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Will having no quests ruin the population in cities?

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  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by romanator0

    Mini games.

    Yupp, wtih 4-5 multiplayer minigames per city imo Guild Wars 2 has better motivation to stick around the capitals than all the mmos so far.

  • dinamsdinams Member Posts: 1,362

    Quests never...ever modified the population in cities of any game (even because the majority use cities as social hubs and not questing hubs)

    So no, I can't see the relation at all

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  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by HeadBytor

    The question just hit when after watching the sounds of lions arch. if theres no quests to take, will people still hang around in cities because theres crafting, market vendors, or its just a familiar place to hang? maybe i'm wrong and there wil be more than enough stuff without quests to keep people in the city walls. thoughts anyone?

     

    Quests are irrelevant to city visitors.

    Do you stop going to Ogrimmar after you finish all the quests at lvl 15? (That's if you play/ed WoW of course)

    Ogri and all major cities are always packed with lvl 85.

    This is a not issue.

  • VelronVelron Member Posts: 23
    Dunno if mentioned yet but EQ1 didn't even really have quests (not in the sense that we all know now - epic weapon quests were very different) and there were still the popular places for people to hang out doing their trading and such. East Commons tunnel ftw pre any expansions
  • SerenexSerenex Member UncommonPosts: 126

    In WoW in my opinion, Orgrimmar, or StormWind was the most populated on my server. May have changed. idk.

    But the point is that its like an area to go AFK, chill, Gw2 will have life in their cities

    image

  • steeler989steeler989 Member UncommonPosts: 665

    I dont really think there will be a problem without quests.There is a lot more to do in the cities than just look for quests.

    image
    image

  • KillHurtKillHurt Member Posts: 347

    There will still be dungeons and probably some daily's of some sort that people will need to meet up for. Also auction houses and banks, etc. I'm sure all the cities will have quite a large population at any given time.

    image

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Pretty sure there isn't too many cities in the game, like one for each race, so each race will probably stick to their home cities and occassionally travel to other race's cities to trade and stuff.

    Also, i'm not sure, but lion arch is the city where all races come together and trade?

    So in total there will only be 6 main city? 1 for each race, then lion arch

    ps: you will stay at your race city because of the home instance I think :)

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  • Dream_ChaserDream_Chaser Member Posts: 1,043

    There will be a few other cities as well, but they may be on a smaller scale. They've mentioned the cities of the races we can ally with - a Grawl or Skritt city, for example.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Dream_Chaser

    There will be a few other cities as well, but they may be on a smaller scale. They've mentioned the cities of the races we can ally with - a Grawl or Skritt city, for example.

    Wouldn't they be more villages than cities, its hard to imagine Grawl or Skritt have a cities at the same scale as Lion Arch or Divinity's Reach

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  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Originally posted by xKingdomx

    Originally posted by Dream_Chaser

    There will be a few other cities as well, but they may be on a smaller scale. They've mentioned the cities of the races we can ally with - a Grawl or Skritt city, for example.

    Wouldn't they be more villages than cities, its hard to imagine Grawl or Skritt have a cities at the same scale as Lion Arch or Divinity's Reach

    All I'm doing is reciting what I remember about what ArenaNet said, and I haven't been wrong yet. I distinctly remember them mentioning a Skritt city as something that would open up to a player who's allied with the Skritt after having done enough to help them out. I don't think 'city' is a word they drop lightly. We'll have to wait and see.

    And FYI, the Skritt are actually pretty smart, they can easily reverse engineer asura technology when working at it as a group, that's been covered in their lore page. I'd think that any race that can do that is probably a bit more advanced than you imght realise. You're falling into the anti-charr mentality pit trap. I mean, look at it from another perspective, if I saw only humans on the battlefield then I'd have to assume that they were tribal idiots according to their bloodlust and appearance, I doubt they'd have the intelligence to manage a city. Yet they did.

    You can't really go by appearance. And you shouldn't.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Dream_Chaser

    Originally posted by xKingdomx


    Originally posted by Dream_Chaser

    There will be a few other cities as well, but they may be on a smaller scale. They've mentioned the cities of the races we can ally with - a Grawl or Skritt city, for example.

    Wouldn't they be more villages than cities, its hard to imagine Grawl or Skritt have a cities at the same scale as Lion Arch or Divinity's Reach

    All I'm doing is reciting what I remember about what ArenaNet said, and I haven't been wrong yet. I distinctly remember them mentioning a Skritt city as something that would open up to a player who's allied with the Skritt after having done enough to help them out. I don't think 'city' is a word they drop lightly. We'll have to wait and see.

    And FYI, the Skritt are actually pretty smart, they can easily reverse engineer asura technology when working at it as a group, that's been covered in their lore page. I'd think that any race that can do that is probably a bit more advanced than you imght realise. You're falling into the anti-charr mentality pit trap. I mean, look at it from another perspective, if I saw only humans on the battlefield then I'd have to assume that they were tribal idiots according to their bloodlust and appearance, I doubt they'd have the intelligence to manage a city. Yet they did.

    You can't really go by appearance. And you shouldn't.

    Its cool that you said your info are based on what Anet had said, no problem with that, but why did you go on and say I was in an anti-charr mentality pit trap? Just because a race is smart doesn't mean they are building a city at a scale on par with Lion's Arch or whatever. Just because you can build something large doesn't make it a city, you need the population and history within it to make it so. I'm just saying maybe the city won't be as important as the major race's city and maybe regard them as more of a village (village can be huge too FYI), still don't get why you suddenly call me anti charr.

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  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by xKingdomx

    Pretty sure there isn't too many cities in the game, like one for each race, so each race will probably stick to their home cities and occassionally travel to other race's cities to trade and stuff.

    Also, i'm not sure, but lion arch is the city where all races come together and trade?

    So in total there will only be 6 main city? 1 for each race, then lion arch

    ps: you will stay at your race city because of the home instance I think :)

     I never really understood why developer put that much and that big cities in their games, and why they don't fit them to the player character population. It is just obvious that a single big city in an mmo is more than enough, and it shouldn't be that large, as pointed already players usually need a big place for the trading to be centrelized in that city and the rest could just be very little villages scatered on the maps just so you could access merchant during your travels.

    I understand those cities should reflect a kind of lore or whatever the designers want their game to be, but straight away, those cities are just useless, why even make them? it make no sense to me. Also i think a centrelised big city and many very small villages is in fact a lot more medieval like and fantasy like, than this modern life kind of shallow setting. Sure those cities look gorgeous in a you tube video i must admit, but really in game, they don't feel that good at all. All this empty space is just giving a bad feeling of shallowness in the end.

  • YaosYaos Member UncommonPosts: 153

    People will go to the city that provides the most services with the least amount of travel time between them. Before the portals were removed everybody stayed at Dalaran, after the portals were removed everbody went to Orgrimmar and Stormwind.

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