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In the second blog post to break into the Guild Wars 2 news today, Arena.Net's Jeff Grubb takes a look at the dungeons that will be featured in the game. Grubb talks about what they are, how they contribute to the overall story, loot, parties and more.
Each of our dungeons is divided into story and explorable versions. The story version of each dungeon comes first, and completing it unlocks the ability to run the explorable version. In turn, the explorable versions of the dungeons have several options (usually three), each of which creates a different set of challenges and goals in the game. So, when we say that there are currently eight dungeons, we really mean there are thirty-two dungeons, as each dungeon has a story version and three explorable versions.
The dungeon story mode tells the tale of the iconic characters—former members of the legendary band of adventurers known as Destiny's Edge—Zojja, Logan, Rytlock, Caithe, and Eir. At the start of the game, each player gets to know the iconic of their race. If you are asuran, you will cross paths with Zojja; if you are human, you will earn the respect of Logan Thackeray. By about level 30, you are a trusted confidant of the iconic characters, and you realize that they have their own problems, centering on the tragic breakup of Destiny's Edge.
Read more about dungeons on the Guild Wars 2 blog.
Comments
I think the phat l3wt here is a cut-and-paste story built on raiding the developer blog.
GW2 will probably be a very cool game....just how much of a blast it will be will be a case of wait and see, though.
Just read about this on their facebook post.
I have to say I'm actually disappointed at GW2s class system, and some of the sameness.
But this bit of sameness actually has me sold again on the game. Why not? Let the cogs of fate turn and make things all dynamic elsewhere, but in dungeons use some game design and a bit of difficulty and just let'em be.
I still plan on waiting to get it after launch.
Dungeon grind!!!! Nooooooooooooooooo >< Didn't they promise "no grind"?
I think if I can get all the loot by the time I've done all story related things from dungeon and have not received my complete loot then it's grind. Don't make me run dungeon over and over for the sake of loot.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
What grind? If you don't like them then you don't have to do them.
From what I understand it is not a must do, so they kept their promise you don't "have to" grind.
There is the story mode and usually at least 3 different explorable modes. So you are basically doing 4 different dungeons.
If you don't want to work for the dungeons rewards then you don't have to. You can get equally powerful gear doing other things.
Umm... they did not mention a single word about getting that ubber loot elsewhere either. So wouldn't I be gimp if I don't do them?
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
"You can get equally powerful gear doing other things."
Are we sure about that? I have a feeling it's not going to be like that. We'll see.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Dungeon gear is not "Uber powerful gear", its just unique. This isn'y a gear based game either so you won't be gimping yourself.
Glad to know that each dungeon comes with 4 variations. Means that I can do the same dungeon about 4 times, without getting bored and after those 4 runs I'm guaranteed a unique weapon and 3 unique pieces of armor (of my choosing). Don't see why people like nomss are talking about dungeon grind, with such a set-up like this. And the dungeon loot won't even be more powerful than the standard loot you get from crafting or from karma vendors.
Though it's kind of surprising that we get our 1st dungeon at level 35, since the old PC Gamer article told otherwise. Oh well... more dungeons for endgame.
I find that you have to be lvl 35 or higher to even be able to get into a dungeon is kinda, silly. I mean, it's closing off a part of the game that alot of people like to do even at lower lvls.
Every MMO has grinding,it's a feature of every mmo and it will never change. It's all about finding that sweet spot that makes the grinding seem fun and less of a chore.
The dev means unique looking gear. Not gear with uberstats. GW2 wont be that kind of gearbased game.
It's not a matter of how you feel. We already know that dungeon gear is for looks only. They ovbiously will be high-end for your level, but not higher than any other high-end you get from dynamic events and other activities.
If you missed it, there is a blog from awhile back on gear and stuff.
They dont lie. In Guild Wars the rare weapons from bosses has the same stats but what is different is how they look. Trust Arenanet. Why would they lie?
What is your feeling based on if i may ask? I gave you the answer, but i'm curious to hear where you got the feeling from.
For those of you tat are calling this a "Dungeon Grind", From the Dungeons article on the GW2 website:
Even if it does become a grind for the gear at least there's the chance each time you enter a dungeon it'll be different.
I disagree. The original GW had no grind, and I doubt GW2 will have either. You hit level max very fast and then proceeded with the story. The end. There was a lot of optional stuff, but you didnt _need_ any of it in order to complete the story or get to the end of the game.
What is this grindless MMO nonsense people are talking about?
So you dont want to grind experience for levels.
Dont want to grind dungeons for items.
Dont want to grind period.
How do you progress? Should you just killa boss and get a huge list of items to choose from that way there is no rng either? One run and done is the goal here?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
I am so glad I'm not as close minded as you; unable to comprehend and MMO without "compulsory" grind. And have you even read the GW2 article this news post was linked to? I suggest you do stuff before spouting more BS. And FYI... you run a dungeon once, in story mode, to get a unqiue weapon. Then you can run the same dungeon, in 3 variations of explorable mode, to get the unique piece of armor you want everytime. So there, GW2 will make it possible to run the same dungeon 4 times without it feeling like a grind.
I believe you should have left a small chance that he might have been pulling a sarcastic joke. No need to get hostile, he said nothing that could bring on a hostile reply.
This is not a game.
Those of you complaining about the gear treadmill, you don't need to do the dungeons. You can get equally powerful gear from crafting, from participating in dynamic events, and from completing your personal story. The biggest difference between each set of gear will be the looks, and the stats you customize it with (see crests). If you don't want to go through a dungeon to get gear, don't. You don't have to.
For those of you complaining about dungeons at 35, remember they have stated "at this time". Plus I can understand why they would set a high level barrier to getting into dungeons. Spend the first 35 levels learning how to play your profession. When you reach level 35 maybe, just maybe, you'll have some idea of how to play your class.
Also 1 Story mode & 3 Explorable modes: I wonder if each Explorable mode will be more or less challenging?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Did you not read the article they wrote about it? It specifically said "more challenging" but of course "more challenging" is subjective.
This is not a game.
Read the blog last night and watched the video. The idea to have a story dungeon is great i like it, i don't know if it will be repeatable, doesn't seam so, but still its nice.
But i'm kind of sad about their design for normal dungeons: "designed around organized groups". I mean thats the way dungoens are build now in 99% of the mmos, but since the game have no trinity i think its a kind of waste they still made them as if the trinity was still there.
Dungeons in old rpg games are open to all areas really, they were the place poeple will go to find other poeples to group up and go deeper in them as they group. In older rpg games the deeper you go the harder they are usually, and it fit perfectly with that. They shoudl really consider this as an option. Open up at least the first 1/3, and make it a place where poeple can go and meet to go further, thats my 2cents.
I'm sorry but how does a dungeon being designed around organized groups mean its designed around the trinity. Did you know its possible to have orginization without unflexible roles?