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MO = Oblivion meets an MMO?

2

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  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Nevulus

    "Mo is kind of like Oblivion meets a MMO in beta stage"

    That might be closer to truth. In short, while MO is the closest you may come to oblivion MMO wise, it's still pretty far away. It lacks tools, pretty badly designed and as your friend said, still should be considered to be in beta, at least till Dawn is released, I might reconsider that statement then. However if you are desperate for a first person only, skill based MMO I'm afraid MO is your only choice atm.

  • deathshrouddeathshroud Member Posts: 1,366

    Well here i will do my best to right up what MO is, i am not gonig to compare it to oblivion if you want to do that yourself based on what i tell you then fine.

    MO is currently set in the world of nave, Only 1 of a planned 6 continents are available which is roughly 64km squared. MO has no loading screens the world loads as you move constantly keeping you in the game with a seamless transition from a cave to the outside world. However each area of MO is split into nodes as you cross these nodes players and mobs load in, this is to reduce server laod however creates some wierd lag around these nodes as players load up and needs fixing.

    MO has a day and night cycle, the day is roughly 3.5 hours long and the night something like 1.5hours and at ngiht its dark and i mean really dark like you cant see anything without a torch or changing your gamma (which is what most people do unfortunatly).

    MO is played completely in first person. There is only one view point and that is a fp view.  there are roughly 12 different proffesions available in MO ( tamer, butcher, slag hauler, fisherman, warrior, mage, archer, extractor, constructor, bowcrafter, armour crafter, weapon crafter and 2 more coming with dawn cook and gatherer). However MO uses a skill point system as opposed to a class system esentially allowing a player to mix his skills in any combination he likes with a maximum capacity of 1000 skillpoints per character.  Most skills are learnt by doing and as the player starts out he has a very low to 0 amount of skills, However if you run alot you will learn athletics and if you jump alot you will increase and learn jumping, hitt osmeone with a sword and you get the sword skill etc. Some more advanced skills (damage assesment or oghmium lore for example) require books to learn them, all skill have a book even those that you can learn without one. A book will learn its skill to 70. Allowing you to train offline any skill to 70 provided you have enoguh skill ponits and the right book.

    Equipment in MO is done compeltely by the palyers, there are currently little to no dropped items. Mainly only resources are ofund upon animal and monster corpses which can be used to create weapons and equipment. However no vendors in towns sell player equipment so you must talk to players directly. Animals frop carcass which requires a character with the butchery skill set to turn them into sellable resource, which can be sold to a vendor or used in construction.

    Combat in MO is deadly, players die quickly when suprise attacked, most of the npc towns have guards, these work by simply shouting guards when a criminal or red palyer enters the guarded area esentially insta killing them and saving you. In MO a sword can hit for 110 damage to a naked players head and the maximum hitpoints a player can get is 181, this means yo can die very quickly in combat if not equiped with armour.

    there are 2 types of mmo, imitators and innovaters.

  • Cyde77Cyde77 Member UncommonPosts: 101

    Originally posted by Nevulus

    I guess some just did not read the post at all. This is not a MO/Oblivion comparison. It is unfair to compare a Singleplayer RPG to a MMO.

    I only asked: "Is Mortal Online the MMO version of Oblivion?"

    I was looking into trying MO, so I asked a friend what he thought about the game, and his response was "Mo is kind of like Oblivion meets a MMO in beta stage"

    So I came to the forums to find out how the game is doing directly from people actually playing the game.

    Visit the official forums if you want fairer answers to your questions. Quite a number of users of this forum do not tell you the proper truth.

    www.mortalonline.com/forums

    You will find a few fanboys on the official forums but I believe you'll get much less biased information there, if that's what you want.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Cyde77

     

     but I believe you'll get much less biased information there, if that's what you want.

    I find that statement to be untrue, and MO's harsh moderation is only part of the reason.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Toferio

    Originally posted by Cyde77


     

     but I believe you'll get much less biased information there, if that's what you want.

    I find that statement to be untrue, and MO's harsh moderation is only part of the reason.

     

    I agree with Cyde's statement.  I think you'll also find a much higher concentration of knowledgeable and experienced players on the official forums who will be able to give more informed opinions based on first-hand experience with the game.  Contrary to popular belief, quite a bit of constructive criticism goes on on the official board.

    While there are some very distinct differences between MO and Oblivion as games, there are also some similarities that perhaps make MO the closest thing currently available to an Oblivion MMO.

    Hell hath no fury like an MMORPG player scorned.

  • lethyslethys Member UncommonPosts: 585

    Originally posted by Nevulus

    I have been trying to scour over all the threads to find information on this game.

    Is Mortal Online the MMO version of Oblivion? Oblivion is my favorite all-time RPG, and a few people have given me this comparison, so I had to ask.

    Currently looking for a new game to get into now that I have some free time. I apologize if this was answered in previous threads, but as I tried going through the Mortal Online subforum here I only found mostly posts by other gaming site reviews who either did not properly review the game, or people who are basing the game around the initial impressions at launch and passive agressively bashing the game. Considering it's been a long time since launch, I am looking for updated information and not impressions from launch.

    Is Mortal Online laggy?

    Does rubber-banding exist similar to Darkfall couple months ago?

    Are their definitive class roles or is everyone forced into the hybrid Fighter/Mage/Archer class-combo?

    How is the population? This is a tough question and I am not expecting an answer, please no speculation. If there is no definitive proof then it doesn't count.

    How large is the MO client for the Trial and how long is the Trial in terms of play period? I am on a sketchy connection, so just downloading the trial and giving it a go is not a viable option just yet.

    Lmao.  Not at all.  If MO could qualify as an Oblivion MMO, then I'd have dropped out of college and would have put 2000 hours into it by now.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by lethys

    Originally posted by Nevulus

    I have been trying to scour over all the threads to find information on this game.

    Is Mortal Online the MMO version of Oblivion? Oblivion is my favorite all-time RPG, and a few people have given me this comparison, so I had to ask.

    Currently looking for a new game to get into now that I have some free time. I apologize if this was answered in previous threads, but as I tried going through the Mortal Online subforum here I only found mostly posts by other gaming site reviews who either did not properly review the game, or people who are basing the game around the initial impressions at launch and passive agressively bashing the game. Considering it's been a long time since launch, I am looking for updated information and not impressions from launch.

    Is Mortal Online laggy?

    Does rubber-banding exist similar to Darkfall couple months ago?

    Are their definitive class roles or is everyone forced into the hybrid Fighter/Mage/Archer class-combo?

    How is the population? This is a tough question and I am not expecting an answer, please no speculation. If there is no definitive proof then it doesn't count.

    How large is the MO client for the Trial and how long is the Trial in terms of play period? I am on a sketchy connection, so just downloading the trial and giving it a go is not a viable option just yet.

    Lmao.  Not at all.  If MO could qualify as an Oblivion MMO, then I'd have dropped out of college and would have put 2000 hours into it by now.

     

    LOL, I probably have put in 2000 hours (or more) into playing Mortal.  Actually, I'm glad I don't know exactly how much time I've spent with this game (or how much time I've spent playing MMOs in general).

    As others have said, it's not Oblivion in MMO form, and I keep hearing rumors of a TES MMO that might or might not see the light of day at some point.  From my perspective, there are some similarities between these games, however, and MO seems to be heading more and more in that direction as the game matures.

    Hell hath no fury like an MMORPG player scorned.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    In terms of the controls and the way combat works, I think MO is very comparable to Oblivion. At the very least, it is the closest that any MMO has come to it. Other than that, the two games are very different. There is far less PVE content in MO than there is in Oblivion. Players are expected to make their own content in MO... which is both a strength and a weakness in my opinion. It is great for PVP-oriented players since all they want to do is kill other players anyway, but PVE players don't have all that much to do. I do wish there was more in the way of PVE in MO, but I'm sure the devs will be adding to that as time goes on.

  • bingbongbrosbingbongbros Member UncommonPosts: 689

    the closest thing MO could be related to is a pile of garbage.

    i tried the  free trial of it last week and i had to reload the game 5 times just to be able to get the character i created to have the option to ENTER GAME. then once i entered game i realized how fucked up it was still, it was night and pitch black but every npc in the little town i started out in was completely visible like they fuckin glowed.... yet the world surrounding them was a void of darkness.

    then i tried to say Hello in chat and the game crashed.... so i uninstalled it.

    this pos game ran better in beta when i was testing it. graphics looked way better in beta too

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • NevulusNevulus Member UncommonPosts: 1,288

    Originally posted by Cyde77

    Originally posted by Nevulus

    I guess some just did not read the post at all. This is not a MO/Oblivion comparison. It is unfair to compare a Singleplayer RPG to a MMO.

    I only asked: "Is Mortal Online the MMO version of Oblivion?"

    I was looking into trying MO, so I asked a friend what he thought about the game, and his response was "Mo is kind of like Oblivion meets a MMO in beta stage"

    So I came to the forums to find out how the game is doing directly from people actually playing the game.

    Visit the official forums if you want fairer answers to your questions. Quite a number of users of this forum do not tell you the proper truth.

    www.mortalonline.com/forums

    You will find a few fanboys on the official forums but I believe you'll get much less biased information there, if that's what you want.

    Yeah I found a lot more unbiased answers there from people who actually play the game than here. Thank you very much.

    I tried to downlaod the game yesterday, but the server was down after the Dawn expansion. As expected, after most expansions even the BEST mmo companies have problems. For example WoW had severe problems after their BC expansion, and whole battlegroups were affected with serious downtime, and lag for days. If it can happen to Blizzard, I 100% expect it to happen to SV. So rather than come here and bash the game, I'll give it another shot later on.

    I will check back in a week and install the game for a trial run and keep those who are interested in an unbiased opinion an update.

  • KostKost Member CommonPosts: 1,975

    No, it is nothing like Oblivion to be entirely honest.

  • xXxDOYLExXxxXxDOYLExXx Member Posts: 7

    It's nothing like it. Don't be fooled.

  • NajwalaylahNajwalaylah Member UncommonPosts: 85

    I have never seen and know nothing about Obliviion.

    There is a degree of lag in every MMO I've seen, and MO is somewhere in the middle between best and worst. Darkfall, Shadowbane, and EverQuest would all count as "worse".

    There can be some rubberbanding, but I have yet to see any personally.

    A player I highly respect for his knowledge of combat (he was in the Combat Beta) says that Mortal Online is not a game where extreme mini-maxing is necessary or even very profitable, despite the hysteria with which some argue and defend the practice in the game's community. Some of the best players happen to have been playing hybrids, but apparently creating a hybrid build for an avatar is no guarantee of becoming the best.

    The client seems relatively small to me and the trial is as it should be relative to paying accounts. The learning curve puts an emphasis on out-of-game research and on the skills involved in asking questions of other people.

    Casilda Tametomo, Priestess of Soldeus | AKA Lepida Aegis-Imperium.com

    «Si oblitus fuero usque ad finem omnia opera eorum»

  • BTrayaLBTrayaL Member UncommonPosts: 624

    Originally posted by Moreplex

    MO is nothing like Oblivion.  I do not know who told you that but they should be shot.  Oblivion is also one of my favorite RPGS!!! 

    I agree. DO NOT COMPARE them, please, it's blasphemy.

    image
  • deathshrouddeathshroud Member Posts: 1,366

    although that elderscrolls mmo thats in production will more likely be a wow clone and less like oblivion than MO. But still no mmo is really like oblivion but if you must have an mmo comparison then it would be MO yes. Althoguh mo's combat system is way better than oblivions and also the graphics are nicer especially since dawn. The cooking system is really advanced and the gathering of pickables jsut as much fun as oblivions pickables in the world. But Oblivion has way better quests obviously way more items although mo has over 1.5million weapon combinatinos or something stupid and with maces now becoming useful in dawn thats almsot every weapon type. Mobs and ai is much better in oblivion the traps i oblivion also are better however the traps in mo are pretty good to. Theres way more interesting things to see in oblivion also. The only reason why i am not playing oblivion instead of MO is that its singleplayer :( were as MO is multi and i can play with people in a group.

    there are 2 types of mmo, imitators and innovaters.

  • raff01raff01 Member Posts: 453

    Originally posted by deathshroud

    although that elderscrolls mmo thats in production will more likely be a wow clone and less like oblivion than MO. But still no mmo is really like oblivion but if you must have an mmo comparison then it would be MO yes. Althoguh mo's combat system is way better than oblivions and also the graphics are nicer especially since dawn. The cooking system is really advanced and the gathering of pickables jsut as much fun as oblivions pickables in the world. But Oblivion has way better quests obviously way more items although mo has over 1.5million weapon combinatinos or something stupid and with maces now becoming useful in dawn thats almsot every weapon type. Mobs and ai is much better in oblivion the traps i oblivion also are better however the traps in mo are pretty good to. Theres way more interesting things to see in oblivion also. The only reason why i am not playing oblivion instead of MO is that its singleplayer :( were as MO is multi and i can play with people in a group.

     

     

    [Mod Edit]

     MO graphics better than Oblivion????? combat better? closest thing to Oblivion would be DarkFall since the world in Oblivion is very large, full of life, with a huge variety of environements and a lots and lots of secret places and dungeons...

    Hell good old morrowind had better graphics and was better designed than MO !

  • deathshrouddeathshroud Member Posts: 1,366

    darkfalls graphics are much worse than MO's and more similar to morrowinds than MO's graphics. Also i guess you havent palyed dawn expansion.

    there are 2 types of mmo, imitators and innovaters.

  • raff01raff01 Member Posts: 453

    Originally posted by deathshroud

    darkfalls graphics are much worse than MO's and more similar to morrowinds than MO's graphics. Also i guess you havent palyed dawn expansion.

    http://www.youtube.com/watch?v=1oR43-SUjtI&feature=related

     

    DFO's graphics are pretty good, the 3d engine isn't as powerful as MO's UE3 but the artistic work by Aventurine makes it better looking...much much more detail to every part of the world,  so many more textures, cities, mob types, effects, ambiances, vegetation, dungeons ect...Graphics isn't just about resolution depth and 3D Engine...artistic work >>>> 3D engine and hardware.

     

    Oh, and I guess you haven't played DFO, and obviously you haven't played oblivion.

  • raff01raff01 Member Posts: 453

    Originally posted by deathshroud

    Althoguh mo's combat system is way better than oblivions and also the graphics are nicer especially since dawn.

    http://www.youtube.com/watch?v=31YOA109QnQ&feature=related

    Hope the message is clear to everyone...

  • RawizRawiz Member UncommonPosts: 584

    Originally posted by Bulrogg

    Originally posted by raff01


    Originally posted by deathshroud

    Althoguh mo's combat system is way better than oblivions and also the graphics are nicer especially since dawn.

    http://www.youtube.com/watch?v=31YOA109QnQ&feature=related

    Hope the message is clear to everyone...

    http://www.youtube.com/watch?v=goBSceblHpY

    Hope the message is clear to you too big guy.

    Your message is that a group of modders can create a more beautiful world, than MO can produce for a trailer?

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by raff01

    Originally posted by deathshroud

    darkfalls graphics are much worse than MO's and more similar to morrowinds than MO's graphics. Also i guess you havent palyed dawn expansion.

    http://www.youtube.com/watch?v=1oR43-SUjtI&feature=related

     

    DFO's graphics are pretty good, the 3d engine isn't as powerful as MO's UE3 but the artistic work by Aventurine makes it better looking...much much more detail to every part of the world,  so many more textures, cities, mob types, effects, ambiances, vegetation, dungeons ect...Graphics isn't just about resolution depth and 3D Engine...artistic work >>>> 3D engine and hardware.

     

    Oh, and I guess you haven't played DFO, and obviously you haven't played oblivion.

     that is not oblivion that is oblivion running plenty of visual mods it even says so in the description, most of hwich were up to 3 years after oblivions launch. Yes i have played oblivion. Its nice looking even still but without the mods it really shows its age. Also darkfalls graphics are more like morrowinds than oblivions just like i said. Not a bad thing since morrowind imo was better than oblivion but darkfalls graphics arent as good as MOs and that is a fact.

    Truth is i havent palyed darkfall, i really wanted to but i just couldnt force myself to pay for the game knowing it would take 4-6months of grinding before i could actually start enjoying it. Ontop of that i dont like the idea of no skill cap or number of skill rstrictions i hate the idea of everyone being able to use everything imo thats just a lazy balancing method. Also i have to admit the grpahics did put me off even thoguh darkfall has a further year of development on MO it just isnt my type of game im looking for an mmorpg and not an mmotps

     

    that dawn teaser video seriously does not do dawn justice, it is much better looking ingame now even than that trailer shows.

    there are 2 types of mmo, imitators and innovaters.

  • Chaotic16Chaotic16 Member Posts: 116

    The game might be fun if full loot wasn't a factor. All you need to do is band together with a bunch of your friends and go devote your entire day to killing lowbies. Such skill.

    image

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Chaotic16

    The game might be fun if full loot wasn't a factor. All you need to do is band together with a bunch of your friends and go devote your entire day to killing lowbies. Such skill.

     

    that is actually counter productive, killing lowbies results in gaining gear nobody wants and wasting your own stamina pool equipment durability and possibly health pool.

     

    Certainly happens but the devs should change up the statloss system.

     

    However removing full loot would be a terrible idea. In mo you are a noobie for about 2 weeks after that time 90% of equipment is cheap and easily atainable meaning death isnt such a big issue even for fresh palyers. Joining a guild helps alot and learning the tips and tricks to making coin in mo.

    there are 2 types of mmo, imitators and innovaters.

  • raff01raff01 Member Posts: 453

    Originally posted by Bulrogg

    Originally posted by raff01


    Originally posted by deathshroud

    Althoguh mo's combat system is way better than oblivions and also the graphics are nicer especially since dawn.

    http://www.youtube.com/watch?v=31YOA109QnQ&feature=related

    Hope the message is clear to everyone...

    http://www.youtube.com/watch?v=goBSceblHpY

    Hope the message is clear to you too big guy.

    Oh yeah, just like MO's 1st trailer? we all remember that one do we? did the actual game look anything like it?

    That Oblivion footage was actually the real game as it is. Don't even try to compare those 2, you're trying way too hard.

  • raff01raff01 Member Posts: 453

    Originally posted by deathshroud

    Originally posted by raff01


    Originally posted by deathshroud

    darkfalls graphics are much worse than MO's and more similar to morrowinds than MO's graphics. Also i guess you havent palyed dawn expansion.

    http://www.youtube.com/watch?v=1oR43-SUjtI&feature=related

     

    DFO's graphics are pretty good, the 3d engine isn't as powerful as MO's UE3 but the artistic work by Aventurine makes it better looking...much much more detail to every part of the world,  so many more textures, cities, mob types, effects, ambiances, vegetation, dungeons ect...Graphics isn't just about resolution depth and 3D Engine...artistic work >>>> 3D engine and hardware.

     

    Oh, and I guess you haven't played DFO, and obviously you haven't played oblivion.

     that is not oblivion that is oblivion running plenty of visual mods it even says so in the description, most of hwich were up to 3 years after oblivions launch. Yes i have played oblivion. Its nice looking even still but without the mods it really shows its age. Also darkfalls graphics are more like morrowinds than oblivions just like i said. Not a bad thing since morrowind imo was better than oblivion but darkfalls graphics arent as good as MOs and that is a fact.

    that is a fact? what kind of crap is that? I'm not gonna rewrite the same posts on and on, but no its not a fact, MO's 3D engine is superior to DFO's that is a fact, its more technologically advanced, has higher resolution texture etc...

    However as I said before, artistic work >>>>> technology. MO might benefit from the technology but DFO's artistic design compensates and give it better all around graphics.

    You shouldn't use the word "fact" when not even knowing how to use it. MO's graphics being "better" than DFO is an opinion, its your apreciation its not a fact.

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