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Star Wars: The Old Republic: What’s the Endgame?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

There is no question that Star Wars: The Old Republic is going to hit the MMO market and hit it big. Some will doubtless rush to hit level cap and then...? Well, that is the question, isn't it? It's certainly one that MMORPG.com's Greg Dodd wants to try to answer. Check out Greg's thoughts about SWTOR's end game and then add your voice to the mix.

So you’ve finally done it, you hit the level cap. Hours spent gathering, slaying and exploring have all culminated in this most glorious of moments. Of course a celebration is in order, but after all the fireworks and champagne the inevitable question arises; what now? For some, it’s right back to the field gathering materials and supplies for that epic armor set. Others dive straight into PVP, honing their skills and farming points or marks for gear. For the PVE-ers it’s into the instances we go, building up an assortment of quality items to take on bigger, more challenging bosses and raids. This has been the way of things for quite some time now, and with The Old Republic on the horizon it’s time to take a look at what it will be bringing to its endgame experience. Will it be more of the same, or will BioWare be our “only hope” for something new? Let’s go over what we know.

Read more of Greg Dodd's Star Wars: The Old Republic: What’s the Endgame?


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Comments

  • jadan2000jadan2000 Member UncommonPosts: 508

    i would really hope that when i play this game that a dynamic endgame would be there. this is the major problem with themepark games. Endgame is always the same old monotonous process. i really do hope they can do something better then whats already been done. i would hope that they can chaneg teh processes of the raids, and pvp and add some thing new with this mystery endgame of theres. If not... sadly this game will not keep the numbers its hoping for for long.

    image

  • reillanreillan Member UncommonPosts: 247

    If we attempt to extrapolate WoW onto TOR to figure out what TOR is going to look like, then of course it's going to look like WoW.

  • tawesstawess Member EpicPosts: 4,227

    Well i can agree with the writer to a point... After all a round wheel works best so why use a triangular one. Comming up with good end game when you have a class based system is rather dificult... I am not sure what you could do that would not in one way or another end up in a EQ/WoW imitation?

     

    But i am sure MMO-developers are curious to find out.

    This have been a good conversation

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    my guess would be dungeons, raids, instanced pvp and dailies.

    Just like every other themepark mmo.

    Playing: Nothing

    Looking forward to: Nothing 


  • KuinnKuinn Member UncommonPosts: 2,072

    Something completely new? PodRacing in Tatooine ofcourse! Anyway, whatever this something new is, and I'm really looking forward to TOR, but I really dont like that everything resembles SO much (almost identical) as WoW. Sci-fi setting, especially Star Wars is huge to me, and I like WoW's smooth gameplay, but why the heck does all the mechanics be the same? Gameplay, that's just fine, I like the "standard" RPG gameplay, but instances, pvp, bg's etc raids etc THE CONTENT, why does the content have to be the "same"?

     

    Really, I'm really excited about everything in this game except the fact that all the content seems to be just Star Wars conversion of something old. That's the only thing I'd like to be done differently from the "standard mmorpg model".

  • nomssnomss Member UncommonPosts: 1,468

    Well that sux. Are you telling me that we'll have to login EVERYDAY just so we can meet the daily mark gathering quota and therefore won't get left behind? This right here IS a deal breaker for me. I could not stand to log back into DCUO after I had hit level cap. But meh who knows, I might roll alts.

  • tawesstawess Member EpicPosts: 4,227

    Well in all honesty i'l be playing it for the story and the vibe, while waiting for WoD:Online or my 40:it birthday... depending on what comes first.

    This have been a good conversation

  • NovaKayneNovaKayne Member Posts: 743
    Nomss. Your followers cam be sent out to harvest as well. I am sure they are just not as efficient as you are. However, 10 units an hour may not seem like much until you conceder that is for a full 24 hour cycle!!

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • dageezadageeza Member Posts: 578

    Tor thusfar reminds me of Wow in the SW universe and im burnt on Wow and looking for something different that breaks the mold, so i dunno if i will play it or not yet but i do believe it will be a popular game, and since its being made by bioware it will in all likelyhood be a good game...

    Playing GW2..

  • Mariner-80Mariner-80 Member Posts: 347

    The endgame, for me, has NEVER been raids, dungeon gear grinds, and dailies.

    No, I usually roll an alt and play it through the level-up content. SWTOR is the first MMO I've ever heard of (well, in addition to GW2) that's going to make rolling alt characters, races, and/or classes a novel experience.

    In WoW  and most other games, the only novelty in alt-leveling is experiencing a different faction, a different starting area, and/or a different class. Sooner or later (sooner, usually) you start hitting the identical quests and identical content that you played through on your first character. An orc shaman and a troll hunter in WoW have unique starter areas but after, say, level 20 or so, they start doing the same quests, etc. Most MMOs don't even have ANY starter area variety. In any case, after a certain point, the only real difference between playing the two toons is how the particular class plays.

    Not so with SWTOR.

    To me, this is a HUGE difference. A lot of people live for the raid/dailies hamster-wheel endgame crap that afflict most MMOs. But SWTOR (and GW2) are the first MMOs that I know of that are making replay/releveling an alt fun, different, and interesting.

    It's refreshing to finally see MMOs that realize that a great many of us do NOT live for stupid endgame raids, gear/reputation grinds, PvP, and dailies but instead roll an alt character. I don't care that these other "endgame" activites are in the game, but that kind of dren is not -- and never has been -- MY endgame.

  • TimacekTimacek Member UncommonPosts: 183

    as in every other themepark, the endgame is obviously reroll a new toon/race and class so you can "play" more

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Originally posted by tmr819

    The endgame, for me, has NEVER been raids, dungeon gear grinds, and dailies.

    No, I usually roll an alt and play it through the level-up content. SWTOR is the first MMO I've ever heard of (well, in addition to GW2) that's going to make rolling alt characters, races, and/or classes a novel experience.

    In WoW  and most other games, the only novelty in alt-leveling is experiencing a different faction, a different starting area, and/or a different class. Sooner or later (sooner, usually) you start hitting the identical quests and identical content that you played through on your first character. An orc shaman and a troll hunter in WoW have unique starter areas but after, say, level 20 or so, they start doing the same quests, etc. Most MMOs don't even have ANY starter area variety. In any case, after a certain point, the only real difference between playing the two toons is how the particular class plays.

    Not so with SWTOR.

    To me, this is a HUGE difference. A lot of people live for the raid/dailies hamster-wheel endgame crap that afflict most MMOs. But SWTOR (and GW2) are the first MMOs that I know of that are making replay/releveling an alt fun, different, and interesting.

    It's refreshing to finally see MMOs that realize that a great many of us do NOT live for stupid endgame raids, gear/reputation grinds, PvP, and dailies but instead roll an alt character. I don't care that these other "endgame" activites are in the game, but that kind of dren is not -- and never has been -- MY endgame.

    TOR will have Dailies, Dungeons and raids along with some type of instanced pvp.

    If u think that wont be the focus you are kidding yourself. Obviously u can keep rerolling but sooner or later u will burn out just like the "hamster wheel" players.

     

    Personally im just hoping the content is fun. it doesnt bother me that its mechanics are similar to other games.

    Playing: Nothing

    Looking forward to: Nothing 


  • darkrain21darkrain21 Member UncommonPosts: 383

    great artical but I think you need to check some of your facts. Most was great spot on, I do believe this game is a possible WoW clone with Star wars skin, but what aint broke no need to fix, just improve apon. The crafting as you build your crew will become a bit easier as you can almost spec them into crafting gathering and even doing the sells of your goods and some political missions. Something that makes an avid hater of professions very very happy.

  • McGamerMcGamer Member UncommonPosts: 1,073

    The OP didn't say anything I didn't already figure out months ago. TOR will be exactly like WoW to the point it will feel like regrinding a toon for blizzard and not anything new at all.

    That being said, it is in actuality a bad thing that it is like WoW. MMO's need to evolve to keep up in the industry, not clone another just to make a quick buck by slapping a star wars sticker on it.

    I am a star wars fan, always have been since the 70's when the movies first started coming out. Even though I am a fan, I won't play TOR just because BW put a glowing bat in their toon's hand and try to call it star wars.

  • BarkopoloBarkopolo Member Posts: 46

    What's the endgame? It's the same as any other themepark. Levels 1 to cap are a poor sales pitch to entice you to stick with the game by offering the promise of utopia at the end. When you get there, all you really find is a glorified version of Quake Arena.

    SW:TOR will be no different.

    "If I'm not enjoying the game from the beginning then why do I need to torture myself to get to "end cap" to see the "real" game? WTF? Why can't the WHOLE GAME BE THE REAL GAME" - TheExplorer
  • elockeelocke Member UncommonPosts: 4,335

    See, I think SWTOR will have a bit more depth than WoW endgame.  For one, we'll have the space minigame to play with if that's your thing, I know I will.  Then we have our "housing" in the form of our ship, who knows what we can do with that, decorate it or other options.  These 2 options alone are something WoW does NOT have(really wish Blizzard would add something new instead of rehashed same ole same ole).

    Then, we have ALT play, and with each class having it's own story this will be well worth it for those of us who love Alts.  I plan to have 2 of every class to experience all advanced classes.  Last game to do this for me, was...WoW, except WoW doesn't have a storyline for each class, but it did at least give about 4 different leveling paths, which makes leveling alts in WoW much better than most games.  SWTOR is taking that even further, which to me seals the deal.

  • yarubpupyarubpup Member UncommonPosts: 33

    Originally posted by SBFord

    What we do know is that it will change the amount of force, energy and so on to use the ability depending on whether it is geared to the light or dark side. For example, if a Jedi’s alignment is more towards the dark side, light side abilities would “cost” more than if he was aligned to the light.

     

    I'd like to know your source on that.

    Everything I've heard so far is totaaly opposed to that. So far everyone is saying that it will only effect your appearance and tittles availalable to you.

     

    In KOTOR this was true, but TOR is not using the same game system

  • MillbargeMillbarge Member Posts: 46

    I think they've listed enough endgame content to keep me busy for a while personally.  And if not I'll just re-roll a new character. No big deal.

    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it."

  • PVP is a large part of any MMO’s endgame, and of course TOR will be no exception.  As of right now we know that warzones will most likely be the sole source of PVP at launch. Specific gear for PVP has also been confirmed, almost certainly being received in exchange for points gathered during combat. Open world PVP will make an appearance but looks as though the player’s from opposing factions will have to consent to the fight using some sort of flag system.

     

    looks to me like you need to research more(directed at the writer, not whatever post is above mine).  they have said over and over again that there will be open world pvp and that flagging only applies on pve servers.  and even then there will be some open world pvp areas, where if you go there, it was to pvp.

     

    an interview from this very site: http://www.mmorpg.com/gamelist.cfm/game/367/feature/5202/PvP-Interview.html/page/1



    MMORPG.com:

    What forms of PvP are available in Star Wars: The Old Republic?



    Emmanuel Lusinchi:

    Well, we have announced two. There are only two. There are the warzones, that you have actually tried today, which is a very codified engagement, because we wanted it to be fair, so 8 vs. 8, objective, very clear, we show you what you're supposed to do and we're going to reward you based on whether you complete the objectives. There is much more reward for the team that wins than the team that doesn't win. Very team oriented gameplay, that's one.

    Another one is a kind of PvP that naturally occurs when people don't like each other meet somewhere on the planet. Traditional, really. We did do a few change to the traditional formula, even on a PvE server, because we have PvP and PvE servers, and some people on PvE servers don't want to be subjected to PvP, we have a zone we're going to mark as, "There will be PvP. Beware." It's a dangerous place; you don't have to go there, I mean you will have a way to skirt it, but we want that kind of engagement to be there.

    There's a third one, which is just dueling. You can turn towards a friend or stranger and duel them, and that's another form that is in the game right now.



    MMORPG.com:

    On the subject of PvP servers, what are your current plans for PvP servers?



    Emmanuel Lusinchi:

    We have plans for PvP and PvE servers, as I mentioned even on PvE servers there will be zones that are flagged as PvP, but it's a pretty simple traditional solution here, and we'll see how that works out. But it's a traditional PvP and PvE server, no word on whether we're going to have role-playing server and RP-PvP servers; it's a popular request from fans, we'll see.

     

    http://darthhater.com/2011/05/05/fan-site-summit-gabe-amatangelo-interview/

    Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.



    Are these Open World PvP areas guild- or faction-based?



    We're not talking about the goals of those areas. I know Darth Hater and all the people who follow you are really group conscious. You guys are guilds. We want to do everything we can to accommodate that type of game play.



    Today we're focusing on a few systems that we haven't talked about before. The focus of them is promoting a good, healthy PvP community and allowing players to play the role they want in PvP. There are a number of systems that roll into those two points.


  • Originally posted by yarubpup

    Originally posted by SBFord

    What we do know is that it will change the amount of force, energy and so on to use the ability depending on whether it is geared to the light or dark side. For example, if a Jedi’s alignment is more towards the dark side, light side abilities would “cost” more than if he was aligned to the light.

     

    I'd like to know your source on that.

    Everything I've heard so far is totaaly opposed to that. So far everyone is saying that it will only effect your appearance and tittles availalable to you.

     

    In KOTOR this was true, but TOR is not using the same game system

    from what we know, certain abilities will be unlocked in your skill trees depending on your alignment however as far as i know they have not said anything about about abilities having more of a cost like in kotor

     

    you can hear dallas dickinson mention unlocking skills around 29mins or so: http://www.livestream.com/biowaretv/video?clipId=pla_63f6ba7a-1038-4e31-9eae-95c483493187&utm_source=lslibrary&utm_medium=ui-thumb

  • darkrain21darkrain21 Member UncommonPosts: 383

    Originally posted by Z3R01

    Originally posted by tmr819

    The endgame, for me, has NEVER been raids, dungeon gear grinds, and dailies.



    No, I usually roll an alt and play it through the level-up content. SWTOR is the first MMO I've ever heard of (well, in addition to GW2) that's going to make rolling alt characters, races, and/or classes a novel experience.



    In WoW  and most other games, the only novelty in alt-leveling is experiencing a different faction, a different starting area, and/or a different class. Sooner or later (sooner, usually) you start hitting the identical quests and identical content that you played through on your first character. An orc shaman and a troll hunter in WoW have unique starter areas but after, say, level 20 or so, they start doing the same quests, etc. Most MMOs don't even have ANY starter area variety. In any case, after a certain point, the only real difference between playing the two toons is how the particular class plays.



    Not so with SWTOR.



    To me, this is a HUGE difference. A lot of people live for the raid/dailies hamster-wheel endgame crap that afflict most MMOs. But SWTOR (and GW2) are the first MMOs that I know of that are making replay/releveling an alt fun, different, and interesting.



    It's refreshing to finally see MMOs that realize that a great many of us do NOT live for stupid endgame raids, gear/reputation grinds, PvP, and dailies but instead roll an alt character. I don't care that these other "endgame" activites are in the game, but that kind of dren is not -- and never has been -- MY endgame.

    TOR will have Dailies, Dungeons and raids along with some type of instanced pvp.

    If u think that wont be the focus you are kidding yourself. Obviously u can keep rerolling but sooner or later u will burn out just like the "hamster wheel" players.

     

    Personally im just hoping the content is fun. it doesnt bother me that its mechanics are similar to other games.


     

     I agree with Z3 on this one, Tho they did say there will be 200+ Hours of single player content for each class, that does not make leveling the focus. Going threw the levels will tell great stories and break up the standard of questing from opening a log reading some text (in my case not reading) and will pull you into the story. But at the same time the raids and the end game pvp are were the war between the republic and the empire. As for the endgame being dribble and stupid...its the endgamers that will see all of the content, that encludes the leveling content and the endgame in the end by bashing on endgame and saying its pointless is just hurting your own game experiance.

  • meleemadnessmeleemadness Member Posts: 592

    NPC Voice overs......oh, and story!

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Guest Writer

    If this is starting to sound a lot like WoW, that’s probably because so far that’s what it looks like.

    Dare I say "WoW with Lightsabers"?

     

    We shall see. I'm setting myself up to enjoy the journey.

     

    But end-game content, or lack there-of with hints of the same lobby-system, heavily instanced, same Raid /Warzone map grinding, chasing the same instanced mobs down ad nauseum, with no influence or impact on massively-multiplayer open-world content that effectively should motivate a purposeful and massive community coordinated involvement, is what has me very skeptical about yet another early departure from a mmorpg.

  • OmeeOmee Member Posts: 15

     

    We keep hearing the WoW comparison with regards to SWTOR but in truth this game looks more like a "Dragon Age: Origins" clone with a star wars theme. Which is fine by me.  As to how that's going to translate into an MMO on the other hand is yet to be seen.

    From the many videos that I have watched; I observed  the player dialogue choices accompanied with full voice overs and companion characters that often put in their 2 cents.  

    There is no auto attack, which is also big difference from WoW. I realize that there are standard things like gear, hotbars, quest objectives and waypoints.  However; what MMORPG to date doesn't have these things?

    As far as to the topic's concern: I believe endgame may be a problem. 

    Here's my reason: When you take a game that's this story-driven (it truly brings your character to life) and suddenly begin grinding instances for endgame gear it becomes intolerable.  When you go from leveling (and acquiring gear) by advancing through the game's main story to repetitively grinding instances, you suffer a drastic change in gameplay.  IE: DCUO  

    I think that leveling a character from 1-Cap is going to be so immersive and so much fun that the journey will outweigh the endgame.  Thus causing many people to re-roll alts until they have seen most of  the possible cinematics and outcomes.  We have seen this with other theme park games in the past.

    Some games have you grind from the get go, so by the time you get to endgame, you are used to it and there is very little disappointment.  It's kind of like the boiling frog theory.

    EDIT: In summary, I think that people (especially the hardcore acheivers who don't care as much about the story) will participate heavily with endgame content, while the more casual players will re-roll alts. The reason i see this as a possible dilemma is because the latter of the two composes the bigger part of the population.

  • KendaneKendane Member UncommonPosts: 225

    My concern is alignment either having no effect or if I want to go on raids being forced to pick a certain alignment.  Something like the so called pros for raids finding out that for Republic Dark side jedi guardians, light side smuggler, etc etc are the most "efficent" which becomes the only acceptable build includes which choices you are "allowed" to make in order to raid.  I suppose alignment could be nothing more than story, but still, just a concern.

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