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After rubberbanding is 100% fixed, what do you expect now and especially for DAWN?

kallearseskallearses Member Posts: 44

Most of the pvp'ers noticed after the rubberbanding fix the combat feels better than never before. MUCH more accurate. How will this influence the next expansion DAWN?

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Comments

  • username509username509 Member CommonPosts: 635

    Not only did they fix it, but combat is actually a bit smoother then it was before this bug popped up.  They had to push back the release date for dawn, but now that combat is better then ever I'm sure that will make Dawn even better then expected.

    Never trust a screenshot or a youtube video without a version stamp!

  • wmada2kwmada2k Member UncommonPosts: 193

    This is really good news! I cannot wait to test it my self!

    GREAT WORK Star Vault, keep up the good work!

  • SomeDude101SomeDude101 Member Posts: 45

    I expect them to break it again. Obviously.

  • FadedbombFadedbomb Member Posts: 2,081

    A game that.....works? :o

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Fadedbomb

    A game that.....works? :o

    This, pretty much.

  • RohnRohn Member UncommonPosts: 3,730

    The game does work.

    It took them a little over a week to correct the server issue.  Given that, I'd expect Dawn to be delayed from the anticipated mid-May launch for at least a similar amount of time.

    Of course, their initial estimate also might not have been exactly correct either, which is pretty standard in this industry.  As they said yesterday, they still have testing to do.  If it's not ready, it would make sense to delay it until it is.  That's what I'd want them to do, anyway.

    On the plus side, the server itself seems to be working better than it ever has as a result of the work they did on it over the last week.  Hopefully, that'll pay dividends with the implementation of the expansion.  I do expect some problems when they launch Dawn, however, just as I expect problems with every game when they launch a major patch or expansion.

    Hell hath no fury like an MMORPG player scorned.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I personally think that MO is at the point where most of the serious initial problems have been resolved and the dev team can finally start working on implementing all of the additional content they had hoped for in the game. As long as they can keep the technical issues like rubber-banding fixed, they should now see a slow and steady increase in subscribers and overall popularity of the game. Unlike Darkfall, Mortal does not have an insane barrier for entry, so really anyone who is looking for a game like old-school UO should be able to get into it. 

    In the (hopefully) near future, I expect for the remaining areas of the existing world like Tindrem to be implemented in the near future as well as the UO-like inventory system and a much more in-depth territory control system. I also hope to start seeing a better new player experience that gets people started in the game faster and easier. Roaming guards along trade routes would also be a welcome addition and would lead to less random ganking of merchants. Eventually adding new landmass and a lot more PVE content would be a very welcome addition as well... 

  • username509username509 Member CommonPosts: 635

    Not only does Mortal Online take after UO, but one of the major features of MortalOnline comes directly from Eve.  Now after the Dawn expansion we finally have a fanstasy based game with an economy like Eve Online, but online Eve or Darkfall you don't have to play for months to be competitive.  

    Never trust a screenshot or a youtube video without a version stamp!

  • PhelcherPhelcher Member CommonPosts: 1,053

    The game does not work...

     

    Try making cloth armor and using 2 daggers.., or a shield & leather armor. Why has my character's swimming ability changed 11 times since the games been released. where is the balancce in anything..? DAWn will not change anything and won't fix anything. Anybody who was ever interested in MO and since left, might come back if they wipe the servers & balance primary skillz and abilities. That should've been done 2 years ago... 

     

    Frankly, until Henrik is gone & someone with enough talent balances out abilities, then Mortal Online will remain a desolate open world beta test for Epic China.

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,703

    Originally posted by username509

    Not only does Mortal Online take after UO, but one of the major features of MortalOnline comes directly from Eve.  Now after the Dawn expansion we finally have a fanstasy based game with an economy like Eve Online, but online Eve or Darkfall you don't have to play for months to be competitive.  

     I am very excited about the expansion!  I believe you are slightly off in your impression about the economy though.  EvE has one of the deepest economies of any MMORPG.  It is much more involved then simply generating player based missions.   DAWN will take the MO economy a step in the right direction but it has light years to go to catch up to the economic sophistication of EvE.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Slapshot1188

    Originally posted by username509

    Not only does Mortal Online take after UO, but one of the major features of MortalOnline comes directly from Eve.  Now after the Dawn expansion we finally have a fanstasy based game with an economy like Eve Online, but online Eve or Darkfall you don't have to play for months to be competitive.  

     I am very excited about the expansion!  I believe you are slightly off in your impression about the economy though.  EvE has one of the deepest economies of any MMORPG.  It is much more involved then simply generating player based missions.   DAWN will take the MO economy a step in the right direction but it has light years to go to catch up to the economic sophistication of EvE.

     

    Actually, the best parts of EVE's economy ARE the parts that 'generate player-based missions".  Come to think of it, that's, like, the most critical part of the economy.

     

    Come to think of it EVE has NPC's that drop all sorts of ultra-powerful loot (that is, better than even the best player-craftable stuff).  MO doesn't have that.  Some would say that makes the EVE economy less player-driven, or at least less crafter-driven.  Of course there's pros and cons to both, so maybe it's just a matter of taste?

  • MoreplexMoreplex Member Posts: 472

    Originally posted by funkmastaD

    Originally posted by Slapshot1188


    Originally posted by username509

    Not only does Mortal Online take after UO, but one of the major features of MortalOnline comes directly from Eve.  Now after the Dawn expansion we finally have a fanstasy based game with an economy like Eve Online, but online Eve or Darkfall you don't have to play for months to be competitive.  

     I am very excited about the expansion!  I believe you are slightly off in your impression about the economy though.  EvE has one of the deepest economies of any MMORPG.  It is much more involved then simply generating player based missions.   DAWN will take the MO economy a step in the right direction but it has light years to go to catch up to the economic sophistication of EvE.

     

    Actually, the best parts of EVE's economy ARE the parts that 'generate player-based missions".  Come to think of it, that's, like, the most critical part of the economy.

     

    Come to think of it EVE has NPC's that drop all sorts of ultra-powerful loot (that is, better than even the best player-craftable stuff).  MO doesn't have that.  Some would say that makes the EVE economy less player-driven, or at least less crafter-driven.  Of course there's pros and cons to both, so maybe it's just a matter of taste?

    I will have to disagree with the red part.  Some rat dropping faction loot has as much effect on the econ as some Lich in UO dropping a silver Vanq Katana.   Which would be nothing.  You know why??  I will tell you.  Because at the end of the day someone can come by and kill you and take it.  Or in EVE it has the possibilty of just getting blown up.  The Econ in EVE is totally player driven.  And the crafting is serious business. 

     

    Just because MO's dev team decided or could not make a dynamic loot table(I think it is the later)  does not mean real loot will ruin an econ.  And from readin thsi thread I think alot of the people who are harkening MO to UO did not actually play UO but just read about it or heard about it from friends.

     

    One of the main things that pissed me off about MO was when I kill a damn Risar that has armor and a battle axe on him.  I want that to drop as well as his skin and bones and meat.  If they are going for "realistic" and "sandbox"  why wouldn't a mob hitting me that is fully geared drop what he is using?

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,703

    Originally posted by funkmastaD

    Originally posted by Slapshot1188

    Originally posted by username509

    Not only does Mortal Online take after UO, but one of the major features of MortalOnline comes directly from Eve.  Now after the Dawn expansion we finally have a fanstasy based game with an economy like Eve Online, but online Eve or Darkfall you don't have to play for months to be competitive.  

     I am very excited about the expansion!  I believe you are slightly off in your impression about the economy though.  EvE has one of the deepest economies of any MMORPG.  It is much more involved then simply generating player based missions.   DAWN will take the MO economy a step in the right direction but it has light years to go to catch up to the economic sophistication of EvE.

     

    Actually, the best parts of EVE's economy ARE the parts that 'generate player-based missions".  Come to think of it, that's, like, the most critical part of the economy.

     

    Come to think of it EVE has NPC's that drop all sorts of ultra-powerful loot (that is, better than even the best player-craftable stuff).  MO doesn't have that.  Some would say that makes the EVE economy less player-driven, or at least less crafter-driven.  Of course there's pros and cons to both, so maybe it's just a matter of taste?

     

    No I think you misunderstand me.  There is an actual economy in EvE.. on a tremendous scale that actually interacts with real world currency.  Let's be honest.  The economy in MO is a few people trading.  EvEs economy is several orders of magitude larger and more complex. 

     

    Edit to add: I don't want this to come off as mean... but I want you to understand what I am saying.  Simply go to this thread: http://www.mortalonline.com/forums/61901-population-now.html

    The most populated city is said to have 20 people at peak.  That just cannot compare to EvE where there are 30,000+ players simultaneously online.  The economies just can't really be mentioned in the same sentence.  Now that doesn't mean that the DAWN expansion won't bring some econimic tools to MO.  I'm sure they will, but continually comparing it's economy to EvEs is doing a disservice to both games.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Slapshot1188

    Originally posted by funkmastaD


    Originally posted by Slapshot1188


    Originally posted by username509

    Not only does Mortal Online take after UO, but one of the major features of MortalOnline comes directly from Eve.  Now after the Dawn expansion we finally have a fanstasy based game with an economy like Eve Online, but online Eve or Darkfall you don't have to play for months to be competitive.  

     I am very excited about the expansion!  I believe you are slightly off in your impression about the economy though.  EvE has one of the deepest economies of any MMORPG.  It is much more involved then simply generating player based missions.   DAWN will take the MO economy a step in the right direction but it has light years to go to catch up to the economic sophistication of EvE.

     

    Actually, the best parts of EVE's economy ARE the parts that 'generate player-based missions".  Come to think of it, that's, like, the most critical part of the economy.

     

    Come to think of it EVE has NPC's that drop all sorts of ultra-powerful loot (that is, better than even the best player-craftable stuff).  MO doesn't have that.  Some would say that makes the EVE economy less player-driven, or at least less crafter-driven.  Of course there's pros and cons to both, so maybe it's just a matter of taste?

     

    No I think you misunderstand me.  There is an actual economy in EvE.. on a tremendous scale that actually interacts with real world currency.  Let's be honest.  The economy in MO is a few people trading.  EvEs economy is several orders of magitude larger and more complex. 

     

    EVE's dev-sanctioned gold-selling isn't really a selling point for a complex virtual economy...  but to the point, "people trading" IS what an economy is.  MO has what, a couple thousand*, players trading?  EVE has several thousand people trading.  That makes EVE's economy more volumous, not necessarily more complex.

     

    I think we're off on the wrong foot though...  we're almost literally arguing whats more complex, apples or oranges.  They are very different forms of economy, in that one is largely automated and consists of  relatively finite type of items (everything is stackable in EVE, your t2 cruise missile is the same as that guys'), vs a largely manually driven economy that consists both of stackable items and a large set of one-of-a-kind items. Keep in mind, one-of-a-kind doesn't always mean big differences, but both database-wise and just by side-by-side stat comparison, it's tough to find two identical weapons in MO that weren't made in the same session, so pricing is more of an intricate affair.

     

    Again, no one's arguing that EVE doesn't have more volume in their economy, and is influenced by real-world economies, but if that's our measurement than WoW's collective economy grinds everyone to dust.

     

     

    * Not to be interpretted as an exact number, take it easy.

     

    edit to your edit:  I play the game (as a trader, coincidentally), I have an idea of who else is playing.  

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,703

    Originally posted by funkmastaD

     

     

    EVE's dev-sanctioned gold-selling isn't really a selling point for a complex virtual economy...  but to the point, "people trading" IS what an economy is.  MO has what, a couple thousand*, players trading?  EVE has several thousand people trading.  That makes EVE's economy more volumous, not necessarily more complex.

       

     That's simply untrue.  It's not a couple thousand to several thousand.  It's a couple of hundred to tens of thousands.  It appears you are comparing what you percieve to be MO's subscriber base to EvE's simultaneous number of players.  Compare peak players to peak players or compare subs to subs.  Either way, EvE is several orders of magnitude higher.  And the economy also includes trade of a wide range of comodities that once again is several orders of magnitude beyond what is available in MO for sale.   Simply comparing the two games economies does a disservice to both.

     

    Again, the expansion promises to add some tools which wil help the economy, but please stop comparing it to EvEs... 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Slapshot1188

    Originally posted by funkmastaD

     

     

    EVE's dev-sanctioned gold-selling isn't really a selling point for a complex virtual economy...  but to the point, "people trading" IS what an economy is.  MO has what, a couple thousand*, players trading?  EVE has several thousand people trading.  That makes EVE's economy more volumous, not necessarily more complex.

       

     That's simply untrue.  It's not a couple thousand to several thousand.  It's a couple of hundred to tens of thousands.  It appears you are comparing what you percieve to be MO's subscriber base to EvE's simultaneous number of players.  Compare peak players to peak players or compare subs to subs.  Either way, EvE is several orders of magnitude higher.  And the economy also includes trade of a wide range of comodities that once again is several orders of magnitude beyond what is available in MO for sale.   Simply comparing the two games economies does a disservice to both.

     

    Again, the expansion promises to add some tools which wil help the economy, but please stop comparing it to EvEs... 

     

    Are you really getting up in arms because 'a couple' doesn't sound small enough compared to 'several'...?  didn't you read the asterisk?  

     

    edit:  Also, you're still just talking about volume. 

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,703

    Originally posted by funkmastaD

     

    Are you really getting up in arms because 'a couple' doesn't sound small enough compared to 'several'...?  didn't you read the asterisk?  

     

    edit:  Also, you're still just talking about volume. 

     No.. you said a couple of thousand when it was a couple of hundred.  Which is (as I have said a few times) an ORDER OF MAGNITUDE difference.

     

    Volume does indeed influece complexity of a system.  A system that consists of 3 variables is much less complex than one with 30 which in turn in much less complex than one with 300.  It would be different if we were just talking about the amount of the same comodities but we are not.  The amount of components and resources for sale is (once again) several orders of magnitude greater than those in MO.  Similarly the amount of areas where these commodities are sold is literally in the THOUSANDS compared to what.. 10?  In MO?  (that is once again orders of magnitude).  Each of these locations has it's own price for the commodity and thus each increases the complexity of the economy.

     

    So again... more tools in the expansion will be welcome.. but will not put it on the map regarding EvEs economy.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Slapshot1188

    Originally posted by funkmastaD

     

    Are you really getting up in arms because 'a couple' doesn't sound small enough compared to 'several'...?  didn't you read the asterisk?  

     

    edit:  Also, you're still just talking about volume. 

     No.. you said a couple of thousand when it was a couple of hundred.  Which is (as I have said a few times) an ORDER OF MAGNITUDE difference.

     

    Volume does indeed influece complexity of a system.  A system that consists of 3 variables is much less complex than one with 30 which in turn in much less complex than one with 300.  It would be different if we were just talking about the amount of the same comodities but we are not.  The amount of components and resources for sale is (once again) several orders of magnitude greater than those in MO.  Similarly the amount of areas where these commodities are sold is literally in the THOUSANDS compared to what.. 10?  In MO?  (that is once again orders of magnitude).  Each of these locations has it's own price for the commodity and thus each increases the complexity of the economy.

     

    So again... more tools in the expansion will be welcome.. but will not put it on the map regarding EvEs economy.

     

    Don't act like you know MO's current subscriber numbers.  200 active subscriptions?  Do you really believe that number? 

    Also, why do you keep bringing up the expansion?  I'm talking about the current game and the economy... Well, I was anyway... not sure I can add much more than 're-read my post', which is usually when threads start to fall apart.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,703

    Originally posted by funkmastaD

     

    Don't act like you know MO's current subscriber numbers.  200 active subscriptions?  Do you really believe that number? 

    Also, why do you keep bringing up the expansion?  I'm talking about the current game and the economy... Well, I was anyway... not sure I can add much more than 're-read my post', which is usually when threads start to fall apart.

     Again.. you are confused.  I am talking concurrent players... which is a few hundred.. to 30,000 in EvE.  Which is 2 orders of magnitude. (roughly)  If you want to talk subscriptions it would still be orders of magnitude difference between the two...

     

    You seem to be struggling with the concept that subs are different from concurrent users...

     

    I am bringing up the expansion because.. that is the purpose of this thread.  Perhaps that is also why you are struggling with this concept as you seem to have forgotten that...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by Slapshot1188

    Originally posted by funkmastaD

     

    Don't act like you know MO's current subscriber numbers.  200 active subscriptions?  Do you really believe that number? 

    Also, why do you keep bringing up the expansion?  I'm talking about the current game and the economy... Well, I was anyway... not sure I can add much more than 're-read my post', which is usually when threads start to fall apart.

     Again.. you are confused.  I am talking concurrent players... which is a few hundred.. to 30,000 in EvE.  Which is 2 orders of magnitude. (roughly)  If you want to talk subscriptions it would still be orders of magnitude difference between the two...

     

    You seem to be struggling with the concept that subs are different from concurrent users...

     

    I am bringing up the expansion because.. that is the purpose of this thread.  Perhaps that is also why you are struggling with this concept as you seem to have forgotten that...

     

    uhh, what I'm saying is that there is more to economic complexity than how many trades are being made a day.  The rest is you imagining arguments I didn't make and arguing against them.  But you're right, I strolled off topic.  Allow me to rectify by saying I have few expectations for dawn, and I expect progress to go a long at a steady, if not leisurely pace.  

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by funkmastaD

    Originally posted by Slapshot1188


    Originally posted by funkmastaD

     

    Don't act like you know MO's current subscriber numbers.  200 active subscriptions?  Do you really believe that number? 

    Also, why do you keep bringing up the expansion?  I'm talking about the current game and the economy... Well, I was anyway... not sure I can add much more than 're-read my post', which is usually when threads start to fall apart.

     Again.. you are confused.  I am talking concurrent players... which is a few hundred.. to 30,000 in EvE.  Which is 2 orders of magnitude. (roughly)  If you want to talk subscriptions it would still be orders of magnitude difference between the two...

     

    You seem to be struggling with the concept that subs are different from concurrent users...

     

    I am bringing up the expansion because.. that is the purpose of this thread.  Perhaps that is also why you are struggling with this concept as you seem to have forgotten that...

     

    uhh, what I'm saying is that there is more to economic complexity than how many trades are being made a day.  The rest is you imagining arguments I didn't make and arguing against them.  But you're right, I strolled off topic.  Allow me to rectify by saying I have few expectations for dawn, and I expect progress to go a long at a steady, if not leisurely pace.  

     

    As long as the trade tools and tasking system work well, I think it will make a significant impact on the overall economic activity in the game.  That's a very good thing for everyone playing the game.

    Hell hath no fury like an MMORPG player scorned.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    to get back on topic.....

    i expect them to make group pvp meaningful. make having and holding a keep difficult but rewarding. make it so capturing an enemy keep is the preferred outcome of siegeing. make player made towns arround their keep useful, practical and defendable. make the war system actually work so you can kill enemy guilds in town and not take murder count for killing blue players from enemy guilds.

    and for heaven's sake stop screwing up sever stability with every patch.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I think 200 concurrent players is a very low and inaccurate estimate, but you are right that the population is not nearly as great as EvE's and thus, the economy is not as strong. I don't think anyone is arguing that this is not the case.

    However, I think it is important to remember that EvE was not always as popular as it is today. It was a buggy and incomplete mess when it was first released and it slowly got better and better over time to eventually become the strong game it is today. Mortal Online is trying to do the same thing... but it won't happen overnight. The important thing is the game is getting better, the population is improving and I think they are headed in the right direction. 

  • kallearseskallearses Member Posts: 44

    i think i will give it another go with the next expansion. it looks very excited so far.

  • RohnRohn Member UncommonPosts: 3,730

    From what the CM said, we should hear more about Dawn today.

    http://www.mortalonline.com/forums/61342-dawn-discussion-mega-thread-11.html#post1147246

    Hell hath no fury like an MMORPG player scorned.

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