But watching the live stream the combat look incredibly boring. No dodging, crouching, crawling. Of course this could have been the guy playing it. But i was hoping combat would have more animations then what was being shown. I know i souldnt compare to SWG, but i do remember in that came it was more "action".
This isn't an action rpg, and neither was SWG, personally, it looks exactly like any other MMOs combat. If you're looking for fun, fast-paced combat, go play City of Heroes, DC Universe, or Champions Online. Obviously this isn't the game you're wanting. (=
I would so take that bet. Unless Bioware is holding out on us, I'm going to say, this game isn't going to be nearly as huge as all that. Maybe even not much bigger than SWG or LOTRO, if at all. If all this hype leads to too much disappointment, it might even do worse.
WAR, AoC, Aion, and Rift all sold a million or close to a milion units near launch and they didn't have Bioware or the Star Wars franchise to draw people in, so I think you're being unrealistic if you think SWTOR will do less.
Just seems naive that some think this has anything to do with GW2, other than the contrast of looking at what they've show us, and seeing a much higher general standard of quality from Arena. I'm no fan of GW2. It looks like the much healthier horse to bet on, but I'd love to see both MMOs turn out to be great games that do well. I have no reason to be biased. I'm just skeptical, after seeing gameplay vids of SWTOR. The most epic trailers ever just aren't going to sell it, if the gameplay doesn't hold up.
The thing is, most people that actually played the game, the vast majority of them, said that gameplay was great and engaging in SWTOR, from professional reviewers to regular gamers and convention visitors.
Originally posted by Kalfer
I believe people are not looking for a WoW replacement. they are looking for something else. They already did WoW for 6 years. What makes you think they want more? the hatred and contempt for MMOs weaknesses will be stronger.
Many of them played WoW for 6 and more years off and on, this should clearly tell you that they like themepark based gameplay, especially since when they go looking for another MMO, it most of the times is other themepark MMO's.
That hatred and contempt you're talking about, that's just you projecting your own feelings regarding themepark based gameplay.
Many people are excited because it's Star Wars, and those of us from SWG, have been waiting for a proper experience since then. It's not fair to throw such a poor motion capture static system, which is eaxtly what does fools at SOE also did with SWG.
I think this is where the heart of the problem lies: you and people like you have been wanting SWTOR to be like SWG. Move on, it won't be like that, get over it. SWTOR will be different from SWG, and if that means that it isn't an MMO of the gameplay style you prefer, just accept that it isn't. Wishing for SWTOR to be more like a sandbox MMO where it's clearly firmly grounded in themepark design, doesn't change the situation.
its why it looks "stupid" when running while hacking with a lightsaber": it's why there is no real movement when weapons are drawn when straffing and why they look like stretched wooden dummies with no flexibility, but have simple animations of a playstation game anno 1996.
Sorry, but you have been looking at only a few videos apparently, there are enough videos that show combat where people are on the move constantly, strafing as well while activating their skills.
What are you talking about? I didn't say it was not in. People have been shown running and gunning in almost every trailer. My point was just that it looks bad, because their mo-cap technology does not play well against each other. It's in(obviously...) but looks horrendous. Less smoth than WoW, even though WoW is horrible outdated with low rez models and textures. Those things have nothing to do with animations however.
Sorry, but you have been looking at only a few videos apparently, there are enough videos that show combat where people are on the move constantly, strafing as well while activating their skills.
I agree with you here Maverick, and up untill now i was one of those saying their combat was looking good, i even used to say their vid was looking better than GW2 pve.
But the e3 stream vid kind of demonstarte you will just do as good not doing this stuff they cliam are part with their combat system, as the cover. It is clear the game zones have nothing on their map to actually let the gamer use some cover tactic or whatever, not a single time you saw some rocks, walls, ruins, whatever the toon could hide behing to support his gunner playstyle, nothing was there to save the day. It is just depressing.
ANd honestly it showed exactly the same emptyness as shown in the leaked video.
What I can't understand is why the people posting in this thread who say the game looks crap and are never going to buy it are even here in the first place. I mean I have no intention of buying Call Of Duty so I simply ignore articles, videos and forum threads about it. I don't feel the need to go into the threads and berate people for having the audacity to have a difference of opinion from myself.
If you don't like the look of the game and aren't going to play it just move on and get to another game you will like and leave TOR to people who want to play it.
What I can't understand is why the people posting in this thread who say the game looks crap and are never going to buy it are even here in the first place. I mean I have no intention of buying Call Of Duty so I simply ignore articles, videos and forum threads about it. I don't feel the need to go into the threads and berate people for having the audacity to have a difference of opinion from myself.
If you don't like the look of the game and aren't going to play it just move on and get to another game you will like and leave TOR to people who want to play it.
What are you talking about? I didn't say it was not in. People have been shown running and gunning in almost every trailer. My point was just that it looks bad, because their mo-cap technology does not play well against each other. It's in(obviously...) but looks horrendous. Less smoth than WoW, even though WoW is horrible outdated with low rez models and textures. Those things have nothing to do with animations however.
WoW has some of the most fluid combat animations in MMO's, from what I understand of it, true. But compared to how the animation was last year, I also see it has been slowly improving in SWTOR so I reserve judgement on the animation since I know this is still an alfa build and they've shown improvements over the months already.
Originally posted by Requiamer
I agree with you here Maverick, and up untill now i was one of those saying their combat was looking good, i even used to say their vid was looking better than GW2 pve.
But the e3 stream vid kind of demonstarte you will just do as good not doing this stuff they cliam are part with their combat system, as the cover. It is clear the game zones have nothing on their map to actually let the gamer use some cover tactic or whatever, not a single time you saw some rocks, walls, ruins, whatever the toon could hide behing to support his gunner playstyle, nothing was there to save the day. It is just depressing.
ANd honestly it showed exactly the same emptyness as shown in the leaked video.
Don't get me wrong, I didn't say the combat looked the best I've ever seen in an MMO.
As for the zones, I was already wondering the first time that I read about it how they would deal with the cover system in open empty spaces like Tatooine. I think this is where that portable cover system comes in that both cover using classes gain at level 7 or so.
As for emptiness, sorry, but I disagree, I think the emptiness and barren feeling fit Tatooine perfectly. It would be odd to have all those desert areas be infested with mob spawns everywhere instead of a few lively mob/NPC locations in vast plains of desolate vistas.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I don't know i watched a very old alpha stage vid showing how cover would work, and you saw that guy going behind all those stuff on his way; like boxes; trees...
But maybe that mechanism was changed, because this vid was clearly from an alpha stage.
As for emptiness, sorry, but I disagree, I think the emptiness and barren feeling fit Tatooine perfectly. It would be odd to have all those desert areas be infested with mob spawns everywhere instead of a few lively mob/NPC locations in vast plains of desolate vistas.
Agreed. Fits tatooine very well.
Also cramped areas packed with mobs are just annoying in any MMO. I luv how Lotro does it.
Lol almost every complaint I see about swtor so far is not present in GW2.
Quit complaining already and back GW2.
Abundant quests....Check
Class storylines...Check
Huge PvE world...Check
Great animations...Check
Huge persistant world...Check
Awesome PVP galore...Check
Fast meaningfull world PVP...Check
Hundreds of players PVPing at once...Check
Great arena combat...Check
Diverse skills designed for group play...Check
Voice acting...Check
Awesome graphics...double check
However much I love SW I can't see players in it having 1/2 the fun of what GW2 will be.
And what exactly do you base your checks on? How is there awesome, fast, meaningful world PvP in a game that doesn't exist yet?
World PvP is just as much on the players to create as it is on the Developers. Take your Fanboi-tinted glasses off for a few minutes and realize we know next to nothing about GW2 because they haven't shown us anything.
And what exactly do you base your checks on? How is there awesome, fast, meaningful world PvP in a game that doesn't exist yet?
World PvP is just as much on the players to create as it is on the Developers. Take your Fanboi-tinted glasses off for a few minutes and realize we know next to nothing about GW2 because they haven't shown us anything.
Lol almost every complaint I see about swtor so far is not present in GW2.
Quit complaining already and back GW2.
Abundant quests....Check
Class storylines...Check
Huge PvE world...Check
Great animations...Check
Huge persistant world...Check
Awesome PVP galore...Check
Fast meaningfull world PVP...Check
Hundreds of players PVPing at once...Check
Great arena combat...Check
Diverse skills designed for group play...Check
Voice acting...Check
Awesome graphics...double check
However much I love SW I can't see players in it having 1/2 the fun of what GW2 will be.
And what exactly do you base your checks on? How is there awesome, fast, meaningful world PvP in a game that doesn't exist yet?
World PvP is just as much on the players to create as it is on the Developers. Take your Fanboi-tinted glasses off for a few minutes and realize we know next to nothing about GW2 because they haven't shown us anything.
I'd rather have a game that looks bland in videos but is fun when I actually play it than a game that's super amazing in videos but not quite what I was expecting once I get my hands on it.
MMOs generally fall into the former category. You can watch videos of WoW raids all day and yawn, but unless you take part in it yourself, you won't be able to form an accurate judgment.
It's ok to share your opinions based solely on the videos, though. Plenty of testimonies praise TOR's combat, not as revoluntionary or wildly different from the standard (WoW), but as fun and functional.
Lol almost every complaint I see about swtor so far is not present in GW2.
Quit complaining already and back GW2.
Abundant quests....Check
Class storylines...Check
Huge PvE world...Check
Great animations...Check
Huge persistant world...Check
Awesome PVP galore...Check
Fast meaningfull world PVP...Check
Hundreds of players PVPing at once...Check
Great arena combat...Check
Diverse skills designed for group play...Check
Voice acting...Check
Awesome graphics...double check
However much I love SW I can't see players in it having 1/2 the fun of what GW2 will be.
And what exactly do you base your checks on? How is there awesome, fast, meaningful world PvP in a game that doesn't exist yet?
World PvP is just as much on the players to create as it is on the Developers. Take your Fanboi-tinted glasses off for a few minutes and realize we know next to nothing about GW2 because they haven't shown us anything.
lol ok
Yeah quit bitching, this game looks sweet and the gameplay doesnt dissapoint. Something differnt from duengon crawling and grinding until utter boredom. Its a different genre of mmorpg. I cant wait to play this game.
Lol almost every complaint I see about swtor so far is not present in GW2.
Quit complaining already and back GW2.
Abundant quests....Check
Class storylines...Check
Huge PvE world...Check
Great animations...Check
Huge persistant world...Check
Awesome PVP galore...Check
Fast meaningfull world PVP...Check
Hundreds of players PVPing at once...Check
Great arena combat...Check
Diverse skills designed for group play...Check
Voice acting...Check
Awesome graphics...double check
However much I love SW I can't see players in it having 1/2 the fun of what GW2 will be.
And what exactly do you base your checks on? How is there awesome, fast, meaningful world PvP in a game that doesn't exist yet?
World PvP is just as much on the players to create as it is on the Developers. Take your Fanboi-tinted glasses off for a few minutes and realize we know next to nothing about GW2 because they haven't shown us anything.
lol ok
Doesn't look like a gameplay video to me. They can put their money where their mouths are and until then they can shut up.
I'm looking forward to GW2 just as much as you are, but without any actual gameplay footage of all these amazing features I have to assume that they don't exist yet, which means they're subject to change or outright dismissal.
Besides. This is a thread about TOR being disappointing, because their gameplay isn't living up to the hype. This WHOLE THREAD should be a lesson for you. In fact, it's aimed almost directly at you.
Yea I did get a little carried away, I never expected much from ToR given it's 2 year development cycle followed by 1 1/2 years of delays. I love bioware and their past games a bunch but I don't see a AAA title comming out of such a short development cycle using premade tools.
Yea I did get a little carried away, I never expected much from ToR given it's 2 year development cycle followed by 1 1/2 years of delays. I love bioware and their past games a bunch but I don't see a AAA title comming out of such a short development cycle using premade tools.
Sorry, but you're terribly misinformed. SWTOR is a hell of a lot longer in development than 2 years, aside from that it'll launch with more content ingame and a larger world than most other MMO's. If SWTOR is an AAA MMORPG then you can start devaluate as good as all other AAA MMORPG's because the term becomes meaningless.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yea I did get a little carried away, I never expected much from ToR given it's 2 year development cycle followed by 1 1/2 years of delays. I love bioware and their past games a bunch but I don't see a AAA title comming out of such a short development cycle using premade tools.
Sorry, but you're terribly misinformed. SWTOR is a hell of a lot longer in development than 2 years, aside from that it'll launch with more content ingame and a larger world than most other MMO's. If SWTOR is an AAA MMORPG then you can start devaluate as good as all other AAA MMORPG's because the term becomes meaningless.
Never at any time did I read about the game being developed that friggin' fast. So, I just figured he had mixed up SWTOR with STO
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Yea I did get a little carried away, I never expected much from ToR given it's 2 year development cycle followed by 1 1/2 years of delays. I love bioware and their past games a bunch but I don't see a AAA title comming out of such a short development cycle using premade tools.
Sorry, but you're terribly misinformed. SWTOR is a hell of a lot longer in development than 2 years, aside from that it'll launch with more content ingame and a larger world than most other MMO's. If SWTOR is an AAA MMORPG then you can start devaluate as good as all other AAA MMORPG's because the term becomes meaningless.
SWTOR was schedueled to be released 1st half of 2010. it started development around december 2008. I don't count story writing as part of development time since that can be done in paralell with coding. Development started when bioware bought the hero engine. Give a couple months getting staff in place and up to speed leaves about 2 years of solid development toward the target release of Q1/Q2 2010.
Everything since then isn't really considered heavy development. A lot was done but upgrading what they clearly felt wasn't a finished product in early 2010 retreads over a lot of what should have been done during 2009/2010. Which realistically should have been aimed at a early 2011 release.
SWTOR was schedueled to be released 1st half of 2010. it started development around december 2008. I don't count story writing as part of development time since that can be done in paralell with coding. Development started when bioware bought the hero engine. Give a couple months getting staff in place and up to speed leaves about 2 years of solid development toward the target release of Q1/Q2 2010.
Everything since then isn't really considered heavy development. A lot was done but upgrading what they clearly felt wasn't a finished product in early 2010 retreads over a lot of what should have been done during 2009/2010. Which realistically should have been aimed at a early 2011 release.
You can make your claims however you like but the simple fact is that SWTOR has been in development since 2006, and there's more to development of an MMORPG than just the coding.
If you want to fool yourself that SWTOR isn't an AAA title and that this is because they've only been intending to go for it for a year development, then be my guest, believe whatever you feel comfortable believing. Only don't expect the rest of us to believe nonsensical statements like that.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
SWTOR was schedueled to be released 1st half of 2010. it started development around december 2008. I don't count story writing as part of development time since that can be done in paralell with coding. Development started when bioware bought the hero engine. Give a couple months getting staff in place and up to speed leaves about 2 years of solid development toward the target release of Q1/Q2 2010.
Everything since then isn't really considered heavy development. A lot was done but upgrading what they clearly felt wasn't a finished product in early 2010 retreads over a lot of what should have been done during 2009/2010. Which realistically should have been aimed at a early 2011 release.
You can make your claims however you like but the simple fact is that SWTOR has been in development since 2006, and there's more to development of an MMORPG than just the coding.
If you want to fool yourself that SWTOR isn't an AAA title and that this is because they've only been intending to go for it for a year development, then be my guest, believe whatever you feel comfortable believing. Only don't expect the rest of us to believe nonsensical statements like that.
If you consider scripting to be a major part of development then go for it. Bioware started coding the game in very late 2008. Sure they probably did some artwork before that but without the game engine it would have been a minimal amount of development.
If you consider scripting to be a major part of development then go for it. Bioware started coding the game in very late 2008. Sure they probably did some artwork before that but without the game engine it would have been a minimal amount of development.
Source or didn't happen, if you're going to continue at least put up or well, you know...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
SWTOR was schedueled to be released 1st half of 2010. it started development around december 2008. I don't count story writing as part of development time since that can be done in paralell with coding. Development started when bioware bought the hero engine. Give a couple months getting staff in place and up to speed leaves about 2 years of solid development toward the target release of Q1/Q2 2010.
Everything since then isn't really considered heavy development. A lot was done but upgrading what they clearly felt wasn't a finished product in early 2010 retreads over a lot of what should have been done during 2009/2010. Which realistically should have been aimed at a early 2011 release.
You can make your claims however you like but the simple fact is that SWTOR has been in development since 2006, and there's more to development of an MMORPG than just the coding.
If you want to fool yourself that SWTOR isn't an AAA title and that this is because they've only been intending to go for it for a year development, then be my guest, believe whatever you feel comfortable believing. Only don't expect the rest of us to believe nonsensical statements like that.
If you consider scripting to be a major part of development then go for it. Bioware started coding the game in very late 2008. Sure they probably did some artwork before that but without the game engine it would have been a minimal amount of development.
200+ hours of individual storyline for EACH class... hmmm... sounds like it would take a helluva long time to do all of that.
Not to mention they've been heavily modifying the game engine.
Comments
This isn't an action rpg, and neither was SWG, personally, it looks exactly like any other MMOs combat. If you're looking for fun, fast-paced combat, go play City of Heroes, DC Universe, or Champions Online. Obviously this isn't the game you're wanting. (=
What are you talking about? I didn't say it was not in. People have been shown running and gunning in almost every trailer. My point was just that it looks bad, because their mo-cap technology does not play well against each other. It's in(obviously...) but looks horrendous. Less smoth than WoW, even though WoW is horrible outdated with low rez models and textures. Those things have nothing to do with animations however.
I agree with you here Maverick, and up untill now i was one of those saying their combat was looking good, i even used to say their vid was looking better than GW2 pve.
But the e3 stream vid kind of demonstarte you will just do as good not doing this stuff they cliam are part with their combat system, as the cover. It is clear the game zones have nothing on their map to actually let the gamer use some cover tactic or whatever, not a single time you saw some rocks, walls, ruins, whatever the toon could hide behing to support his gunner playstyle, nothing was there to save the day. It is just depressing.
ANd honestly it showed exactly the same emptyness as shown in the leaked video.
What I can't understand is why the people posting in this thread who say the game looks crap and are never going to buy it are even here in the first place. I mean I have no intention of buying Call Of Duty so I simply ignore articles, videos and forum threads about it. I don't feel the need to go into the threads and berate people for having the audacity to have a difference of opinion from myself.
If you don't like the look of the game and aren't going to play it just move on and get to another game you will like and leave TOR to people who want to play it.
here here
WoW has some of the most fluid combat animations in MMO's, from what I understand of it, true. But compared to how the animation was last year, I also see it has been slowly improving in SWTOR so I reserve judgement on the animation since I know this is still an alfa build and they've shown improvements over the months already.
Don't get me wrong, I didn't say the combat looked the best I've ever seen in an MMO.
As for the zones, I was already wondering the first time that I read about it how they would deal with the cover system in open empty spaces like Tatooine. I think this is where that portable cover system comes in that both cover using classes gain at level 7 or so.
As for emptiness, sorry, but I disagree, I think the emptiness and barren feeling fit Tatooine perfectly. It would be odd to have all those desert areas be infested with mob spawns everywhere instead of a few lively mob/NPC locations in vast plains of desolate vistas.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I don't know i watched a very old alpha stage vid showing how cover would work, and you saw that guy going behind all those stuff on his way; like boxes; trees...
But maybe that mechanism was changed, because this vid was clearly from an alpha stage.
Agreed. Fits tatooine very well.
Also cramped areas packed with mobs are just annoying in any MMO. I luv how Lotro does it.
Lol almost every complaint I see about swtor so far is not present in GW2.
Quit complaining already and back GW2.
Abundant quests....Check
Class storylines...Check
Huge PvE world...Check
Great animations...Check
Huge persistant world...Check
Awesome PVP galore...Check
Fast meaningfull world PVP...Check
Hundreds of players PVPing at once...Check
Great arena combat...Check
Diverse skills designed for group play...Check
Voice acting...Check
Awesome graphics...double check
However much I love SW I can't see players in it having 1/2 the fun of what GW2 will be.
And what exactly do you base your checks on? How is there awesome, fast, meaningful world PvP in a game that doesn't exist yet?
World PvP is just as much on the players to create as it is on the Developers. Take your Fanboi-tinted glasses off for a few minutes and realize we know next to nothing about GW2 because they haven't shown us anything.
Hype blinds. :-)
lol ok
I'd rather have a game that looks bland in videos but is fun when I actually play it than a game that's super amazing in videos but not quite what I was expecting once I get my hands on it.
MMOs generally fall into the former category. You can watch videos of WoW raids all day and yawn, but unless you take part in it yourself, you won't be able to form an accurate judgment.
It's ok to share your opinions based solely on the videos, though. Plenty of testimonies praise TOR's combat, not as revoluntionary or wildly different from the standard (WoW), but as fun and functional.
And yeah, GW2 fanbots are the best.
Yeah quit bitching, this game looks sweet and the gameplay doesnt dissapoint. Something differnt from duengon crawling and grinding until utter boredom. Its a different genre of mmorpg. I cant wait to play this game.
Edgar F Greenwood
Doesn't look like a gameplay video to me. They can put their money where their mouths are and until then they can shut up.
I'm looking forward to GW2 just as much as you are, but without any actual gameplay footage of all these amazing features I have to assume that they don't exist yet, which means they're subject to change or outright dismissal.
Besides. This is a thread about TOR being disappointing, because their gameplay isn't living up to the hype. This WHOLE THREAD should be a lesson for you. In fact, it's aimed almost directly at you.
Yea I did get a little carried away, I never expected much from ToR given it's 2 year development cycle followed by 1 1/2 years of delays. I love bioware and their past games a bunch but I don't see a AAA title comming out of such a short development cycle using premade tools.
Sorry, but you're terribly misinformed. SWTOR is a hell of a lot longer in development than 2 years, aside from that it'll launch with more content ingame and a larger world than most other MMO's. If SWTOR is an AAA MMORPG then you can start devaluate as good as all other AAA MMORPG's because the term becomes meaningless.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Never at any time did I read about the game being developed that friggin' fast. So, I just figured he had mixed up SWTOR with STO
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
SWTOR was schedueled to be released 1st half of 2010. it started development around december 2008. I don't count story writing as part of development time since that can be done in paralell with coding. Development started when bioware bought the hero engine. Give a couple months getting staff in place and up to speed leaves about 2 years of solid development toward the target release of Q1/Q2 2010.
Everything since then isn't really considered heavy development. A lot was done but upgrading what they clearly felt wasn't a finished product in early 2010 retreads over a lot of what should have been done during 2009/2010. Which realistically should have been aimed at a early 2011 release.
You can make your claims however you like but the simple fact is that SWTOR has been in development since 2006, and there's more to development of an MMORPG than just the coding.
If you want to fool yourself that SWTOR isn't an AAA title and that this is because they've only been intending to go for it for a year development, then be my guest, believe whatever you feel comfortable believing. Only don't expect the rest of us to believe nonsensical statements like that.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If you consider scripting to be a major part of development then go for it. Bioware started coding the game in very late 2008. Sure they probably did some artwork before that but without the game engine it would have been a minimal amount of development.
Source or didn't happen, if you're going to continue at least put up or well, you know...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
200+ hours of individual storyline for EACH class... hmmm... sounds like it would take a helluva long time to do all of that.
Not to mention they've been heavily modifying the game engine.
Story doenst mean anything to me when the game play looks that terrible and boring
Don't play it.