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Summer Invitation!
Dawn - Mortal Online's first expansion! Try it out now!
During July we will be offering a 30% discount on our digital copy of Mortal Online!
We invite you back!
Any players who have had an active subscription but since then have drifted away, can Play for Free until Sunday July 10th!
Comments
If they had a proper game, I would pay to play.
Why would I play something crap for free? I have endless possibilities to do that.
Well I started playing after the expansion came out. Haven't played it before that. I think its pretty good atm, as long as you're prepared for a sandbox game and not expecting to find NPC:s with markers over their head.
When have you guys tried it?
I'll try it when its finished
No thanks, considering the state of the game {mod edit}.
It's a good opportunity to get into the game a little more cheaply than before. Direct2Drive and GamersGate also have pretty cheap prices on MO ($23.95 at each shop).
Probably more importantly, it's a great way for people who previously subscribed to get back in and check out the changes without having to make a free trial account.
This is the exact text of the message:
We recently passed the one year mark with Mortal Online, and our first expansion. We are very proud of how far the game has gone, and we will continue pressing forward with Mortal Online. If you have been holding out on jumping in, then the summer sale would have you covered. If you are someone who has drifted away from the game, we are giving you a chance to once again step in your character's shoes, and rediscover Nave.
The new expansion added new areas, mechanics and systems to Mortal Online, you can read the entire changelog here.
For the month of July we will be offering a 30% discount on our digital copy of Mortal Online. Visit the store here.
Any players who have had an active subscription but since then have drifted away, can Play for Free until Sunday July 10th.
Hell hath no fury like an MMORPG player scorned.
"Considering the state of the game"
When was the last you experienced "the state of the game?"
I just finished another trial and it is not worth the sub fee a month. The AI is horrible and the PVE is non exsistant. I love how they just plunked Grave yards next to towns and say look we have graveyards now with goofy looking signs saying graveyards and pointing. Do they even think of things before they plunk it into the game. In my opinion pvp was better before dawn blocking took more skill. The mail system is dumbed down from what it was supposed to be because of a dupe exploit. The UI is horrible and glitchy and you can not even make the most basic of customization. No from me. No matter what the digital copy is, it is the sub fee that is too much.
When you have so many "specials" going on in such a short amount of time, it's not exactly a reassuring factor.
Want to know what other type of specials are run back to back to back?
Going out of business sales.
Exactly! This is perfect for me. I am going to do a fresh install and make an new character and see how things go. MO and Xsyon have spoiled me in a sense and although they are "incomplete" and somewhat of a mess (UI etc.) I can't play anything else.
I am going to download it now and see how things go From my position it is doing exactly what they stated. I subbed and drifted away.
Wa min God! Se æx on min heafod is!
You're killing my buzz. Look at Rift. . always half price etc. (<---this was a "Joke" half supporting your point)
The point is that a sale on the box means they want to get people into the game. If they go free to play and start selling pet dragons we should worry.. . there is a dragon in the game right?!? ;P
Wa min God! Se æx on min heafod is!
I'm with you. I'll take a somewhat rough sandbox over the most polished themepark in the world every day of the week. Nothing against those types of games, it's just that they aren't my type of game, and the gameplay they offer isn't the reason I started playing MMOs in the first place.
Anyway, this should be a good opportunity for those that don't want to rely on the word of others on a forum to try the game themselves. Always the best way to do it, in my opinion.
Hell hath no fury like an MMORPG player scorned.
Guys, if you don't want to play the game, don't play it, but don't post empty comments either. Keep comments in the thread constructive and on topic. Thanks.
To give feedback on moderation, contact mikeb@mmorpg.com
If I don't want to pay for it, I don't want to play it...
FREE ... entices children, kids & adolecent youth, who would otherwise have to bug mommy for $$..
FIX THE GAME.. & I will pay for it. Free play time to try-out Dawn, is pointless, when the game doesn't even have basic solo-player stuff. Such as clothing, capes, bags, multitude of silk, cotten, linen, etc. What about all the leathers.. studded, banded, patch, etc.. ? Where is all the basic stuff?
Henrik should worry about single players, before having spent his load on House of Commons & guild things. I told him people would leave once he started talking ignorant stuff about guild emblems, guild stones, etc.. when he wasn't worried about the 400 (or so) single players, that out numberd the 4 guilds who had 25 people in them...
If MO want a future, then wipe the server & get ride of the duped gold. I know a few guilds that would come back if he did that. (more than whats playing now... and newbies will have a valid & equal start)
edit:
Just saw the mods post & he must understand that there was a group of passionate people following & playing this game. We voice the same concerns about SV on their own website and voice equal concern here is nothing new.
This company needs to listen to our critcism, because they have purposely changed the game we were playing to be gear independant, not skill based. Many of us had multiple accounts.. and had brought entire guilds over from other games to start anew...
Only to have the lead developer take our money, favor warmongering guilds and push it's entire MO population away from the game. So that 3 guilds could enjoy gameplay liken to Counterstrike.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
if that is your menatlity then you seriously shouldnt have palyed MO to begin with.
But the reality here is that groups of palyers will always win agaisnt 1 player, it is how it is in MO and most mmorpgs with pvp and full loot, you think it was different in UO or Darkfall? , not to say it is always the case, many of my guild members have faught 1vs3 1vs5 1vs2 etc and managed to win. So numbers are not the be all and end all of pvp in MO but they certainly are a big factor. If im caught out in the open by 5 people i usually am not expecting to survive. MO is certainly more for groups of players, its game mechanics basically force you into banding together to survive. Playing alone is difficult but in making solo play easier it would make group play even easier as well since all gorup players also benefit from being able to take advantage of any features aimed at a solo player.
I think the main problem with pvp in MO is the flagging system and murdercount system, the problem here is that ocne a murderer has killed more than 5 people he gets the maximum penalty possible. So no regardless of killnig 1 more person or not he is sitll gonig to get 10% statloss on death. So now there is no insentive to not kill someone sicne you already get the maximium penalty.
My suggestion is to add an additional 1% statloss per conut over 5 up to a maximum of 90%, Now each kill will need to be weighed up on if its worth an extra 1% statloss or not, so a naked crafter is a further 1% statloss just like a geared warrior would be. However upon death the murderers statloss timer is then reset to 5 once again and with the statloss timer of 4 hours until he ends up with 4. So he will never be faced with suffering statloss permenantly should he choose to change his ways.
there are 2 types of mmo, imitators and innovaters.
And now cooks are a very viable, soloable non-combat profession. Hunger affects all characters. And it's a good foundational system for the future.
Just as the addition of butchery made butchers a viable, soloable non-combat profession. Another good foundation for the future.
The new genetic system for mounts allows tamers to go out and find the best mounts to sell for profit. And yet another great foundational system for the future of the game.
The addition of these systems made the game deeper and more complex. These are some of the types of systems many people were asking for to get away from the heavy PvP focus the game seemed to be following.
These might not be what, in your opinion, the game needs, but I don't recall any single individual that spoke for the entire community, then or now.
Hell hath no fury like an MMORPG player scorned.
i think you just said exactly what needed to be said rohn,
that taming cooking fishing and butchery are all very solid proffesions that solo palyers can use to make money easily and help benefit other solo players.
I think the main thing here is that solo players shouldnt attempt to play mo as a singleplayer game but should always consider making new friends whilst playing even when playing solo. I played MO solo for aronud 6 months from release and it certainly wasnt easy. But some of the most reqarding experiences i had with MO were dealing with other solo players, either killing things for resource they needed, or helping other solo palyers with crafting, pvp pve or just general exploration.
there are 2 types of mmo, imitators and innovaters.
Wa min God! Se æx on min heafod is!
Ah, I forgot fishing - another pretty deep system added to the game.
I think you've hit the nail on the head. This game is definitely different. Other players, and the entire "society" within the game, matters more in this type of game than in the solo-friendly themeparks that have been fashionable of late.
In any event, this summer offer gives the people who subscribed before the opportunity to try it again for themselves, and make up their own mind on what the game currently offers, at no additional cost to them.
Hell hath no fury like an MMORPG player scorned.
Once again, please remain on topic or the thread will be closed. Take discussion of the game's status, features, and other elements to a new or already-open thread.
To give feedback on moderation, contact mikeb@mmorpg.com
strange i though the new features added to mo would somehow affect the likely hood of pre existing players returning for the free days given to them. But i guess those 2 things arent linked
either way ithink its a good time currently to try MO ,the major bugs are gone that were braught with dawn and the game is stable and playable. So why not give it a try once again.
there are 2 types of mmo, imitators and innovaters.
i think i will give the game a try. im a little bit worried about the complex crafting and cooking system i heard about it.
is it hard to learn or hard to become a master?
any other informations about the new professions they will introduce in the future? will they also be so complex?
is there a similar system on the market that can be compared with this one?
questions about questions!
The crafting in the game is pretty complex, and relies on personal player knowledge rather than stock in-game recipes. The basic design concept is quite different from other games, but once you get it down, the system makes quite a bit of sense (and crafting gives a pretty good sense of accomplishment, especially when you discover a good combination of materials to make a really useful item). Honestly, I can't think of another MMO with a similar crafting system, though I've not played them all.
Overall, it'll take you a bit of time to master the craft skill, any appliance skills, and applicable lore skills for what you're trying to make. If you play pretty frequently, it doesn't take a lot of time to do, but you'll also spend some time experimenting with different combinations to come up with good ones. Most crafters guard their secrets, but you will find some helpful guidance out there as well.
I'm sure there are a lot of future systems that will likely follow a similar pattern to the ones we have now. They've talked about professions like breeding and alchemy which will likely be some of the first new ones to appear. I'm sure many others are planned, like carpentry, toolmaking, etc.
The Player Guides section of the official forum is a great resource for finding information about the game, which can be found here: http://www.mortalonline.com/forums/player-guides/
As an example, here's a thread in that section with some information about armor crafting: http://www.mortalonline.com/forums/58830-armour-crafting-you.html
Cooking is still a very new skill to the game, so many of us are still learning how it works, and what it does in relation to the Hunger/Reserves system. Not a lot of good guides for this, but it is a great time to get in and be one of the people leading the research in cooking right now.
One great resource that covers a lot of areas about the game is the MortalWiki, found here: http://www.mortalwiki.org/wiki/Main_Page . You can find some basic maps here that can be pretty helpful.
Hope this helps.
Hell hath no fury like an MMORPG player scorned.
While Rohn's links are definately worth a look, I'll try to demystify the crafting system a bit...
Keep in mind I'm not a 'master crafter' by any means, I just played around with it for a bit.
Let's say you want to make a sword. First you need to know the skill to make the sword you want (a 'greatsword', for example... a style of 2 handed swords). You go to a crafting table, hit the use key, and are presented with a fugly popup where you can choose the style of blade you want, and the style of handle. This is intimidating because there's no description or stats revealed about these styles of blades... that's up to you to discover, either through experimentation or getting the info outta someone else.
once you select the blade and handle type you want, you drag and drop items from your inventory... you can put in a wide variety of different types, but not all would be wise... you can make, for example, an all-wood sword. So, you decide the style and material of the blade, the style and material of the handle, and you hit 'create'. You can then name this recipe (if you so choose), so you can mass-produce them once you find a good combination.
The mechanics aren't too complicated, it's experimentation and 'design choices' (more damage or ligher weight/faster swing/less stamina usage, etc) that seperate noobs from masters. Well, there's also character skill levels, but you'll get those maxed in no time.
I had an active subscription. I payed $75.00 USD for the limited edition (LE) over 2 years ago. I have not received anything for that money as of yet. They did not send me a working client on media, and they activated my account at launch, which means I lost the 30 days I paid for also. (Please don't tell me that a working client on some sort of media is worthless due to patches etc:. I can grab any old dvd/cd for EVE, LOTRO, CONAN etc and patch up to current version.)
I am willing to try the game again, have them send me a working client on media, (which I paid for) maybe I give it another shot. Might actually get 10 or 14 days for my $75.00 USD.
http://www.entropiapartners.com/?r=22415
you can install mo from the disc sold to you, however you will still need to patch the game of course. For the first couple of months the game would not install from the disc and people who owned the disc had to dl the client from the internet like everyone else but after a couple of mnoths people could then yuse their discs to install the game. this was due to the disc hving a different launcher to a patch released just after release, however now the launcher will update itsefl to the new version from the discs version.
to expand a little on the crafting system, basically with weapons you choose the head/blade of the weapon and the hilt/handle of the weapon, it is quite possible to put a spear head on a 2handed hilt or a long pole or a short handle or a short pole etc. You could even put a mace head on a sword hilt if you wanted to. When making weapons you choose a blade/head material which can be just about any solid material, from bone and wood to copper steel or stone. You also choose the handle/hilt coat material which is the grip and the handle core material which is the core of the handle. I beleive this roughly translates to aronud 1.3million possible combinations of weapons.
The armour and bow crafting system are a little more complex, mainly because you have 2 sliders, these sliders allow you to adjust the density of the material used, so you can use up more wood to make a bow fire further at the cost of weight and stamina drain etc.
The butchery system opens up an extraction window, when you palce an animal or human carcass into the window you can then butcher the carcass using a butchery bench or skin the carcass when away from the bench, using skinning greatly decreases the yield gained but does not require any appliance. When you skin a carcass you gain basic lores linked to mateirals for example bone tissue lore/ fullgrain leather lore etc. Some lore skills have to be read from a book because you simply cant understand how to extract these mateirals without having some basic knowledge. Once you butcher an animal you recieve its resource like bone jaw, teeth, meat, leather, scales etc
Fishing is also a very complex system, you choose the rod type, the line type and hook type, you also choose the bait you want to use as well, fishing at different deapths in different areas and using different bait will result in different types of fish being caught. the better rods have a better casting range.
i cant really talk much about cooking because i havent tried it personally, but playing mo regularly i obviously need to eat :P so i can tell you how that works. stamina, hitpoints and mana all have pools, basically your health is taken from a large pool of health, so for example your pool is 4000. You have a max of 170 health so you take 170 from that pool. Each time you die or loose health your helath is restored when yuo heal but taken from your pool of health, when you pool starts getting low your helath bar starts a creeping grey bar from the full side reducing your max health.
In order to remove this grey bar and replenish your health pool you must sleep, sleeping takes aronud 4-5minutes and 1-2 minutes when using a campfire, when you sleep your screen goes black and you are very vulnerable to mobs and other palyers so sleeping somewhere hidden is best. You also have a hunger bar, when your hunger drops bellow 770 from the max of 1800 you can no longer sleep because you are to hungry, this is when you must eat. But in MO food affects health pool stamina pool and mana pool all foods created affect each of those differently and replenish them at different rates. Some foods are fatty which icnrease your weight and some not so fatty which can be used to lwoer weight. Chnging your weight also changes your atributes with possitvies and negatives.
The truth is just about everything in MO is done with complexity. But it all has depth to it. I hope this has helped people understand a little better how things work in mo and if they should return for this summer sale or buy the game.
there are 2 types of mmo, imitators and innovaters.