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Will having no quests ruin the population in cities?

HeadBytorHeadBytor Member UncommonPosts: 93

The question just hit when after watching the sounds of lions arch. if theres no quests to take, will people still hang around in cities because theres crafting, market vendors, or its just a familiar place to hang? maybe i'm wrong and there wil be more than enough stuff without quests to keep people in the city walls. thoughts anyone?

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Comments

  • marinridermarinrider Member UncommonPosts: 1,556

    I never felt like quests was what kept people in cities.  At 80 in WoW I never stayed in IF just because there were quests there (because there weren't).  I think it is a non issue.

  • WreckoniingWreckoniing Member UncommonPosts: 279

    when im not partaking in dynamic events, ill be walking around cities with my town clothes on, Might hit the pub and meet some more people :)

  • XzenXzen Member UncommonPosts: 2,607

    Yup. I think the trade and everything will keep them plenty busy and full of people.

  • djazzydjazzy Member Posts: 3,578

    Usually it's trade, crafting, and storage banks that keep people in cities, not quests.

    Also, in each of the major cities in GW2 there will be plenty of mini-games with associated prizes. So that is another way of enticing people to stay there.

  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by marinrider

    I never felt like quests was what kept people in cities.  At 80 in WoW I never stayed in IF just because there were quests there (because there weren't).  I think it is a non issue.

    THIS

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    I doubt it, since our individual districts (for the personal storyline stuff) can only be accessed via a city and due to the minigames which are present in each city, I could actually see there being more players hanging around cities than in your usual MMORPG.

    And one thing with MMORPGs as we know them, except for perhaps Everquest II (which had brilliant cities), most 'cities' in MMORPGs are merely small outposts at best, patrolled by guards and with no real civilians to speak of. Opposed to this, Guild Wars 2's cities will have lots of NPC civilians wandering around and chatting, as we've seen in each race's week thus far.

    So... of all the concerns that there might be, I don't think this is one. And I don't think questing ever really drew people to those little outposts anyway, at least not versus any other little outposts.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by HeadBytor

    The question just hit when after watching the sounds of lions arch. if theres no quests to take, will people still hang around in cities because theres crafting, market vendors, or its just a familiar place to hang? maybe i'm wrong and there wil be more than enough stuff without quests to keep people in the city walls. thoughts anyone?

    You have your personal stories in your home cities. Friends can help you with your personal stories and you can join theirs plus their will be other things to do as well.

    With 5 vast race cities and at least one neutral city we know players will be hanging out and visiting those cities constantly.

    It's a RP dream IMO.

  • romanator0romanator0 Member Posts: 2,382

    Mini games.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    ArenaNet already talked about what they find the function of cities to be: Places for players to hang-out and slow and do something different. As Romanator mentions there are mini-games, the various item-trading and I guess crafting and guild stuff. But in addition lots of background chatter and atmosphere too. I imagine eg Divinities Reach I'll be walking around like it's the Louvre for a while - lol.

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by HeadBytor

    The question just hit when after watching the sounds of lions arch. if theres no quests to take, will people still hang around in cities because theres crafting, market vendors, or its just a familiar place to hang? maybe i'm wrong and there wil be more than enough stuff without quests to keep people in the city walls. thoughts anyone?

    All the services will be in cities. Banks, merchants, auction houses. On top of that also minigames like they already have in Guild Wars 1. These are the things that players come back for, not quests.

  • RequiamerRequiamer Member Posts: 2,034

    I kind of agree with the OP in fact. Cities in mmo are just so fake, life is very hard to find in them already. Usually mmo cities are huge because all those building need room, but the space used by player is in fact very very smal. Usually all the trading is concentrated in one spot in the "best" city. Everything else is pretty dead, and the feeling isn't very good. So ye anything that could create character movement and life inside them is good to take imo. It would be better if the devs begin to find real purpose to the cities, i don't now like housing system into cities or whatever that would make those something else than a theatral decoration.

  • Methos12Methos12 Member UncommonPosts: 1,244

    I don't see the correlation. Cities will be active as long as they provide activites for people to gather and do, nature of those activies is of little consequence. Hell, social activities like mini-games might be better at doing this than quests/basic services, not to mention that your own district will kinda get you to go back to your capital in at least semi-regular intervals.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    What if dynamic event occur in cities? I mean, if no one stops the bandits.....wouldn't they eventually attack cities?

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • Xero_ChanceXero_Chance Member Posts: 519

    Most quests in other games take place outside the city and people still hang out there regardless. That's where the vendors, banks, crafters, and taverns are. Not to mention a bunch of random people that you can annoy with emote spam. Fun times!

  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by xKingdomx

    What if dynamic event occur in cities? I mean, if no one stops the bandits.....wouldn't they eventually attack cities?

    A lot of the event i saw from the videos are in fact in cities/villages.

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by Requiamer

    Originally posted by xKingdomx

    What if dynamic event occur in cities? I mean, if no one stops the bandits.....wouldn't they eventually attack cities?

    A lot of the event i saw from the videos are in fact in cities/villages.

    In villages yes but not in the main cities.

    I think cities still be a place where people gather because of the following:

    Trading (with other players and npcs)

    Hanging out

    Crafting (you need crafting stations after all)

    Home Instance

    Mini-games

  • SwaneaSwanea Member UncommonPosts: 2,401

    As was said, once people get to a certain level, they often stand around in cities doing nothing.  It's done in Lions Arch, IF/that orc city, Theed/Coronet, etc.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Dream_Chaser

    I doubt it, since our individual districts (for the personal storyline stuff) can only be accessed via a city and due to the minigames which are present in each city, I could actually see there being more players hanging around cities than in your usual MMORPG.

    ...

    This pretty much. The cities are the main place where you can access your personal storyline, your home district and the many dozens of minigames. So there's more than enough reason for players to visit the cities, from time to time. Also just like one of the devs said; the cities are a good place to take of all your armour & /dance.

     

    image

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by NightAngell

    You have your personal stories in your home cities. Friends can help you with your personal stories and you can join theirs plus their will be other things to do as well.

    With 5 vast race cities and at least one neutral city we know players will be hanging out and visiting those cities constantly.

    It's a RP dream IMO.

    I'd personally be worried about some cities getting abandoned.

    In almost every single MMO players focus on 1-2 cities at the exclusion of all the other ones.

    Personal stories and such might keep players in one city while the story lasts but it'll end at some point.

    If Lion's Arch is going to be the hub then I think it's likely that the other cities will suffer from lower populations.

    Remember the Henge of Denravi in GW1? Likely not, it was the 'city' in Maguuma Jungle from prophecies. Average player population: 2. Almost the same for the Amnoon Oasis. Cavalon and House zu Heltzer were slightly more populated but still not by much. The Kodash Bazaar generally didn't have that many people either.

    Don't know how it will play out in GW2. But unless the NPC presence in the cities is extremely impressive I think it's likely that some of the cities from the lesser played races are going to feel pretty empty. Especially since from what we've seen so far the cities are pretty big.

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  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    every town will have its own unique mini-games to keep people having fun inside the town, not to mention bar brawl and various sports.

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by gobla

    Originally posted by NightAngell

    You have your personal stories in your home cities. Friends can help you with your personal stories and you can join theirs plus their will be other things to do as well.

    With 5 vast race cities and at least one neutral city we know players will be hanging out and visiting those cities constantly.

    It's a RP dream IMO.

    I'd personally be worried about some cities getting abandoned.

    In almost every single MMO players focus on 1-2 cities at the exclusion of all the other ones.

    Personal stories and such might keep players in one city while the story lasts but it'll end at some point.

    If Lion's Arch is going to be the hub then I think it's likely that the other cities will suffer from lower populations.

    Remember the Henge of Denravi in GW1? Likely not, it was the 'city' in Maguuma Jungle from prophecies. Average player population: 2. Almost the same for the Amnoon Oasis. Cavalon and House zu Heltzer were slightly more populated but still not by much. The Kodash Bazaar generally didn't have that many people either.

    Don't know how it will play out in GW2. But unless the NPC presence in the cities is extremely impressive I think it's likely that some of the cities from the lesser played races are going to feel pretty empty. Especially since from what we've seen so far the cities are pretty big.

    A way to fix this may be to make certain items or materials available in certain cities, but I doubt that will happen.

    Although I would expect more city population, because due to the fact of not having a sub fee, players can take their time and there is no feeling of having to rush to get the most out of your money.

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by Zeppelin5083

    A way to fix this may be to make certain items or materials available in certain cities, but I doubt that will happen.

    Although I would expect more city population, because due to the fact of not having a sub fee, players can take their time and there is no feeling of having to rush to get the most out of your money.

    Hmm....

    I've personally never really felt the need to rush to make the most out of my money. Only the need to rush to make the most out of my time.

    But I think it'll depend a lot on the NPC system they have in place. From what I heard it'll be much more immersive and in-depth then your standard MMO but not many more details. That will probably determine a decent amount on how cities will feel.

    An active living NPC population could compensate somewhat for a lacking player population. Not totally of course but it should help.

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by gobla

    Originally posted by Zeppelin5083

    A way to fix this may be to make certain items or materials available in certain cities, but I doubt that will happen.

    Although I would expect more city population, because due to the fact of not having a sub fee, players can take their time and there is no feeling of having to rush to get the most out of your money.

    Hmm....

    I've personally never really felt the need to rush to make the most out of my money. Only the need to rush to make the most out of my time.

    But I think it'll depend a lot on the NPC system they have in place. From what I heard it'll be much more immersive and in-depth then your standard MMO but not many more details. That will probably determine a decent amount on how cities will feel.

    An active living NPC population could compensate somewhat for a lacking player population. Not totally of course but it should help.

    Maybe different mini-games in different cities, which is something I think they have.

    And with a sub fee, the only time I ever went into town was for a quest or to the auction house. When that wasn't happening I was out grinding. Maybe that's just me, I don't know. But it seems to me that towns are places where if you have say, 15 minutes of time and want to play the game you can hang out and just relax in town. No need to make the most of your time because whenever you adventure out you'll find a dynamic event, so you can take your time, explore as much as you want and wander about the city.

    I wonder if cities will have hidden dynamic events as well?

  • DensetsiDensetsi Member Posts: 62

    There are still quests just in a different format... did you not watch any of their videos??

    Instead of a guy standing with a quest mark over his/her head it will be an active event that is going on at the moment.

  • cali59cali59 Member Posts: 1,634

    Originally posted by gobla

    Originally posted by NightAngell

    You have your personal stories in your home cities. Friends can help you with your personal stories and you can join theirs plus their will be other things to do as well.

    With 5 vast race cities and at least one neutral city we know players will be hanging out and visiting those cities constantly.

    It's a RP dream IMO.

    I'd personally be worried about some cities getting abandoned.

    In almost every single MMO players focus on 1-2 cities at the exclusion of all the other ones.

    Personal stories and such might keep players in one city while the story lasts but it'll end at some point.

    If Lion's Arch is going to be the hub then I think it's likely that the other cities will suffer from lower populations.

    Remember the Henge of Denravi in GW1? Likely not, it was the 'city' in Maguuma Jungle from prophecies. Average player population: 2. Almost the same for the Amnoon Oasis. Cavalon and House zu Heltzer were slightly more populated but still not by much. The Kodash Bazaar generally didn't have that many people either.

    Don't know how it will play out in GW2. But unless the NPC presence in the cities is extremely impressive I think it's likely that some of the cities from the lesser played races are going to feel pretty empty. Especially since from what we've seen so far the cities are pretty big.

    I think you're looking at it wrong when you talk about Henge of Denravi and the others.  GW2 is a much larger game.  I don't think you compare GW2's 6 major cities to just the major cities of the Prophecies campaign.  I think you compare GW2 to the main campaign hubs of all of GW1's content.  In other words, look at Lion's Arch, Kaineng Center and Kamadan (and possibly Eye of the North or Great Temple of Balthazar as the central hub).  All of those hubs have a sizeable population, even now at 6am.

    There is some concern though, I agree, about whether all the major cities will get action.  Look at WoW.  Dalaran was the central hub, but there was still a lot of activity in Ironforge and Stormwind because Dalaran had no Auction House.  Other racial cities like Darnassus and The Exodar got few visitors, probably a combination of the layout and players being elsewhere (even though trade chat did connect all major cities).

    Still, with everybody's personal story instance being in their home city and having minigames, we'll see foot traffic in all of them.  Another thing to consider too is free teleportation between all of them.  People won't feel like they're porting to the middle of nowhere and worry about how they're going to get back.  That might spread people out more.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

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