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Considering Everquest came out before SWG, and for the fact that WoW is basically Everquest but upgraded a lot, how come Everquest isn't gone yet? Cause, I don't have official numbers, but I'm guessing a lot of WoW's early playerbase was from Everquest, considering WoW is an upgraded version of Everquest.
I mean, do people actually still play it? Just seems a little odd if people do.
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I want to say no to everything your just said. But I can't
SWG is getting the boot for a few reasons. LucasArts, it doesn't make money, and SOE is a bad company.
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EQ was never hit with an "NGE", and in part because of that, there are still many people happily playing EQ, paying subs, and buying expansions.
I would think because sony owns the rights to EQ and Lucas owns the rights to Star Wars.
I can feel your anger. This game is defenseless. Take your weapon. Strike this game down with all of your hatred, and your journey towards towards the Dark Side will be complete.
for eq soe doesnt have to pay the license...for swg 2012 they would have to buy it anew and lucas arts doesnt sell sw licenses for a discount...
SWG still had a decent playerbase when it shut down that probably wasn't that far from current Everquest. The population isn't the problem though. LA simply chose to end the contract due to the impending release of SW:TOR and the fact that SWG would otherwise compete with Bioware's title.
Sure, you could say the game is in farily rough shape at this point, but then again, so are pretty much all SOE titles.
Everquest still has MANY packed servers.
EQ1 was and still is far more hardcore and challenging than WoW ever was...lot of players of EQ1 has played for ten years or so in row so it got pretty hardcore following.
Not to forget EQ1 servers prolly take far less hardware and effort to keep up.
Yup contract ended in 2012, think that SOE actualy wanted to continue but LA kinda wanted to get rid of it whit TOR comming , clonewars from OSE for the kids m TOR for the "adults" ..al bases taken.
its a shame .. game could have fun for years to come becoming a ancient like UO.
Lots of people still playing EQ compared to SWG. EQ probably has more people playing on the two new progression severs than all of current SWG players combined.
EQ didnt get hit by New Game Enhancement (NGE), because IT WAS ALREADY A THEMEPARK MMO.
sorry to tell you people that. But Everquest pave the current generation of Themepark mmo, not WOW.
SWG isnt even a Sandbox mmo. Its a Sandbox/Themepark Hybrid. Again my point, Everquest pave the way for Themepark mmo.
WoW is just one of Everquest's many kids
Philosophy of MMO Game Design
Please continue working on Vanguard!!! I need a real PvE game to play!
Short answer: EQ still makes money. SWG doesn't.
Longer answer: EQ still makes money and has a loyal player base. SWG doesn't make money, is facing the threat of SWTOR on the horizon, and there's no point of keeping SWG around anymore.
Correct, plus EQ is easily maintained and very good profit margins for the amount of time they need to keep it running.
EQ never really felt like a themepark to me, still doesn't. It is probably because it isn't quest based like WoW and the rest of the games these days.
From what I understand, no one is working on Vanguard. There's only one person even assigned to it anymore, and all he does is fix things if something drastic goes wrong and periodically reset the servers when the hamsters need a break.
VG got abandoned ages ago. They'll keep it going as long as there are enough subs to pay the bills, but as soon as there aren't, it will be shut down as well.
EQ was entirely quest based. It's called Ever QUEST for a reason.
I played EQ for many many years and there wasn't much questing going on that i recall. Our server use to joke about that and the name. Yes, there were some everyone did but I wouldn't called it quest based. More like camp based.
"Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better." parrotpholk
This is more of a make hardcore vets come play Swotor tactic.Not casue there loosing money vangaurd is prolly worst off than swg.
Questing in EQ was entirely different than the current themeparks though. There were quests, but they were never the main source of progression.
We must have been playing different versions of EQ. I played from launch all the way through Ykesha and I always had quests going. Sure, I'd camp somehwere to grind out XP, but there was plenty to do in terms of quest lines and advancing some of the in-game stories.
Yes and no, basically what the guy was saying was WOW is like quests in your face type of game. Where you must quest, you have the easiest task of obtaining those quests in WOW with the yellow ? over heads and the click to accept each quest. EQ essentially doesn't do this, there are no quest givers telling to click on him and to give you the quest with a easy accept button. So EQ can feel like a sandbox at times but because it is a themepark type you can't overlook the fact that it doesn't ever shove it down your throat like WOW or other games do.
Everquest's name had nothing primarily to do with how it would be played, it was called Everquest simply for the reason that it offered quests to players that spanned multiple levels back when epic quests were huge and gave meaning to the games title Everquest.
True, you get more experience doing quests now than you did back then. Thing is, there were still quests, and EQ was still a quest-based game at heart. It's not SOE's fault that the playerbase found the more efficient way to play (i.e., camping, kiting, etc.) instead of actually finding and doing the quests in the game. That's just how things worked out.
Still is, really.
SoE exists only because of Everquest. Why would they shut it down? It still has plenty of subs, an MMORPG does not need millions of subs to be profitable.
Everquest doesnt need a license from LucasArts.
I disagree with that 100%, as a vet player who played since launch I find it wrong that it was quest based from the beginning. There was no quest that got thrown in your face that you absolutely had to do, there was no npc that told you to get quests from him and such. EQ was more of a leveling experience and camping then anything. Players always wanted to exp and level, fight kill raid and get new loots. The game was Loot driven not quest driven. 99% of your players int he first year of EQ did not care about questing, they only cared about camping and killing shit to experience and get gear. The game is still focused around gearing and levels, when AA alternate experience came out it made it more of a camp style game for experience. Quests have always been in the background, but they were there and when you had a good guild and ready you could of done your eqpic or other type quests for cool stuff like the eyepatch of plunder or whatever.
I don't count progression quests as questing to be honest and many wont. That is more of a guild effort in everyone gaining access from quests to get new gear.
I played from Kunark to Omens of War. I suppose that is a sign of a good game in that no one had to level the same way. We spent all of our time raiding (which sometimes had "quests" associated with them) and camping. No one I played with did much questing.
As i said we use to laugh about the name, outside newbie levels we did not quest much at all. Was still a great game though!
"Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better." parrotpholk