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Reasons to play rift?

anthonypenaanthonypena Member Posts: 131

I played rift for all betas i thought it was pretty enjoyable all in all but whats your opinion of the game know and why do you play?How is the community and is it worth it or is there better mmos to look foward to this summer?

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Comments

  • ZorgoZorgo Member UncommonPosts: 2,254

    Rift is easy to pick up - you already pretty much know the mechanics and how to move through the game if you've played any mmo in recent history. You may find it a perfect combination from past games you've played.

    Rift is casual friendly with the option of playing it hardcore.

    Rift is a good alternative if your major gripe with WoW were the graphics - Rift has a more traditional fantasy art direction.

    Rift is stable and polished with frequent updates.

    Rift has a twist to its class system.

    Rift has a twist with its rift element.

    Rift good populations on most servers.

    However......

    Pick you server carefully - some are worse than others, but server transfers are incoming.

    The rifts function almost exactly like WAR's pq's - if you didn't like them, you probably won't like these.

    The class system still boils down to the holy trinity with the sporadic support class needed.

    Rift is new and has the content to show it- give it some time if you want to play it hardcore with endless content and/or know if you play it hardcore you will be taking a break after a couple of months because you're done....

    If you hate WoW for its quest system, its end game and its gear grind.....you probably won't like this.

    Rift can be played hardcore, but as stated above, youll run out of stuff to do relatively quickly.

    Rift may feel so much like those other games you've played you may walk away with 'been there done that'. You may find it the world's most insipid clone.

    ------------------------------------------------------

    Essentially, these are the two sets of opinions coming away from whether Rift is 'worth it'. It all boils down to try it and form your own opinion.


  • Originally posted by Zorgo

    Rift is easy to pick up - you already pretty much know the mechanics and how to move through the game if you've played any mmo in recent history. You may find it a perfect combination from past games you've played.

    Rift is casual friendly with the option of playing it hardcore.

    Rift is a good alternative if your major gripe with WoW were the graphics - Rift has a more traditional fantasy art direction.

    Rift is stable and polished with frequent updates.

    Rift has a twist to its class system.

    Rift has a twist with its rift element.

    Rift good populations on most servers.

    However......

    Pick you server carefully - some are worse than others, but server transfers are incoming.

    The rifts function almost exactly like WAR's pq's - if you didn't like them, you probably won't like these.

    The class system still boils down to the holy trinity with the sporadic support class needed.

    Rift is new and has the content to show it- give it some time if you want to play it hardcore with endless content and/or know if you play it hardcore you will be taking a break after a couple of months because you're done....

    If you hate WoW for its quest system, its end game and its gear grind.....you probably won't like this.

    Rift can be played hardcore, but as stated above, youll run out of stuff to do relatively quickly.

    Rift may feel so much like those other games you've played you may walk away with 'been there done that'. You may find it the world's most insipid clone.

    ------------------------------------------------------

    Essentially, these are the two sets of opinions coming away from whether Rift is 'worth it'. It all boils down to try it and form your own opinion.

    Very nice post - pay attention to this.

  • xcopydavexcopydave Member Posts: 12

    (Mostly my opinion that some might share)

     

    - Rift has a sadistic agro system that will kill you just about every time,

    even if you are 15 levels above a small croud that you are trying to run by or through.

    ( If you can numb youself to this you're all set.)

     

     

    /edit spacing for better read.

  • SanguinelustSanguinelust Member UncommonPosts: 812

    Originally posted by xcopydave

    (Mostly my opinion that some might share)

     

    - Rift has a sadistic agro system that will kill you just about every time,

    even if you are 15 levels above a small croud that you are trying to run by or through.

    ( If you can numb youself to this you're all set.)

     

     

    /edit spacing for better read.

    I disagree.

    Some mobs are placed on or very near to the roads so even if you try to get to point B by taking the long road you will still agro mobs, even those that are grey to you. Some slow you down so that if you were to try and outrun them you may wind up getting even more to aggro you as a result.

    Sometimes you can be overwhelmed, especially if you are dumb about it, and occasionaly you may die because of this, but you will most likely learn how to deal with this early on so you know how to handle this sort of annoyance in later levels.

  • xcopydavexcopydave Member Posts: 12

    Ok.

  • KyleranKyleran Member LegendaryPosts: 44,095

    Originally posted by anthonypena

    I played rift for all betas i thought it was pretty enjoyable all in all but whats your opinion of the game know and why do you play?How is the community and is it worth it or is there better mmos to look foward to this summer?

    If you are looking for something different, Rift isn't your game.  IMO there are better MMO's  (GW2/TOR) to look forward in this respect but they won't be coming out this summer.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • illspawnillspawn Member UncommonPosts: 81

    I don't know how anyone has ran out of things to do. I still haven't got R6 in pvp. Haven't really done dungeons, haven't seen the other planes of existence, haven't done many events and I play at least 20 hours a week. I can't imagine having done all of this. I am not saying it is not possible but it would take an excessive amount of time to do all of this.

  • illspawnillspawn Member UncommonPosts: 81

    Originally posted by Sanguinelust

    Originally posted by xcopydave

    (Mostly my opinion that some might share)

     

    - Rift has a sadistic agro system that will kill you just about every time,

    even if you are 15 levels above a small croud that you are trying to run by or through.

    ( If you can numb youself to this you're all set.)

     

     

    /edit spacing for better read.

    I disagree.

    Some mobs are placed on or very near to the roads so even if you try to get to point B by taking the long road you will still agro mobs, even those that are grey to you. Some slow you down so that if you were to try and outrun them you may wind up getting even more to aggro you as a result.

    Sometimes you can be overwhelmed, especially if you are dumb about it, and occasionaly you may die because of this, but you will most likely learn how to deal with this early on so you know how to handle this sort of annoyance in later levels.

     I haven't had this problem since they stated they lowered the agro some few patches ago. I even drag guild members to higher level stuff so they can leach xp while I grind for mats and gear and they don't seem to catch that much agro.

  • JianyuJianyu Member UncommonPosts: 42

    Originally posted by illspawn

    I don't know how anyone has ran out of things to do. I still haven't got R6 in pvp. Haven't really done dungeons, haven't seen the other planes of existence, haven't done many events and I play at least 20 hours a week. I can't imagine having done all of this. I am not saying it is not possible but it would take an excessive amount of time to do all of this.

    I didn't get to rank 6 in PvP either. Hell, I didn't get to rank 2. But after 4 years of WoW, there wasn't anything new to see in Rift. At least the experts were interesting enough the first time through, though.

    ...at the end of the first week.

    Check out my blog, Adventures in Atys!

  • ColdrenColdren Member UncommonPosts: 495

    I just got this game not 3 days ago.

    Just to let you know my MMO pedigree, as it were, I have played UO, DAoC, WoW, WAR, Lineage 1 & 2, Atlantica Online, Shadowbane, Runes of Magic, Allods Online, and I think one or two others I'm having troubles remembering.

    If you have the time for commentary, a guy named Sambonz on Youtube has been doing a "Let's Play" series on Rift. He and his co-commentator for the series get a few small details wrong, but overall, it gives a very good and detailed walk through of the game. They move very slowly, but the commentary is entertaining and they're fairly thorough. Plus he's an Aussie, so the accent is awesome. I highly recommend it.

    http://www.youtube.com/user/sambonz#p/c/542A83349B2CF031

    I am currently playing the Gaurdian faction. The first thing I noticed, after leaving the starting area, is how much there is to do in even the first zone. You don't really get how densly packed this game is with content (Quests, Collectibles, Rifts, Invasions, etc.) until you're actually in it. A lot of it's protractors will state it is repetative conent, WoW-like, etc. They are right, in some regards, but all of that is irrelevant if you are having fun. The thing is, it took WoW years to get to the point Rift is at now, and some things, even then, Rift does better.

    It was stated that rifts are like PQ's from WAR. Yes, and no. The tears that form into rifts pop up at random intervals at random locations (Yes, in the same places, but you never really know where the next one will be), can be opened by anyone, and the loot isn't directly based on some sort of contribution as harshly as WAR was. Everyone gets good, useful stuff.. Those who were there longer obviously get more, but no one leaves empty handed. And no random roll for a top-shelf item. That mullarky went out the window, thankfully.

    Invasions are neat. Major rifts spawn invasion forces that go after strategic points and towns, and can kill quest NPC's (and I believe capture cities, though I haven't seen a capture yet) if not stopped. On my server so far, for both these and rifts, there are always people around. Public groups make it simple to work together, and generally if you call out for help in general, you'll get help.

    The soul system is awesome. You pick an archtype, and from there, there are 8 other classes (One is a PvP soul) you can mix and match abilities from. I personally find it fun and interesting to try the combinations.

    And me personally, even though it's instanced and not 3 faciton based, I am enjoying the PvP. It's a lot like WAR (More WAR than WoW anyway), but I find it very fun, as does my wife.

    The crafting is also interesting in that it is also like WoW, but it adds just that little bit more to make it interesting. For instance, yes, you harvest from nodes, and always succeed (I think.. Well, at the low levels so far anyway), but you can do things that WoW doesn't let you. Any weaponsmith can add a component to thier recipie to give it something like extra Strength, or Dex.  I'm still new to the game, so I don't too much about it, but it seems very well done.

    There's tons to do, and if you ever played WoW, it should feel familiar and comfortable enough that you'll have no trouble getting into it. Once you're in, you'll see just how deep the rabbit hole goes.. I am personally having a blast, as is my significant other. Should definitely give the trial a shot!

    Good luck, and hope this helps.

  • Master10KMaster10K Member Posts: 3,065

    Well I could come up with a lot of reason but if this looks fun to you, then you'll likely enjoy Rift.

    One thing I've gotta give Rift credit for is that it may not have felt much like an RPG but it certainly felt like an MMO. Having fun with dozens of players was almost a daily occurence in Rift. Something I still haven't experienced in LOTRO, after several months.

    image

  • illspawnillspawn Member UncommonPosts: 81

    Originally posted by Jianyu

    Originally posted by illspawn

    I don't know how anyone has ran out of things to do. I still haven't got R6 in pvp. Haven't really done dungeons, haven't seen the other planes of existence, haven't done many events and I play at least 20 hours a week. I can't imagine having done all of this. I am not saying it is not possible but it would take an excessive amount of time to do all of this.

    I didn't get to rank 6 in PvP either. Hell, I didn't get to rank 2. But after 4 years of WoW, there wasn't anything new to see in Rift. At least the experts were interesting enough the first time through, though.

    ...at the end of the first week.

     Odd I played WoW too and I saw a lot of things different. Maybe it takes more than a week of gameplay. Of course I didn't get to 50 in a week either. So maybe I spent time looking at the content instead of just powerleveling through it all. But yes it has things similiar to WoW like all mmos now days. Avatars, attack keys, some type of pvp battleground, quests, dungeons, and some things all of them don't have which are rifts, alternate dimensions, cities being taken over by Mobs such as Fortunes shore was overrun thirty minutes ago, extensive character customization and great graphics.

    Unfortunately it sounds like you don't like the current trend of MMOs but I think most of us feel that way that have played before WoW. I prefer how the older ones played, but that is the past and we have to deal with the present and that is a different subject.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Master10K
    Well I could come up with a lot of reason but if this looks fun to you, then you'll likely enjoy Rift.
    One thing I've gotta give Rift credit for is that it may not have felt much like an RPG but it certainly felt like an MMO. Having fun with dozens of players was almost a daily occurence in Rift. Something I still haven't experienced in LOTRO, after several months.

    One thing I noticed in your video (which was pretty good btw) is that in 30 days time, you had:

    - a full leveled max 50 healer and

    - what looks a level 37 rogue.


    That was about what I found as well without even rushing through the game, just no depth of it; it levels too darn fast so there's little time to bond with your toon.


    I don't know many MMOs that you can max a full toon and half max another in 30 days time. DCUO is about the only one that comes to mind. Most of the others have a better leveling rate and/or things to do at the end to keep you interested.

    It just goes by way too fast for it to end up doing nothing but raiding for loot in the end.

  • Hellfyre420Hellfyre420 Member Posts: 861

    Originally posted by popinjay

     




    Originally posted by Master10K

    Well I could come up with a lot of reason but if this looks fun to you, then you'll likely enjoy Rift.

    One thing I've gotta give Rift credit for is that it may not have felt much like an RPG but it certainly felt like an MMO. Having fun with dozens of players was almost a daily occurence in Rift. Something I still haven't experienced in LOTRO, after several months.






    One thing I noticed in your video (which was pretty good btw) is that in 30 days time, you had:

     

    - a full leveled max 50 healer and

    - what looks a level 37 rogue.

     



    That was about what I found as well without even rushing through the game, just no depth of it; it levels too darn fast so there's little time to bond with your toon.

     



    I don't know many MMOs that you can max a full toon and half max another in 30 days time. DCUO is about the only one that comes to mind. Most of the others have a better leveling rate and/or things to do at the end to keep you interested.

     

    It just goes by way too fast for it to end up doing nothing but raiding for loot in the end.

     

    Or you could be like me and take 4months to hit lvl 50.. I play about 1-2hrs each day.. Now that im 50 i've been playing a lot more get ready for raids, get some good pvp gear, and grind mathos rep.. Also do my dailies and carin.. I find there's plenty to do while lvling and at 50 if you don't power level and worry so much about catching up to the next guy.

     

     

    If you're playing hardcore (like i did in AION with 8-12hr days) then yeah you'll prolly see a majority of the content within the 1st month.. And if you power leveled to get there then you'll prolly have a bad taste left in you're mouth when it's all said and done.. Then again i have a few friends who hit 50 within the 2nd week of launch and still play very hardcore to this day and enjoy rift.


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • BarkopoloBarkopolo Member Posts: 46

    I played the game through the betas, at launch, and through May.

    Interesting game, with a graphics style I like. However, I find the leveling too easy and the game just too shallow for my taste. I'll probably check back in 6 months and see how its doing.

    YMMV

    Good luck!

    "If I'm not enjoying the game from the beginning then why do I need to torture myself to get to "end cap" to see the "real" game? WTF? Why can't the WHOLE GAME BE THE REAL GAME" - TheExplorer
  • yevgeniiyevgenii Member Posts: 34

    Rift is a polished game, much more so than any other MMO so early in development. Its pretty fun, standard fare however and if you play wow there's no reason to switch. Some bad things about the game:

    You can go from level 1 - end game raiding in two weeks. Don't know of any other game that progresses this quickly. Some like it because they would rather raid and PVP than level, but its your opinion that counts.

    Most grindy western RPG out there. In PVP, you aren't rewarded for being skilled, you're rewarded for putting time in. Rank 6 doesn't take a huge amount of time to get to, but you can be a mouth-breathing, backpedaling, clicking monkey and get to it eventually. Also the questing system is ludicrously grindy. The starter zone has about 120 quests for you to do, 120 FREAKIN QUESTS! WoW isn't half this bad.

    Class balance is about as stable as our economy. Within one month, the dominating class went from warrior, to mage, to cleric. Class balancing is done on a QQ basis, and whoever cries the loudest gets their proposed changes into place. Dev's don't seem to know a thing about class balancing, and since many of them are from Warhammer Online taht doesn't surprise me one bit.

    Very, very little to do at endgame. Once you hit 50 you start on T2 dungeons, after a couple days of those you are good to go for raiding. Or you can PVP the 4 or 5 battlegrounds that are in the game (can't remember if its 4 or 5).

    Put simply, Play wow. I know its heresy, but Rift is just WoW's less interesting younger twin brother.

  • ZorgoZorgo Member UncommonPosts: 2,254

    Originally posted by popinjay

     




    Originally posted by Master10K

    Well I could come up with a lot of reason but if this looks fun to you, then you'll likely enjoy Rift.

    One thing I've gotta give Rift credit for is that it may not have felt much like an RPG but it certainly felt like an MMO. Having fun with dozens of players was almost a daily occurence in Rift. Something I still haven't experienced in LOTRO, after several months.






    One thing I noticed in your video (which was pretty good btw) is that in 30 days time, you had:

     

     

    - a full leveled max 50 healer and

    - what looks a level 37 rogue.

     



    That was about what I found as well without even rushing through the game, just no depth of it; it levels too darn fast so there's little time to bond with your toon.

     



    I don't know many MMOs that you can max a full toon and half max another in 30 days time. DCUO is about the only one that comes to mind. Most of the others have a better leveling rate and/or things to do at the end to keep you interested.

     

    It just goes by way too fast for it to end up doing nothing but raiding for loot in the end.

     

    I know it is possible to max level in 30 days time, but I also know that involves finding the path of least resistance to max level and definately playing in excess of 20 hours per week. I play from 7:30 to 9:30 3 to 4 nights during the week and perhaps 12 hours over the weekend. I began one week after launch and yesterday dinged 49.

    On my weekends I've noticed that if I chase rift invasions- I get huge amounts of xp. If I do back to back dungeons or even if I solo quest in big chunks, I make huge leaps in xp gain.

    however, this is how I play: I log on and go to my last quest location, I continue or start my quest at the same time I queue up for a warfront. I usually complete at least one quest and do one or two warfronts before my guildies log on and we do a dungeon. Then I bank, auction, sell, mend, etc. in town. Then I log.

    I don't feel the game is repetative in any way through this play style, and despite the fact that i could focus fire and make bigger gains - I don't want to burn out. The way I'm playing is not repetative, I enjoy each evening and I'm certainly not outleveling the content.

    Not trying to be preachy or anything but I feel a lot of players are so habituated to finding the path of least resistance to max level, they bring their problems on themselves. They chase rifts or grind dungeons or quests ad nauseum because they see huge xp gains - forget the xp bar and focus on getting your money's worth out of everything the game has to offer - that's my suggestion.

    But even if I had the time, I wouldn't play this game more because i also know it is new and I know that it takes years for mmo's to gain the content needed for 40+ hour/week play schedules. EQ had this problem in its first year even with the incredibly slow xp curve - I remember the chat channels in the 2 or 3 months preceding Kunark and it was very similar to this gripe against Rift. Same with WoW - there were overmaxed toons before its first year was up to - in fact 3 months after WoW launched I knew someone who felt 'done' because of content issues. WAR, AoC, VG, DCUO - when this argument comes up everytime, it is time for people to understand that you cannot write an infinite amount of content at launch without sacrificing something else we want such as polish and stability. You simply would not be able to convince someone to invest in your game if you insisted on hiring hundreds of content developers prior to even being able to show if the game can be a financial success. And how cost prohibitive would that be? how much would the box have to cost to pay all those devs to give you infinite content prior to release?

    If someone has the magic solution on how devs could convince people to fund that upfront limitless content and how to implement it in a way that you could actually stay in the black - give it up. This is what devs have been trying to do since day 1 "Give me more money and more time to develop more content for  the game and I know it will make money, trust me, I promise" and the response "This is the amount of money we are willing to gamble on you guys - let's see where the cards fall before we start raising bets".

    So at best, a dev is left with what they 'want' to develop and what they 'can' develop. Rift decided to focus on polish and stability. I appreciate this. If I tried one more triple a title that couldn't even get the game to function - I would throw in the towel. If VG had dropped two continents and worked out their polish and stability issues instead, I would like still be playing and probably close to 250k others would be too (imho).

    What Rift did is important. They showed that a game can be released with WoW-like polish. In fact, released more polished than WoW was at release. That raises the bar for everyone else. I'm glad they didn't throw in more meaningless rushed out the door content. I am playing a polished game at a comfortable casual pace - I am happy.

    I've said before that even if someone doesn't like Rift you should appreciate that finally someone released a polished stable game. And I've had the response, 'yeah but they sacrificed content to do it'. And to that I wonder, would people really prefer a buggy unstable game with loads of content over a stable polished game with more content to come? Or are they suggesting both can be accomplished even considering the investors, costs and timelines constraining development. Because if that's what people are implying, I'd love for them to explain how, because I bet the devs would appreciate that magic bean.

    ---- So none of that is really directed at you Pop specifically ---- just what you made me think about folks in general who have the too fast too level not enough content opinion.

    I wonder if it actually all could have been avoided with an xp curve akin to EQ 1s first year......This game certainly has more content than that.

  • BarkopoloBarkopolo Member Posts: 46

    Originally posted by yevgenii

    Put simply, Play wow. I know its heresy, but Rift is just WoW's less interesting younger twin brother.

    I play WoW also. I left WoW back in 2006, went in search of a better MMO and two years later, I'm back playing WoW. It might be heresy, but I have more fun in WoW than any other game. I'll stick around. ;-)

    As for Rift, I wouldn't call it a younger twin brother, I think of it as "WoW Lite". I hope it gets better, but only time will tell. 

    "If I'm not enjoying the game from the beginning then why do I need to torture myself to get to "end cap" to see the "real" game? WTF? Why can't the WHOLE GAME BE THE REAL GAME" - TheExplorer
  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Hellfyre420

    Or you could be like me and take 4months to hit lvl 50.. I play about 1-2hrs each day.. .


    If a game is good, I can't play it 1 to 2 hours a day. I end up playing it four hours sometimes.

    If the game is fun, I can't play it 'slow' with any sense of rationing of my toon's experience points. I can't say "I think I'll go look for artifacts now, because I got two levels today already, and I don't want to level three" if I'm having fun.


    That was Rift up until 50. It was fun to play but quick and I can't pretend otherwise. Exp is just thrown at you in the game until youre sitting in Sanctum crafting.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Zorgo

    ---- So none of that is really directed at you Pop specifically ---- just what you made me think about folks in general who have the too fast too level not enough content opinion.
    I wonder if it actually all could have been avoided with an xp curve akin to EQ 1s first year......This game certainly has more content than that.


    No offense taken since there's no 'right way' to play a game. :)

    Those chickens came home to roost in Warhammer when fanclowns from that game used to say on these very same forums 'YOU'RE PLAYING WAR WRONG. YOU'RE PLAYING IT LIKE WOW, THAT'S WHY ITS NOT FUN!"


    Hehe, I still laugh when I think of those guys today and how crazy they were on the forums and got me banned for telling the truth about how boring the game was overall because it just didn't measure up.


    But personally, my way to play a mmo is 'not slow' anymore than if I were playing basketball or soccer. My goal is not to intentionally DON'T score any baskets so a good game can last 'longer'. That's just dumb in my personal view, but I don't fault people for doing that. No one wants to "use up" all their fun.

    But I'm sure there are people who have so much fun playing basketball that they just keep dribbling the ball around the court and not shooting so it lasts longer. I see the same arguments involving mmos where people tell others to 'smell the flowers' and 'enjoy the ride' when there really isn't but a few flowers and the car has a flat tire, and we are waiting for a mechanic to come fix it.

    MMOs by nature, are designed to keep you playing and never unsub. That is done by providing a lot of challenging, interesting and diverse content to get another monthly payment. It's not designed to have me pay them while I wait until they catch up and put more stuff in there.

    So if a mmo doesn't have enough content (or interesting content) to keep me from flying through it and hitting endgame, that's not my fault. That's an obvious game design flaw; your game is TOO easy.


    I played FFXI for years and never once looked up and said "Sheeeeshh, when am I gonna hit max level already?"because I was having fun while playing and there was no 'endgame'. It was all designed to keep you playing horizontally as well as vertically.

  • ColdrenColdren Member UncommonPosts: 495

    Originally posted by Zorgo

    Not trying to be preachy or anything but I feel a lot of players are so habituated to finding the path of least resistance to max level, they bring their problems on themselves. They chase rifts or grind dungeons or quests ad nauseum because they see huge xp gains - forget the xp bar and focus on getting your money's worth out of everything the game has to offer - that's my suggestion.

     

    I agree with this whole-heartedly, and much like Zorgo, without passing judgment on others. Play the way you like, but if you always rush to get to the end, you'll always get their fast enough to feel like there wasn't enough to do.

    I've put maybe 10-15 hours of play into the game, and I'm still not out of the first zone. I think I just hit 14. I really enjoy the lore, and I'm a slow reader, so that right there adds a lot of play time to my total hours. Plus, trying to figure things out, scower every corner of the zone for artifacts and other collectables, helping others do rifts and quests, messing around with different soul combinations to see what I enjoy..  I'm slow, partially deliberately and partially by necessity.

    But I'm in no rush, and I'm really, really enjoying it. Although I did the same with WoW, took my time and had fun, I think I'm having more fun here than I did with WoW.. Especially vanilla. Trion really took the Blizzard approach and learned from what other people did, and in my opinion, just did the same thing better.

  • TalgenTalgen Member UncommonPosts: 400

    IMO, cause there's nothing else to do .. I bought it when the collectors edition was 29.99 and have played it off and on this past month just out of sheer boredom.. 

    Dont get me wrong I'm not trying to knock the game, some people really like it, some people hate it.. I have no opinion of it.. It's a game i'm playing off and on..

     

    You wanted reasons.. thats mine.. lol

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Jianyu

    But after 4 years of WoW, there wasn't anything new to see in Rift.

     

    You weren't looking hard enough then. Well done you.

     

    Why do I play Rift..? because it's fun.

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  • Hellfyre420Hellfyre420 Member Posts: 861

    Originally posted by popinjay

     




    Originally posted by Hellfyre420

    Or you could be like me and take 4months to hit lvl 50.. I play about 1-2hrs each day.. .





    If a game is good, I can't play it 1 to 2 hours a day. I end up playing it four hours sometimes.

     

     

    If the game is fun, I can't play it 'slow' with any sense of rationing of my toon's experience points. I can't say "I think I'll go look for artifacts now, because I got two levels today already, and I don't want to level three" if I'm having fun.

     

     



    That was Rift up until 50. It was fun to play but quick and I can't pretend otherwise. Exp is just thrown at you in the game until youre sitting in Sanctum crafting.

     

     

    Well that's prolly why the game got stale.. It's a new game thats light on content, so playing it hardcore will defiantly have you running out of content within the first few months.. I myself switch between several games, this is something I do because if i don't ill be like you and spend all my time on a single game, blow through the content, then get bored of it lol.. I did it with AION and EvE..

     

    But ofcourse there's no wrong way to play a game.. To each their own.. But just from looking over these forums I can tell that the people who usually bash Rift for it's content are those that max leveled a toon within a month (either through grinding or playing excessivley) and the people whom seem to enjoy it all stress how they've taken their time with the game and didn't rush through it's content.. Either way, for those that rushed through the content im sure if they give Rift a year or so they can come back and will have plenty to do; if Trion keeps on pumping out content as quick as they have been.


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    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • Hellfyre420Hellfyre420 Member Posts: 861

    Originally posted by popinjay

     




    Originally posted by Zorgo

    ---- So none of that is really directed at you Pop specifically ---- just what you made me think about folks in general who have the too fast too level not enough content opinion.

    I wonder if it actually all could have been avoided with an xp curve akin to EQ 1s first year......This game certainly has more content than that.





    No offense taken since there's no 'right way' to play a game. :)

     

     

    Those chickens came home to roost in Warhammer when fanclowns from that game used to say on these very same forums 'YOU'RE PLAYING WAR WRONG. YOU'RE PLAYING IT LIKE WOW, THAT'S WHY ITS NOT FUN!"

     



    Hehe, I still laugh when I think of those guys today and how crazy they were on the forums and got me banned for telling the truth about how boring the game was overall because it just didn't measure up.

     



    But personally, my way to play a mmo is 'not slow' anymore than if I were playing basketball or soccer. My goal is not to intentionally DON'T score any baskets so a good game can last 'longer'. That's just dumb in my personal view, but I don't fault people for doing that. No one wants to "use up" all their fun.

    I dont think he was stressing that you intentionally play the game slow.. I think what he met is if you spread out what you're doing and just don't focus on grinding quests or AOEing mobs and give you're self a little variety the game will be more enjoyable AND also last longer.. I can understand wanting to win a basketball game, but what dosn't make sense is playing a sport that you don't like (unless people actually enjoy AoEing mobs and grinding quests for hours upon hours each day.)

     

    But I'm sure there are people who have so much fun playing basketball that they just keep dribbling the ball around the court and not shooting so it lasts longer. I see the same arguments involving mmos where people tell others to 'smell the flowers' and 'enjoy the ride' when there really isn't but a few flowers and the car has a flat tire, and we are waiting for a mechanic to come fix it.

    Again when people say "smell the flowers" and "enjoy the ride" i don't think they are meaning "intentionally slow down you're gameplay so you get more hours out of it." I think they are simply telling you to enjoy the variety of things that Rift has to offer, and don't opt out of doing something you like simply because you get more xp for doing something you don't like.

     

    MMOs by nature, are designed to keep you playing and never unsub. That is done by providing a lot of challenging, interesting and diverse content to get another monthly payment. It's not designed to have me pay them while I wait until they catch up and put more stuff in there.

    A  few years ago i would've agree'd with you.. But the fact of the matter is the MMO's that have launched latley have been super light on content.. FFXIV, DCUO, Xyson, AION, ect.. Out of all the AAA MMO's that have came out this past year or two the one with the most launch-content has been Rift.. Not only that it's getting content/updates more so then any MMO that's launched in a long time.

     

    So if a mmo doesn't have enough content (or interesting content) to keep me from flying through it and hitting endgame, that's not my fault. That's an obvious game design flaw; your game is TOO easy.

    Again, I agree, this is a design flaw.. But it's not only Rifts.. It's almost every MMO that's came out the last few years.. If you think Rift is low on content play DCUO or FFXIV.. Even AION had less content, even though with expansions that might've been fixed (AION had only 1 end game instance.) I'm sure within the next year Rift will have had a good ammount of content added to it.

     



    I played FFXI for years and never once looked up and said "Sheeeeshh, when am I gonna hit max level already?"because I was having fun while playing and there was no 'endgame'. It was all designed to keep you playing horizontally as well as vertically.

    Funny you used FFXI as a an example as I always considered it the last MMO to release with a good ammount of content.. I personnaly got bored quick with it, but FFXI hate it or love it launched with more content then most MMO's do now-a-days.


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    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

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