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Sorry to be the bearer of bad news, but once you hit lvl 50, if you are a casual gamer you are likely to quit. There are no new maps to explore most of what you do will almost always requre a group, but will also be fairly repetitious. Expert dungeons take a lot of time not only to complete (1.5 hrs to 3 hrs depending on how good your group is) but also to assemble a group of people to do it with you. Having a good guild is a necessity if you want to be able to do raids and you will need to sacrifice at least 2 nights of your week to raid with them if you want a shot at any loot, esp if they are using DKP system (attendance based). As for pvp, there really is nothing except grinding the same warfronts you have been doing since you started playing to get slightly better gear so you can grind some more.
I for one, am not too much of a casual player so it doesnt bother me, but i just thought i would let others know what is in store for them.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Comments
wonder how long until it all gets nerfed
Repetition in end game? Thats a shocker!
Thats what patches and expansions are for.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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Well, I recently hit 50 and I'm very casual. I do feel like it's over now. I tried the pvp, but I hate pvp so that was a no go. I have hopes for the patch on the 10th but I'm not positive it'll be enough. I love the river of souls event and am hoping for more events like that. It was great. Now that I'm 50 and it's over I can't really find a reason to login personally. Been hitting up some great single player titles in the meantime. Maybe mmo isn't the right genre for me? Who knows....
This is the case with all MMO's of the themepark variety. You can cancel and wait for an expansion, or the next world event, whereupon you go ahead and renew for a month. That is what my entire guild did in WoW for a good while. We would level, down the content and gear up, then cancel for a couple months while waiting for blizz to come up with the next addition. Resub for a month for the free expansions and 2 months for the full boxed expac. And I would wager that we, for the most part, were anything but casual
Sure, you can sit there and level alts and redo all the content over and over again, and I know I have done it myself because there was nothing else to do with the free time :P Then I found far more entertaining things to do in the real world, even sitting on my duff watching futurama reruns :P
http://www.speedtest.net/result/7300033012
Don't have to feel that the genre is not for you because you "finished" the game, at least what you wanted to get out of it. Just like every other game out there, when you are done with it you uninstall and go on your merry way. With MMO's there's probably two major differences. First, you have to cancel your account, unless you want to give away $15 a month (and if you do I have a paypal address that you are welcome to donate to lol). Secondly you have to decide whether or not you want to uninstall, I usually don't with MMO's because I don't want to go through the initial download and patching process all over again lol.
If you are done, then sweet, congrats, find your next game. It is, after all, a game.
http://www.speedtest.net/result/7300033012
The OP's post could be said about pretty much every MMO out there.
If you don't pvp then of course max level would be boring - more than half of most end game content involves pvp. I find it wierd people would play an mmo like a single player rpg.
Get into a good guild = make some friends = have more fun. If this doesnt work - I guess it is time to move on to the next game.
Looking in my crystal ball, i see the following replies coming up soon:
"it's not over at 50, you can do daylies!"
"collect artefacts"
"have you already got all professions maxed?"
"explore the world" (LOL)
"do experts"
"level alts" (LOL)
and
"if you don't like doing all above, it's not the game's missing diversity and originality, but you are burned out on the genre!"
Was just going to ask-what exactly are you looking for at level 50 aside from:
a.) rifts to run
b.) expert dungeons to get geared in-i think there are 15?
c.) pvp content
d.) crafting to perfect and start actually making some money at . Also gathering.
e.) faction to grind if thats your thing
f.) raid zones to do and raid zones to clear
g.) achievements to obtain in every zone (there are 100's of them)
h.) artifcats to obtain in every zone (there are 1000's of them)
i.) roleplay to particpate in (if thats your thing)
j.) quests to complete (low level quests for faction, higher level quests for gear and achivements)
h.) friends to assist on quests/gear etc.
What exactly is supposed to happen at 50 if not raiding, dungeon running, questing, crafting, harvesting, exploring, pvp'ing and helping friends/guildies. Just becuse the exps bar doesnt ding anymore doesnt mean its over.
That said!! May 10th cant come fast enough as I am rather annoyed that I cannot spend any of my 100,000 pvp points on gear-pending all the gear/tier changes. And groups are getting difficult to find so perhapas the LFG tool will assist.
*thumbs up*
My highest is level 40 but I have 7 alts so yes it will take time for me to reach end game on every toon. Then If I do not like the end game raiding I will quit. Got more than my share of the game by then I figure.
Fun= ego boost = feeling better about ones sad self
PvP works well but what about people who cant win??which are a big percent of the mmorpg players??
They need to feel better somehow. So they need to add some pve content like raids that will be portraiyed as hard and say the ai is smart while another script can defeat the game AI flawlessly.
Ai should be no challenge, and ppl shouldnt think they "HAAARDCOAR" pvers and feel better about that since ANY KIND OF AI will always be easily stopped by another program of PRE-DETERMINED commands... aka if everyone doesnt do a stupid mistake and follows the program scrit its over...
Sorry but if something can be done with a script its pointless... Pvp is different since humans are cough cough intelligent beings and few of them dont act like npc and might use their brains to confuse/trick opponent...
The only think difficult in raids is to find people who arent horrible players
So its very highly possible that casuals quit after they reach endgame
I got negative DKP
This isn't a signature, you just think it is.
I think most fair-minded folks realize this.
I've started to take this approach with MMOs myself and I think it's a great approach. One of the enjoyments of MMOs in my opinion is getting additional updated content each month, similar to DLCs for single player games, and being able to customize your toon more then most other games. There is no reason not to enjoy it like we enjoy other genres. If anything, MMOs might lose points initially for how short the 'story mode' is, but it's still longer then many other games losing points for the same reason.
For example, many single-player games typically get knocked for a story mode of less then 10 hours, but are there any MMOs where you can reach the endgame wall in under 10 hours? I think if people took the time to read all the lore and quest dialogue, the amount of content will be very comparable to, if not greater than other RPGs.
Unforunately, making dialogues and world lore optional due to being able to skip it and just hitting 'accept' on a quest description is very different from an RPG that requires you to listen and respond to dialogue and quest lore. Many MMOs started to make it so easy to upgrade your character without investing any time in the story that it's hard to go back now. The weight of the upcoming subscription cost drives the players to level quicker and see more content in a less amount of time, regardless of being casual or hardcore. I don't think we are going to see that "next big MMO" until a developer finds the balance between forcing more investment in the story and our character for better immersion, without looking like they implemented underdeveloped timesinks just to milk us for subscription money.
It's easier for us to enjoy the content of an RPG because we can take our time without it costing us more money beyond the initial purchase. In the same way, MMO developers need to be readily aware that we don't want to pay that subscription cost unless there is enough well-developed add-on content to extend the life of the RPG portion of the MMO. It's the same idea as DLC. Developers will continue losing players if they use subscription income only to fix mistakes made in the original game. That should be free. New content is worth our money. I think an MMO that realizes both and succeeds in implementation will be the next big MMO. I think Rift is close because of solid implementation, but now the fact of subscription money going towards content worth $15/month is questionable. People are already deciding it's not worth that extra money which is inevitable, but the more Trion can add to the game each month, the more it will retain subscribers and grow beyond it's initial success. I hope we get to see that soon, whether it be with Rift or other MMOs like SWTOR & GW2.
Only 7 alts? Why not just be a grand-master and do all 8 alts? LOL
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
Not really. Everquest is an example of a game where you could easily keep playing as a casual at max level, they always had a bunch of casual oriented zones you could do and had alternate advancement to keep you busy. Most games have a better end game PvP setup than Rift as well. Even a game like guild wars was still fun at max level. Then when you add that alts are pretty boring since they have to go through basically the same zones as your main and well Rift really suffers in this area.
Even if you DO PVP it's still beyond boring. Grinding PVP points in instances is far from entertaining.
when I read what SuperDonk posted about PvP, my first thoughts were: "If the PvP is what is supposed to keep this game afloat, they're screwed."
Typically what most serious PvPers agree upon when it comes to Rift is that it's nowhere near the focus of Rift, and shouldn't be played as such. This is emphasized by the fact that world PvP has little to no purpose and that "endgame PvP" is a BG/WF/Scenario grind.
.. But in a good way.
I enjoyed EQ2 and find the end game to be similiar in things to do without a group. Achievements and faction specific items can keep you busy each day for a while in this game. Add in the occasional group(I do an instances once or two times a week because I don't enjoy that style of gameplay) and I feel I can have another 3-4 months worth until TOR comes out if I decide I want to get that and not mess around with an alt on Rift.
As for what it has, one poster got it right listing I can see A) X, B)X, etc. If no, your burnt out. Games are in eyes of player, you make your "own" fun in it.
To an extent this is true but the game is still responsible for giving you the choices in how you wish to have fun.
Some sort of meaningful PvP outside of just BGs, like in DAOC or SB
Some sort of player owned environments, keeps, housing etc
Competitive arena style PvP
Alternate methods of advancing your character outside of gear
More reasons to actually play an alt like more content etc
There are a whole lot of tools a game can give you to play with at max level and Rift pretty chose to just have a gear grind and nothing else. Rift really did do the minimum in this area.
I agree with the OP. I loved Rift until I hit 50, out of boredom I even managed to get another char to 4x somethings. What I was really looking forward to was PVP which ended up being a joke. I unsubbed the following week. It's likely that I may still renew my subscription after they tune their game systems up. =]
MMOs are not made for the casuals nor the hardcore.
I wish more people would distinguish between hardcore and pro gamers.
Pro gamers are the ones who only play to be the best, have the top score and be the winning team. They spend all their time trying to gain money or just win by using the most effective strategies. They form elite clans, teams & guilds. Most of the time these clans are more like BUSINESSES. Where people WORK.
Casuals are the dudes that just game for 1 hour a day type of thing or in 10 minute waves that can't devote their attention. They try to join guilds but often find they have to join only casual laid back guilds. If you are less than casual then you probably don't even know what video games are.
Hardcore is for the time devoted gamers who spend countless hours of gaming. We are the core, the center, the reason for gaming. Hardcore means dedicated. Dedication means love ! Hardcore gamers tend to become pro in a sense that they become good at the games that they play because they eventually find the most effective strategies through time and experience, but it doesn't mean they always utilize it because they aren't always playing just to win. Hardcores are sometimes in your game using all their resources to summon an army of chickens that run across the battlefield at your enemy base and get slaughtered for no reason. Whether they win or lose it's all in good fun for them. Hardcore gamers - some of them join the elite clans, but not all of them. I give the middle finger to WoW's endgame system and all games that use it.
Some people are various levels of each. I've hardly ever been a pro gamer my entire life. I started gaming around when I was 7 or so back in '91 or '92. I'm 25 now, college and work has thrown off my gaming some, but I have maintained being a hardcore gamer for these 15+ years, and I have never been a pro gamer. I have thought about the idea of it, but I just never liked the idea of making games my work. It kills gaming for me. When I was younger I used to want to be the very best to prove I have gaming skills, but those were childish desires and I have grew out of that. On occasion I feel the need to prove myself in a brand new game, but hey, I can't prove forever. Some day I'm going to grow old, and die. Games by then will have probably evolved so far that I don't even understand how to play new games anymore. Again maybe this isn't for some people. I have tried wow and daoc raiding and hated how e-sport centric their game design is. I'm happy just to play the games, hit max level, grind out anything else left in the game and cancel my sub until something else warrants my attention. My favorite games will always be the ones where fun is the main audience and not with emphasis on esports.
The internet is evolving to want people to use their real names instead of their cool gaming aliases. Force people to use voice chat. It breaks down the immersive wall in games. Imagine if you were watching a movie and people were yelling and having conversation the whole time. Everyone would never goto that theatre again if it were allowed. For those of us who like the immersion and want games to just be for the fun and the disorganized, we have to stick to playing games for the fun factor only, and avoid buying the ones that don't want to take care of us.
Endgame being the end of the game for casuals seems reasonable enough, until you realize how quickly even casual players can get there. Might work for Trion in the short term, as leveling so fast makes a good early impression, good for reviews, good for word of mouth, but in the long run, I don't know how they're going to hold onto much of a playerbase.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Only if you get farmed. Otherwise, they are a fun diversion. The problem is that the world has the potential for massive open world PvP battles, potential that is yet to be realised. The new patch will bring some balance changes in PvP in general, but I'm still wating for the RvR.