Originally posted by Hazelle I hear http://www.perpetuum-online.com/ is very similar to eve online and provides almost the same experience for a cheaper subscription fee.
More like Darkfall - pretty much all you can do is to grind or PVP.
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
People bitched because it wasn't what they exactly wanted, not whether or not it made the game more enjoyable overall which for the speed nerf it did.
Oh yeah, I can't even count the threads on e-forums praising blob warfare as a result of speed changes. The game is so much better...
However, speed changes was a huge failure but that is not the point. The important about speed changes and Quantum Rise expansion is that it was a point when CCP started revamping EVE Online to cater to new, more profitable audience.
CCP shifted and revamped their priorities and production cycles in order to achieve standards required to please the new crowd, crowd where CCP believes the money are in.
Same intentions behind speed changes are behind Incarna and cash shop.
Is that bad move? That depends on revenue only and little on your personal affection. You cannot say that CCP does not listen to players, they do, it just might happen it won't be you as they cannot please everybody.
EVE has changed once again as it did many times before.
Hate to tell you blob warfare exsisted before and after the speed patch, and I loved losing ships to the 150+ man Nano-vagabond/typhoon fleets that weren't a blob because you could attack anything with next to no risk of getting killed unless you were up against another Nano-vaga/typhoon fleet or were tanked to hell and back with Huginns and Arazus in which case you might be lucky to get one... thats right one...
I was out in 0.0 during that time and it was just stupid, blobs to take down towers still and nigh-invincible nano-fleets up to blob status as well roaming around picking on lone ships, while running from everything else. It was stupid and boring at least after that patch we got stuck in with some enemy fleets. Blobs existed before and will after with only the number icreasing in proportion to the numbe of subscribers.
To the other person who responded to me on this, yes there was threats of "mass" quits over that as well.
This thread is completely speculative. There is no hard and fast data about how many players unsubbed.
Count me as one, but that counts as 2 subs.
The average player in EVE is believed to have at least 2 accounts running. So any number of accounts unsubbed just cut in half. Again,l that is speculation.
There is an emergency meeting with the CSM planned for the end of this week, let's see how the chips fall on this one.
Originally posted by Nicoli [ Hate to tell you blob warfare exsisted before
Sure, the difference is that before, you could escape and avoid the blob, now you cannot. Nanos weren't invincible, there were just those who did not know how to fight them.
As said, that isn't a point. The failure of speed changes was the execution, scale of the changes and not enough of required testing. The changes were ignorant and made without understanding the game.
Originally posted by Inktomi This thread is completely speculative. There is no hard and fast data about how many players unsubbed. Count me as one, but that counts as 2 subs. The average player in EVE is believed to have at least 2 accounts running. So any number of accounts unsubbed just cut in half. Again,l that is speculation. There is an emergency meeting with the CSM planned for the end of this week, let's see how the chips fall on this one.
That would be a pretty accurate assessment of why I started this thread. "Speculate on how many people you think are really going to leave Eve." I even stated that knowing the actual numbers would be impossible...CCP isn't going to publish the numbers. Just use your best MMORPG armchair publisher guesstimate.
I can not remember winning or losing a single debate on the internet.
If CCP starts selling ships, SP, and faction rep in the shop then I'll never get the game. I've been waiting till full blown incarna to try the game again. The Monocle is way overpriced, but the in game stuff is what will drive me off.
Comments
More like Darkfall - pretty much all you can do is to grind or PVP.
It lacks the complexity of EVE Online.
So Eve is a cash shop game now?
Playing: Single player games |
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
Nonsense, of course not. It's a sub + cash shop game now, let's be clear on that.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Hate to tell you blob warfare exsisted before and after the speed patch, and I loved losing ships to the 150+ man Nano-vagabond/typhoon fleets that weren't a blob because you could attack anything with next to no risk of getting killed unless you were up against another Nano-vaga/typhoon fleet or were tanked to hell and back with Huginns and Arazus in which case you might be lucky to get one... thats right one...
I was out in 0.0 during that time and it was just stupid, blobs to take down towers still and nigh-invincible nano-fleets up to blob status as well roaming around picking on lone ships, while running from everything else. It was stupid and boring at least after that patch we got stuck in with some enemy fleets. Blobs existed before and will after with only the number icreasing in proportion to the numbe of subscribers.
To the other person who responded to me on this, yes there was threats of "mass" quits over that as well.
This thread is completely speculative. There is no hard and fast data about how many players unsubbed.
Count me as one, but that counts as 2 subs.
The average player in EVE is believed to have at least 2 accounts running. So any number of accounts unsubbed just cut in half. Again,l that is speculation.
There is an emergency meeting with the CSM planned for the end of this week, let's see how the chips fall on this one.
Sure, the difference is that before, you could escape and avoid the blob, now you cannot.
Nanos weren't invincible, there were just those who did not know how to fight them.
As said, that isn't a point. The failure of speed changes was the execution, scale of the changes and not enough of required testing. The changes were ignorant and made without understanding the game.
CCP Nozh never fails to fail...
That would be a pretty accurate assessment of why I started this thread. "Speculate on how many people you think are really going to leave Eve." I even stated that knowing the actual numbers would be impossible...CCP isn't going to publish the numbers. Just use your best MMORPG armchair publisher guesstimate.
I can not remember winning or losing a single debate on the internet.
Station spinning has been removed with incarna. =p
Into the breach meatbags
All these people will come back and buy loads of items from the store.
History has showed that these stores always do well no matter what all these moaners say.
If CCP starts selling ships, SP, and faction rep in the shop then I'll never get the game. I've been waiting till full blown incarna to try the game again. The Monocle is way overpriced, but the in game stuff is what will drive me off.