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[Review] Final Fantasy XIV: A Realm Reborn: The Original Release Reviewed

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Comments

  • NesrieNesrie Member Posts: 648

    Originally posted by Nicksiren

    Dude... 1 week and the game changes, completely. Did you even do research for a decent timeframe releasing this, or are you specifically trying to bring bad light to the game in the ONE time it could possibly make a 180.

    This is pretty low, either way. Thanks for not letting people know of the upcoming additions to the game with 1.18 and beyond.

      Not the reviewer's job.

    parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by KcebEnyaw

    The problem with this review isn't that it is inaccurate. It's the suspect timing for it's release. If they wanted to blast this game for all it's flaws they should have done it months ago. There is no excuse you can give to any member of this games community for blast it like this a week before it is supposed to be completly overhauled.

    As I mentioned in my previous post, there are actually inaccuries in this review, to wit:

     

    Lori states:

    "Truth be told, I really can’t say enough about how unpolished and unrefined the gameplay in Final Fantasy XIV is. The interface is horribly clunky, and needlessly complex; why do I have to click to open a menu list just to access my inventory, or equip a new weapon? You can create macros, but the key layout is terrible. Having to click an enemy—then click a spell or effect—and then click the enemy again to attack is ridiculous. I have no idea what the game designers were thinking. Rumor has it that auto attack, and a serious overhaul of the combat system, is coming in the upcoming patch. I truly hope this proves accurate, because no matter how pretty the Final Fantasy XIV world is, the controls and cumbersome combat makes it a nightmare to play."

     

    Actually, you can press home (instead of the customary esc) to open the menu, then use arrow keys to scroll up and down the options there and finally hitting enter will select the option.  No mouse click involved (I, too, hate unnecessary mouse clicking), ie the statement in the review that "... I have to click to open a menu list ..." is inaccurate.

     

    Also, regarding attacks:  The statement "Having to click an enemy—then click a spell or effect—and then click the enemy again to attack is ridiculous." is also inaccurate.  For attacking monsters, tab will select the nearest enemy in front of you and shift-tab the nearest enemy behind you.  Pressing 1 will attack the monster with your basic attack by default (you can change which ability is on which hotkey in spells and abilities) and also simultaneously locks you onto the target and brings up your action bar.  Just like any other mmo, you can then hit 1-0 for your abilities.  No mouse clicks here!  At the end of the battle, F will sheath your weapon and leave you in rest state where you replenish health and mana more quickly.

     

    I was a bit thrown by the "area of effect" button which appears when you do aoe spells, but, again, it turns out to be simple.  Hit the key for the spell, then when the AoE message appears, hit enter and away you go, the spell attack is initiated.  Actually if you think of AoE's in most MMO's they require a mouse click to position the AoE.

     

    Being a polite person, I didn't want to baldly state that there were inaccuracies in the review, but I thought that my post had made it clear without being bolshy about it.

     

    When we like or don't like a game, that is an opinion, and our enjoyment of a game is based on subjective criteria in the main, hence I don't bother to defend games I enjoy, nor attack those I don't,  although I'm happy to discuss why I like or don't like them.  It is irritating, however, to read a review of a game which contains blatant inaccuracies, and then have posters claim that it doesn't.  I'm currently playing FFXIV (and my opinion of the game is irrelevant to the point I'm making here) and because of that I'm willing to take a few minutes to point out (again) mistakes I noticed the reviewer had made.  

     

  • BoreccBorecc Member Posts: 35

     

    Lori states:

    "Truth be told, I really can’t say enough about how unpolished and unrefined the gameplay in Final Fantasy XIV is. The interface is horribly clunky, and needlessly complex; why do I have to click to open a menu list just to access my inventory, or equip a new weapon?

     

    Then Lori states wrong. I checked game on this I have to tell that you can config any key in option to open individual things. When I press I - Inventory opens, when I press T - equip opens.

    Without accesing main menu. This is pretty incorrect information.

  • MisterSrMisterSr Member UncommonPosts: 928

    To be honest I would of totally agreed with this review 10 months ago, but now I can't help but point out it's utterly poor timing. Thy release this review near the DAY of a major game changing patch that re-does almost half the problems this review complained about and try to tell us they're serious. This review is harsh to say the least. I will agree the game is in a poor, poor state and is almost unplayable, but the next 3 patches promise to do a 360 and bring the game to where it should have been in the first place. If MMORPG.com was going to wait to review a game they should have at least given it the time of day when the company was doing major patches, even if the patches end up being complete and utter fail at least they can say they were waiting for major game changing patches to review the game instead of just procrastinating. I don't know, I just really wish they had waited cause it reflects poorly on the staff of MMORPG.com almost as badly as that glowing ill-informed review they did of Fallen Earth a few years back that got pulled almost the day it was put up. I'm maybe being a little harsh but at least I didn't wait 10 months to post up a poorly backed comment on this review.

  • DarkersonDarkerson Member UncommonPosts: 8

    I have to agree with some of the others on here. If you waited this long to finally review the game, how come you couldn't wait a couple more days to take in all the new stuff thats being added to the game with the 1.18 patch? Its literally going to be a different game after today.  It just come off as sloppy, IMO. Ill will be the 1st to admit the game is flawed, but the new development team genuinely seems like they are willing to take the players ideas and suggestions into consideration, and that they truly want to make the game better then when it shipped. Yes, its slow going, but they did say after 1.18 that things should start coming out at a faster pace. Anyway, I hope the game gets another review here soon to take in account everything thats getting changed.

  • ghostinfinitghostinfinit Member UncommonPosts: 552

    Why don't some of these people just come out and say MMORPG should have waited to review the game so they can read the review they want to read?  I paid for the collector's edition like a dummy almost a year ago and they're JUST now ironing out major flaws?  A virtually unknown company like Trion made a game with more polish, content and innovation than a giant company like SE could after 6 years+ of development in FFXIV. 

    Hold your breath all you want for this 1.18 patch that some have you have hyped up to be this miracle "god patch"  but this game is still several patches away from truly getting on its feet.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Originally posted by Nicksiren

    Dude... 1 week and the game changes, completely. Did you even do research for a decent timeframe releasing this, or are you specifically trying to bring bad light to the game in the ONE time it could possibly make a 180.

    This is pretty low, either way. Thanks for not letting people know of the upcoming additions to the game with 1.18 and beyond.

    Sorry dude, but 1.18 is not game changing by any means. Granted, it is a step in the right direction, but this patch just is a good start.  I doubt the review would change much at all even if done after this upcoming patch.  Besides, who knows, it might be fraught with unforseen problems.

  • IllyssiaIllyssia Member UncommonPosts: 1,507

    Rift has very small servers hard for more than a few hundreds to play at the same time.

  • xTRIxEDGExxTRIxEDGEx Member UncommonPosts: 43

    Originally posted by Lawliedoodle



    Originally posted by Ozmodan

    I just don't understand what the fuss is about.  The game is a mess right now.  One patch will not change that.  Maybe by the end of the year it might be better.  Not as if this is the first major patch, there have been several of them, all which have failed to make much headway.

    Getting upset over the timing of a review in this situation is ridiculous, especially when past patches have had questionable success. 

    Personally, I think anyone currently playing the game is sending the wrong message to the industry that releasing a partially finished product is ok, whether it is subscription free or not.  This patch will not change that either, it might get the game to what most of us call early beta status.

     

    I wholey agree with this.

    The company most done a disservice is likely Square Enix. I'm sure they would like to take their development team from this irredeemable uninspired clunker and move on to making more DS and cellphone games. Unfortuantly, however, the fantatic loyalty of Square's fans prevents them from letting this game die the quick ignoble end it so deserves. Which is ironic, because the people playing it now, presumeably because of the two words on the game box that come before the roman numerals, would probably be better served by a new product.


     

     

    I wonder if anyone actually thought people were enjoying the game? Oh, thats right, its impossible that im enjoying it.

  • ZizouXZizouX Member Posts: 670

    I'm also enjoying it.

     

  • DarkersonDarkerson Member UncommonPosts: 8

    I dont think all of us think 1.18 is going to be a "God Patch" but its a step in the right direction. 

  • ExilorExilor Member Posts: 391

    No need to guess if the patch is going to be this or that, you can read the patch notes yourselves.

    http://forum.square-enix.com/ffxiv/threads/17007?p=241517&#post241517

  • dsp1dsp1 Member Posts: 36

    Originally posted by Exilor

    No need to guess if the patch is going to be this or that, you can read the patch notes yourselves.

    http://forum.square-enix.com/ffxiv/threads/17007?p=241517&#post241517

     

    yep you are right you can see what's being added. a bunch of people that had hopes this game could turn around have now realized there is no hope with this inexperienced wanna be leader in charge. this game just went from a 5.1 to a 3.1 after the patch. it was a good thing the game was reviewed before this patch hit.

  • ExilorExilor Member Posts: 391

    Originally posted by dsp1

    Originally posted by Exilor

    No need to guess if the patch is going to be this or that, you can read the patch notes yourselves.

    http://forum.square-enix.com/ffxiv/threads/17007?p=241517&#post241517

     

    yep you are right you can see what's being added. a bunch of people that had hopes this game could turn around have now realized there is no hope with this inexperienced wanna be leader in charge. this game just went from a 5.1 to a 3.1 after the patch. it was a good thing the game was reviewed before this patch hit.

    I actually found it better after the patch. At least the combat.

     

    EDIT: And LOL now you can just "walk" your way through terrain which even with jumping would be too high. And stand still on almost vertical slopes.

  • dsp1dsp1 Member Posts: 36

    Originally posted by Exilor

    Originally posted by dsp1


    Originally posted by Exilor

    No need to guess if the patch is going to be this or that, you can read the patch notes yourselves.

    http://forum.square-enix.com/ffxiv/threads/17007?p=241517&#post241517

     

    yep you are right you can see what's being added. a bunch of people that had hopes this game could turn around have now realized there is no hope with this inexperienced wanna be leader in charge. this game just went from a 5.1 to a 3.1 after the patch. it was a good thing the game was reviewed before this patch hit.

    I actually found it better after the patch. At least the combat.

     

    EDIT: And LOL now you can just "walk" your way through terrain which even with jumping would be too high. And stand still on almost vertical slopes.

     

    yeah, the game is so much better when you have a 15 second cooldown to use a regular attack.

  • dsp1dsp1 Member Posts: 36

    update on the release on the "golden patch".  took around 2 1/2 hours to download got in for 5 minutes. game crashed and has been giving error code 30002 since then. post on their main site shows they are looking into the issue, but was posted well over an hour ago. great start to bringing players back so far though.

  • NesrieNesrie Member Posts: 648

    Originally posted by dsp1

    update on the release on the "golden patch".  took around 2 1/2 hours to download got in for 5 minutes. game crashed and has been giving error code 30002 since then. post on their main site shows they are looking into the issue, but was posted well over an hour ago. great start to bringing players back so far though.

     Sounds like a great time to review the game to me ;)

    parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

  • BoreccBorecc Member Posts: 35

    Give the game another 3 years it might be good then without sub.

  • ExilorExilor Member Posts: 391

    Originally posted by dsp1

    yeah, the game is so much better when you have a 15 second cooldown to use a regular attack.

    If you mean phantom dart, that's not the regular attack anymore. Disciples of Magic now "punch" enemies with their weapon hand when auto attacking. It does terribad damage though.

  • dsp1dsp1 Member Posts: 36

    Originally posted by Exilor

    Originally posted by dsp1

    yeah, the game is so much better when you have a 15 second cooldown to use a regular attack.

    If you mean phantom dart, that's not the regular attack anymore. Disciples of Magic now "punch" enemies with their weapon hand when auto attacking. It does terribad damage though.

     

    actually that is only true if you are up close to the mob in its face in which is not where a mage should ever be. a mage it ranged and meant to dot, nuke, debuff, buff, and heal. they should not be in front of a mob hitting it in the face so spirit dart is still technically the regular attack since it is the attack you do at range.

     

    this review's 5.1 was very very lenient on xiv as of now. theres actually many people even stating they would rather craft now in the game than do battle classes until they finish installing this system as it is now back to pre-beta condition in battle.

  • ExilorExilor Member Posts: 391

    Originally posted by dsp1

    actually that is only true if you are up close to the mob in its face in which is not where a mage should ever be. a mage it ranged and meant to dot, nuke, debuff, buff, and heal. they should not be in front of a mob hitting it in the face so spirit dart is still technically the regular attack since it is the attack you do at range.

    That sounds great but you can't kite in this game. Unless you are always with some other player and getting no aggro, you will be within punching distance of the mob.

  • dsp1dsp1 Member Posts: 36

    Originally posted by Exilor

    Originally posted by dsp1



    actually that is only true if you are up close to the mob in its face in which is not where a mage should ever be. a mage it ranged and meant to dot, nuke, debuff, buff, and heal. they should not be in front of a mob hitting it in the face so spirit dart is still technically the regular attack since it is the attack you do at range.

    That sounds great but you can't kite in this game. Unless you are always with some other player and getting no aggro, you will be within punching distance of the mob.

     

    please don't tell me you believe this. a mage should never be face to face with a mob. if they are it's due to one of 3 things. 1 the tank is horrible and cannot maintain hate, 2 the mage is spamming actions that draws hate, or 3 the mage is playing solo only. any other time besides that the mage will not be near the mob. since the mp cost for even cures are all at least 100mp and they have @1400 mp at r50 they aren't spamming much of anything spell wise.

     

    tell me again why would the mage be close enough to the mob to punch it if the people in the party are doing things right. the game is based on party play so, yes, you are normally going to be playing healer only as a mage if you are a con since they destroyed thm in this patch. you are just as good taking a blacksmith or fisherman into battle instead of a thm now.

  • ExilorExilor Member Posts: 391

    Originally posted by dsp1

    Originally posted by Exilor


    Originally posted by dsp1



    actually that is only true if you are up close to the mob in its face in which is not where a mage should ever be. a mage it ranged and meant to dot, nuke, debuff, buff, and heal. they should not be in front of a mob hitting it in the face so spirit dart is still technically the regular attack since it is the attack you do at range.

    That sounds great but you can't kite in this game. Unless you are always with some other player and getting no aggro, you will be within punching distance of the mob.

     

    please don't tell me you believe this. a mage should never be face to face with a mob. if they are it's due to one of 3 things. 1 the tank is horrible and cannot maintain hate, 2 the mage is spamming actions that draws hate, or 3 the mage is playing solo only. any other time besides that the mage will not be near the mob. since the mp cost for even cures are all at least 100mp and they have @1400 mp at r50 they aren't spamming much of anything spell wise.

     

    tell me again why would the mage be close enough to the mob to punch it if the people in the party are doing things right. the game is based on party play so, yes, you are normally going to be playing healer only as a mage if you are a con since they destroyed thm in this patch. you are just as good taking a blacksmith or fisherman into battle than a thm now.

    Partying? The thought hadn't even crossed my mind. I'm quite sure I've never partied in this game.

    The mage should be close enough to the mob to punch it and get TP if you want to recover MP with Damnation/Brilliance.

    Of course, you can also enter passive mode between heals! That sounds like fun.

  • ChilliesauceChilliesauce Member Posts: 559

    So anyone tried the new patch and did it change the game completely like most of the fans have been saying since this review came out? i am downloading the patch but it won't finish for another 6 hours or so. Patcher is too slow.

    image

  • ExilorExilor Member Posts: 391

    Originally posted by Chilliesauce

    So anyone tried the new patch and did it change the game completely like most of the fans have been saying since this review came out? i am downloading the patch but it won't finish for another 6 hours or so. Patcher is too slow.

    It did not change the game completely, read the patch notes and you can save yourself the bother.

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