Am I reading this right? Your crew gathers for you, and your crew crafts for you? This sounds terrible. I would much rather it be on my personal character not my "crew." Why is bioware so dependant on these heroes in every game?
Dont see anything in there that says "Crew skills are equal to crafting in KOTOR", so not sure why you would question why that is or isnt the case....
Anyway did you bother to actually read it? Crafting is a PART of crew skills, not the entire thing, but it is in there. and it sound slike pretty much the standard crafting stuff in most games. Create armors, serums (aka potions), etc.
Dont see anything in there that says "Crew skills are equal to crafting in KOTOR", so not sure why you would question why that is or isnt the case....
Anyway did you bother to actually read it? Crafting is a PART of crew skills, not the entire thing, but it is in there. and it sound slike pretty much the standard crafting stuff in most games. Create armors, serums (aka potions), etc.
Am I reading this right? Your crew gathers for you, and your crew crafts for you? This sounds terrible. I would much rather it be on my personal character not my "crew." Why is bioware so dependant on these heroes in every game?
yes crew skills do have crafting in them. Crew skills compose of three parts.
Gathering
Crafting
and Mission skills
Gathering and crafting should be pretty self explainitory. You or your companions can go out and gather materials. Then you have your companions do the crafting. Which consist of selecting a schematic and clicking the make button or whatever equivelent button there is. Then a timer comes up letting you know how long each one will take to make. There are several factors that depict the outcome. First off the schematics themselves. Rarer ones will make more powerful equipment. Theres also the companions themselves to consider as if they are more intune with you, the better the results and i think this also has something to do with length of time but i'm not sure. Either way once the item is done there is a chance the crafting can crit, which will also result in a better item.
Now gathering can be done one of three ways.
You can go out and gather the materials yourself just like you do in every other MMO.
You can go out and have your companion gather while you guard.
Or
You can send your companion out on a sort of timed mission thing. Keep in mind though this is costly and should be used only when your extremely lazy or have credits to burn. This isn't the most cost effective way and could potentionally be a lot slower then you just doing it yourself.
The mission skills work differently.
Some can award you items. Others can award you faction, while still others can award you light or dark sided points.
All of these are timed.
The timer for crafting/gathering (if you send your companion) and mission all count down regardless if your online or not.
If you haven't watched the video is a good watch, to get a general idea.
Edit: and it's SW;TOR not KOTOR, Kotor is the single player game made about 7 years or so ago. Just FYI.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I always saw SWTORs crafting a something you do in the background. Like a ship captain telling his crew to whip up some gear while hes gone. That or buzz out and get some materials while hes busy. Essentially thats one of the reasons I want to play this game. It allows you to actively get involved or passively let it occur in the background. Very much like Eve in some ways.
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
I'm trying to figure out why so many get so bent about a game that has not even been released yet, and by a Company (LA) that has a history of coming up short on promises and commitments.
If now is not the time to be critical, when should we be? After release?
Give it up, mate, SWTOR won't be SWG or SWG2, it won't have the gameplay you want, it won't magically turn into a game you want. If you were unable to enjoy WoW, LotrO, AoC and other themepark MMO's, don't you think after years you should maybe realise that that just isn't your genre of MMORPG's? I mean, how many more years would you need to realise that those themepark MMO's wouldn't suddenly become a copy or replacement for what you had in SWG? You already had 6 years for that. Maybe 6 more years? 10 more years?
Did your complaining about those other games that they didn't have sandbox/SWG styled gameplay help change them into a sandbox or hybrid sandbox MMO?
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
It's not Star Wars, but maybe you should look into Archeage, it's got a lot of what you seem to want.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is pretty old info. I mean I understand not everyone has been following the game from the start. But this has been in the game for a long time so I don't see it changing. Nor do I see why anyone would want it to. I mean in other games you set your character to craft and go AFK while the game bots all your crafts for you.
At least this way, you can still play and quest or do whatever else and still be able to gather and craft. They're taking the tedious, repetitive grind out of the game, and people are complaining?
I always have some form of crafting skill on hand to save money on a few items here and there but never have i got really into crafting stuff so this sure great
It's not Star Wars, but maybe you should look into Archeage, it's got a lot of what you seem to want.
I'm tired of fantasy games and want more SciFi. However as you suggest I might have to give it another try.
There's also the secret world, I haven't heard much about crafting and the like, but it does have an interesting take on skill based progression. It's also not gear centric, as well as not fantasy in the traditional sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The amusing part is the fact that it bears a likeness to that of SWG.
In SWG you found a "node" of material, and you plop down a harvester to gather your materials. Come back a few days later, get your materials and you can craft, removing a large part of the tedium players find when they are on a resource hunt.
In TOR you send you your companions to gather materials, or you can gather materials that you come across. The companion is gone a set amount of time, and comes back with materials, removing a large part of the tedium.
Hmmmmm
In SWG you picked a basic recipe, did some experimentation until you got what you wanted, made a template, tossed it in a factory, and went about your business. Come back when it is done, and the factory removed the tedium.
In TOR, no idea if you can experiement, or so on, definitely something we need info on. Your companion crafts the item while you are off doing something else removing some of the tedium.
Whoa...step back a second! Now if you can expermient and customize an item to an extent, you'll have something pretty similar to SWG, a system that is designed to be enjoyable, and to remove parts that many people have found tedious in the past. Is it SWG? No, it isnt, but it could be the closest thing to SWG since SWG.
Haters are always going to hate, and we get it, you lost SWG, and this is the next Star Wars game. Things change, and if you dont like it, you dont like it, but yeah if you want to be honest, in the case of crafting, right now, companions are taking the place of factories and harvesters, we just need to see the remaining details which are pretty big. Up to you though.
Agreed. Would it be too much to ask for uneeded new posts asking for information availible from numerous sources including the games FAQ be culled as they are superfluous, and serve only as (possibly intentional) flamebait?
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I think this debate is foolish. You have to remember SW:TOR is not a sandbox, it's a themepark game. you can't hate crafting in TOR because SWG had a very diverse crafting system. I'm a day one vet and i don't expect it to be anyhting then what we already know.
I admit I'm one of the biggest critics of TOR, but it's foolish to think they would make it more complex than needed. this is a loot based game, if it was a sandbox then players would have a more divierse crafting system.
Also we don't have enough information even with the beta leaks to really get a grasp of what it fully will be at release.Might be just what it is or maybe more diverse.
As far as companions...really they have told players the game is built around them. so not much you can do but use them or don't play it.
Ive been playing SWG since beta pretty much non stop except for about a 5 month break after NGE. I love crafting in mmos, or rather I love doing the "other stuff" in mmos that is non-combat oriented.
That said, Im actually really excited to check out SWTOR's crew skill system. I give them props for coming up with something unique in regards to a crafting system. It is robust enough to stand on its own and one can actually make it their end game and be satisfied. Managing different companions with different attributes, sending them on many different types of missions, building things in a workshop on my personal ship, and being able to choose from over a dozen different crafting professions is right up my alley.
In SWG I had a crafting tool with a timer on it that would pop out my items. In TOR I have customizable, trainable NPCs that pop out my items. I have various recon and diplomatic missions that I can do myself for rare resources and schematics. And I can multitask by assigning duties to up to 5 of my employees.
The crew skills system imo is a major feature that makes TOR unique. I cant wait to play it!
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
As a SWG player myself. About the depth of SWG, I have to agree. I don't think TOR will be as deep as SWG ever was. However I am not basing my expectation of TOR off of my experience in SWG. The Themepark forumla and Sandbox forumula are not the same.
In TOR, I expect to see an epic story, fun combat and PVP. What TOR lacks in sandbox, it will cater to in story and character development. What TOR lacks in giant planets with guild cities and persistant rivalries, it will make up for in well polished combat mechanics, eg: No constant spamming of eye shots, and head hits to simply drain the mind pool for an incap.
As a SWG player myself. About the depth of SWG, I have to agree. I don't think TOR will be as deep as SWG ever was. However I am not basing my expectation of TOR off of my experience in SWG. The Themepark forumla and Sandbox forumula are not the same.
In TOR, I expect to see an epic story, fun combat and PVP. What TOR lacks in sandbox, it will cater to in story and character development. What TOR lacks in giant planets with guild cities and persistant rivalries, it will make up for in well polished combat mechanics, eg: No constant spamming of eye shots, and head hits to simply drain the mind pool for an incap.
I honestly hope your right and I'm not holding my breath.
Comments
Am I reading this right? Your crew gathers for you, and your crew crafts for you? This sounds terrible. I would much rather it be on my personal character not my "crew." Why is bioware so dependant on these heroes in every game?
Dont see anything in there that says "Crew skills are equal to crafting in KOTOR", so not sure why you would question why that is or isnt the case....
Anyway did you bother to actually read it? Crafting is a PART of crew skills, not the entire thing, but it is in there. and it sound slike pretty much the standard crafting stuff in most games. Create armors, serums (aka potions), etc.
I have a feeling you didnt watch the video.. it has everything to do with crafting.. how can you not see that it has.. im puzzled.
https://www.ticketsolutions.com/blogs/intentional-foul/images/keyboardsmash.gif
I'm not saying it is, the fan bois are.
Actually you can gather your own crap.
It more like EvE and WoW combined.
I don't care about innovation I care about fun.
yes crew skills do have crafting in them. Crew skills compose of three parts.
Gathering
Crafting
and Mission skills
Gathering and crafting should be pretty self explainitory. You or your companions can go out and gather materials. Then you have your companions do the crafting. Which consist of selecting a schematic and clicking the make button or whatever equivelent button there is. Then a timer comes up letting you know how long each one will take to make. There are several factors that depict the outcome. First off the schematics themselves. Rarer ones will make more powerful equipment. Theres also the companions themselves to consider as if they are more intune with you, the better the results and i think this also has something to do with length of time but i'm not sure. Either way once the item is done there is a chance the crafting can crit, which will also result in a better item.
Now gathering can be done one of three ways.
You can go out and gather the materials yourself just like you do in every other MMO.
You can go out and have your companion gather while you guard.
Or
You can send your companion out on a sort of timed mission thing. Keep in mind though this is costly and should be used only when your extremely lazy or have credits to burn. This isn't the most cost effective way and could potentionally be a lot slower then you just doing it yourself.
The mission skills work differently.
Some can award you items. Others can award you faction, while still others can award you light or dark sided points.
All of these are timed.
The timer for crafting/gathering (if you send your companion) and mission all count down regardless if your online or not.
If you haven't watched the video is a good watch, to get a general idea.
Edit: and it's SW;TOR not KOTOR, Kotor is the single player game made about 7 years or so ago. Just FYI.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I always saw SWTORs crafting a something you do in the background. Like a ship captain telling his crew to whip up some gear while hes gone. That or buzz out and get some materials while hes busy. Essentially thats one of the reasons I want to play this game. It allows you to actively get involved or passively let it occur in the background. Very much like Eve in some ways.
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
Give it up, mate, SWTOR won't be SWG or SWG2, it won't have the gameplay you want, it won't magically turn into a game you want. If you were unable to enjoy WoW, LotrO, AoC and other themepark MMO's, don't you think after years you should maybe realise that that just isn't your genre of MMORPG's? I mean, how many more years would you need to realise that those themepark MMO's wouldn't suddenly become a copy or replacement for what you had in SWG? You already had 6 years for that. Maybe 6 more years? 10 more years?
Did your complaining about those other games that they didn't have sandbox/SWG styled gameplay help change them into a sandbox or hybrid sandbox MMO?
[Mod Edit]
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
It's not Star Wars, but maybe you should look into Archeage, it's got a lot of what you seem to want.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is pretty old info. I mean I understand not everyone has been following the game from the start. But this has been in the game for a long time so I don't see it changing. Nor do I see why anyone would want it to. I mean in other games you set your character to craft and go AFK while the game bots all your crafts for you.
At least this way, you can still play and quest or do whatever else and still be able to gather and craft. They're taking the tedious, repetitive grind out of the game, and people are complaining?
I'm tired of fantasy games and want more SciFi. However as you suggest I might have to give it another try.
Now this i really like as a none crafter type
I always have some form of crafting skill on hand to save money on a few items here and there but never have i got really into crafting stuff so this sure great
There's also the secret world, I haven't heard much about crafting and the like, but it does have an interesting take on skill based progression. It's also not gear centric, as well as not fantasy in the traditional sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The amusing part is the fact that it bears a likeness to that of SWG.
In SWG you found a "node" of material, and you plop down a harvester to gather your materials. Come back a few days later, get your materials and you can craft, removing a large part of the tedium players find when they are on a resource hunt.
In TOR you send you your companions to gather materials, or you can gather materials that you come across. The companion is gone a set amount of time, and comes back with materials, removing a large part of the tedium.
Hmmmmm
In SWG you picked a basic recipe, did some experimentation until you got what you wanted, made a template, tossed it in a factory, and went about your business. Come back when it is done, and the factory removed the tedium.
In TOR, no idea if you can experiement, or so on, definitely something we need info on. Your companion crafts the item while you are off doing something else removing some of the tedium.
Whoa...step back a second! Now if you can expermient and customize an item to an extent, you'll have something pretty similar to SWG, a system that is designed to be enjoyable, and to remove parts that many people have found tedious in the past. Is it SWG? No, it isnt, but it could be the closest thing to SWG since SWG.
Haters are always going to hate, and we get it, you lost SWG, and this is the next Star Wars game. Things change, and if you dont like it, you dont like it, but yeah if you want to be honest, in the case of crafting, right now, companions are taking the place of factories and harvesters, we just need to see the remaining details which are pretty big. Up to you though.
Lets stop the baiting.
Agreed. Would it be too much to ask for uneeded new posts asking for information availible from numerous sources including the games FAQ be culled as they are superfluous, and serve only as (possibly intentional) flamebait?
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I think this debate is foolish. You have to remember SW:TOR is not a sandbox, it's a themepark game. you can't hate crafting in TOR because SWG had a very diverse crafting system. I'm a day one vet and i don't expect it to be anyhting then what we already know.
I admit I'm one of the biggest critics of TOR, but it's foolish to think they would make it more complex than needed. this is a loot based game, if it was a sandbox then players would have a more divierse crafting system.
Also we don't have enough information even with the beta leaks to really get a grasp of what it fully will be at release.Might be just what it is or maybe more diverse.
As far as companions...really they have told players the game is built around them. so not much you can do but use them or don't play it.
Ive been playing SWG since beta pretty much non stop except for about a 5 month break after NGE. I love crafting in mmos, or rather I love doing the "other stuff" in mmos that is non-combat oriented.
That said, Im actually really excited to check out SWTOR's crew skill system. I give them props for coming up with something unique in regards to a crafting system. It is robust enough to stand on its own and one can actually make it their end game and be satisfied. Managing different companions with different attributes, sending them on many different types of missions, building things in a workshop on my personal ship, and being able to choose from over a dozen different crafting professions is right up my alley.
In SWG I had a crafting tool with a timer on it that would pop out my items. In TOR I have customizable, trainable NPCs that pop out my items. I have various recon and diplomatic missions that I can do myself for rare resources and schematics. And I can multitask by assigning duties to up to 5 of my employees.
The crew skills system imo is a major feature that makes TOR unique. I cant wait to play it!
Crew skills equals crafting?
http://www.swtor.com/info/systems/crew-skills
I don't get how this doesn't equate to crafting.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I've always wanted slaves to do my manual labor dirty work.
Pretty sure you can do all the tedius stuff yourself if you want to keep your companions lounging around.
As a SWG player myself. About the depth of SWG, I have to agree. I don't think TOR will be as deep as SWG ever was. However I am not basing my expectation of TOR off of my experience in SWG. The Themepark forumla and Sandbox forumula are not the same.
In TOR, I expect to see an epic story, fun combat and PVP. What TOR lacks in sandbox, it will cater to in story and character development. What TOR lacks in giant planets with guild cities and persistant rivalries, it will make up for in well polished combat mechanics, eg: No constant spamming of eye shots, and head hits to simply drain the mind pool for an incap.
I honestly hope your right and I'm not holding my breath.