I have to say after seeing that I would never, ever, ever want to pug in SWTOR. Regardless of the fact I still get the light or dark side points for the choice I make, I'd just hate to get stuck with some emo kid with lucky rolls making nothing but lame darkside choices because he can "relate" to Anakin...
Just out of curiosity (looking for some impressions on the story) I started reading some of the comments below the video, and it appears a lot people are loving this footage and calling the story "amazing" and "emotional" and all that good stuff. It really must be me...I just don't get it.
Just out of curiosity (looking for some impressions on the story) I started reading some of the comments below the video, and it appears a lot people are loving this footage and calling the story "amazing" and "emotional" and all that good stuff. It really must be me...I just don't get it.
Yes, because there are a lot of us that are sooooooo tired of hitting accept after a wall of text and not caring about what we are doing. SWTOR is a game changer because they are taking what so many love about story in single player games and adding it to an MMO like no other before. I found the scene where they decided to let them die would have been difficult for me to do lol...because I have high morals and values in real life..goody goody me lol, so I need to force myself to try to be evil and try something new and these types of scenes to me are awesome;...I actually felt bad for them lol.
I have to say after seeing that I would never, ever, ever want to pug in SWTOR. Regardless of the fact I still get the light or dark side points for the choice I make, I'd just hate to get stuck with some emo kid with lucky rolls making nothing but lame darkside choices because he can "relate" to Anakin...
Devs have already said that your choice is what gives you dark or light side points ... even if not the one chosen with the roll. Also your own personal choice from the last instance you ran is the one that counts. You can just go back and do it again to both have a chance to see a different result or even change your choice.
You don't have to worry, you are not locked into another person's choice. You only see it played out differently depending on rolls.
Just out of curiosity (looking for some impressions on the story) I started reading some of the comments below the video, and it appears a lot people are loving this footage and calling the story "amazing" and "emotional" and all that good stuff. It really must be me...I just don't get it.
Yes, because there are a lot of us that are sooooooo tired of hitting accept after a wall of text and not caring about what we are doing. SWTOR is a game changer because they are taking what so many love about story in single player games and adding it to an MMO like no other before. I found the scene where they decided to let them die would have been difficult for me to do lol...because I have high morals and values in real life..goody goody me lol, so I need to force myself to try to be evil and try something new and these types of scenes to me are awesome;...I actually felt bad for them lol.
I played City Of Heroes almost from the very start and I was the type that ALWAYS read the story, it was what kept me interested in the game for over 6 years. Unfortunately I then tried WoW and I was sorely disappointed in how lacking every single story was, so I quit after less than a month. Same for Rift after my second beta weekend. For me the stories are VERY important and this game seems to be pushing that "pillar" hard, so I am more than happy to give it a chance.
"If half of what you tell me is a lie, how can I believe any of it?"
Just out of curiosity (looking for some impressions on the story) I started reading some of the comments below the video, and it appears a lot people are loving this footage and calling the story "amazing" and "emotional" and all that good stuff. It really must be me...I just don't get it.
Yes, because there are a lot of us that are sooooooo tired of hitting accept after a wall of text and not caring about what we are doing. SWTOR is a game changer because they are taking what so many love about story in single player games and adding it to an MMO like no other before. I found the scene where they decided to let them die would have been difficult for me to do lol...because I have high morals and values in real life..goody goody me lol, so I need to force myself to try to be evil and try something new and these types of scenes to me are awesome;...I actually felt bad for them lol.
I played City Of Heroes almost from the very start and I was the type that ALWAYS read the story, it was what kept me interested in the game for over 6 years. Unfortunately I then tried WoW and I was sorely disappointed in how lacking every single story was, so I quit after less than a month. Same for Rift after my second beta weekend. For me the stories are VERY important and this game seems to be pushing that "pillar" hard, so I am more than happy to give it a chance.
The thing is, I understand how they're trying to emphasize the story, and it might work to make things more interesting and meaningful if it's a GOOD story, but this story was very poorly done in my opinion--it made no sense. That being the case, it's no better than those "wall of text" quests...again, in my opinion.
I guess what really bothers me is it wouldn't have taken much to make the story actually make sense, and considering Bioware is loved for it's stories--these types of stories--I'm a little concerned that the rest of the story content will be low quality as well.
I have to say after seeing that I would never, ever, ever want to pug in SWTOR.
How do you meet new people if you dont pug? In fact, how do you even start a new mmo if you dont pug? Bring players you know from other games and only group with them?
How do you meet new people if you dont pug? In fact, how do you even start a new mmo if you dont pug? Bring players you know from other games and only group with them?
In this case, the guilds are already pre-forming.
If you don't remember early WoW, the population consisted of guilds (mostly closed off and hiding from the "scrubs") from other games, and everyone else. Somehow everyone managed to muddle through. :shrug:
If history repeats I would expect the complaining about how horrible PuGs are to be even louder than usual, for a while. You'll be in those "no one's run this instance? really?" situations for a while.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Watching this story-driven walk-through gave me this impression:
Have you ever watched "American Idol"? If you have then you've probably seen those auditions that didn't go so well, but the person refuses to believe that they're not as good as people have been telling them. And when the judges ask who those people are, they're always friends and relatives...you know, people that LOVE them. Somehow being encouraged by people that LOVE them, got them believing in their talent so much, that they can't actually hear the reality of what they sound like--which at best might be mediocre, but nowhere near serious competition level. Alas they end up embarrassing themselves on national television.
The goodnews for Bioware, is that it's stories are competing against other videogames, so the bar isn't that high--but I've yet to see anything from them that would lead me to conclude that their talent with storytelling is at a level that it should be the driving force behind it's MMO development. The "choice" dialog mechanic, and all, might be pretty cool if the story is engaging enough that you might want to see what happens if you choose differently...ie replay value--but from what I've seen, I just want to go all "light-side" and don't care one bit about what happens from making "dark side" choices. They might as well map all lightside dialog choices to one side and all darkside to the other, so I can click through them without having to hear/read any bad dialog and/or sloppy writing. That way I don't accidentally make a dark choice, and I don't have to cringe so much at the awesome and/or amazing story.
I think I see what your saying here.
The stories will still be linear in SW:TOR, but Bioware is giving you the illusion of choice by enabling you to click a response that is either loosly or specifically aligned with a moral path of light vs dark. However, regardless of your choice from dialog, your story, and the story of everyone around you, will be exactly the same regarless?
I have to say after seeing that I would never, ever, ever want to pug in SWTOR. Regardless of the fact I still get the light or dark side points for the choice I make, I'd just hate to get stuck with some emo kid with lucky rolls making nothing but lame darkside choices because he can "relate" to Anakin...
Devs have already said that your choice is what gives you dark or light side points ... even if not the one chosen with the roll. Also your own personal choice from the last instance you ran is the one that counts. You can just go back and do it again to both have a chance to see a different result or even change your choice.
You don't have to worry, you are not locked into another person's choice. You only see it played out differently depending on rolls.
Did you not read what I wrote? I understand the a players individual choice will be what matters to their "points", but the story you see is based on the player that's choice wins the roll. In a pug (pick up group) you have a strong chance of never seeing the story the way you want.
I've not followed the game, but I assume you can re-run these flashpoints with the same character? But even then you have to find a group of people who agree to every choice you want in order to see the story you want. So pugging is not a great option for this game, in many ways it makes me think they would have been better leaving it a single player game with just the multiplayer option, from what I hear you have to group for these flashpoints.
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I have to say after seeing that I would never, ever, ever want to pug in SWTOR. Regardless of the fact I still get the light or dark side points for the choice I make, I'd just hate to get stuck with some emo kid with lucky rolls making nothing but lame darkside choices because he can "relate" to Anakin...
Just out of curiosity (looking for some impressions on the story) I started reading some of the comments below the video, and it appears a lot people are loving this footage and calling the story "amazing" and "emotional" and all that good stuff. It really must be me...I just don't get it.
Yes, because there are a lot of us that are sooooooo tired of hitting accept after a wall of text and not caring about what we are doing. SWTOR is a game changer because they are taking what so many love about story in single player games and adding it to an MMO like no other before. I found the scene where they decided to let them die would have been difficult for me to do lol...because I have high morals and values in real life..goody goody me lol, so I need to force myself to try to be evil and try something new and these types of scenes to me are awesome;...I actually felt bad for them lol.
There Is Always Hope!
Devs have already said that your choice is what gives you dark or light side points ... even if not the one chosen with the roll. Also your own personal choice from the last instance you ran is the one that counts. You can just go back and do it again to both have a chance to see a different result or even change your choice.
You don't have to worry, you are not locked into another person's choice. You only see it played out differently depending on rolls.
You stay sassy!
I played City Of Heroes almost from the very start and I was the type that ALWAYS read the story, it was what kept me interested in the game for over 6 years. Unfortunately I then tried WoW and I was sorely disappointed in how lacking every single story was, so I quit after less than a month. Same for Rift after my second beta weekend. For me the stories are VERY important and this game seems to be pushing that "pillar" hard, so I am more than happy to give it a chance.
"If half of what you tell me is a lie, how can I believe any of it?"
The thing is, I understand how they're trying to emphasize the story, and it might work to make things more interesting and meaningful if it's a GOOD story, but this story was very poorly done in my opinion--it made no sense. That being the case, it's no better than those "wall of text" quests...again, in my opinion.
I guess what really bothers me is it wouldn't have taken much to make the story actually make sense, and considering Bioware is loved for it's stories--these types of stories--I'm a little concerned that the rest of the story content will be low quality as well.
How do you meet new people if you dont pug? In fact, how do you even start a new mmo if you dont pug? Bring players you know from other games and only group with them?
In this case, the guilds are already pre-forming.
If you don't remember early WoW, the population consisted of guilds (mostly closed off and hiding from the "scrubs") from other games, and everyone else. Somehow everyone managed to muddle through. :shrug:
If history repeats I would expect the complaining about how horrible PuGs are to be even louder than usual, for a while. You'll be in those "no one's run this instance? really?" situations for a while.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I think I see what your saying here.
The stories will still be linear in SW:TOR, but Bioware is giving you the illusion of choice by enabling you to click a response that is either loosly or specifically aligned with a moral path of light vs dark. However, regardless of your choice from dialog, your story, and the story of everyone around you, will be exactly the same regarless?
Did you not read what I wrote? I understand the a players individual choice will be what matters to their "points", but the story you see is based on the player that's choice wins the roll. In a pug (pick up group) you have a strong chance of never seeing the story the way you want.
I've not followed the game, but I assume you can re-run these flashpoints with the same character? But even then you have to find a group of people who agree to every choice you want in order to see the story you want. So pugging is not a great option for this game, in many ways it makes me think they would have been better leaving it a single player game with just the multiplayer option, from what I hear you have to group for these flashpoints.