Bioware has confirmed a price of around $60 USD for the box-set, which is one time payment, and $26 USD a month if one is to pay monthly. I don't find this outragous, considering the work the company has put into this MMO over the years (Yes, years). I just find it a little sad that my favorite game series comes down to me having to spend the money I use to get noms with on it. xD
Bioware has confirmed a price of around $60 USD for the box-set, which is one time payment, and $26 USD a month if one is to pay monthly. I don't find this outragous, considering the work the company has put into this MMO over the years (Yes, years). I just find it a little sad that my favorite game series comes down to me having to spend the money I use to get noms with on it. xD
Bioware has confirmed a price of around $60 USD for the box-set, which is one time payment, and $26 USD a month if one is to pay monthly. I don't find this outragous, considering the work the company has put into this MMO over the years (Yes, years). I just find it a little sad that my favorite game series comes down to me having to spend the money I use to get noms with on it. xD
Can you link the $26 per month?
Seems a bit ballsy of them to up the standard.
Sorry, I don't, I just remember seeing it on a site. I think it was EuroGamer, but again, I'm not sure where. Sry =/
....no. They should have made Mass Effect the MMO not SW the mmo...part 2.
Woulda, shoulda, coulda, but didn't. Time to move on.
no. they have already stated that it is something that they could and may do nice try though
besides.....Bioware just makes the same game over and over again reskinned. TOR will be just like ME and DA just with all the silly SW stuff thrown into it. Same game different title
No it won't. SWTOR is an MMO. It will not be B2P either.
Confirmed during Electronic Arts CFO Eric Brown's presentation that TOR "...will generate revenue through monthly subscriptions"
? That was never in question. We all know it is an MMO. But the main focus this game has gotten is that they are putting 'story' into the genre......like ME and DA. So I stand by what I said, it is ME and DA with co-op multiplayer. Nothing wrong with that per say but that is what it is. Sub based or not
You changed your OP after I had replied, so I had to go back and change mine. The game will have much more than co-op multiplayer.
co-op multilplayer is in every mmo. Think we are saying the same thing but you think I am trolling so you feel the need to defend. Im not.
I'm just more responding to how I perceived your focus.... that you think SWTOR will be exactly like ME or DA, just with "co-op multiplayer" but I don't agree with that in the slightest. Just voicing a counterpoint to how you perceive it.
That is how I perceive it. Every mmo is co-op multiplayer. Plus elements that may or not be shared with other games under the same genre name. I think being like ME and DA plus a multiplayer component added is exactly what alot of Biowares fans want. Whats wrong with that?
I usually find co-op to mean 2 - 4 people, usually going through the same content - which is the only content - but in most MMOs it has been my experience that I've had a much larger group of players over many different types of gameplay options.
I could see a game like GW1 being somewhat of a co-op experience, but a game like SWTOR which has the storyline that could be played through co-op but doesn't revolve solely around that playstyle or content just doesn't seem like a co-op experience to me.
In co-op games, you usually have PvE, and stay solely in a non-persistent world. You are brought through levels and trudged through a storyline, the only other players you see are the ones on your team.
I mean really it boils down to semantics if you really want to get technical. I mean there are online games that have Co-op modes, but, again, it usually pits you in an instances area with objectives in front of you, instead of a wide open world where anything can happen, and Co-op (from my experience) doesn't encompass PvP.. at least in the traditional sense of its usage.
Bioware has confirmed a price of around $60 USD for the box-set, which is one time payment, and $26 USD a month if one is to pay monthly. I don't find this outragous, considering the work the company has put into this MMO over the years (Yes, years). I just find it a little sad that my favorite game series comes down to me having to spend the money I use to get noms with on it. xD
Can you link the $26 per month?
Seems a bit ballsy of them to up the standard.
Sorry, I don't, I just remember seeing it on a site. I think it was EuroGamer, but again, I'm not sure where. Sry =/
They didn't up the standard price. They haven't released information on pricing at all.
the only logic to this would be more people will play this game if it was buy to play...but if they need the money to provide the best services then they will go with subscription..we will see how GW2 and SWTOR compare in those terms.
Bioware has confirmed a price of around $60 USD for the box-set, which is one time payment, and $26 USD a month if one is to pay monthly. I don't find this outragous, considering the work the company has put into this MMO over the years (Yes, years). I just find it a little sad that my favorite game series comes down to me having to spend the money I use to get noms with on it. xD
Can you link the $26 per month?
Seems a bit ballsy of them to up the standard.
Sorry, I don't, I just remember seeing it on a site. I think it was EuroGamer, but again, I'm not sure where. Sry =/
They didn't up the standard price. They haven't released information on pricing at all.
I agree. There has been NO talk about prices yet anywhere that I can find and that is one thing I have been looking for VERY hard. Either someone's memory is VERY fuzzy, it was really bad specualtion they read someplace, or that was an outright lie.
"If half of what you tell me is a lie, how can I believe any of it?"
As SWTOR is more the kind of a traditional single player MMO, developed towards storyline, voiceovers and playing solo most of the time, yeh... it should be B2P.
Not going to happen tho aslong as there's enough people paying a monthly fee for games like that.
Ah, you have played SWToR have you?
Karasu Linkshell for Final fantasy 14 now accepting all members! Just head on over to karasuls.shivtr.com and apply now! Linkshell info is on the site.
There is only one MMO to date that was "buy to play" - and that was Guild Wars.
However, Guild Wars was mostly instanced. Once you left town or special gathering places, you were alone.
In a real MMO, you are traveling a world filled with other players. This can technically only be solved by having a central server. Such a server cannot be run by things like a flatrate - you have to pay its high network traffic by volume.
So yeah, real MMOs need to be subscription based or "pay to win" (i.e. coming with a heftity overpriced shop) to pay for just running the servers.
Additionally, a MMO gets ingame helpers aka "game masters" and an active development team that fixes bugs and adds new content.
Now we'll get Guild Wars 2 someday, which will be a real MMO, and they want to make it "buy to play", too. I wonder if that one will work. In any case, the model of GW was very simple, too: instead of a monthly fee, you had to buy expansions on a regular basis.
Additionally, I would like to note that TOR reportedly comes with about 200 hours gameplay per starter class - and there are 8 of these starter classes ! So yeah, even the sheer story content is more like KotoR 3-10, than just KotOR 3.
People attacking me, insulting me for not having a clue etc...
Just because a game offers some multiplayer-options doesn't turn a game suddenly into a MMO. If optional multiplayer and some kind of character-progression qualifies for a MMO then Battlefield is a MMO aswell.
Yes Bioware does show alot of multiplayer-content lately, becuase they need to show something that isn't solo-play after all that time.
Still SWTOR will be playable 100% solo throughout the hole storyline, from the start to the end. All multiplayer-content showb lately tho is 100% optional and only an afterthought to the storyline you follow with your character.
I don't care if poeple share this PoV with me or not. For me SWTOR doesn't qualify as a MMORPG.
You obviously have not read anything on SWToR, or you would know what you just said is false. L2R
Karasu Linkshell for Final fantasy 14 now accepting all members! Just head on over to karasuls.shivtr.com and apply now! Linkshell info is on the site.
There is only one MMO to date that was "buy to play" - and that was Guild Wars.
However, Guild Wars was mostly instanced. Once you left town or special gathering places, you were alone.
In a real MMO, you are traveling a world filled with other players. This can technically only be solved by having a central server. Such a server cannot be run by things like a flatrate - you have to pay its high network traffic by volume.
So yeah, real MMOs need to be subscription based or "pay to win" (i.e. coming with a heftity overpriced shop) to pay for just running the servers.
Additionally, a MMO gets ingame helpers aka "game masters" and an active development team that fixes bugs and adds new content.
Now we'll get Guild Wars 2 someday, which will be a real MMO, and they want to make it "buy to play", too. I wonder if that one will work. In any case, the model of GW was very simple, too: instead of a monthly fee, you had to buy expansions on a regular basis.
Additionally, I would like to note that TOR reportedly comes with about 200 hours gameplay per starter class - and there are 8 of these starter classes ! So yeah, even the sheer story content is more like KotoR 3-10, than just KotOR 3.
I'm not pretending to know a lot about the technicalities of servers, but doesn't having a fully instanced world cost more than a persistent one?
High budget MMO's aren't a charity you know. A buy to play model wouldn't even give swtor investors half of their investments.
Investments only matter for the initial development of the game.
The issue with MMOs is that the price for running them is very high, too.
Network traffic cost, payment for the admins for the hardware and the software, and an active development team that keeps improving the game, these are constant factors that demand payment.
Co op gameplay is more than one which can and does include multiple players. It is not semantics thats is what co op means. MMO's are a co op games on a much larger scale than consoles which is where most people gain their use of the term but the term actually encompasses mmos as well.
Actually it says it right in what you linked . "co-op) is a feature in video games that allows players to work together as teammates.. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player ."
It is distinct from other multiplayer modes, such as PvP, which is a part of MMOs. While I agreed when I said some MMOs focus quite a bit on co-op gameplay, it says it again here pretty plainly: "many genres of game--including shooter games, sports games, real-time strategy games, and massively multiplayer online games--include co-op modes."
They didn't say that all or most MMOs are co-op games, but some have the feature of co-op modes. I find my definition to be pretty on par with the one you listed.
Co op gameplay is more than one which can and does include multiple players. It is not semantics thats is what co op means. MMO's are a co op games on a much larger scale than consoles which is where most people gain their use of the term but the term actually encompasses mmos as well.
Actually it says it right in what you linked . "co-op) is a feature in video games that allows players to work together as teammates.. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player ."
It is distinct from other multiplayer modes, such as PvP, which is a part of MMOs. While I agreed when I said some MMOs focus quite a bit on co-op gameplay, it says it again here pretty plainly: "many genres of game--including shooter games, sports games, real-time strategy games, and massively multiplayer online games--include co-op modes."
They didn't say that all or most MMOs are co-op games, but some have the feature of co-op modes. I find my definition to be pretty on par with the one you listed.
Contemporary MMORPGs such as Blizzard Entertainment's World of Warcraft feature a mixture of single-player goals ("quests") and larger end-game challenges that can only be completed via intensive co-op play[8], of up to twentyfive players[9].
So a raid is not co-op? yes it is
So a group is not co-op? yes it is
running a dungeon is not co-op? yes it is
goal based team pvp is not co-op? yes it is
Co-op is just short for cooperative gameplay. That is a pretty simple definition. All mmos are co-op experiences. Yes they all include co-op modes. That would be grouping and raids, team based pvp. Thats what the term means. What they mean is that there are single player quests and crafting which are not co-op. Anytime you group it is co-op. Anytime you raid..it is co-op. So I will say it again and this time it can be understood. ME and DA with co-op gameplay added. now you know!
Welcome to semantics bud. Hope you like your stay. It said at the beginning of the article that Co-op is destinct from competitive multiplayer modes like PvP, then it says that there are raids (an instance that doesn't have PvP) that is co-op.
You can call it whatever you want. If you want to call it co-op because thats what you think it is, thats fine, but me, I'll be playing an MMO, which I find distinctly different due to the fact that I can spend the entire time playing in a PvP environment if I choose.
Co-op is just short for cooperative gameplay. That is a pretty simple definition. All mmos are co-op experiences. Yes they all include co-op modes. That would be grouping and raids, team based pvp. Thats what the term means. What they mean is that there are single player quests and crafting which are not co-op. Anytime you group it is co-op. Anytime you raid..it is co-op. So I will say it again and this time it can be understood. ME and DA with co-op gameplay added. now you know!
So, you mean that SWTOR will be an MMORPG just like WoW or other MMO's that have raids and where you can group and such? Ok, duly noted.
... pfff, I just saw you people pingponged that discussion just to reach this conclusion. Oh, man
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
So, you mean that SWTOR will be an MMORPG just like WoW or other MMO's that have raids and where you can group and such? Ok, duly noted.
... pfff, I just saw you people pingponged that discussion just to reach this conclusion. Oh, man
I feel like I'm missing out by not taking the definition of MMORPG hostage for myself.
I think I should become really famous as a blogger or something, then insist that the ONLY true definition of an MMORPG involves a company that regularly sends me large checks.
Crushed by the paralyzing fear that they will no longer be considered MMORPGs, all these companies will desperately send me money in attempts to appease my bloggish anger.
As a plan it's brilliant, and as a definition of MMORPG, it's not really any sillier than half the ones I've heard on this site.
I kinda agree with this, since swtor looks and sounds more like a single player game than a mmorpg. I don't know if i'd pay 15/month with the current info we know to play this. Bioware has bene yapping so much about the storyline etc, but hasn't said much at all about the multiplayer aspects AFTER said story, which is making me think there isin't one, or that there isin't much and they are trying to hide that fact.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
I feel like I'm missing out by not taking the definition of MMORPG hostage for myself.
I think I should become really famous as a blogger or something, then insist that the ONLY true definition of an MMORPG involves a company that regularly sends me large checks.
Crushed by the paralyzing fear that they will no longer be considered MMORPGs, all these companies will desperately send me money in attempts to appease my bloggish anger.
As a plan it's brilliant, and as a definition of MMORPG, it's not really any sillier than half the ones I've heard on this site.
True, it's a brilliant plan.
... and I'm gonna do it first, too bad, you're too late
Originally posted by Siveria
I kinda agree with this, since swtor looks and sounds more like a single player game than a mmorpg. I don't know if i'd pay 15/month with the current info we know to play this. Bioware has bene yapping so much about the storyline etc, but hasn't said much at all about the multiplayer aspects AFTER said story, which is making me think there isin't one, or that there isin't much and they are trying to hide that fact.
It seems you haven't been paying much attention, mate.
There has been a lot of info about dungeons, pvp, crafting etc. Heck, a lot of recent gameplay and demo reports were about the multiplayer aspects and what the players of those thought of it when they played it.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I feel like I'm missing out by not taking the definition of MMORPG hostage for myself.
I think I should become really famous as a blogger or something, then insist that the ONLY true definition of an MMORPG involves a company that regularly sends me large checks.
Crushed by the paralyzing fear that they will no longer be considered MMORPGs, all these companies will desperately send me money in attempts to appease my bloggish anger.
As a plan it's brilliant, and as a definition of MMORPG, it's not really any sillier than half the ones I've heard on this site.
True, it's a brilliant plan.
... and I'm gonna do it first, too bad, you're too late
Originally posted by Siveria
I kinda agree with this, since swtor looks and sounds more like a single player game than a mmorpg. I don't know if i'd pay 15/month with the current info we know to play this. Bioware has bene yapping so much about the storyline etc, but hasn't said much at all about the multiplayer aspects AFTER said story, which is making me think there isin't one, or that there isin't much and they are trying to hide that fact.
It seems you haven't been paying much attention, mate.
There has been a lot of info about dungeons, pvp, crafting etc. Heck, a lot of recent gameplay and demo reports were about the multiplayer aspects and what the players of those thought of it when they played it.
So, you're a bit out of date with your info.
Damn! I guess I am, I just never really followed this game much till I seen a combat video and I started drooling at how interactive it looked. Compared to other AAA mmoropgs here is the vid I am refferring to:
The vid shows other games in comparason like STO, WoW and Age of Conan. Only gripe for me was the 1 hand pistol holding animations look kinda corny, who holds a gun like that now a days.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Damn! I guess I am, I just never really followed this game much till I seen a combat video and I started drooling at how interactive it looked. Compared to other AAA mmoropgs here is the vid I am refferring to:
The vid shows other games in comparason like STO, WoW and Age of Conan. Only gripe for me was the 1 hand pistol holding animations look kinda corny, who holds a gun like that now a days.
Ah yes, I've seen other videos of that guy, LogunOne, pretty nice comparisons he does in his videos
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
거북이는 목을 내밀 때 안 움직입니다
Bioware has confirmed a price of around $60 USD for the box-set, which is one time payment, and $26 USD a month if one is to pay monthly. I don't find this outragous, considering the work the company has put into this MMO over the years (Yes, years). I just find it a little sad that my favorite game series comes down to me having to spend the money I use to get noms with on it. xD
;3
26$ a month? Can I have a link to that?
Sorry, I don't, I just remember seeing it on a site. I think it was EuroGamer, but again, I'm not sure where. Sry =/
;3
I usually find co-op to mean 2 - 4 people, usually going through the same content - which is the only content - but in most MMOs it has been my experience that I've had a much larger group of players over many different types of gameplay options.
I could see a game like GW1 being somewhat of a co-op experience, but a game like SWTOR which has the storyline that could be played through co-op but doesn't revolve solely around that playstyle or content just doesn't seem like a co-op experience to me.
In co-op games, you usually have PvE, and stay solely in a non-persistent world. You are brought through levels and trudged through a storyline, the only other players you see are the ones on your team.
I mean really it boils down to semantics if you really want to get technical. I mean there are online games that have Co-op modes, but, again, it usually pits you in an instances area with objectives in front of you, instead of a wide open world where anything can happen, and Co-op (from my experience) doesn't encompass PvP.. at least in the traditional sense of its usage.
They didn't up the standard price. They haven't released information on pricing at all.
거북이는 목을 내밀 때 안 움직입니다
the only logic to this would be more people will play this game if it was buy to play...but if they need the money to provide the best services then they will go with subscription..we will see how GW2 and SWTOR compare in those terms.
I agree. There has been NO talk about prices yet anywhere that I can find and that is one thing I have been looking for VERY hard. Either someone's memory is VERY fuzzy, it was really bad specualtion they read someplace, or that was an outright lie.
"If half of what you tell me is a lie, how can I believe any of it?"
High budget MMO's aren't a charity you know. A buy to play model wouldn't even give swtor investors half of their investments.
Ah, you have played SWToR have you?
Karasu Linkshell for Final fantasy 14 now accepting all members! Just head on over to karasuls.shivtr.com and apply now! Linkshell info is on the site.
TOR is a MMO.
There is only one MMO to date that was "buy to play" - and that was Guild Wars.
However, Guild Wars was mostly instanced. Once you left town or special gathering places, you were alone.
In a real MMO, you are traveling a world filled with other players. This can technically only be solved by having a central server. Such a server cannot be run by things like a flatrate - you have to pay its high network traffic by volume.
So yeah, real MMOs need to be subscription based or "pay to win" (i.e. coming with a heftity overpriced shop) to pay for just running the servers.
Additionally, a MMO gets ingame helpers aka "game masters" and an active development team that fixes bugs and adds new content.
Now we'll get Guild Wars 2 someday, which will be a real MMO, and they want to make it "buy to play", too. I wonder if that one will work. In any case, the model of GW was very simple, too: instead of a monthly fee, you had to buy expansions on a regular basis.
Additionally, I would like to note that TOR reportedly comes with about 200 hours gameplay per starter class - and there are 8 of these starter classes ! So yeah, even the sheer story content is more like KotoR 3-10, than just KotOR 3.
You obviously have not read anything on SWToR, or you would know what you just said is false. L2R
Karasu Linkshell for Final fantasy 14 now accepting all members! Just head on over to karasuls.shivtr.com and apply now! Linkshell info is on the site.
I'm not pretending to know a lot about the technicalities of servers, but doesn't having a fully instanced world cost more than a persistent one?
Investments only matter for the initial development of the game.
The issue with MMOs is that the price for running them is very high, too.
Network traffic cost, payment for the admins for the hardware and the software, and an active development team that keeps improving the game, these are constant factors that demand payment.
Actually it says it right in what you linked . "co-op) is a feature in video games that allows players to work together as teammates.. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player ."
It is distinct from other multiplayer modes, such as PvP, which is a part of MMOs. While I agreed when I said some MMOs focus quite a bit on co-op gameplay, it says it again here pretty plainly: "many genres of game--including shooter games, sports games, real-time strategy games, and massively multiplayer online games--include co-op modes."
They didn't say that all or most MMOs are co-op games, but some have the feature of co-op modes. I find my definition to be pretty on par with the one you listed.
거북이는 목을 내밀 때 안 움직입니다
Welcome to semantics bud. Hope you like your stay. It said at the beginning of the article that Co-op is destinct from competitive multiplayer modes like PvP, then it says that there are raids (an instance that doesn't have PvP) that is co-op.
You can call it whatever you want. If you want to call it co-op because thats what you think it is, thats fine, but me, I'll be playing an MMO, which I find distinctly different due to the fact that I can spend the entire time playing in a PvP environment if I choose.
So, you mean that SWTOR will be an MMORPG just like WoW or other MMO's that have raids and where you can group and such? Ok, duly noted.
... pfff, I just saw you people pingponged that discussion just to reach this conclusion. Oh, man
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I feel like I'm missing out by not taking the definition of MMORPG hostage for myself.
I think I should become really famous as a blogger or something, then insist that the ONLY true definition of an MMORPG involves a company that regularly sends me large checks.
Crushed by the paralyzing fear that they will no longer be considered MMORPGs, all these companies will desperately send me money in attempts to appease my bloggish anger.
As a plan it's brilliant, and as a definition of MMORPG, it's not really any sillier than half the ones I've heard on this site.
I kinda agree with this, since swtor looks and sounds more like a single player game than a mmorpg. I don't know if i'd pay 15/month with the current info we know to play this. Bioware has bene yapping so much about the storyline etc, but hasn't said much at all about the multiplayer aspects AFTER said story, which is making me think there isin't one, or that there isin't much and they are trying to hide that fact.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
True, it's a brilliant plan.
... and I'm gonna do it first, too bad, you're too late
It seems you haven't been paying much attention, mate.
There has been a lot of info about dungeons, pvp, crafting etc. Heck, a lot of recent gameplay and demo reports were about the multiplayer aspects and what the players of those thought of it when they played it.
So, you're a bit out of date with your info.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Damn! I guess I am, I just never really followed this game much till I seen a combat video and I started drooling at how interactive it looked. Compared to other AAA mmoropgs here is the vid I am refferring to:
The vid shows other games in comparason like STO, WoW and Age of Conan. Only gripe for me was the 1 hand pistol holding animations look kinda corny, who holds a gun like that now a days.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Ah yes, I've seen other videos of that guy, LogunOne, pretty nice comparisons he does in his videos
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."