed anymore.
Since they fixed it, yeah, that's way better with jumping now, but the most PvP-videos on youtube don't reflect those changes unfortunately as they're older.
Originally posted by Cavadus A lot of your information is outdated or simply wrong, yalexy.
Oh c'mon Kav, you're complaining yourself quiet alot on the official forums about stuff like root+harbinger being used as standard killing the fun etc...
And yes, I didn't play after the patch that fixed rocket-launchers and jumping, as I simply can't be arsed anymore to do so and give masthead anymore money.
Cav...buddy...this is Nemajneb Yesac, the guy that ran incognito in ER and we use to always kill all of your players. You know I love ya,...you have the heart to want this game to make it, but i'll give you a hint. Any game that requires you to post a thread titled, "Earthrise: The GAme Is Not In A Terrible State" is a real bad sign. I saw that and started laughing as that means you've heard tons of people say it, which causes you to defend it. Cmon man...the problem with that game is simply the devs. They are not good enough. It's ashame because it could have been a blast and for all of us that thought that sci fi void was going to be filled...it isn't going to be.
Back to Darkfall.
Incognito www.incognito-gaming.us "You're either with us or against us"
A lot of your information is outdated or simply wrong, yalexy.
Oh c'mon Kav, you're complaining yourself quiet alot on the official forums about stuff like root+harbinger being used as standard killing the fun etc...
And yes, I didn't play after the patch that fixed rocket-launchers and jumping, as I simply can't be arsed anymore to do so and give masthead anymore money.
I do complain and bitch a lot and call MHS out but I also still play the game. You haven't played since the RL nerf patch?
That was a very long time ago and there have been massive changes and bug fixes since then. It's a very different game then the last time you played it.
The game is also still free btw, you can login at any time. They haven't started charging yet.
You are the one that keeps posting how TW should be delayed and the game to be fixed on the official forums and you are trying to convince people to play the game here?
Come on stop lying to people. Yes the server is stable... as in it doesn't crash twice a day, but answer me truthfully, how does the client perform on a 5 vs 5 (assuming you could get into a 5 vs 5 which as we both know with the current population is a near impossibility)?
How would you describe the state of equipment balance? Higher Tech level vs Lower Tech Level? Armour vs Weapons?
How many of the items in the initial and 2nd roadmaps have been implemented? and how many have missed their deadlines?
How many people on average vote for the Feature of the Month? (as a very rough indication of active players)
You are the one that keeps posting how TW should be delayed and the game to be fixed on the official forums and you are trying to convince people to play the game here?
If you actually think that you didn't read my OP. I was very clear that the client still needs a ton of work and that the netcode still consumes far too much bandwidth. I said all of that in the second sentence. Learn to read.
The only point of this thread was to let people know that lag is decent, servers are stable, weapons are relatively balanced, and the PvP exploits are fixed.
A lot of players, like myself, can suffer through bad framerates and regression bugs but a large contributing factor to people quitting Earthrise were the PvP exploits, one shot kills, and the servers frequently crshing combined with the terrible hitching. These are all things that the made game terribly frustrating at launch but are no longer an issue.
Originally posted by Cavadus Originally posted by potapithikos You are the one that keeps posting how TW should be delayed and the game to be fixed on the official forums and you are trying to convince people to play the game here?
If you actually think that you didn't read my OP. I was very clear that the client still needs a ton of work and that the netcode still consumes far too much bandwidth. I said all of that in the second sentence. Learn to read. The only point of this thread was to let people know that lag is decent, servers are stable, weapons are relatively balanced, and the PvP exploits are fixed. A lot of players, like myself, can suffer through bad framerates and regression bugs but a large contributing factor to people quitting Earthrise were the PvP exploits, one shot kills, and the servers frequently crshing combined with the terrible hitching. These are all things that the made game terribly frustrating at launch but are no longer an issue.
Root + Harbinger = instadeath. So how is PvP fixed exactly? There's still one-shot-kills and people are quitting because they can't afford insurances anymore after they've died while trying to gather materials etc.
I just need to read the official forums where alot of old-boys like Felix, youngblood and others complain about this totally flawed implementation of game-mechanics.
Take roots away, make weapons deal only half the damage and reduce discrepancy of weapon-tiers by a huge margin. And that's only the first little step to do in a very long list of things that still need to be fixed and tweaked before the game becomes enjoyable/playable.
What do you think will happen, if they don't fix all the stuff and introduce TW in the near future? Who will fight for the territories at all? With only some twohundred players left the fights for HQs will sure be epic... oh wait.... better to fight only 2vs2 about them anyways, as the game can't handle any big fights.
I understand your desire for this game to become good Kav, I was on the same side for a very long time, but there's nothing indicating that Masthead is willing or able to turn this train around preventing the wreckage. Masthead didn't listen during the six month of beta, and I don't think they even understand what we're telling them.
Eh...he's just defending a game because he wants it to succeed to bad, I actually respect that. It sucks when you really like a game and no one likes it.
Incognito www.incognito-gaming.us "You're either with us or against us"
Comments
Your rig isn't the norm. The usual rigs are somewhere around the $600 pricetag (CPU + mainboard = $300 and GPU + RAM = $300). And yes I've excluded the rest on purpose, as PSUs, HDDs and periphals are used for longer then two years usually.
If a developer can't provide an engine that let's the players enjoy the game on a standard $600-rig then they fail, and those $600-rigs (bought during the last two years) are allready ment for gaming and can easily handle Unreal Tournament 3. We're not talking $400-office-rigs here ofc.
The game is simply far from being enjoyable on those "normal" rigs and their servers are having lot's of troubles once there's more then some 10 players in the same area. Even after the latest patches.
Don't tell the people such bollocks, that the game is in a enjoyable state when it clearly isn't.
I was very clear in my OP that the client is an absolute hog and though server stability is good now that the netcode performance is still bad.
Are there separate servers for US players, or is it all one server a la Eve? What do the player numbers look like during US prime time?
Everyone is on a single server, no instances or anything.
The game's population is small but healthy. The large cities are bustling with crafters 24/7 and if you know the good spawns you can find people (to kill) very easily.
One of my favorite tricks is to check the higher tier crafting stations out in the wilderness for enemy crafters. I get to take all of their loot if they're unguarded :-)
Wasn't targeted at you Kav, was targeted at the guy with his uber-PC running Earthrise at 100FPS all the time :cough:
Well, I gave an example with a laptop too. What I mean is that the game has enough graphical options for all kinds of rigs. If you play with a $600 PC you should expect to see all particles, environment and textures on max.
Wasn't targeted at you Kav, was targeted at the guy with his uber-PC running Earthrise at 100FPS all the time :cough:
Well, I gave an example with a laptop too. What I mean is that the game has enough graphical options for all kinds of rigs. If you play with a $600 PC you should expect to see all particles, environment and textures on max.
I've got several rigs myself and only my mildly overclocked main-rig (i5-760@3.4GHz + 460GTX OC + 8GB DDR1600 + SSD) can play the game at 1920x1080 flawlessly. Oh, and HD-resolution of 1920x1080 is the norm these days imho. With my older rig (E8400 + HD4850 + 4GB DDR800 + HDD) I can't say that unfortunately and forget about anything older or not as powerful.
Good and optimized clients without memory-leakage and good netprotocols should be the absolute basics for modern MMOs, playable on standard-rigs (anything from HP, Dell or Acer for $800), when even seven year old titles can provide that kind of stuff.
Look at EvE Online for example, which I can even play with my Atom330 + ION gfx + 2GB DDR800 + 2.5" HDD@5400RPM, a $350 rig. And I can have EvE running on that powersaving HTPC even during fleetbattles with several hundred ships involved.
I couldn't even load the Earthrise-client on that machine, which kinda sucks, as I like to play on my HDTV in the living-room sometimes, doing stuff like crafting or anything that doesn't require alot of concentration or movement.
That aside, why the hell is the drawing-distance in Earthrise only 100m and why are weaponranges so little? I guess that if they upped those distances to something reasonable like three times as much, then we'd all need a $2000 rig atleast to play at an acceptable framerate.
Yes, I do hammer the game into the grounds in it's current state, but I don't do it without having any fundamental experience. I guess that after allmost 9 month playing/testing the game I can make a pretty objective review about it.
I don't blame you for hammering the game and never thought about that. In fact the game has its negatives. I have pretty much the same experience and can also be objective about the state of the game and its development. However I am on the positive part in this thread. Earthrise has improved a lot in the past 1-2 months and I trust the developers and their ability to make this game a great MMO pretty soon. I wish there is a trial and people who read things about the game judge for themselves.
I don't know what the the deal is with weapon ranges as I agree they're pathetically short and need to be stretched out 100m, if not 150m, but the draw distance is pretty massive.
Players/mobs/loot cubes/et cetera a ppear for me at or beyond 300 meters. You need to bring distance and parallax culling sliders all of the way to the right. Parallax culling is a bit misleading as the far right is technically "0" while the far left is "50".
If you're getting very short draw distance for world objects it's because you you have your parallax culling to the far left (higher number). Push it full right so it's at 0 and you'll see objects for hundreds of meters around you.
good luck playing a game that is being run by a single programmer. Yea, "its not as horrible as it was but its still horrible" - the future seems dark.
I just watched a PVP video that was posted just a few days ago and it still looks like PVP means stand in front of each other and jump up and down until one guy dies. Really, is this what PVP is like in the game?
Weaponranges are very short. Precision Rifle for example has only 40m range and a good chunk of the skills require you to stand still to activate them. Additionally there's rooting, which everybody uses so yeah, standing infront of each other is basically what PvP looks like.
The jumping is there to dodge attacks, as aiming is very hard because of the very small hitboxes, and strafing and running around doesn't help you with targeting and hitting your opponent either.
So yeah, don't expect it to be like a shooter you're used to.
You could say that it's way more realistic the way it is however, if you've ever tried to shoot a rifle at something that moves and is as small like a basketball while running yourself.
For a game tho it's not particularily enjoying that way.
Depends on the weapon you use.
I use an Assault Rifle and I'm 100% mobile at all times in PvP, try to use cover, get in close so I can spam my AoE attacks easily, et cetera.
Precion Rifle users, however, are much less mobile than I can be. It's just how you setup your skills. Right now everyone wants to land a root and then hit with a big damage attack with the PR because that'll usually kill someone out right but you don't have to skill yourself that way; I don't and I usually tear up PR users so long as they don't land the root on me outside of 20m (where their weapon damage drops substantially).
A good chunk of the skills require you to stand still? I'm beginng to question how much you've actually played ER. Only two guns in the whole game require you to stand still while activating abilities; Rocket Launcher and Railgun. Every single other gun and ability in the game can be used while mobile.
Jumping costs 25 stamina, which by full Tier 10 (full end game gear) will be 20% of your stamina bar per jump, and so if you are jumping you will not be able to sprint much, which is another form of evasion, or use abilities like Dodge from athletics which use your Stamina pool as a damage buffer. Jumping obscures your hitbox making it harder to hit in the moment with aimed attacks, while sprinting manipulates effective damage ranges and can physically avoid attacks outright. Each has their place and purpose, and no, jumping is not spammed anymore.
A lot of your information is outdated or simply wrong, yalexy.
The jumping is there to dodge attacks, as aiming is very hard because of the very small hitboxes, and strafing and running around doesn't help you with targeting and hitting your opponent either.
So yeah, don't expect it to be like a shooter you're used to.
You could say that it's way more realistic the way it is however, if you've ever tried to shoot a rifle at something that moves and is as small like a basketball while running yourself.
For a game tho it's not particularily enjoying that way.
A good chunk of the skills require you to stand still? I'm beginng to question how much you've actually played ER. Only two guns in the whole game require you to stand still while activating abilities; Rocket Launcher and Railgun. Every single other gun and ability in the game can be used while mobile.
Jumping costs 25 stamina, which by full Tier 10 (full end game gear) will be 20% of your stamina bar per jump, and so if you are jumping you will not be able to sprint much, which is another form of evasion, or use abilities like Dodge from athletics which use your Stamina pool as a damage buffer. Jumping obscures your hitbox making it harder to hit in the moment with aimed attacks, while sprinting manipulates effective damage ranges and can physically avoid attacks outright. Each has their place and purpose, and no, jumping is not spammed anymore.
Since they fixed it, yeah, that's way better with jumping now, but the most PvP-videos on youtube don't reflect those changes unfortunately as they're older.
Oh c'mon Kav, you're complaining yourself quiet alot on the official forums about stuff like root+harbinger being used as standard killing the fun etc...
And yes, I didn't play after the patch that fixed rocket-launchers and jumping, as I simply can't be arsed anymore to do so and give masthead anymore money.
darkfall is successful, atm theres a dedicated playerbase many of which have been playing for years.
it sucks for players just joining or joining late, but if you really like ffa pvp that is twitch based its the game for you
Cav...buddy...this is Nemajneb Yesac, the guy that ran incognito in ER and we use to always kill all of your players. You know I love ya,...you have the heart to want this game to make it, but i'll give you a hint. Any game that requires you to post a thread titled, "Earthrise: The GAme Is Not In A Terrible State" is a real bad sign. I saw that and started laughing as that means you've heard tons of people say it, which causes you to defend it. Cmon man...the problem with that game is simply the devs. They are not good enough. It's ashame because it could have been a blast and for all of us that thought that sci fi void was going to be filled...it isn't going to be.
Back to Darkfall.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I do complain and bitch a lot and call MHS out but I also still play the game. You haven't played since the RL nerf patch?
That was a very long time ago and there have been massive changes and bug fixes since then. It's a very different game then the last time you played it.
The game is also still free btw, you can login at any time. They haven't started charging yet.
lol Yesac, a 47th washout. In ER I don't think I ever once saw the front of your character (because you were running away).
It's also ironic that as soon as the PvP exploits were fixed and RL nerfed everyone in your chump guild quit.
Some day you have to get over being so butt hurt for not making the cut in the 47th, bro.
You are the one that keeps posting how TW should be delayed and the game to be fixed on the official forums and you are trying to convince people to play the game here?
Come on stop lying to people. Yes the server is stable... as in it doesn't crash twice a day, but answer me truthfully, how does the client perform on a 5 vs 5 (assuming you could get into a 5 vs 5 which as we both know with the current population is a near impossibility)?
How would you describe the state of equipment balance? Higher Tech level vs Lower Tech Level? Armour vs Weapons?
How many of the items in the initial and 2nd roadmaps have been implemented? and how many have missed their deadlines?
How many people on average vote for the Feature of the Month? (as a very rough indication of active players)
If you actually think that you didn't read my OP. I was very clear that the client still needs a ton of work and that the netcode still consumes far too much bandwidth. I said all of that in the second sentence. Learn to read.
The only point of this thread was to let people know that lag is decent, servers are stable, weapons are relatively balanced, and the PvP exploits are fixed.
A lot of players, like myself, can suffer through bad framerates and regression bugs but a large contributing factor to people quitting Earthrise were the PvP exploits, one shot kills, and the servers frequently crshing combined with the terrible hitching. These are all things that the made game terribly frustrating at launch but are no longer an issue.
The only point of this thread was to let people know that lag is decent, servers are stable, weapons are relatively balanced, and the PvP exploits are fixed.
A lot of players, like myself, can suffer through bad framerates and regression bugs but a large contributing factor to people quitting Earthrise were the PvP exploits, one shot kills, and the servers frequently crshing combined with the terrible hitching. These are all things that the made game terribly frustrating at launch but are no longer an issue.
Root + Harbinger = instadeath. So how is PvP fixed exactly? There's still one-shot-kills and people are quitting because they can't afford insurances anymore after they've died while trying to gather materials etc.
I just need to read the official forums where alot of old-boys like Felix, youngblood and others complain about this totally flawed implementation of game-mechanics.
Take roots away, make weapons deal only half the damage and reduce discrepancy of weapon-tiers by a huge margin. And that's only the first little step to do in a very long list of things that still need to be fixed and tweaked before the game becomes enjoyable/playable.
What do you think will happen, if they don't fix all the stuff and introduce TW in the near future? Who will fight for the territories at all? With only some twohundred players left the fights for HQs will sure be epic... oh wait.... better to fight only 2vs2 about them anyways, as the game can't handle any big fights.
I understand your desire for this game to become good Kav, I was on the same side for a very long time, but there's nothing indicating that Masthead is willing or able to turn this train around preventing the wreckage.
Masthead didn't listen during the six month of beta, and I don't think they even understand what we're telling them.
Eh...he's just defending a game because he wants it to succeed to bad, I actually respect that. It sucks when you really like a game and no one likes it.
Incognito
www.incognito-gaming.us
"You're either with us or against us"