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  • BetelBetel Member Posts: 365

    Originally posted by Rohn

    The crafting in the game is pretty complex, and relies on personal player knowledge rather than stock in-game recipes. 

    Er what? Same as any online game there are FOTM (usually depending on what SV messed up last patch) weapons and armour so having 1.3 million combinations is of no real use. I could make a sword in RL out of paper, but it wouldn't help me in a sword fight against a steel one for example. Everyone ingame uses the same few pieces of equipment made from the same materials (barring poverty of course). It doesn't help that SV appears to have no concept of balance, or interest in it come to that.

    The system is complicated though, in the same way LOTRO crafting was at the start with it's myriad of ingrediants and dependancies, but once you read the wiki it's easy enough to do. However, don't mistake complicated and fiddly with complexity, depth and usefulness.

    As someone who always has a crafter in games to relax after PvP, in my opinion MO crafting is a step above WOW's but way behind SWG's or even UO's.

    Also worthy of note, in this supposedly "sandbox" game all a metal smith can make is weapons and armour. Or has that changed recently? Even in 14 year old UO I could make all kinds of stuff as a tinker for example. But then MO is all about the PVP deathmatch.

     

    The basic design concept is quite different from other games, but once you get it down, the system makes quite a bit of sense (and crafting gives a pretty good sense of accomplishment, especially when you discover a good combination of materials to make a really useful item). 

    What item did you make that was so useful? Did you make the first Cronite sword or something?

     

    Honestly, I can't think of another MMO with a similar crafting system, though I've not played them all.

    Different does not mean good bad or indifferent. Just different. However, SV took some ideas from SWG (ratios to produce different effects) and then failed horribly to make a balanced or fun system, and completely forgot about the driver of the SWG system - resource quality and scarcity. Speaking of fun, as a crafter how long do you stand in town yelling for business? Or do you use ingame tools? If so, what are those tools?

     

    I'm sure there are a lot of future systems that will likely follow a similar pattern to the ones we have now.  They've talked about professions like breeding and alchemy which will likely be some of the first new ones to appear.  I'm sure many others are planned, like carpentry, toolmaking, etc.

    Hadn't they better fix the systems in place before adding new, and given SV's record, broken systems? Horse breeding and the hunger/food system worked really well after all those months of Dawn testing didn't they ... or not.

    They added all this cooking stuff in, yet smart players can max cooking in 15 minutes from 0 skill and make food to keep them going. Once again, no actual reason to use all the billion recipes or whatever number Henrik says. Most players view it as nothing more than an annoyance and an impediment to the only thing to do ingame - PVP.

     

    Related to the topic and another example of the viral marketing that many here insist doesn't happen -

    http://www.mortalonline.com/forums/63946-get-new-subscribers.html#post1172738

    Shinz ... er ... Black Opal posted - "You guys can also help us out by sending in tips to those same game sites. I believe there are some game sites that get spammed with tips; and only the "Gems" or the ones that are in "Public Demand" are ever addressed.



    So I ask the community itself to also help us out, and start discussion about Mortal Online on any other forums that you might frequent."

     

  • kallearseskallearses Member Posts: 44

    aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

    the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

  • RedRocketRedRocket Member CommonPosts: 154

    Originally posted by kallearses

    aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

    the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

    Umm can you show me an MMO where you cannot choose your equipment and inventory?

  • ltankltank Member UncommonPosts: 293

    Just to quickly add something to what deathshroud said about fishing...Mats who is one of the devs also said that fishing in the same spot at different times of day can also yield different results.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by RedRocket

    Originally posted by kallearses

    aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

    the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

    Umm can you show me an MMO where you cannot choose your equipment and inventory?

     

    You know what he means; you can pick and choose every facet of your weapon (or armor, or food, or houses).

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by kallearses

    aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

    the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

     

    No problem at all.  image

    The systems look daunting at first, but I think that's mostly because they aren't the usual systems found in MMOs, so just takes a little time of adjustment.

    Anyway, look at the help guides in-game, there's a lot of good basic information in there.  Don't hesitate to ask more questions, either here or on the official board (or in-game).  Lot of people willing to help.

    Good fortune!

    Hell hath no fury like an MMORPG player scorned.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Originally posted by funkmastaD

    Originally posted by RedRocket


    Originally posted by kallearses

    aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

    the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

    Umm can you show me an MMO where you cannot choose your equipment and inventory?

     

    You know what he means; you can pick and choose every facet of your weapon (or armor, or food, or houses).

    Also there is a possibility of something having the same value while looking completely different.  You can also chose not to wear armour on one arm to keep yourself lighter.  In most MMOs there is something you "should" be wearing for your level etc. . anything else would be sub-par.

    Wa min God! Se æx on min heafod is!

  • gatherisgatheris Member UncommonPosts: 1,016

    i can't see paying for the client since i (and apparently many others) can't get the client to download or install to attempt the trial

    when they get around to COMPLETELY revamping their downloader/patcher i'd like to give it another shot

    image

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by deathshroud

    if that is your menatlity then you seriously shouldnt have palyed MO to begin with.

     

    But the reality here is that groups of palyers will always win agaisnt 1 player, it is how it is in MO and most mmorpgs with pvp and full loot, you think it was different in UO or Darkfall? , not to say it is always the case, many of my guild members have faught 1vs3 1vs5 1vs2 etc and managed to win.

      

     

    In reality, a skilled FPS player can easily defeat 3 other players, more if he is cunning.

     

    Mortal Online was a classless system, based on character skill, but the deciding factor was that no weapon, or armor was going to be so overpowering, that newbs cant attack, or win.

    WHen I can land 11 hits, but die from only 2..  how is anything in Mortal Online related to my twitch skill & cunning in open space..?  Why can't I wield dual blades, for fast attacks..?  Why is everything so lathargic & based on 2-handers and heavy armor..?

     

     

    lol...

    MO = fail until Henrik is gone.

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • deathshrouddeathshroud Member Posts: 1,366

    try wearing armour we make new characters and we defeat geared palyers with naked warriors regularly. Infact noyl a few days ago i killed a russ guy wearing heavy ironbone armour and using a steel sword. I had only 90 max hps due to dying previously and being hungry, i only had a helmet and a chest peice no arms no legs and i manged to kill him without getting hit once after we were both facing each toher and drew our weapons and ran at each other behind the bank of kranesh. irt was a fair 1vs1 and my combat experience won me the fight even thoguh i was practically naked with only 90hps. It isnt your gear that wins fights, its your own combat experience from playing the game. The truth is a noobie will loose to a geared guy because not onyl does he lack good equipment he also is new to the game. Of coruse someone experienced will win a fight but its quite possible for experienced fighters to beat newer fighters no matter what armour they have.

     

    another example was 11 aq vs 30 ymirian alliance in GK, it wasnt gear that wond us the fight here, it was our experience of living in gk everyday knowing the area off by heart and our own group pvp experience that won us this fight, ymirian alliance had equipment equal to our own, they jsut dont have the pvp experience we do.

     

    Most of the people criticising mo have either not played the game in so long their opinions are now moot points and severly outdated, or they obviously didnt play mo very much considering the majority of them talk about things that are not true are exagerated.

    there are 2 types of mmo, imitators and innovaters.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Originally posted by gatheris

    i can't see paying for the client since i (and apparently many others) can't get the client to download or install to attempt the trial

    when they get around to COMPLETELY revamping their downloader/patcher i'd like to give it another shot

    It seems like they have redone the launcher, atleast it looks new since I last played the trial in March. It still takes a long time to d/l but no issues. Now if I can just log in... I can't seem to get my user/passw to work.

  • deathshrouddeathshroud Member Posts: 1,366

    i think you have to of had a payed subscriptino to take advantage of the free days, However you should be able to play the game using a trial account if you just made one.

    there are 2 types of mmo, imitators and innovaters.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by Phelcher

    Originally posted by deathshroud

    if that is your menatlity then you seriously shouldnt have palyed MO to begin with.

     

    But the reality here is that groups of palyers will always win agaisnt 1 player, it is how it is in MO and most mmorpgs with pvp and full loot, you think it was different in UO or Darkfall? , not to say it is always the case, many of my guild members have faught 1vs3 1vs5 1vs2 etc and managed to win.

      

     

    In reality, a skilled FPS player can easily defeat 3 other players, more if he is cunning.

     

    Mortal Online was a classless system, based on character skill, but the deciding factor was that no weapon, or armor was going to be so overpowering, that newbs cant attack, or win.

    WHen I can land 11 hits, but die from only 2..  how is anything in Mortal Online related to my twitch skill & cunning in open space..?  Why can't I wield dual blades, for fast attacks..?  Why is everything so lathargic & based on 2-handers and heavy armor..?

     

     

    lol...

    MO = fail until Henrik is gone.

     MO is actually one of the very few mmos that rewards skill and strategy much more then gear.  many, many times have i seen skilled players completely humiliate an opposing party even twice their numbers soley because of their skill and team work. unfortunately because of how the game is set up (only one server in Sweden, client side detection, etc..) a lot of times it's not the lack of skill that decides a fight as much as how well the game's mechanics are working for you on that particular day. some people get a much better, crisp and acurate preformance the others even soley beacuse of their proximity to the server.

    fps and hit detections become incredibly important when playing this style game and, sadly, combat preformance is all over the map in MO. some players get awesome preformace wile many others get horrible FPS and incredible desync.

    on top of this there are hacks. yes, there are hacks in this game.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,720

    Originally posted by Jakdstripper

    fps and hit detections become incredibly important when playing this style game and, sadly, combat preformance is all over the map in MO. some players get awesome preformace wile many others get horrible FPS and incredible desync.

    on top of this there are hacks. yes, there are hacks in this game.

     Yeah I agree with this.

     

    It looks like my original acct was reactivated as well.  I really just don't have the ambition to even load it up right now.  Maybe I will peek in before the 10th.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by deathshroud

    try wearing armour we make new characters and we defeat geared palyers with naked warriors regularly. Infact noyl a few days ago i killed a russ guy wearing heavy ironbone armour and using a steel sword. I had only 90 max hps due to dying previously and being hungry, i only had a helmet and a chest peice no arms no legs and i manged to kill him without getting hit once after we were both facing each toher and drew our weapons and ran at each other behind the bank of kranesh. irt was a fair 1vs1 and my combat experience won me the fight even thoguh i was practically naked with only 90hps. It isnt your gear that wins fights, its your own combat experience from playing the game. The truth is a noobie will loose to a geared guy because not onyl does he lack good equipment he also is new to the game. Of coruse someone experienced will win a fight but its quite possible for experienced fighters to beat newer fighters no matter what armour they have.

     

    another example was 11 aq vs 30 ymirian alliance in GK, it wasnt gear that wond us the fight here, it was our experience of living in gk everyday knowing the area off by heart and our own group pvp experience that won us this fight, ymirian alliance had equipment equal to our own, they jsut dont have the pvp experience we do.

     

    Most of the people criticising mo have either not played the game in so long their opinions are now moot points and severly outdated, or they obviously didnt play mo very much considering the majority of them talk about things that are not true are exagerated.

     

     

    Yep..

    It is 100% about guilds. MO is an open sandbox, with guild-play within it, but no grandmaster SMith in UO could make a 2-handed sword that did 10x the dmg as a basic sword...!

    MO is all about GEAR... 100% about what you are wearing & what you are weilding..! 

     

    StarVault has gone overboard and should re-center the game. The variance of dmg on any sword (minus inante bonus to armor type) should not be more than 30%

     

    All swords should do between 25 ~ 41 dmg (inate). Depending on craftmenship, meterials, etc. The attributes of the sword, might make it more durable, or lighter, or faster to swing... but not more dmg..!  Funny thing is, atributes of equipemnt arent displayed & don't effect players abilities.  Heft, run speed, jump height, stamina, swimming, etc..

    There is no downfall to any choice in the game, thus nearly the same spec.. min/max

     

     

    Thus: Mortal online is nearly 100% dependant on gear & weapons, not skill.

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • deathshrouddeathshroud Member Posts: 1,366

    10x more damage? what the hell are you talking about? have you played MO? you do realsie a steel sword which is found in the hands of most newbies within 1 month of play hits for around 70-90 damage, a tungsteel found in the hands of most veteran palyers hits for up to 110 damage? 90 to 110? is that 10x more dmaage? it sounds to me like you are confusing MO with antoher game?

    a steel sword will kill a guy in full density ironbone in aronud 6-7 hits

    a tungsteel sword will killa a guy in full ironbone in around 4-5 hits.

     

    thats very close considering the tungsteel sword is vlaued 4x higher.

     

    the pricing of the swords is as follows

    cuprum 1.5g,  steel 5g,  tungsteel 15-20g,  cronite 35g ,  oghmium 100g

     

    a springbok a mob that newbs can farm after less than 3 days of playing mo = 2k carcass per one, 10k carcass= 1.1g, do this 5 tiems and you have a steel sword. with a horse and lagre bags you can move 50k carcass per trip very rapidly.

    there are 2 types of mmo, imitators and innovaters.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Amana

    Guys, if you don't want to play the game, don't play it, but don't post empty comments either. Keep comments in the thread constructive and on topic. Thanks.

    What do you consider an empty comment?  This is a forum, no?  Forums are for people who want to discuss certain topics, yes?  They are allowed to agree and disagree on said topics, yes?  I haven't really seen any rules being broken such as flaming, trolling, and such up to the time of your post.  Is an empty topic only considered negative?  That can't be right, so are you saying that everyones responses are completely invalid?  If that is the case, close the topic and do not let anyone post their thoughts on this thread.  Perhaps it should have been locked on creation?

     

    Clarify please.  I do not understand.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Slapshot1188

    Originally posted by Jakdstripper

    fps and hit detections become incredibly important when playing this style game and, sadly, combat preformance is all over the map in MO. some players get awesome preformace wile many others get horrible FPS and incredible desync.

    on top of this there are hacks. yes, there are hacks in this game.

     Yeah I agree with this.

     

    It looks like my original acct was reactivated as well.  I really just don't have the ambition to even load it up right now.  Maybe I will peek in before the 10th.

     if your account is reactivated then hope you do try the game ocne again slapshot1188, i doubt it will change your opinion of it much considering your strong beliefs agaisnt SV and everything they do, but at least your opinions will be more up to date with whats happening in the game.

    there are 2 types of mmo, imitators and innovaters.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I hope they get enough new subscriptions to entice other developers to take a chance on a sandbox MMO.  Maybe they will do it right.  I however will not be partaking in their free trial due to the fact that I already paid them 75 dollars.  I never recieved what they told me that I would recieve.  A company that makes it common practice (and don't try to convince me it hasn't happened to others)to steal from customers is not a company that I want to deal with. 

     

    Well, I also have other concerns.  The monumental waste of a great graphics engine.  Horrible animations.  Bad looking UI and  1st person perspective (which ALWAYS fails in a modern fantasy MMO).  Also, it's not tab targetting, which creates a whole laundry list of problems with exploiting and greifing... but other than that, I like most of the systems in the game.  I think the crafting and skill systems are a little too complex for most gamers, but it's interesting.  Weather system is cool as well as the genetic systems.  Huge world, lots to explore.  Basically, the core ideas are great but the execution is mostly poor in my opinion.

     

    Anyways, good luck SV.  I'm hoping you don't con some poor sap like myself into paying for no product.  If you end up liking it, congrats to you.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Well I was back in last night. . some good. . some bad.  I am going to give it a good shot today and then post some comments from someone who played on release and then once right after the "Epic Patch".  There are some great reasons to resub and some of the reasons I left are still there and making me crazy. 

    Wa min God! Se æx on min heafod is!

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,720

    Originally posted by deathshroud

    Originally posted by Slapshot1188

    Originally posted by Jakdstripper

    fps and hit detections become incredibly important when playing this style game and, sadly, combat preformance is all over the map in MO. some players get awesome preformace wile many others get horrible FPS and incredible desync.

    on top of this there are hacks. yes, there are hacks in this game.

     Yeah I agree with this.

     

    It looks like my original acct was reactivated as well.  I really just don't have the ambition to even load it up right now.  Maybe I will peek in before the 10th.

     if your account is reactivated then hope you do try the game ocne again slapshot1188, i doubt it will change your opinion of it much considering your strong beliefs agaisnt SV and everything they do, but at least your opinions will be more up to date with whats happening in the game.

     Umm, my last attempt at playing the game was when the DAWN expansion released via a trial acct.  So my impressions are 2 weeks old... 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • RedRocketRedRocket Member CommonPosts: 154

    Originally posted by deathshroud

     if your account is reactivated then hope you do try the game ocne again slapshot1188, i doubt it will change your opinion of it much considering your strong beliefs agaisnt SV and everything they do, but at least your opinions will be more up to date with whats happening in the game.

    Dawn brought so few changes that it hardly requires an active subscription to be up-to-date with Mortal. I haven't played for 2 months. So I don't know cooking, but I know from community feedback that it's -to say it politely- nonsense.

     

    I don't need to try out new bugged archery to know that archery is bugged and thus, unusable.

     

    Horses are complicated now but not better, AI still doesn't exist, the map is still the same old empty desert, territorial control still doesn't exist, so please, deathshroud, tell me.. what do I need an active subscription for? What fundamental changes have been made to Mortal since Dawn, what great things have been implemented that I should see before I ever open my mouth about Mortal again?

  • MoreplexMoreplex Member Posts: 472

    Originally posted by RedRocket

    Originally posted by deathshroud



     if your account is reactivated then hope you do try the game ocne again slapshot1188, i doubt it will change your opinion of it much considering your strong beliefs agaisnt SV and everything they do, but at least your opinions will be more up to date with whats happening in the game.

    Dawn brought so few changes that it hardly requires an active subscription to be up-to-date with Mortal. I haven't played for 2 months. So I don't know cooking, but I know from community feedback that it's -to say it politely- nonsense.

     

    I don't need to try out new bugged archery to know that archery is bugged and thus, unusable.

     

    Horses are complicated now but not better, AI still doesn't exist, the map is still the same old empty desert, territorial control still doesn't exist, so please, deathshroud, tell me.. what do I need an active subscription for? What fundamental changes have been made to Mortal since Dawn, what great things have been implemented that I should see before I ever open my mouth about Mortal again?

    I am still playing and the only changes for me since I do not want to cook is, everytime I die I need to sleep and eat before I get back into the game.  But the zero econ, crappy AI and meaningless pve, the clunky UI, GIANT horses, lack of basic sandbox tools keeps me from subbing.

  • RedRocketRedRocket Member CommonPosts: 154

    Originally posted by Moreplex

    ..GIANT horses..

    Those are STILL there? That's just.. awww.. that's so fail. :`)

  • deathshrouddeathshroud Member Posts: 1,366

    archery was fixed a couple of patches ago and from what people have been telling me its much better than before dawn.

    Horses are no longer massive at least i ahvent seen any massive hroses ingame except the bullhorses.

    there are 2 types of mmo, imitators and innovaters.

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