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Wish Canceled!!!!!!!!!!

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Comments

  • LightSlayerLightSlayer Member Posts: 182
    What was wrong with Wish anyways?

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  • PangaeaPangaea Member Posts: 434


    Originally posted by Avitu
    Keep us informed. I'm always interested in that kind of stuff ::::02::Especially if you can beat the combat mechanics of Rolemaster in quality (If you manage that you'll have my everlasting ::::08:: )------------------------------------------
    Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.


    I will.. if you live in the phoenix area you can come play it some time :)

    Frank Mesa
    Pangaea Games Inc.
    Paridine: Fantasy Combat to the Extreme!
    http://www.pangaeagames.com

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  • PangaeaPangaea Member Posts: 434

    And actually.. you all can look foward to Darkfall now.


    I truly hope that DarkFall will get it right.

    Darkfall is also skill based.

    And it looks 10 times better than Wish.


    Everyone migrate to darkfall *yay*


    hmmm

    ok I am outa here


    Frank Mesa
    Pangaea Games Inc.
    Paridine: Fantasy Combat to the Extreme!
    http://www.pangaeagames.com

    image

  • jayheld90jayheld90 Member UncommonPosts: 1,726

    i dont know why exactly they cancelled it, but it sounds like they ran out of cash. i have never seen a game cancelled in the beta phase before. doesnt really make any sense, if they were running out of cash...you think they would have realized it a while ago.

    image
    Children In Back Seats Cause Accidents. Accidents In Back Seats Cause Children.

  • FaithRavenFaithRaven Member Posts: 169

    Yea, Darkfall, another game made in 1 year.

    Franky theres an edit button. So just edit your own post instead of making 2 useless posts with that huge sucky signature.

    Im telling you this as a friend Franky, you know, moderators are sometimes evil image

    Killer: 80%
    Achiever: 60%
    Explorer: 33%
    Socializer: 26%

  • PangaeaPangaea Member Posts: 434


    Originally posted by FaithRaven
    Yea, Darkfall, another game made in 1 year.
    Franky theres an edit button. So just edit your own post instead of making 2 useless posts with that huge sucky signature.
    Im telling you this as a friend Franky, you know, moderators are sometimes evil image

    LOL

    I didn't think my signature was that huge at all.

    I seen some pretty crazy sigs with graphics and tons of text.. my 4 lines can't be that bad. considering one of the 4 lines is my name.

    :)


    Frank Mesa
    Pangaea Games Inc.
    Paridine: Fantasy Combat to the Extreme!
    http://www.pangaeagames.com

    image

  • BlackAlphaBlackAlpha Member Posts: 6
    Wish was the new revolution in MMORPGs. It was unique. The live quests, open skill system, low levels could travel with higher levels, you get xp not by killing but by working. It was a great change from the usual MMORPG clones.

  • OrccOrcc Member Posts: 3,043


    Originally posted by rentantilus
    This is it, kids. We all knew this day would come. This is the point at which we should ALL finally realize that...
    THE WORLD DOES NOT NEED ANOTHER CRAPPY EVERQUEST CLONE!
    I was in Wish's beta, and quite honestly, it was a piece of shit. It looked and felt like a jazzed up version of Runescape, not that Runescape is a bad MMORPG for something one guy started himself, but there's a reason it was free for a long time. There's no excuse for how bad of a game Wish turned out to be.
    STOP TRYING TO REMAKE EVERQUEST! MAKE SOMETHING NEW! TRY SOMETHING DIFFERENT!
    Why am I ranting in simple sentences in all caps? Well, because I've written an entire portfolio of essays on this and a dozen other forums about the state of the MMORPG industry, and nobody's listening. I've contacted game studios, I've spoken with developers, and I've submitted ideas. Nobody listens to me. What does it earn them? Cancelled projects, usually in the formative stages (Mythica), but sometimes even during beta (Wish). From now on, I should start talking like all of the uppity little dipshits that plague forums everywhere, demanding changes the game doesn't need and perpetuating useless flame wars just for attention.
    Am I an arrogant ass? Maybe. But here's my redemption: I would MUCH rather see a great company release the next revolution in MMORPGs, one that I could get hopelessly addicted to, than to see another one cancelled and get to scream from the mountaintop:
    "I TOLD YOU SO!"__________
    When you see a new MMORPG, honestly think to yourself: "Is this game designed to EARN my $15 per month subscription with content, originality, and long-term value, or is it just designed to SCAM me out of $50 when I buy the box at the store with flashy advertising, biased reviews, and empty promises?"

    So then what do you suggest? What is the next revolution in MMORPGs? If this sounds arrogant I dont mean it to, I honestly want your input on what would forward the Genre.

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  • GenjingGenjing Member Posts: 441

    Face of Mankind

  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by BlackAlpha
    Wish was the new revolution in MMORPGs. It was unique. The live quests, open skill system, low levels could travel with higher levels, you get xp not by killing but by working. It was a great change from the usual MMORPG clones.

    Errr, Dark and Light has that, plus more, and better done.

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  • rob42lourob42lou Member Posts: 31

    thats the problem, dark and light is being made by another really unknown company, and they might go the way of Wish and Dragon Empires.  Sadly i believe if the people at Dark and light dont start testing that server code to its fullest we wont know until open beta hits(if it does). Funny tho, when Dragon Empires was cancelled i remember the people at Wish saying they werent going to cancel because they were doing things right...

    I believe it was the idea to have one server that killed them.

  • demondragondemondragon Member Posts: 13

    no suprise to me. The devs didnt care about the game or the fact out of the 100 or so online at any given time 90 of them were useing macros/bots to mine and gathe. Sorry you cant effectivly beta test a game when theres only 1/10 of the entire crop of testers who are any thing more than free loaders useing bots to mine.
    I left after talking to a dev in game about the bot mining and his reaction so? I told them when i left that day get rid of the free loading bot users and id be back and get as many true beta testers as i could find to help beta test. all they had to do was email me. I never got a email.

  • AdrealAdreal Member Posts: 2,087

    and they might go the way of Wish and Dragon Empires

    Dragon Empires... cancelled? Wow. didn't hear anything about that. heh.

    ________________________________
    The meaning of your life is not found in words but in your actions.

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

  • JoshFatalJoshFatal Member Posts: 42



    Originally posted by brian72282

    I beta tested WinME :P I promptly threw the CD out my window into a busy street after the garbage they sent me screwed everything of mine up.
    SOE makes decent games that appeal to nerds. Their customer service is run by jocks who bully nerds. Wonder why SOE sucks so bad...



    Wrong!! WinME is an operating system just as Windows 95, and 98 are. I've been using WinXP for quite some time, now, and I have yet to experience a crash.


     

  • Leonard_SixLeonard_Six Member Posts: 38

    10 pages of people chiming in to say they either 'enjoyed the game" or that "it sucked". Is anyone going to go into some actual DETAIL on what was or wasn't wrong with Wish?

    For the people who say it was so good and you were spending so much time playing and you hadn't had so much fun since your first MMORPG, wtf was so great about it, what exactly did you like? Was the combat new and exciting or afk autoattack with an occasional special moves? How was the crafting, was it like SWG what did it entail? How was the grind/leveling system? What made the game so all-fire different from the run of the mill stuff we're all sick of.

    For the people who say it sucks, what sucked about it? So far I've heard one or two passing comments about stability, interface, and w2k. Well it's still beta these things can all be fixed, ya don't cancel a game because of these things. What are all the "inherent flaws" that everyone keeps mentioning. If the game was bad from the core, then wtf was bad about the core. What exactly was wrong with interface? Was the combat boring? Were the quests anything special? How bad were the graphics? Was the game world inspired in anyway or a watered down version of eq?

    Use other MMORPGs to compare and contrast if need be.

    Come on folks let's get some real information in this thread instead of 10 pages of people arguing about weather or not SOE is the anti-christ.

  • AvituAvitu Member Posts: 140

    [quote]Originally posted by Pangaea


    I will.. if you live in the phoenix area you can come play it some time :)

    Frank Mesa
    Pangaea Games Inc.
    Paridine: Fantasy Combat to the Extreme!
    http://www.pangaeagames.com[/b][/quote]

    Ah well, only a an ocean and a lot of countries between me and Phoenix...I'll check it out when I have a day off at work, then... ::::02::

    ------------------------------------------
    Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.

    ------------------------------------------
    Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.

  • kishekishe Member UncommonPosts: 2,012


    Originally posted by Leonard_Six
    10 pages of people chiming in to say they either 'enjoyed the game" or that "it sucked". Is anyone going to go into some actual DETAIL on what was or wasn't wrong with Wish?
    For the people who say it was so good and you were spending so much time playing and you hadn't had so much fun since your first MMORPG, wtf was so great about it, what exactly did you like? Was the combat new and exciting or afk autoattack with an occasional special moves? How was the crafting, was it like SWG what did it entail? How was the grind/leveling system? What made the game so all-fire different from the run of the mill stuff we're all sick of.
    For the people who say it sucks, what sucked about it? So far I've heard one or two passing comments about stability, interface, and w2k. Well it's still beta these things can all be fixed, ya don't cancel a game because of these things. What are all the "inherent flaws" that everyone keeps mentioning. If the game was bad from the core, then wtf was bad about the core. What exactly was wrong with interface? Was the combat boring? Were the quests anything special? How bad were the graphics? Was the game world inspired in anyway or a watered down version of eq?
    Use other MMORPGs to compare and contrast if need be.
    Come on folks let's get some real information in this thread instead of 10 pages of people arguing about weather or not SOE is the anti-christ.

    What was wrong with Wish according to majority of whiners:

    -You had to actually get used to unique controls.
    -It didn't work on 486 33mhz, 2mb ram, 1gb HD...
    -It didn't have levels
    -It wasn't WoW


  • ShadusShadus Member UncommonPosts: 669


    What was wrong with Wish according to majority of whiners:

    -You had to actually get used to unique controls.
    -It didn't work on 486 33mhz, 2mb ram, 1gb HD...
    -It didn't have levels
    -It wasn't WoW



    -The controls were crap. It felt like a 3d game trying to use a 2d interface, it wasn't hard at all, it was just obnoxious... imagine sticking UO's mouse control on EQ... then make it "stick" at the edges occasionally.
    -The interface itself wasn't intuitive in the least... why can't i add a skill to my hotbar from the skills window? There's a seperate window for skills than where you'd think... annoying.
    -Did someone complain about performance? It wasn't very pretty but it ran well as far as speed went, at least for me. Second thought: The *character* models/related textures weren't pretty, the world looked pretty nice.

    Other reasons:

    -It was buggy. Very buggy. You couldn't even complete the "tutorial" if you logged out during it, in fact that was my first bug, even 2m into play. Checked the forums and the bug had been reported over two weeks earlier with no response or resolution other than to just "just leave the tutorial".
    -The models were textured badly, it's somewhere between asheron's call 1 and daoc at release. It's not pretty and definetly not acceptable for a game of it's generation.

    Realistically though, alot of fanboys are going to defend it to the end and try to make it look like the flaws were minor, the people who didn't like it are going to bash it to pieces trying to make them look more significant, in the end its totally illrelevent its canceled.

    Doesn't matter what anyones opinion is now or why.

    Shadus

    Shadus

  • MasterChaosMasterChaos Member Posts: 75

    Leonard_six, this is how I saw it.

    The interface was not very intuative.  Yes it took some getting used to, but what game doesnt.  Every new game has a learning curve, Wish's was a little higher then most.

    Graphics needed work.  After this beta 2.0 they were going to do more closed testing and more development.  They were still schedualed for 5 more months of development before release.  I am sure that the graphics was the last real issue they were going to tackle.

    Fighting was jerky at best.  No there was not an auto attack.  The combat was set up like CoH.  For every attack you did you had to hit that attack button.  The attack animations were very jerky, and yeah they were pretty lame.

    The good stuff

    Live Content.  NO game has ever had the level of live content that Wish had.  When you took part in the story, you changed the world around you.  Your name was printed in the paper and everyone in the game saw what you did to change the world.

    Real player economy.  The NPC vendors only had a limited amount of money and items.  Players buying, creating and selling items was the real economy.

    No level grind.  The game was purely skill based and skill levels were only a small improvement over lower skill levels.  It allowed anyone to get into a group and be a part of the game.  I had no fighting skill yet I was able to get into a group and stop an attack on my home town.

    Crafting.  The crafting interface was really hard to get used to.  It was hard because crafting was so detailed.  There isnt even a game out there to compare it to.

    It had its problems, but it had a few new things that arent present in any game.  The Wish refugees are moving either to Mourning or Dark and Light.  These two have some of the new concepts Wish had, but not all of them.  Wish would have been the Roleplayers RPG.  Most of the games out now are really only MMOGs, where Wish would have been a good environment for encouraging RPing.  I would say most of the people trashing the game are power gamers, and numbers players.  Those of us that really liked Wish were willing to put up with the problems so that we could take advantage of real RPing.

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by aaddam

    Dear friends of Wish:
    Unfortunately we have bad news.
    After careful consideration of all the facts and seeing how we dont have a snowballs chance in hell of getting subscibers due to WOW being so damn fun, we have decided to cancel the Wish project.
    Our Beta test will end this evening at 6pm EST, and at this time our Beta forums will close as well.
    We enjoyed working together with our fans very much, and we are very sorry about this development. We wish you the best of luck in the future, and hope that you continue to enjoy WOW, even with Mutable Realms and Wish dead.
    We also wish the best luck to our competitors, and hope that they will not suffer the same fate as us and be run out of buisness by the monster that is Blizzard.
    Best regards,
    Your Mutable Realms Team




    This is what they really wanted to say LMFAO

    Another one bites the dust. bwhahahaha

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • rohbshoprohbshop Member Posts: 308

    this thread is a case in point of why some people here shouldnt be giving others advice on games.  Its funny how some were actually hyping this up, and it doesnt even make it into release, thats pitiful.  It goes to show the bad taste in games some peopel have and probably will always have, politically correct term woudl be niche.

    DarknLight next?

  • OrccOrcc Member Posts: 3,043


    Originally posted by rohbshop
    this thread is a case in point of why some people here shouldnt be giving others advice on games. Its funny how some were actually hyping this up, and it doesnt even make it into release, thats pitiful. It goes to show the bad taste in games some peopel have and probably will always have, politically correct term woudl be niche.
    DarknLight next?

    Ya, only 40k+ people have bad taste i guess... I would rather have bad taste than be a pawn for hype and play WoW.

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  • ShadusShadus Member UncommonPosts: 669


    Ya, only 40k+ people have bad taste i guess... I would rather have bad taste than be a pawn for hype and play WoW.

    60k downloaded it. Doesn't mean even 10k played it more than a few minutes.

    Big difference.

    Shadus

    Shadus

  • JoshFatalJoshFatal Member Posts: 42



    Originally posted by Orcc


    Ya, only 40k+ people have bad taste i guess... I would rather have bad taste than be a pawn for hype and play WoW.



    The game must not have been that good considering it flopped in beta. 40k+ people may have signed up for beta or even downloaded the client, but how many actually played, or continued playing after their first session?

    Be a "pawn for hype?" I hate this mentality these snotty gamers get when they get into an MMORPG that isn't widely known. They come off like they're somebody special for playing a "DIFFERENT" game, and anybody else playing the "mainstream" games are sheep.

    Go by your own logic, fanboy. If Wish couldn't POSSIBLY be bad because 40k+ people are supposedly interested in it, then by your logic, WoW must be lightyears ahead of Wish.

     

  • HandaHanda Member Posts: 45
    Ya, only 40k+ people have bad taste i guess... I would rather have bad taste than be a pawn for hype and play WoW.

     

    I am really looking forward to DnL being released.  With that being said, let me also state my believe that WoW is an awesome game.  For all that wish to denounce something that they have never tried (be it a game, food, radiostation, whatever), understand that you only make yourself seem closed minded and foolish. 

    Wish had to compete in a business climate of intense competition.  The developers had, in their business plan, decided that interest would be measured using their own criteria.  Whether any of us liked the game or not, financial failure is the outcome the developers felt they faced.  I can't blame them for cutting their loses.

    The on-line game market is only so big. It is finite.  With the number of successful games currently in distribution, developers must be concerned about their ability for long term survival.  The number of people downloading a FREE beta is not a reliable measurement of long term viability.

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