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It's just soo easy. Your like the only person in the whole of "Magicland" who can hit damage. The majority of Mobs are just to weak or stupid to use skills or something. If you can kill three mobs that are the same level as you then how come mobs can't kill three players the same level as it?
My point is that most MMOs these days are just to easy and boring. If killing was just a lit bit more harder then maybe kill x amount of x quests may be less daughting on us poor, over-worked, labrats...
A way of solving this common problem is not to give players soo much health or make are blows more powerful. It would give combat a more deadly feeling; assassin like. Because in realistically, if you've got two equally matched opponates, it's litterally the first to hit will win.
Thus, you won't have one versus one battles lasting for eternalty...
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Don't really see the problem. If it's too easy go kill higher level mobs. If you want specific MMO that are a bit harder play Japanese ones like FF. If you want places that are harder do dungeons.
If they make mobs too hard solo players complain.
If a mmo was released where mobs kicked players asses you would have a tsunami of whines on forum of people who cry about there ass been kicked by mob( all remember Darkfall goblins when game was launched?).
Im all for tough mobs and hardcore survival but im affraid its a niche market for that kind of games.
Who cares what solo players think? They are ruining the MMO Genre. Massively MULTIPLAYER... AHHHHHHHHH I can't stand it!
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
I am thinking now on CO, a very fun game, but, as usual, so easy... I have tried killing mobs 15 levels above me, several at the same time, and it still felt easy. I have not tried a wider level-gap, but I bet I could easily kill mobs 20 levels above me. Considering the level cap is 40... Now, the problem is that I can't take quests that are 20 levels above me since the NPCS won't offer those quests to me. I know it's an extreme example, but you get my point.
I systematically level up, in all games, doing content that is designed for as many lvls above me as the game mechanics allow, and that feels easy too.
The only challenging content, in 99% of the MMOs out there, is at level cap. So I am forced to do boring super easy content before I can actually enjoy the game.
Why can't we have challenge from level 1?
I hate that excuse. I can play Counter-strike all day and be on team with other players and never talk, strategize, or work with those other players. I would consider such a situation solo play.
If you don't interact with any players around you, even if both are working towards the same goal at the same time, are you really playing multiplayer?
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
I have an idea. Let's give solo players their own servers where everythign is easy, and they can frolick around picking flowers and smiting everything while wearing noobie gear.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
In what Bizzaro world do you live in that you categorize counterstirke as an MMO?
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
I'm talking in terms of anything some one considers as a multiplayer experience, regardless of size or implmentation.
For exmaple FFXI is a very group heavy MMO. I could just as easily play that game join groups, perform my role and never speak or interact with anyone in the group. Is that still a multiplayer situation? Even if I were to ignore the other players completely? Are players not allowed to play games in the style they want to?
On topic, difficulty has be balance between all forms of players that are targeted to play the game. Not everyone is a pro gamer, but also not everyone is capable of reaching that kind of experience. I have always considered MMOs to be very public since the game has to be built and tuned for everyone in terms of difficulty in PvE. When you move into PvP, the difficulty is decided by the players involved which is more private IMO.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
Honeslty I wouldn't wnat someone in my group who doesn't communicate because they are not performing as well as they could be.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Simply agreed.
This is one of the biggest and underlooked issues of MMO's.
HOWEVER, a lot of causal players enjoy this (don't ask how, they just do)
so upping the difficulty completely would solve it for a portion of the community and create a problem for another.
What we need in MMO's is difficulty scaling. Being allowed to choose whether or not you want to be presented with easier or more difficult conent.
I remember hearing Guild Wars 2 had this covered, don't remember where though so don't quote me.
Any developer who cares about their profitmargin for one.
There is no balance.
Games are designed for the lowest common denominator. If 1000 players manage the content but 1 complains about it beeing too hard, they just dumb it down even further. The target is that the clumsiest and most useless player on earth can manage the content without much difficulty.
The problem with giving the player the ability to scale the difficulty is most players will go the easiest or quickest route. Only a minority would scale it harder as they level. Now when they reach max level then a good protion of players would scale up the difficulty.
I tend to look at these topics with the notion 'Would this be financially worth it?'. Is it worth committing resources away from certain aspects of the game for a difficulty scaler? Should it be automated by the system or controlled by the player?
Champions Online and City of Heroes have diffculty sliders, but they do not work in the open world. They only scale the mission instances. Open world content cannot be controlled by a player controlled scaler. It would have to automated, which with my guess would cost a lot more than implementing a player controlled scaler. Sure it can be done, but a budget is a budget.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
The self-proclaimed 'elite' hate that idea because they do not feel 'special' if casual players can do the content on an easier difficulty setting. It is too much work for them to always have to specify that they are 'leet' because they defeated the Insane version of the dragon rather than the Normal version. They prefer if the casuals are prevented fromt eh content altogether so they can rub their own 'superiority' in their faces.
Exactly. They will scale their balance so that most of the players can get through it as designed, whether solo or in groups. No developer would balance their game for 1 person, but if enough players are having troubles, they will tone the difficulty down or provide a way past it.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
They need to make Easy, normal, hard, and Hardcore servers then. Then all the chumps... I mean oppositionally challenged can breeze through the game without any threat, and those of us who enjoy a challenge can get what we want.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Your elitism does not help your argument by the way.
Who's gonna pay for the upkeep of the servers that hardly gets used, which i'm getting the feeling would be the "hardcore" difficulty servers.
The chumps, as you so put it, perhaps?
Because i can gaurantee you that the servers that has nothing special except a higher diffculty is going to be sparsely populated.
Not to mention that the devs would need to keep 4 separate versions of the game, all so there can be different difficulty servers. No your first idea was much better, scaling difficulty, because even though a minority will use the higher difficulties it would be their choice to make and much easier to implement than 4 separate versions of the game.
Totally untrue.
CO is one of the games I play. There, I know tons of players who prefer running stuff on elite difficulty just becouse that's the way they have fun, (specially since the game is overall so easy). They don't give a dime about the difficulty setting that other players choose and they don't feel superior for doing that content on elite difficulty while others do it on normal.
They just wanna have fun, and higher challenge is what provides them with such fun.
Also, I always find it annoying how, when somebody is asking for more challenge or difficulty, there's always somebody else accusing him/her of beeing an elitist, or an mmo snob, and nobody seems to bother (actually, many even get a round of applause). Now, don't you dare to tell somebody who is asking for content beeing dumbed down that maybe what he/she needs to do is to learn to play better, oh, no, anathema, heressy, sacrilege! Burn him! Ban him! Crucify him!
Just my input here. I don't think all games get tougher by relying on more people to complete all of the content nor Do I think it makes the ones that preferr solo play over group oriented "Chumps" I played FFXI and EQ so I have been in at least a couple games that require a group for the majority of it's content and It wasn't tougher, just more time consuming. I duo with my wife and a second character or job with my best friend and I have found some stuff got a LOT easier with another with me.
As to the antisocial gamer or those that don't have the time to stand around looking for a group to play the game, it is nice that there are options out there for them as well. I personally think solo play in a MMO is boring, but I don't share your sentiment that those that do enjoy it are below me in any way. Thos that judge others like you seem to are the ones I wouldn't want to group with but that's just me. I am a social gamer but I also beleive in other peoples opinions of what is fun for them. Your comment about not grouping with those that don't seem to want to communicate since they are not playing up to par is something else I disagree with since I sometimes get that way when I am grouped with random people and don't always feel the need to communicate since IMO the game just got easier by being grouped.
Anyway you can now continue to bash the "Chumps" who aren't as hard core as you.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
I just don't feel that end game content should cater to solo players. If you want ot go solo that's fine, but don't cry because you can't raid dungeons by yourself.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
There we do again.
Did the guy, at any time, say anything about his playing style beeing superior or anything like that?
No, the guy is just finding the present challenge level in most MMOs too easy for him, and he would prefer a higher difficulty setting. Where is the elitism in that? He wants to have fun, period. Harder games would make gaming more fun for him, and he is happy with you playing on an easier server while he is playing on a harder one. He has taken your gaming preferences into account. Have you taken his?
I for one would play on the hardest server, the same way I play my solo games on the hardest difficulty settings, just becouse I have more fun like that. I don't go on the forums bragging that I completed Dragon Age on the hardest difficulty setting, I don't give a dime about what difficutly setting you completed it on. I just had fun my way and I am OK with you having your fun your way. Is it that hard to understand?
I has nothing to do with elitism but with plain fun. Simple as.
Edit: mmmmk, he actually made some elitist comments, now that I check his posts again. Still, I hope you get my point. Believe it or not, most of us who ask for more challenge, actually are just after fun.
I play all my single player games on hard, adn never use cheat codes. If that makes me an elitist then so be it. At least I have an EARNED sense of accomplishment when I finish.
According to the poll SO FAR the empty server would be the easy one...
What's wrong with being an Elitist? Someone has to be better than everybody else. Might as well be me.
Elitist is a word that the idiocracy wants you to think is a negative thing.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
This I do agree with. However, it isn't the subscribers fault that the games that allow you to solo to max level, then give you no end game solo content, makes them upset. But to cry that you can't raid alone is silly as well. They should have something to do alone but raiding content shouldn't be one of them.
Edit. Nothing wrong with being better than others. But coming across as a (expletive) isn't necessarily the right answer. Especially from someone who beleives the games should all be solo unfriendly.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
It has everything to do with elitism when you are constantly belittling the group you view as the inferiors. (In the broad sense, not you personally.)
Sure, YOU would play on the hardest server just for the thrill of it, you're a minority i'm sad to say.
Besides you should really read my edit to the post you quoted, i'm not saying he can't have higher difficulty settings, but having 4 different game versions over 4 different servers is just plain idiocy if you're out to make money.
I agree, I'd like to see servers where the difficulty ratings varied, and of course, the rewards were greater for those willing to tackle bigger risks (in terms of experience gained, or gold dropped or something like that,) to offset the inevitable setbacks that are bound to be encouraged by the more difficult gameplay.
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